Blizzard interview: Why the lurker isn't in SC2 - Page 4
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RedTerror
New Zealand742 Posts
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IPlaySC
United States79 Posts
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RogerChillingworth
Chad3132 Posts
On June 18 2010 10:54 ViruX wrote: Lurkers were very un-zerg like, what kind of zerg unit camps at the top of a ramp killing anything that tries to move up it. Zerg aren't supposed to be cost efficient they are supposed to swarm and take down things through weight of numbers. SPEAKETH VIRUX, HOLDER OF THE ZERG KNOWLEDGE STONE. | ||
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PokePill
United States1048 Posts
On June 18 2010 08:52 Teddyman wrote: Maybe you should do something to stop it then? Also, most of the time it's better to move banelings instead of a-moving. I was waiting for someone to make this response. You don't attack move banelings, you only have to right click! | ||
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Jovian
United States39 Posts
Banelings are not the SAME as a lurker - they may help serve the same purpose BUT I am sure people have not even scratched the surface as to what these units can do in SC2 - So I feel we will need to wait a while after release to see the true potential of the new units, as well as a lot of the old units too. | ||
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TossFloss
Canada606 Posts
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RedTerror
New Zealand742 Posts
On June 18 2010 11:00 RogerChillingworth wrote: SPEAKETH VIRUX, HOLDER OF THE ZERG KNOWLEDGE STONE. This is my opinion, do you disagree? | ||
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Toadily
United States837 Posts
On June 18 2010 10:59 IPlaySC wrote: The lurker was a great unit in SC1, but SC2 is a new game. We should expect new things rather than just reused units Reused units? You mean like 75% of the current units? It's a sequel, it's natural. | ||
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KnightFix
United States29 Posts
He said they step on them So maybe he meant banelings could kill lurkers easily? they probably would be able to | ||
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Subversion
South Africa3627 Posts
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qartar
9 Posts
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Stratos_speAr
United States6959 Posts
On June 18 2010 10:54 ViruX wrote: Lurkers were very un-zerg like, what kind of zerg unit camps at the top of a ramp killing anything that tries to move up it. Zerg aren't supposed to be cost efficient they are supposed to swarm and take down things through weight of numbers. Actually, that's completely wrong. Zerg aren't just mindless overrun-your-opponent types. Every Zerg unit is biologically designed for maximum killing efficiency. It's what they're made to do. The Lurker fit that perfectly fine. | ||
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Shiladie
Canada1631 Posts
On June 18 2010 08:51 MorroW wrote: i dont think lurker would be easy to balance. marauders would make them useless but they would totally rape zealots and so why would u even want to build the lurker when the baneling is 10 times better and easier to control sc1 had tons of back and forth micro battles that took long time and were so exciting because of units like lurker. the baneling is just attack move and either u stand and fight or u stim and run away. theres no dancing in sc2 which imo is a core part of micromanagement this sums up my thoughts on the matter, I like banelings in concept, but in execution they are failing at their micro-inducing role, a lot more then the lurker, which always led to amazing micro dances in the middle of the map. | ||
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wholegrain
Canada30 Posts
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Rodiel
France573 Posts
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Ocedic
United States1808 Posts
Anyways, while I feel that ultimately I would prefer new units over old ones, Zerg have a definite hole in their tech tree going from Lair --> Hive. | ||
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Evolve
Canada63 Posts
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qartar
9 Posts
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Terranist
United States2496 Posts
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MangoTango
United States3670 Posts
On June 19 2010 14:10 Terranist wrote: i certainly dont miss that unit. between the weak mutas and lack of lurkers i like TvZ a lot in sc2. lol? Way to put personal race choice above interest in having a balanced game. Also, Mutas are better in SC2 than they were in SC1, except for the existence of Thors. | ||
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