I just want to say, thanks for everyones support and advice, much appreciated!
Official TL.net Tweet Here!
I have no idea how twitter works, but I'm sure you guys do
![](/mirror/smilies/puh2.gif)
http://twitter.com/TeamLiquidnet/statuses/14052355001
+ Show Spoiler [Micro Mod Download] +
PLEASE NOTE: This does not contain the same hellion micro as the map does. Also there may be some random changes I've made that I simply cannot remember right now.
http://www.steamdc.com/images/ProjectMicro(SluggaSlamoo).SC2Mod
Put the mod in the Program Files/Starcraft II Beta/Mods folder.
Load whatever custom melee map you want in galaxy editor. File->Dependencies add the mod. Save the map. Play :D.
+ Show Spoiler [How to Download the Map] +
Warning: The map is no longer being updated, the mod is being supported instead.
Download the Map here: http://www.steamdc.com/images/SluggaSlamoosProjectMicro02.SC2Map
^ Make sure to set your preferences to test the map at "faster" speed
(In SC2 Editor, go File -> Preferences, Game Speed has a drop down box, set it to Faster.)
Original Map: Fighting Spirit by prodiG
+ Show Spoiler [POLL: What unit do you want to see next?] +
Poll: What unit do you want to see next?
Floating Nexus (30)
30%
Viking (20)
20%
Banshee (16)
16%
Thor (10)
10%
Mothership (10)
10%
Immortal (9)
9%
Zealot (5)
5%
100 total votes
Viking (20)
Banshee (16)
Thor (10)
Mothership (10)
Immortal (9)
Zealot (5)
100 total votes
Your vote: What unit do you want to see next?
(Vote): Banshee
(Vote): Viking
(Vote): Zealot
(Vote): Immortal
(Vote): Thor
(Vote): Mothership
(Vote): Floating Nexus
+ Show Spoiler [POLL: Which is your favorite adjustmen…] +
Poll: Which is your favorite adjustment so far?
Hellion v0.1 (26)
31%
Mutalisk v0.2 (23)
27%
Tank v0.2 (18)
21%
Phoenix v0.2 (6)
7%
Tank v0.1 (6)
7%
Phoenix v0.1 (5)
6%
84 total votes
Mutalisk v0.2 (23)
Tank v0.2 (18)
Phoenix v0.2 (6)
Tank v0.1 (6)
Phoenix v0.1 (5)
84 total votes
Your vote: Which is your favorite adjustment so far?
(Vote): Mutalisk v0.2
(Vote): Hellion v0.1
(Vote): Phoenix v0.1
(Vote): Phoenix v0.2
(Vote): Tank v0.1
(Vote): Tank v0.2
VODs are in the spoilers below.
Just to clear up some confusion, especially considering the Hellion. All of these units will stop attacking on move, unlike patch 11 phoenix, an order has to be issued so that the unit will actually attack, you then have to click move immediately after. (Just look at the commands in the bottom-right corner while watching the vod
![](/mirror/smilies/wink.gif)
+ Show Spoiler [Mutalisk v0.2 (patrol)] +
http://www.youtube.com/watch?v=GmNRyLQdzkc
Matchup: SCVs (lol?)
Difficulty: Easy
Methodology:
1. Head directly towards SCVs with patrol or attack-move
2. As soon as the animation starts change direction
3. Repeat from step 1
Matchup: SCVs (lol?)
Difficulty: Easy
Methodology:
1. Head directly towards SCVs with patrol or attack-move
2. As soon as the animation starts change direction
3. Repeat from step 1
+ Show Spoiler [Hellion v0.1 (attack-move)] +
http://www.youtube.com/watch?v=4C71yHrr5Y0
Matchup: Zerglings
Difficulty: A 2 year old could do this
Methodology:
Click attack move anywhere followed by move
Click attack-move every time you feel like burning a million lings
Matchup: Zerglings
Difficulty: A 2 year old could do this
Methodology:
Click attack move anywhere followed by move
Click attack-move every time you feel like burning a million lings
+ Show Spoiler [Phoenix v0.1 (attack-unit)] +
http://www.youtube.com/watch?v=EA49ZQ6z2P8
Matchup: Mutalisks
Difficulty: Medium
Methodology:
1. Head directly towards mutalisks
2. Attack the closest mutalisk (single unit attack)
3. Turn 180 degrees as soon as the animation starts
4. Repeat from step 1
Notes:
- Attack move breaks up your stack
- Too much rotation can break up your stack
Matchup: Mutalisks
Difficulty: Medium
Methodology:
1. Head directly towards mutalisks
2. Attack the closest mutalisk (single unit attack)
3. Turn 180 degrees as soon as the animation starts
4. Repeat from step 1
Notes:
- Attack move breaks up your stack
- Too much rotation can break up your stack
+ Show Spoiler [Phoenix v0.2 (hold-position)] +
http://www.youtube.com/watch?v=_jbjFlubrxc
Matchup: Mutalisks
Difficulty: Medium
Methodology:
Spam move
Press hold-position every time you want to shoot
Matchup: Mutalisks
Difficulty: Medium
Methodology:
Spam move
Press hold-position every time you want to shoot
+ Show Spoiler [Tenku v0.1 (hold-position)] +
http://www.youtube.com/watch?v=RQhYi53QxQ8
Matchup: Immortal
Difficulty: Very Hard
Methodology:
Reverse your turret
Move up to immortal and turn around
Spam move away from the immortal
Press hold-position every time you want to shoot
Matchup: Immortal
Difficulty: Very Hard
Methodology:
Reverse your turret
Move up to immortal and turn around
Spam move away from the immortal
Press hold-position every time you want to shoot
+ Show Spoiler [Tank v0.2 (hold-position)] +
http://www.youtube.com/watch?v=Cqm5ZkhmvZs
Matchup: Supply Depot + Zealot
Difficulty: Medium
Methodology:
Spam move
Press hold-position every time you want to shoot
Matchup: Supply Depot + Zealot
Difficulty: Medium
Methodology:
Spam move
Press hold-position every time you want to shoot
+ Show Spoiler [Viking v0.1 (attack-move)] +
http://www.youtube.com/watch?v=8i6g8X-d0tc
Matchup: Void Rays
Difficulty: Medium
Methodology:
Spam move
Press attack-move every time you want to shoot
Matchup: Void Rays
Difficulty: Medium
Methodology:
Spam move
Press attack-move every time you want to shoot
+ Show Spoiler [Hidura v0.1] +
Hydras a little more responsive
Fun ones:
+ Show Spoiler [Brood Lord v0.1] +
The new broodlord, aka flying reaver.
Each broodling requires 10 minerals, press W to train them, you can only queue one at a time but you can stack and fire up to 3 at a time. Broodlings fire at the point not the unit, so you can dodge them.
Each broodling requires 10 minerals, press W to train them, you can only queue one at a time but you can stack and fire up to 3 at a time. Broodlings fire at the point not the unit, so you can dodge them.
+ Show Spoiler [Nexus v0.1 (lift)] +
http://www.youtube.com/watch?v=B-6xkrN_vho
Matchup: Lings
Difficulty: Really Very Hard
Methodology:
Just AFK
Matchup: Lings
Difficulty: Really Very Hard
Methodology:
Just AFK
+ Show Spoiler [Beating Muta stacking ideas] +
AI does not know how to stack, sorry
![](/mirror/smilies/puh2.gif)
Idea #1: Flak cannon ability
+ Show Spoiler [FAQ] +
FAQ
How did you do this?
Just a small amount of tweaks to the stats of units/weapons/turrets/etc using Galaxy Editor, no coding or event triggering is used.
I wanted to keep the process as simple and as easy as possible, the less changes the better. The simpler it is, the easier it is for Blizzard to make the change.
What do you aim to achieve by doing this?
Hopefully this will serve as a confidence booster for those who thought that micro would be non-existent in SC2.
I aim to break the communication barrier between SC gamers and Blizzard. After seeing the patch 11 phoenix I realised that maybe we could get the message across better.
Blizzard won't listen to you, this isn't BW
I know it isn't BW but this isn't why I am doing this. I like challenges and this was one of them, it was something I did for fun. It doesn't bother me whether or not this gets implemented in SC2 or not (although it would be pretty cool if it did).