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Blizzard interview: Why the lurker isn't in SC2 - Page 7

Forum Index > SC2 General
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LunarC
Profile Blog Joined October 2009
United States1186 Posts
June 22 2010 17:19 GMT
#121
The reasons that the Baneling doesn't fill the role of the Lurker are that:

1. Lurkers allow you to devote larvae to making Drones instead of more Lurkers.
2. Lurkers give Zerg near-absolute positional control while Banelings do not.
3. Lurkers demand great skill with positioning and army movement from both players while Banelings do not.
REEBUH!!!
Tone_
Profile Joined May 2009
United Kingdom554 Posts
June 22 2010 17:20 GMT
#122
On June 18 2010 08:29 EleanorRIgby wrote:
take out baneling and put in lurker!


The worst comment I have seen in the SC2 forum.
Hasta La Victoria Siempre | 톤
nyshak
Profile Joined May 2010
Germany132 Posts
Last Edited: 2010-06-22 17:23:55
June 22 2010 17:23 GMT
#123
Why would the lurker as a roach upgrade unit be against the lore? The zerg are about evolution and readjusting/ rearranging gene codes to produce deadlier bio armies. They would find a way to combine roach DNA with lurker DNA surely.

Plus, it would make sense in a way as the roach is already a "burrow"-unit.
B-)
SpaceYeti
Profile Joined June 2010
United States723 Posts
June 22 2010 17:28 GMT
#124
I like banelings better tbh. There is something really exciting about them. When I see banelings in someone's army it kicks up the adrenaline for me a bit as I try to micro as best as possible to avoid them. And as a zerg player, I feel like they are just costly enough to not make em OP.

My favorite is to use them burrowed and lure the enemy into them. Autocast unburrow is FTW for n00bier players like me too.
Behavior is a function of its consequences.
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
June 22 2010 17:31 GMT
#125
I think the lore debate is not valid.
Why would removing the lurker from the zerg army fit within the lore?
The lurker was my favourite unit in SC1, and to this day, I still would rather go 3 hatch lurker than 3 hatch muta.

I just hate how the cool stuff zerg used to have are ending up in the terran army.
- Line AoE = hellions
- Dark swarm = point defense drone
- Ensnare = Concussive shells
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-06-22 18:13:30
June 22 2010 17:44 GMT
#126
I miss the lurker so much

[image loading]




They are litterally trying to pull of the same "magic" they did adding the Lurker in Broodwar. One year from now they will announce that the Lurker is being included in Heart of the Swarm because "we listened to the fans". Then they will go on to talk about how incredible and cool this *New* unit is, how much it adds to gameplay yada yada yada.




It is yet another example of selling us our beloved ten year old game back to us bit by freaking bit.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
nyshak
Profile Joined May 2010
Germany132 Posts
June 22 2010 18:18 GMT
#127
@ Archerofaiur

yes yes the sky is falling yada yada yada.

You might be right about a reapearance of the lurker in Heart of the Swarm though
B-)
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-06-22 18:36:06
June 22 2010 18:32 GMT
#128
On June 23 2010 03:18 nyshak wrote:
@ Archerofaiur

yes yes the sky is falling yada yada yada.

You might be right about a reapearance of the lurker in Heart of the Swarm though


lol right im wrong but everything im saying will probably come true....
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
nyshak
Profile Joined May 2010
Germany132 Posts
June 22 2010 18:40 GMT
#129
On June 23 2010 03:32 Archerofaiur wrote:
Show nested quote +
On June 23 2010 03:18 nyshak wrote:
@ Archerofaiur

yes yes the sky is falling yada yada yada.

You might be right about a reapearance of the lurker in Heart of the Swarm though


lol right im wrong but everything im saying will probably come true....


More like you might be right some but don't have to blow it out of proportion
B-)
Ramsing
Profile Joined July 2007
Canada233 Posts
June 22 2010 18:43 GMT
#130
On June 23 2010 02:31 OreoBoi wrote:
I think the lore debate is not valid.
Why would removing the lurker from the zerg army fit within the lore?
The lurker was my favourite unit in SC1, and to this day, I still would rather go 3 hatch lurker than 3 hatch muta.

I just hate how the cool stuff zerg used to have are ending up in the terran army.
- Line AoE = hellions
- Dark swarm = point defense drone
- Ensnare = Concussive shells


Hellions are basically a mix of firebat and vult, so not really. Other ones are hard to disagree with.
SurtiC
Profile Joined April 2010
Canada43 Posts
June 22 2010 18:53 GMT
#131
i don't see how lurkers are hard to balance at all, they can do what they always do just change the attacks/armor/timing/upgrades. I would really like it to come back in the expansion packs.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 22 2010 18:56 GMT
#132
On June 23 2010 03:40 nyshak wrote:
Show nested quote +
On June 23 2010 03:32 Archerofaiur wrote:
On June 23 2010 03:18 nyshak wrote:
@ Archerofaiur

yes yes the sky is falling yada yada yada.

You might be right about a reapearance of the lurker in Heart of the Swarm though


lol right im wrong but everything im saying will probably come true....


More like you might be right some but don't have to blow it out of proportion



If Blizzard wouldnt take stuff out of the game only to sell it back to us later than I wouldnt.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Pking
Profile Joined May 2010
Sweden142 Posts
June 22 2010 19:45 GMT
#133
About the baneling not quite filling the role of the lurker - I'd say that is a good thing. The lurker was fun, but the less recycled SC1 units the better IMO. I want to see new styles of play in SC2.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-06-22 20:14:22
June 22 2010 20:10 GMT
#134
On June 23 2010 03:56 Archerofaiur wrote:
Show nested quote +
On June 23 2010 03:40 nyshak wrote:
On June 23 2010 03:32 Archerofaiur wrote:
On June 23 2010 03:18 nyshak wrote:
@ Archerofaiur

yes yes the sky is falling yada yada yada.

You might be right about a reapearance of the lurker in Heart of the Swarm though


lol right im wrong but everything im saying will probably come true....


More like you might be right some but don't have to blow it out of proportion



If Blizzard wouldnt take stuff out of the game only to sell it back to us later than I wouldnt.

Well, to be fair, they have to add things to all races if they're going to add back the lurker to Zerg, and it's perfectly reasonable that they might not have solid new units for Protoss and Terran lined up yet, so they pushed back one unit to HotS.

I don't like that the unit was the Lurker, but it's perfectly reasonable to think that they plan to put it in later not because they're just trying to sell it back to us again, but because they need new Terran/Protoss units to go with it.


On June 23 2010 02:31 OreoBoi wrote:
I just hate how the cool stuff zerg used to have are ending up in the terran army.
- Line AoE = hellions
- Dark swarm = point defense drone
- Ensnare = Concussive shells

As was mentioned before, the Hellion is just Firebat+Vulture. Point Defense Drone is actually more of an AoE defense matrix than a Dark Swarm (it breaks based on taking damage, not based on time, and absorbs almost the exact same amount of damage that Defense Matrix does), and I don't think you can say that an AoE spell that slowed both move and attack speed is really analogous to a single-target ability tied to an attack that only affects movement speed.
Moderator
Salvarias
Profile Joined May 2010
Denmark231 Posts
June 22 2010 20:18 GMT
#135
So watching the vid... I only have one comment...

Im not gonna let some long haired hippie, who don't belive in violance and possible play terran, tell me that I do no need my favorit unit!
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 22 2010 20:27 GMT
#136
On June 23 2010 05:10 TheYango wrote:
Show nested quote +
On June 23 2010 03:56 Archerofaiur wrote:
On June 23 2010 03:40 nyshak wrote:
On June 23 2010 03:32 Archerofaiur wrote:
On June 23 2010 03:18 nyshak wrote:
@ Archerofaiur

yes yes the sky is falling yada yada yada.

You might be right about a reapearance of the lurker in Heart of the Swarm though


lol right im wrong but everything im saying will probably come true....


More like you might be right some but don't have to blow it out of proportion



If Blizzard wouldnt take stuff out of the game only to sell it back to us later than I wouldnt.

Well, to be fair, they have to add things to all races if they're going to add back the lurker to Zerg, and it's perfectly reasonable that they might not have solid new units for Protoss and Terran lined up yet, so they pushed back one unit to HotS.

I don't like that the unit was the Lurker, but it's perfectly reasonable to think that they plan to put it in later not because they're just trying to sell it back to us again, but because they need new Terran/Protoss units to go with it.



How do you figure? Last I checked zerg had the least units.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
nyshak
Profile Joined May 2010
Germany132 Posts
June 22 2010 20:45 GMT
#137
@ Archerofaiur:

Its still SC2 and not a brand new IP. There will be old units that get "resold" to you like idk the Hydralisk and the siege tank and the Ultra and the zergling and the and the.....

If you don't like that just don't buy the game.
B-)
Ouga
Profile Joined March 2008
Finland645 Posts
June 22 2010 20:48 GMT
#138
Lurker was awesome. Baneling is awesome. As zerg player I don't feel need for lurker, if it equals taking out bane. I'm suspecting banes might get more use in terms of drops, and more burrowtrapping with them. Full potential isn't yet revealed even, taking them out or limiting how they work in order to add lurkers wouldn't be good.

I miss lurkers too obviously, it was nice technique that they worked as slowly moving defense while gaining map control when opponent had to get moving detection before being able to move out of their bases. I just don't see it as beneficial here, when it's more important to drone longer @ t1, and there's nothing as huge to rush for in t3 as there was in sc1, so as delaying pattern it doesn't make as much sense.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-06-22 21:15:46
June 22 2010 21:10 GMT
#139
On June 23 2010 05:45 nyshak wrote:
If you don't like that just don't buy the game.



Great logic. Thanks.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
June 22 2010 21:35 GMT
#140
On June 18 2010 08:51 MorroW wrote:
i dont think lurker would be easy to balance. marauders would make them useless but they would totally rape zealots and so

why would u even want to build the lurker when the baneling is 10 times better and easier to control

sc1 had tons of back and forth micro battles that took long time and were so exciting because of units like lurker. the baneling is just attack move and either u stand and fight or u stim and run away. theres no dancing in sc2 which imo is a core part of micromanagement

It's different to fight against pure Banes and against something that tanks for them while they get closer. Since it's Zerglings most of the time all you need to do is micro in any other way than standing still or running away, as you, the Terran race, has Lurker now. It has the same range, It doesn't have to burrow and it has wheels. It's fast and it's impossible to avoid it's flame.

Actually, hit and running isn't even that different from standing still or running away - it's doing those things faster.

While Banes are the most cost effective in clumps, it's also time when they are the easiest to deal with by using Siege Tanks and High Templars.

Will you be an even bigger hypocrite and tell me that you don't know it?
wwww
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