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Blizzard interview: Why the lurker isn't in SC2 - Page 6

Forum Index > SC2 General
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UbiNax
Profile Joined February 2010
Denmark381 Posts
June 19 2010 12:31 GMT
#101
well it MIGHT come one day who knows, maybe they introduce some other cool new units in the expansions
Katsuge
Profile Blog Joined October 2009
Singapore7730 Posts
June 19 2010 12:43 GMT
#102
i prefer lurkers over banelings
김태연 | 정은지 | 아이유 |  한효주 | 이민정 <3 -|||- 소녀시대 에이핑크 사랑해!
Full
Profile Joined April 2010
United Kingdom253 Posts
June 19 2010 13:07 GMT
#103
Where can i find the entire interview?
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
June 19 2010 13:31 GMT
#104
On June 19 2010 20:31 Orzabal wrote:
I miss Lurker drop on cliff A LOT.
This is something banelings cant do.

Lurkers were also invisible.

This. It's sad that you practically don't need detection against zerg in sc2.
Occupation: Legend
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
June 19 2010 13:40 GMT
#105
I dont know about how it would work, but I like the Zerg in scbw where scourges were in the air and not on the ground, and lurkers took banelings role :-)

also roaches are not needed, and make hydras tier1 with lower dmg and a speed upgrade.
Also it'd e cool if corrupters had a acid spore damage, that stacked on the fired upon creature instead or the current attack.
"I like turtles"
dew
Profile Joined March 2010
United States59 Posts
June 19 2010 13:50 GMT
#106
So the Lurker in SC2 would be redundant and unused, so they took it out.

What I don't understand is why Carriers and Motherships can be useless in SC2, and Blizzard is okay with it, while Lurkers can't be in SC2 when they'd likely be used more often than either of the Fleet Beacon tech units.
Karma_
Profile Joined April 2010
Canada40 Posts
June 19 2010 13:56 GMT
#107
The fact that this guy claims the macro game is harder to manage perfectly underscores Blizzard's poor understanding of this game. Being a strong macro player in sc1, macro in sc2 is at least 100x easier. Chrono, Mule, Larva, multiple building select, this game is just chock full of things to make macro exceptionally easy for any intermediate or higher player.

This game is about scouting and countering, not macro and micro
nyshak
Profile Joined May 2010
Germany132 Posts
June 19 2010 13:59 GMT
#108
On June 18 2010 08:37 MavercK wrote:
wow it wont be featured at all? in any of the expansions? i figured it would come out in HotS but if it's cut completely that makes me extremely sad.

it was alot better than this current roach crap we have now.

sighhhhhhhhhhh

SO DISSAPOINTED

ps. i didn't actually watch the video. it loaded slow as hell. i just saw it was an interview about HotS and am assuming


Hm, I just watched the interview and he said that they don't know / can't say what the future holds for the lurker. They cannot say if or if not the lurker will be in Heart of the Swarm for instance because development hasn't even begun.
B-)
Actua
Profile Joined May 2010
Canada101 Posts
June 19 2010 14:13 GMT
#109
I hope lurkers doesnt come back, if only for the fact that I dont want to be playing SC1 all over again
farseer_dk
Profile Joined June 2010
Canada71 Posts
June 19 2010 14:25 GMT
#110
Would be interesting to see some lurker mechanics come back through the spine crawler or something...

Actually nah, that would be really f'd up with the no-food limit thing.
mao
KoeningZerg
Profile Joined June 2010
Indonesia1 Post
June 21 2010 10:14 GMT
#111
I miss lurker too but Zerg is very imba in the right hand even without lurkers. But, I'm sure I saw lurkers in the blizzard official video.

You can download here and choose Zerg Reveal Trailer. It appears at 01.29. It looks like lurkers but I don't know either if it's real or not. The other thing pretty much the same except colossus attack which attack more than two units (five units at the same time, I think). Correct me if I'm wrong.

Thanks
Guilloteen
Profile Joined May 2010
United States128 Posts
June 21 2010 16:33 GMT
#112
I just wish people would stop living in the past...
This is not Starcraft 1...It may be the same mechanics and the same concepts, but 2 is a brand new game all in itself, so stop crying for the lurker to be put back in...

The game developers definitely know what they're doing - they've BEEN making games that people can enjoy and play competitively...If you don't like it, then just go back to 1 and play with lurkers there...no one will miss you in 2.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
June 21 2010 16:43 GMT
#113
ppl only want lurker back cos zerg does not have a siege unit. something that we can barely get around with the best air units in the game.

anyways the real reason lurker isnt in the game is so that theyy can put it in the expansion (:
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
Last Edited: 2010-06-21 16:56:00
June 21 2010 16:55 GMT
#114
I would LOVE the lurker to be brought back into SC2. But when you really think about it, SC2 emphasis on range over melee (and long range while we're at it) will but too much extreme on the game. Zealots/zerglings/marines aren't massed as much compared to SC1, and range is overall just more powerful and deal more dps and could potentially just demolish the lurker. It would be pretty difficult to balance the way the lurker works. It would be very limited or be too OP since all the units ball together nicely for AoE. I think Blizzard tried to implement it before beta, then just realized how difficult it was to balance/make it useful/not OP and just opt to take it out of the game.
Jaedong <3 HOOK'EM HORNS!
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
June 21 2010 17:06 GMT
#115
Didn't they originally want to make the lurker a T3 unit? It seems silly for it to be a T2 unit when the Hydralisk is there too. Seems wasteful.

I'm okay with having the baneling instead of the lurker, they're much more practical in this game. Lurkers would probably be too OP especially against Terrans who are trying to use a lot of mana for MULEs...
"We have unfinished business, I and he."
MonkeyKungFu
Profile Joined June 2010
Norway154 Posts
June 21 2010 17:13 GMT
#116
I would love to see the lurker back, but not in exchange of the baneling. Zerg needs more variety and options to make it more fun to play and less predictable to the opponent. I dont really see how the lurker would be stepping on the role of the baneling either.

If its not the lurker I hope zerg will get a cloacked attacking unit or some unit to able to deal som sort of threat while beeing burrowed/cloacked to make the opponent having to take that into account and not just go one build that allways beats zerg. (yes, a very biased statement )

..
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-21 17:22:01
June 21 2010 17:20 GMT
#117
Its not That Zerg wants THE luirker back, its more that they have two uninteresting massable range units and one of them should have a stealth attack while burrowed upgrade rather than being a "tank" with lousy range.
"Mudkip"
zul
Profile Blog Joined February 2010
Germany5427 Posts
June 21 2010 17:46 GMT
#118
10 e-bucks on "lurker returns in an expasion-pack"
keep it deep! @zulison
Pandain
Profile Blog Joined May 2010
United States12989 Posts
June 21 2010 17:59 GMT
#119
Perfect Idea: Make ultralisks able to spawn lurker!!!
Would make people WANT to have Ultralisks and have lurkers!
BOOWOO
Profile Joined March 2010
United States83 Posts
June 22 2010 17:14 GMT
#120
I think Blizzard made the right choice. I just don't see where the Lurker fits currently.

Morphing from the more expensive Hydra at T2.5 just doesn't make sense unless it was given some sort of buff (which would be difficult to balance).

At that point you can start investing in Infestor tech, which gives you the AoE damage, encourages detection tech by opponents, and gives defensive capabilities similar to the Lurker.

The other choices I could see would be:

a) Be a Roach Upgrade, which doesn't make sense lore-wise (I know, not as important as gameplay, but still a consideration)


b) Become a T3 upgrade, and a more powerful unit overall. This has some potential I guess, and if I remember right its how the Lurker was in the early stages of SC2. But like he said in the interview, more isn't always better, and do the Zerg really need another beastly T3 unit alongside the Ultralisk and the Brood Lord?

c) Have the Lurker become a standalone (doesn't morph from anything) unit with its own tech building. at T2. This seems the most feasible out of any option for putting the Lurker back in. But still, it just doesn't feel right.


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