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Blizzard interview: Why the lurker isn't in SC2 - Page 3

Forum Index > SC2 General
Post a Reply
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eNtitY~
Profile Joined January 2007
United States1293 Posts
June 18 2010 00:33 GMT
#41
I closed that the 2nd he said macro in SC2 is frantic...........
http://www.starcraftdream.com
USn
Profile Joined March 2010
United States376 Posts
June 18 2010 00:35 GMT
#42
If banelings didn't explode when they died (and the numbers were tweaked to reflect this of course) I think they'd be just as interesting as lurkers.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2010-06-18 00:37:07
June 18 2010 00:35 GMT
#43
Yeah, the real overlap is the roach as it is a burrow and unburrow dynamic with fast regen, but it doesn't have splash damage.

If Lurkers were put in, I bet we would see a lot more roach/lurker heavy armies.
NonY
Profile Blog Joined June 2007
8751 Posts
June 18 2010 00:39 GMT
#44
On June 18 2010 09:33 eNtitY~ wrote:
I closed that the 2nd he said macro in SC2 is frantic...........

Well of course he's talking about high level play. Nothing is frantic for newbies
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
ItsTheFark
Profile Joined June 2010
United States158 Posts
June 18 2010 00:40 GMT
#45
The baneling is certainly one of my favorite units in SC2. From ZvZ against hydras to ZvT against MMM armies, it certainly has its uses. To those saying that it cannot be used for defense, have you ever tried burrowing a set of them at a choke, and waiting for the opponent's army to walk over it just to detonate? Yes. It is that good.

This is not to say the lurker wouldn't be wanted back, I certainly loved the lurker from BW. However, with the massive amounts of auto-clustering when grouping units, to the fact that it would cost as much as a t3 unit (Hydras are now more expensive, the cost to mutate them into lurkers would make them cost as much as t3 units). I can see where blizzard is coming from

That, and yes, the roles ARE overlapping.
Chronocide
Profile Joined August 2007
United States126 Posts
June 18 2010 00:42 GMT
#46
On June 18 2010 08:44 heishe wrote:
I hate units like the baneling, and I can't say for sure why. I hated the scourge, I hated the firebat in WC3 and I hate the baneling. I just don't like units which only purpose is to blow themselves up, lol. maybe I'm really anti terrorist.


Yeah man, firebats were just beastly in WC3
"I quickly scanned the area, and saw no observers, so I locked-down as many scouts as I could with my Ghosts, and ordered one to nuke them" -mrxak
Teddyman
Profile Joined October 2008
Finland362 Posts
June 18 2010 00:42 GMT
#47
Make infestors able to cast spells while burrowed. There's your AoE damage that requires detection to fight.
"Chess is a dead game" -Bobby Fischer 2004
iNty.sCream
Profile Joined April 2010
Germany195 Posts
Last Edited: 2010-06-18 00:50:42
June 18 2010 00:47 GMT
#48
On June 18 2010 09:26 Fanatic-Templar wrote:
Show nested quote +
On June 18 2010 09:15 iNty.sCream wrote:
balance an "esports" game in regards of the nooblevel is a big blunder imho, why no one screamed like "uh damn god lurkers are imbalanced" or "high templars kill off my hole eco in 2 seconds this suxx man, PHOQUE" back in broodwar? cant get it, really.


You think nobody complained back in Brood War? Ever heard a Terran talk about Dark Templar?


dont mention terrans complaining about dts, this is just a sign of complete shitness, no terran that cant hit 3 keys in 10 seconds wouldnt be abled to build 2 turrets and do a scan, sorry but thats how i think about ^^

edit: notice that my english is pretty bad since iam german and drunk at this time.
Bisu best hairspray = win
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
Last Edited: 2010-06-18 00:59:37
June 18 2010 00:55 GMT
#49
On June 18 2010 09:47 iNty.sCream wrote:
Show nested quote +
On June 18 2010 09:26 Fanatic-Templar wrote:
On June 18 2010 09:15 iNty.sCream wrote:
balance an "esports" game in regards of the nooblevel is a big blunder imho, why no one screamed like "uh damn god lurkers are imbalanced" or "high templars kill off my hole eco in 2 seconds this suxx man, PHOQUE" back in broodwar? cant get it, really.


You think nobody complained back in Brood War? Ever heard a Terran talk about Dark Templar?


dont mention terrans complaining about dts, this is just a sign of complete shitness, no terran that cant hit 3 keys in 10 seconds wouldnt be abled to build 2 turrets and do a scan, sorry but thats how i think about ^^

edit: notice that my english is pretty bad since iam german and drunk at this time.

Do you also hate Web 2.0?!
(Note: I am joking, please do not eat me)

But no, I completely disagree with the whole "there's already the baneling".

Ok, there are already marines - infantry units with a ranged attack, that can use stim pack.
So, there is no need for another one of those units, right? Marauders are still in...

Siege tanks do splash damage, and hellions do "line damage" (AoE damage). By the reasoning given, these shouldn't co-exist either.
I don't understand the whole "one unit per xxx type of damage" argument. I want variety, not one unit for each thing. Variety brings tactical opportunities and more overall balance.

I guess, what I'm trying to say is...the reasoning is bullshit. : /
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
June 18 2010 00:57 GMT
#50
On June 18 2010 09:39 Liquid`NonY wrote:
Show nested quote +
On June 18 2010 09:33 eNtitY~ wrote:
I closed that the 2nd he said macro in SC2 is frantic...........

Well of course he's talking about high level play. Nothing is frantic for newbies


Get on HuK's level and THEN we'll talk.
Sueco
Profile Joined September 2009
Sweden283 Posts
June 18 2010 00:57 GMT
#51
Terrible arguments in the interview. One of the most iconic units of BW and they can't make a place for them because Banelings also deal splash damage? No to mention banes are a onetime use unit, lurkers are cloaked and do line damage instead of area etc. Lots of differences other posters have pointed out

Roach burrow reeks of "oh shit we need to give zerg some sort of invisible unit now that we axed the lurker". The damn things dont even look like they could move burrowed at all, and they needed to bake in another upgrade into it to get players to bother with burrowed movement at all.

Why not be a little bolder and redesign the lurker into an "armored" counter for the zerg (we don't have one) Oh and did I mention that zerg has the least combat units in the game, 9 to terrans 13 and toss 12? Is completely removing one of the core zerg units really a good idea then? Sorry Blizz, I have no confidence in this decision at all.


InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
June 18 2010 00:57 GMT
#52
On June 18 2010 09:57 RogerChillingworth wrote:
Show nested quote +
On June 18 2010 09:39 Liquid`NonY wrote:
On June 18 2010 09:33 eNtitY~ wrote:
I closed that the 2nd he said macro in SC2 is frantic...........

Well of course he's talking about high level play. Nothing is frantic for newbies


Get on HuK's level and THEN we'll talk.


I hope you're not directing that toward NonY. If so, I am laughing
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
DemiSe
Profile Blog Joined May 2010
883 Posts
June 18 2010 01:00 GMT
#53
Lurker is prolly the unit I'll miss the most from BW. Who knows, might be added in some expansion!
Let's See Who's Stronger, Your Tricks, Or My Skills.
ckw
Profile Blog Joined February 2010
United States1018 Posts
June 18 2010 01:01 GMT
#54
Yeah, I think Zerg needs more units not LESS as this guy says. How does burrowing a lurker take away from macro? It was there in SC:BW, also, it is similar to a siege tank, (somewhat) it's defensive and like said above does a great job at defending an expo or something.
Being weak is a choice.
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
Last Edited: 2010-06-18 01:08:21
June 18 2010 01:07 GMT
#55
On June 18 2010 09 begin_of_the_skype_highlighting              18 2010 09      end_of_the_skype_highlighting begin_of_the_skype_highlighting              18 2010 09      end_of_the_skype_highlighting:57 RogerChillingworth wrote:
Show nested quote +
On June 18 2010 09:39 Liquid`NonY wrote:
On June 18 2010 09:33 eNtitY~ wrote:
I closed that the 2nd he said macro in SC2 is frantic...........

Well of course he's talking about high level play. Nothing is frantic for newbies


Get on HuK's level and THEN we'll talk.


LOOOL!!!

I prefer baneling but i miss lurker. But lurker for me dont fit so much in sc2 so is a good decision.
I Can Fly...
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
June 18 2010 01:12 GMT
#56
On June 18 2010 09:57 InfiniteIce wrote:
Show nested quote +
On June 18 2010 09:57 RogerChillingworth wrote:
On June 18 2010 09:39 Liquid`NonY wrote:
On June 18 2010 09:33 eNtitY~ wrote:
I closed that the 2nd he said macro in SC2 is frantic...........

Well of course he's talking about high level play. Nothing is frantic for newbies


Get on HuK's level and THEN we'll talk.


I hope you're not directing that toward NonY. If so, I am laughing


^^ Just a little thread somewhere else, wherein someone claimed HuK to be the best thing that ever came out of a pulsating vagina. Just a little joke. Just a little somethin somethin.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 18 2010 01:27 GMT
#57
I don't mind and have never really cared about having specific units stay in sc2. If there is one thing I miss about the lurker is it gave zerg a reason to set up its army properly. Bouncing around lurkers in proper formation was really rewarded but now it's just 1a everywhere for zerg.

With current developements of sc2 zerg matchups I feel that blizzard definitely made the right decision. With roach hp tanking ability and hydra mass dps high range, melee units against zerg were already discouraged. Adding lurkers in the mix against a stalker ball seems kind of meh. The only major exception to its role as antimelee is they fend off marines extremely effectively but banelings do a ridiculously good job of that already.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
June 18 2010 01:33 GMT
#58
On June 18 2010 10:27 kNyTTyM wrote:
I don't mind and have never really cared about having specific units stay in sc2. If there is one thing I miss about the lurker is it gave zerg a reason to set up its army properly. Bouncing around lurkers in proper formation was really rewarded but now it's just 1a everywhere for zerg.

With current developements of sc2 zerg matchups I feel that blizzard definitely made the right decision. With roach hp tanking ability and hydra mass dps high range, melee units against zerg were already discouraged. Adding lurkers in the mix against a stalker ball seems kind of meh. The only major exception to its role as antimelee is they fend off marines extremely effectively but banelings do a ridiculously good job of that already.


The lurker mechanic can be reworked while retaining the immobile, attack-while-burrowed unit from brood war. It doesn't have to be imported the exact same unit (as I've stressed in previous posts).
Kvz
Profile Joined March 2010
United States463 Posts
June 18 2010 01:43 GMT
#59
what zerg needs is an anti-armor unit. all the counters for zerg are way too murky atm. ultralisk is too far down the tech path.
NrG.Kvz
CroOk
Profile Joined June 2010
United States58 Posts
June 18 2010 01:54 GMT
#60
The lurkers would be so op considering how the brush works
Nony's #1 Fan
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