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The reasons that the Baneling doesn't fill the role of the Lurker are that:
1. Lurkers allow you to devote larvae to making Drones instead of more Lurkers. 2. Lurkers give Zerg near-absolute positional control while Banelings do not. 3. Lurkers demand great skill with positioning and army movement from both players while Banelings do not.
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On June 18 2010 08:29 EleanorRIgby wrote: take out baneling and put in lurker!
The worst comment I have seen in the SC2 forum.
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Why would the lurker as a roach upgrade unit be against the lore? The zerg are about evolution and readjusting/ rearranging gene codes to produce deadlier bio armies. They would find a way to combine roach DNA with lurker DNA surely.
Plus, it would make sense in a way as the roach is already a "burrow"-unit.
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I like banelings better tbh. There is something really exciting about them. When I see banelings in someone's army it kicks up the adrenaline for me a bit as I try to micro as best as possible to avoid them. And as a zerg player, I feel like they are just costly enough to not make em OP.
My favorite is to use them burrowed and lure the enemy into them. Autocast unburrow is FTW for n00bier players like me too.
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I think the lore debate is not valid. Why would removing the lurker from the zerg army fit within the lore? The lurker was my favourite unit in SC1, and to this day, I still would rather go 3 hatch lurker than 3 hatch muta.
I just hate how the cool stuff zerg used to have are ending up in the terran army. - Line AoE = hellions - Dark swarm = point defense drone - Ensnare = Concussive shells
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I miss the lurker so much 
They are litterally trying to pull of the same "magic" they did adding the Lurker in Broodwar. One year from now they will announce that the Lurker is being included in Heart of the Swarm because "we listened to the fans". Then they will go on to talk about how incredible and cool this *New* unit is, how much it adds to gameplay yada yada yada.
It is yet another example of selling us our beloved ten year old game back to us bit by freaking bit.
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@ Archerofaiur
yes yes the sky is falling yada yada yada.
You might be right about a reapearance of the lurker in Heart of the Swarm though
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On June 23 2010 03:18 nyshak wrote:@ Archerofaiur yes yes the sky is falling yada yada yada. You might be right about a reapearance of the lurker in Heart of the Swarm though 
lol right im wrong but everything im saying will probably come true....
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On June 23 2010 03:32 Archerofaiur wrote:Show nested quote +On June 23 2010 03:18 nyshak wrote:@ Archerofaiur yes yes the sky is falling yada yada yada. You might be right about a reapearance of the lurker in Heart of the Swarm though  lol right im wrong but everything im saying will probably come true....
More like you might be right some but don't have to blow it out of proportion 
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On June 23 2010 02:31 OreoBoi wrote: I think the lore debate is not valid. Why would removing the lurker from the zerg army fit within the lore? The lurker was my favourite unit in SC1, and to this day, I still would rather go 3 hatch lurker than 3 hatch muta.
I just hate how the cool stuff zerg used to have are ending up in the terran army. - Line AoE = hellions - Dark swarm = point defense drone - Ensnare = Concussive shells
Hellions are basically a mix of firebat and vult, so not really. Other ones are hard to disagree with.
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i don't see how lurkers are hard to balance at all, they can do what they always do just change the attacks/armor/timing/upgrades. I would really like it to come back in the expansion packs.
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On June 23 2010 03:40 nyshak wrote:Show nested quote +On June 23 2010 03:32 Archerofaiur wrote:On June 23 2010 03:18 nyshak wrote:@ Archerofaiur yes yes the sky is falling yada yada yada. You might be right about a reapearance of the lurker in Heart of the Swarm though  lol right im wrong but everything im saying will probably come true.... More like you might be right some but don't have to blow it out of proportion 
If Blizzard wouldnt take stuff out of the game only to sell it back to us later than I wouldnt.
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About the baneling not quite filling the role of the lurker - I'd say that is a good thing. The lurker was fun, but the less recycled SC1 units the better IMO. I want to see new styles of play in SC2.
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United States47024 Posts
On June 23 2010 03:56 Archerofaiur wrote:Show nested quote +On June 23 2010 03:40 nyshak wrote:On June 23 2010 03:32 Archerofaiur wrote:On June 23 2010 03:18 nyshak wrote:@ Archerofaiur yes yes the sky is falling yada yada yada. You might be right about a reapearance of the lurker in Heart of the Swarm though  lol right im wrong but everything im saying will probably come true.... More like you might be right some but don't have to blow it out of proportion  If Blizzard wouldnt take stuff out of the game only to sell it back to us later than I wouldnt. Well, to be fair, they have to add things to all races if they're going to add back the lurker to Zerg, and it's perfectly reasonable that they might not have solid new units for Protoss and Terran lined up yet, so they pushed back one unit to HotS.
I don't like that the unit was the Lurker, but it's perfectly reasonable to think that they plan to put it in later not because they're just trying to sell it back to us again, but because they need new Terran/Protoss units to go with it.
On June 23 2010 02:31 OreoBoi wrote: I just hate how the cool stuff zerg used to have are ending up in the terran army. - Line AoE = hellions - Dark swarm = point defense drone - Ensnare = Concussive shells
As was mentioned before, the Hellion is just Firebat+Vulture. Point Defense Drone is actually more of an AoE defense matrix than a Dark Swarm (it breaks based on taking damage, not based on time, and absorbs almost the exact same amount of damage that Defense Matrix does), and I don't think you can say that an AoE spell that slowed both move and attack speed is really analogous to a single-target ability tied to an attack that only affects movement speed.
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So watching the vid... I only have one comment...
Im not gonna let some long haired hippie, who don't belive in violance and possible play terran, tell me that I do no need my favorit unit!
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On June 23 2010 05:10 TheYango wrote:Show nested quote +On June 23 2010 03:56 Archerofaiur wrote:On June 23 2010 03:40 nyshak wrote:On June 23 2010 03:32 Archerofaiur wrote:On June 23 2010 03:18 nyshak wrote:@ Archerofaiur yes yes the sky is falling yada yada yada. You might be right about a reapearance of the lurker in Heart of the Swarm though  lol right im wrong but everything im saying will probably come true.... More like you might be right some but don't have to blow it out of proportion  If Blizzard wouldnt take stuff out of the game only to sell it back to us later than I wouldnt. Well, to be fair, they have to add things to all races if they're going to add back the lurker to Zerg, and it's perfectly reasonable that they might not have solid new units for Protoss and Terran lined up yet, so they pushed back one unit to HotS. I don't like that the unit was the Lurker, but it's perfectly reasonable to think that they plan to put it in later not because they're just trying to sell it back to us again, but because they need new Terran/Protoss units to go with it.
How do you figure? Last I checked zerg had the least units.
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@ Archerofaiur:
Its still SC2 and not a brand new IP. There will be old units that get "resold" to you like idk the Hydralisk and the siege tank and the Ultra and the zergling and the and the.....
If you don't like that just don't buy the game.
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Lurker was awesome. Baneling is awesome. As zerg player I don't feel need for lurker, if it equals taking out bane. I'm suspecting banes might get more use in terms of drops, and more burrowtrapping with them. Full potential isn't yet revealed even, taking them out or limiting how they work in order to add lurkers wouldn't be good.
I miss lurkers too obviously, it was nice technique that they worked as slowly moving defense while gaining map control when opponent had to get moving detection before being able to move out of their bases. I just don't see it as beneficial here, when it's more important to drone longer @ t1, and there's nothing as huge to rush for in t3 as there was in sc1, so as delaying pattern it doesn't make as much sense.
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On June 23 2010 05:45 nyshak wrote: If you don't like that just don't buy the game.
Great logic. Thanks.
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On June 18 2010 08:51 MorroW wrote: i dont think lurker would be easy to balance. marauders would make them useless but they would totally rape zealots and so
why would u even want to build the lurker when the baneling is 10 times better and easier to control
sc1 had tons of back and forth micro battles that took long time and were so exciting because of units like lurker. the baneling is just attack move and either u stand and fight or u stim and run away. theres no dancing in sc2 which imo is a core part of micromanagement It's different to fight against pure Banes and against something that tanks for them while they get closer. Since it's Zerglings most of the time all you need to do is micro in any other way than standing still or running away, as you, the Terran race, has Lurker now. It has the same range, It doesn't have to burrow and it has wheels. It's fast and it's impossible to avoid it's flame.
Actually, hit and running isn't even that different from standing still or running away - it's doing those things faster.
While Banes are the most cost effective in clumps, it's also time when they are the easiest to deal with by using Siege Tanks and High Templars.
Will you be an even bigger hypocrite and tell me that you don't know it?
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