Blizzard interview: Why the lurker isn't in SC2 - Page 6
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UbiNax
Denmark381 Posts
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Katsuge
Singapore7730 Posts
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Full
United Kingdom253 Posts
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Censured
Czech Republic1061 Posts
On June 19 2010 20:31 Orzabal wrote: I miss Lurker drop on cliff A LOT. This is something banelings cant do. Lurkers were also invisible. This. It's sad that you practically don't need detection against zerg in sc2. | ||
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arnold(soTa)
Sweden352 Posts
also roaches are not needed, and make hydras tier1 with lower dmg and a speed upgrade. Also it'd e cool if corrupters had a acid spore damage, that stacked on the fired upon creature instead or the current attack. | ||
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dew
United States59 Posts
What I don't understand is why Carriers and Motherships can be useless in SC2, and Blizzard is okay with it, while Lurkers can't be in SC2 when they'd likely be used more often than either of the Fleet Beacon tech units. | ||
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Karma_
Canada40 Posts
This game is about scouting and countering, not macro and micro | ||
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nyshak
Germany132 Posts
On June 18 2010 08:37 MavercK wrote: wow it wont be featured at all? in any of the expansions? i figured it would come out in HotS but if it's cut completely that makes me extremely sad. it was alot better than this current roach crap we have now. sighhhhhhhhhhh SO DISSAPOINTED ps. i didn't actually watch the video. it loaded slow as hell. i just saw it was an interview about HotS and am assuming Hm, I just watched the interview and he said that they don't know / can't say what the future holds for the lurker. They cannot say if or if not the lurker will be in Heart of the Swarm for instance because development hasn't even begun. | ||
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Actua
Canada101 Posts
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farseer_dk
Canada71 Posts
Actually nah, that would be really f'd up with the no-food limit thing. | ||
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KoeningZerg
Indonesia1 Post
You can download here and choose Zerg Reveal Trailer. It appears at 01.29. It looks like lurkers but I don't know either if it's real or not. The other thing pretty much the same except colossus attack which attack more than two units (five units at the same time, I think). Correct me if I'm wrong. Thanks | ||
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Guilloteen
United States128 Posts
This is not Starcraft 1...It may be the same mechanics and the same concepts, but 2 is a brand new game all in itself, so stop crying for the lurker to be put back in... The game developers definitely know what they're doing - they've BEEN making games that people can enjoy and play competitively...If you don't like it, then just go back to 1 and play with lurkers there...no one will miss you in 2. | ||
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T0fuuu
Australia2275 Posts
anyways the real reason lurker isnt in the game is so that theyy can put it in the expansion (: | ||
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cHaNg-sTa
United States1058 Posts
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Amber[LighT]
United States5078 Posts
I'm okay with having the baneling instead of the lurker, they're much more practical in this game. Lurkers would probably be too OP especially against Terrans who are trying to use a lot of mana for MULEs... | ||
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MonkeyKungFu
Norway154 Posts
If its not the lurker I hope zerg will get a cloacked attacking unit or some unit to able to deal som sort of threat while beeing burrowed/cloacked to make the opponent having to take that into account and not just go one build that allways beats zerg. (yes, a very biased statement ) | ||
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Madkipz
Norway1643 Posts
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zul
Germany5427 Posts
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Pandain
United States12989 Posts
Would make people WANT to have Ultralisks and have lurkers! | ||
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BOOWOO
United States83 Posts
Morphing from the more expensive Hydra at T2.5 just doesn't make sense unless it was given some sort of buff (which would be difficult to balance). At that point you can start investing in Infestor tech, which gives you the AoE damage, encourages detection tech by opponents, and gives defensive capabilities similar to the Lurker. The other choices I could see would be: a) Be a Roach Upgrade, which doesn't make sense lore-wise (I know, not as important as gameplay, but still a consideration) b) Become a T3 upgrade, and a more powerful unit overall. This has some potential I guess, and if I remember right its how the Lurker was in the early stages of SC2. But like he said in the interview, more isn't always better, and do the Zerg really need another beastly T3 unit alongside the Ultralisk and the Brood Lord? c) Have the Lurker become a standalone (doesn't morph from anything) unit with its own tech building. at T2. This seems the most feasible out of any option for putting the Lurker back in. But still, it just doesn't feel right. | ||
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