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Blizzard interview: Why the lurker isn't in SC2 - Page 9

Forum Index > SC2 General
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Trope
Profile Joined June 2010
United States40 Posts
July 05 2010 15:58 GMT
#161
the lurker is still going to be in the galaxy editor so if you miss them that bad you can make a new lurker d or something
iNty.sCream
Profile Joined April 2010
Germany195 Posts
July 05 2010 16:11 GMT
#162
the zergy swarm feel was really good in this trailer, i dont get it why they completely changed that, sad.
Bisu best hairspray = win
StrinterN
Profile Joined April 2010
Denmark531 Posts
July 05 2010 16:15 GMT
#163
Im okay with it ..
Twitter: @Strintern Stream: http://www.twitch.tv/strintern
ramen247
Profile Blog Joined June 2008
United States1256 Posts
Last Edited: 2010-07-05 16:19:15
July 05 2010 16:17 GMT
#164
if banelings were in sc1 and blizzard was going to have lurkers replace banelings in sc2,

you guys would be crying,

"no, i want the baneling back."

seriously guys, in sc2 the lurker would totally suck.
i hate this ugly firebat. i want a marine.
iNty.sCream
Profile Joined April 2010
Germany195 Posts
July 05 2010 16:20 GMT
#165
i dont think so, banelings arent as nearly as intereseting as lurkers.
Bisu best hairspray = win
Duban
Profile Joined July 2009
United States548 Posts
Last Edited: 2010-07-05 16:25:43
July 05 2010 16:23 GMT
#166

Most zerg players would prefer lurkers over banelings.

a) no gimmicky wins with lurkers (as opposed to baneling busts)
b) lurkers emphasize positioning and creative play more than banelings (not that you can't position banelings intelligently or be creative with them, but not nearly as much)
c) getting rid of the lurker scrapped the best Zerg addition to Brood War and arguably one of the best Zerg additions

Just because they overlap doesn't mean banelings are a more sophisticated unit. I honestly think it's a less than optimal move to have in the game rolling spider mines that, in a battle of 100+ food, are kind of silly to micro against. You see T and P players do some great spreads but, when it comes down to it, running up and burrowing some lurkers shapes a much more cat and mouse dynamic: the expanding and contracting of forces, the necessary target-firing of detectors, etc.




On July 06 2010 01:20 iNty.sCream wrote:
i dont think so, banelings arent as nearly as intereseting as lurkers.


I disagree entirely and I'm a zerg player. Baneling busts aren't gimmicky as they are the counter to an otherwise unbreakable front door and force the other races to do something in the early game. It's a valuable tool to keep the other player on their toes.

Perhaps you don't know how to use them but banelings do wonders for creative play. In a high level speedling, baneling, and muta vs marine, marauder, tank, and thor battle the game turns into a battle of the mutas trying to pick off the tanks while the Terran player tries to protect the marines from banelings with the marauders while the Zerg tries to use the speedlings to keep the marauders and Thors busy. In the end a lot of it comes down to the Zerg's abillity to baneling the marines so the Speedlings and mutas can handle the tanks, marauders, and thors respectively.

Also the fact that banelings are a disposable unit itself makes the game more dynamic. They're a gas using units who's entire purpose is to be expendable. They die if they do a good job so you have to balance the loss of gas vs the loss of units, but if you do it right you'll make the rest of your army do their job much more effectively.

You guys really need to learn how to use the baneling. Unlike a lot of units its not something you can just throw money into and see results. They are one of the best units in the game when used properly, and hands down my favorite.
An ignorant person makes a mistake. A stupid person makes it again.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 05 2010 16:26 GMT
#167
I actually agree with ramen247, a little at least.
My one problem with that there is no lurkers is that zerg doesn't really have a splash damage unit anymore.
Well ok they have banelings but it's not as useful against anything than light.
Lurkers could stop a push dead on its track and zerg just doesn't have that anymore in sc2
figq
Profile Blog Joined May 2010
12519 Posts
July 05 2010 16:51 GMT
#168
The more I watch BW, the more I wish lurkers were in SC2, because zerg now has too few ranged units. I'm almost sure that for Heart of the Swarm there will be one more zerg unit, which would be ranged. But also the whole mechanics of lurkers, which only attack while burrowed, and have to unburrow to move, during which they are defenseless - that's so cool and interesting to watch.

Lurkers I'd say are the zerg siege tanks. SC2 got the terran siege tanks fixed and powerful as ever, but no love for the zerg tanks. I want just one tank-like unit, because brood lords come too late in the game (and they replace guardians anyway, so they don't count). If roaches at least had some decent range... now that they don't even have the super armor.
If you stand next to my head, you can hear the ocean. - Day[9]
TheDrill
Profile Joined February 2010
Russian Federation145 Posts
Last Edited: 2010-07-05 17:03:39
July 05 2010 17:03 GMT
#169
To the people saying that lurkers were countered by marauders, that's not true at all. Lurkers had bonus damage against armored units when they were in. Blizzard could just give them 26+34 vs armored, with a +1 + (+2armored) per upgrade. Two lurkers would do 52+68, which is 120 damage, with one attack upgrade, two lurkers would do 126 damage.

Lurkers were hella fun to micro against in sc1, why they're not in SC2 is beyond me. Banelings don't even need to be micro'd by comparison. Just target them like you would a reaver, and that's hardly micro. (reavers needed micro though, and why they were scrapped for colossi is beyond me also)
TERRAN MAROIDER RAGE
iNty.sCream
Profile Joined April 2010
Germany195 Posts
July 05 2010 17:04 GMT
#170
"Perhaps you don't know how to use them but banelings do wonders for creative play. In a high level speedling, baneling, and muta vs marine, marauder, tank, and thor"

so whats cool on seeing all shit explode in 2 seconds?
Bisu best hairspray = win
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 05 2010 17:24 GMT
#171
On June 18 2010 08:29 EleanorRIgby wrote:
take out baneling and put in lurker!


That would really be the best thing ever. They both fill the same roles but banelings unfortunately kind of make zvz sterile and boring.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
NoobStyles
Profile Blog Joined October 2009
Australia257 Posts
July 05 2010 17:25 GMT
#172
I think I must be the only BW zerg player that didn't like lurkers. I appreciate what they did ZvT and to a lesser extent ZvP. But I just didn't like playing with them. If I wanted to hide up a ramp and forget that I actually have an army. I would have picked terran and Meched ever MU. As zerg I always felt like they were constricting my play.

I think were wasting time wishing for lurkers back. Lets focus on the real over sight in competitive play no scouts! I urge everyone to log into iccup and play scout/goon in a 2v2 preferably with you ally going scout/goon as well. Its the best fun ever. When you win, you can lean back in your chair, roll your selves up and think "yep just won with scouts". No better feeling in SC.
FaZe
Profile Blog Joined June 2010
Canada472 Posts
July 05 2010 17:46 GMT
#173
Lurkers were a fantastic unit, but I think Banelings have a lot of utility that hasn't really been seen yet. People have to remember that they aren't just a unit that should be running up the front and exploding in the face of the enemy.

2 patiently burrowed Banelings in every mineral line that you expect the enemy to expand to will take out a fully saturated mineral line in half a second.

When an MMM ball is attacking you, have a group of 6-8 Banelings hidden outside your base somewhere. When he moves in, put the Banelings in his path of retreat and burrow them. If he falls back, decimate his army when it walks over your Banelings. It will 1shot any marines, and kill any Marauders that have ~half health.

I loved the Lurker, but I think there's more chance for creativity with the Baneling.
"Victory needs no explanation; defeat allows none."
k!llua
Profile Blog Joined March 2010
Australia895 Posts
July 05 2010 18:51 GMT
#174
not really upset by this; i'd much rather see brand new units than have the dev team constantly find ways to rebuild and rehash old units into a new game.

like many have said, the baneling - and my personal favourite, the hellion - give me hope that they'll come up with a good answer.
my hair is a wookie, your argument is invalid
Ownos
Profile Joined July 2010
United States2147 Posts
July 05 2010 19:01 GMT
#175
As much as I love the lurker, I'd rather have totally new and interesting units. The nostalgia factor is in the campaign. The zerg is already the least changed race in the game so far. Not to mention all this whining for lurker is just tempting Activizard to tell Blizzard to put the lurker in the expac and call it a day and Blizzard would be hailed as "listening to the fans." Please just don't.
...deeper and deeper into the bowels of El Diablo
kajeus
Profile Joined May 2010
United States679 Posts
July 05 2010 19:07 GMT
#176
Yeah, the lurker had its day in the sand. It's time for new stuff. Everyone should know that baneling use will grow and evolve in awesome ways. Burrowed banelings, baneling drops -- so much cool stuff in store.
pro-MoMaN, pro-HuK, pro-Millenium
EssayReader
Profile Joined May 2010
Korea (South)127 Posts
July 05 2010 19:08 GMT
#177
ramen247:
if banelings were in sc1 and blizzard was going to have lurkers replace banelings in sc2,


We didn't need the Baneling. We had Infested Terrans who could blow up to do the same thing, but with faster movement speed AND 500 damage.

k!llua
not really upset by this; i'd much rather see brand new units than have the dev team constantly find ways to rebuild and rehash old units into a new game.

like many have said, the baneling - and my personal favourite, the hellion - give me hope that they'll come up with a good answer.


Same here, but let's look at the Baneling compared to the Hellion:

Baneling: Can't kill ANY worker in one hit, needs 2. The Hellion can kill a unit in two hits with the Infernal Pre-Igniter upgrade, and all the Baneling has is speed. Then, take the fact that the Baneling kills itself in the process, while the Hellion is free to run around and kill stuff while it's alive.
Keren
Profile Joined June 2010
United States67 Posts
July 06 2010 02:48 GMT
#178
I really honestly miss the Lurker in a lot of ways but I understand Blizz's point. For now, we have the ground AoE covered by the Baneling (not an exact replacement like some people try to allege, but covering the same sort of role), and to an extent we have detection punishment covered by the Roach burrow upgrades. Now, I agree with the assessment that Zerg is the race that has the least punishing detect-owning unit (as compared to DT's, Banshees with cloak, etc.) which I think clearly points toward the likely addition of the Lurker later (expansion-wise).

I think part of the issue lies in the Lurker being a Hydra upgrade. Blizz made the decision to make the Hydra a t2 unit and then thought, well, how do would be implement the Lurker? Whether they made it a t2.5 upgrade or a straight up t3 unit, by the time the Lurker upgrade was done, pretty much everyone will have plenty of detection, making their addition kind of superfluous. Of course they would have some purpose but it wouldn't be entirely clear and thus, they decided to shelve them for now. I'm confident they'll make an appearance eventually but I completely understand the decision to delay them for now (even though I do really miss them =P).
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
July 06 2010 02:58 GMT
#179
Lurkers over blings any day

Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
July 06 2010 03:00 GMT
#180
It seems to me Blizz was more concerned with how well a unit would look in game previews, adertisments and gametrailers. Units like the baneling, colossus, mothership, and thor have this "oooh! wow" factor that is perfect for game trailers.
King takes Queen
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