Blizzard interview: Why the lurker isn't in SC2 - Page 3
| Forum Index > SC2 General |
|
eNtitY~
United States1293 Posts
| ||
|
USn
United States376 Posts
| ||
|
StarStruck
25339 Posts
If Lurkers were put in, I bet we would see a lot more roach/lurker heavy armies. | ||
|
NonY
8751 Posts
On June 18 2010 09:33 eNtitY~ wrote: I closed that the 2nd he said macro in SC2 is frantic........... Well of course he's talking about high level play. Nothing is frantic for newbies | ||
|
ItsTheFark
United States158 Posts
This is not to say the lurker wouldn't be wanted back, I certainly loved the lurker from BW. However, with the massive amounts of auto-clustering when grouping units, to the fact that it would cost as much as a t3 unit (Hydras are now more expensive, the cost to mutate them into lurkers would make them cost as much as t3 units). I can see where blizzard is coming from That, and yes, the roles ARE overlapping. | ||
|
Chronocide
United States126 Posts
On June 18 2010 08:44 heishe wrote: I hate units like the baneling, and I can't say for sure why. I hated the scourge, I hated the firebat in WC3 and I hate the baneling. I just don't like units which only purpose is to blow themselves up, lol. maybe I'm really anti terrorist. Yeah man, firebats were just beastly in WC3 | ||
|
Teddyman
Finland362 Posts
| ||
|
iNty.sCream
Germany195 Posts
On June 18 2010 09:26 Fanatic-Templar wrote: You think nobody complained back in Brood War? Ever heard a Terran talk about Dark Templar? ![]() dont mention terrans complaining about dts, this is just a sign of complete shitness, no terran that cant hit 3 keys in 10 seconds wouldnt be abled to build 2 turrets and do a scan, sorry but thats how i think about ^^ edit: notice that my english is pretty bad since iam german and drunk at this time. | ||
|
InfiniteIce
United States794 Posts
On June 18 2010 09:47 iNty.sCream wrote: dont mention terrans complaining about dts, this is just a sign of complete shitness, no terran that cant hit 3 keys in 10 seconds wouldnt be abled to build 2 turrets and do a scan, sorry but thats how i think about ^^ edit: notice that my english is pretty bad since iam german and drunk at this time. Do you also hate Web 2.0?! (Note: I am joking, please do not eat me) But no, I completely disagree with the whole "there's already the baneling". Ok, there are already marines - infantry units with a ranged attack, that can use stim pack. So, there is no need for another one of those units, right? Marauders are still in... Siege tanks do splash damage, and hellions do "line damage" (AoE damage). By the reasoning given, these shouldn't co-exist either. I don't understand the whole "one unit per xxx type of damage" argument. I want variety, not one unit for each thing. Variety brings tactical opportunities and more overall balance. I guess, what I'm trying to say is...the reasoning is bullshit. : / | ||
|
RogerChillingworth
Chad3132 Posts
On June 18 2010 09:39 Liquid`NonY wrote: Well of course he's talking about high level play. Nothing is frantic for newbies Get on HuK's level and THEN we'll talk. | ||
|
Sueco
Sweden283 Posts
Roach burrow reeks of "oh shit we need to give zerg some sort of invisible unit now that we axed the lurker". The damn things dont even look like they could move burrowed at all, and they needed to bake in another upgrade into it to get players to bother with burrowed movement at all. Why not be a little bolder and redesign the lurker into an "armored" counter for the zerg (we don't have one) Oh and did I mention that zerg has the least combat units in the game, 9 to terrans 13 and toss 12? Is completely removing one of the core zerg units really a good idea then? Sorry Blizz, I have no confidence in this decision at all. | ||
|
InfiniteIce
United States794 Posts
On June 18 2010 09:57 RogerChillingworth wrote: Get on HuK's level and THEN we'll talk. I hope you're not directing that toward NonY. If so, I am laughing ![]() | ||
|
DemiSe
883 Posts
| ||
|
ckw
United States1018 Posts
| ||
|
SoL[9]
Portugal1370 Posts
On June 18 2010 09 begin_of_the_skype_highlighting 18 2010 09 end_of_the_skype_highlighting begin_of_the_skype_highlighting 18 2010 09 end_of_the_skype_highlighting:57 RogerChillingworth wrote: Get on HuK's level and THEN we'll talk. LOOOL!!! I prefer baneling but i miss lurker. But lurker for me dont fit so much in sc2 so is a good decision. | ||
|
RogerChillingworth
Chad3132 Posts
On June 18 2010 09:57 InfiniteIce wrote: I hope you're not directing that toward NonY. If so, I am laughing ![]() ^^ Just a little thread somewhere else, wherein someone claimed HuK to be the best thing that ever came out of a pulsating vagina. Just a little joke. Just a little somethin somethin. | ||
|
knyttym
United States5797 Posts
With current developements of sc2 zerg matchups I feel that blizzard definitely made the right decision. With roach hp tanking ability and hydra mass dps high range, melee units against zerg were already discouraged. Adding lurkers in the mix against a stalker ball seems kind of meh. The only major exception to its role as antimelee is they fend off marines extremely effectively but banelings do a ridiculously good job of that already. | ||
|
RogerChillingworth
Chad3132 Posts
On June 18 2010 10:27 kNyTTyM wrote: I don't mind and have never really cared about having specific units stay in sc2. If there is one thing I miss about the lurker is it gave zerg a reason to set up its army properly. Bouncing around lurkers in proper formation was really rewarded but now it's just 1a everywhere for zerg. With current developements of sc2 zerg matchups I feel that blizzard definitely made the right decision. With roach hp tanking ability and hydra mass dps high range, melee units against zerg were already discouraged. Adding lurkers in the mix against a stalker ball seems kind of meh. The only major exception to its role as antimelee is they fend off marines extremely effectively but banelings do a ridiculously good job of that already. The lurker mechanic can be reworked while retaining the immobile, attack-while-burrowed unit from brood war. It doesn't have to be imported the exact same unit (as I've stressed in previous posts). | ||
|
Kvz
United States463 Posts
| ||
|
CroOk
United States58 Posts
| ||
| ||

