• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:08
CET 19:08
KST 03:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2088 users

Project Micro

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 18 19 20 Next All
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-30 14:44:22
May 13 2010 12:10 GMT
#1
SluggaSlamoo's little micro project or Project Micro for short.

I just want to say, thanks for everyones support and advice, much appreciated!

Official TL.net Tweet Here!
I have no idea how twitter works, but I'm sure you guys do

http://twitter.com/TeamLiquidnet/statuses/14052355001


+ Show Spoiler [Micro Mod Download] +

PLEASE NOTE: This does not contain the same hellion micro as the map does. Also there may be some random changes I've made that I simply cannot remember right now.

http://www.steamdc.com/images/ProjectMicro(SluggaSlamoo).SC2Mod

Put the mod in the Program Files/Starcraft II Beta/Mods folder.

Load whatever custom melee map you want in galaxy editor. File->Dependencies add the mod. Save the map. Play :D.

+ Show Spoiler [How to Download the Map] +

Warning: The map is no longer being updated, the mod is being supported instead.

Download the Map here: http://www.steamdc.com/images/SluggaSlamoosProjectMicro02.SC2Map

^ Make sure to set your preferences to test the map at "faster" speed
(In SC2 Editor, go File -> Preferences, Game Speed has a drop down box, set it to Faster.)

Original Map: Fighting Spirit by prodiG

+ Show Spoiler [POLL: What unit do you want to see next?] +
Poll: What unit do you want to see next?

Floating Nexus (30)
 
30%

Viking (20)
 
20%

Banshee (16)
 
16%

Thor (10)
 
10%

Mothership (10)
 
10%

Immortal (9)
 
9%

Zealot (5)
 
5%

100 total votes

Your vote: What unit do you want to see next?

(Vote): Banshee
(Vote): Viking
(Vote): Zealot
(Vote): Immortal
(Vote): Thor
(Vote): Mothership
(Vote): Floating Nexus


+ Show Spoiler [POLL: Which is your favorite adjustmen…] +
Poll: Which is your favorite adjustment so far?

Hellion v0.1 (26)
 
31%

Mutalisk v0.2 (23)
 
27%

Tank v0.2 (18)
 
21%

Phoenix v0.2 (6)
 
7%

Tank v0.1 (6)
 
7%

Phoenix v0.1 (5)
 
6%

84 total votes

Your vote: Which is your favorite adjustment so far?

(Vote): Mutalisk v0.2
(Vote): Hellion v0.1
(Vote): Phoenix v0.1
(Vote): Phoenix v0.2
(Vote): Tank v0.1
(Vote): Tank v0.2



VODs are in the spoilers below.

Just to clear up some confusion, especially considering the Hellion. All of these units will stop attacking on move, unlike patch 11 phoenix, an order has to be issued so that the unit will actually attack, you then have to click move immediately after. (Just look at the commands in the bottom-right corner while watching the vod )

+ Show Spoiler [Mutalisk v0.2 (patrol)] +
http://www.youtube.com/watch?v=GmNRyLQdzkc

Matchup: SCVs (lol?)
Difficulty: Easy
Methodology:
1. Head directly towards SCVs with patrol or attack-move
2. As soon as the animation starts change direction
3. Repeat from step 1

+ Show Spoiler [Hellion v0.1 (attack-move)] +
http://www.youtube.com/watch?v=4C71yHrr5Y0

Matchup: Zerglings
Difficulty: A 2 year old could do this
Methodology:
Click attack move anywhere followed by move
Click attack-move every time you feel like burning a million lings

+ Show Spoiler [Phoenix v0.1 (attack-unit)] +
http://www.youtube.com/watch?v=EA49ZQ6z2P8

Matchup: Mutalisks
Difficulty: Medium
Methodology:
1. Head directly towards mutalisks
2. Attack the closest mutalisk (single unit attack)
3. Turn 180 degrees as soon as the animation starts
4. Repeat from step 1

Notes:
- Attack move breaks up your stack
- Too much rotation can break up your stack

+ Show Spoiler [Phoenix v0.2 (hold-position)] +
http://www.youtube.com/watch?v=_jbjFlubrxc

Matchup: Mutalisks
Difficulty: Medium
Methodology:
Spam move
Press hold-position every time you want to shoot

+ Show Spoiler [Tenku v0.1 (hold-position)] +
http://www.youtube.com/watch?v=RQhYi53QxQ8

Matchup: Immortal
Difficulty: Very Hard
Methodology:
Reverse your turret
Move up to immortal and turn around
Spam move away from the immortal
Press hold-position every time you want to shoot

+ Show Spoiler [Tank v0.2 (hold-position)] +
http://www.youtube.com/watch?v=Cqm5ZkhmvZs

Matchup: Supply Depot + Zealot
Difficulty: Medium
Methodology:
Spam move
Press hold-position every time you want to shoot

+ Show Spoiler [Viking v0.1 (attack-move)] +
http://www.youtube.com/watch?v=8i6g8X-d0tc

Matchup: Void Rays
Difficulty: Medium
Methodology:
Spam move
Press attack-move every time you want to shoot

+ Show Spoiler [Hidura v0.1] +
Hydras a little more responsive



Fun ones:
+ Show Spoiler [Brood Lord v0.1] +
The new broodlord, aka flying reaver.
Each broodling requires 10 minerals, press W to train them, you can only queue one at a time but you can stack and fire up to 3 at a time. Broodlings fire at the point not the unit, so you can dodge them.


+ Show Spoiler [Nexus v0.1 (lift)] +
http://www.youtube.com/watch?v=B-6xkrN_vho

Matchup: Lings
Difficulty: Really Very Hard
Methodology:
Just AFK

+ Show Spoiler [Beating Muta stacking ideas] +

AI does not know how to stack, sorry

Idea #1: Flak cannon ability



+ Show Spoiler [FAQ] +

FAQ
How did you do this?
Just a small amount of tweaks to the stats of units/weapons/turrets/etc using Galaxy Editor, no coding or event triggering is used.

I wanted to keep the process as simple and as easy as possible, the less changes the better. The simpler it is, the easier it is for Blizzard to make the change.

What do you aim to achieve by doing this?
Hopefully this will serve as a confidence booster for those who thought that micro would be non-existent in SC2.

I aim to break the communication barrier between SC gamers and Blizzard. After seeing the patch 11 phoenix I realised that maybe we could get the message across better.

Blizzard won't listen to you, this isn't BW
I know it isn't BW but this isn't why I am doing this. I like challenges and this was one of them, it was something I did for fun. It doesn't bother me whether or not this gets implemented in SC2 or not (although it would be pretty cool if it did).
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-05-13 12:22:55
May 13 2010 12:13 GMT
#2
omfg hellions
great job man this looks awsome hope blizzard sees this topic (maybe post it on bnet forums?)
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
May 13 2010 12:15 GMT
#3
you did this in the map editor? how did you accomplish that?
samuraibael
Profile Joined February 2008
Australia294 Posts
May 13 2010 12:17 GMT
#4
The tank one would be great. Hard counters being overcome by micro is what we want.
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
May 13 2010 12:18 GMT
#5
Pretty awesome, dont give up on this, hopefully blizz will approve and show interest, if they ignore it, then its the end of the road
MadLag
Profile Joined March 2010
Poland82 Posts
Last Edited: 2010-05-13 12:23:54
May 13 2010 12:20 GMT
#6
the SS looks kinda bad :p but man those vids look sweet !! that stacking sure would make thor happy :DDD i wonder if blizzard will check it out and put unbugged in sc2 -_-

btw how about immortal ? :D
IrT4nkz
Profile Joined May 2010
229 Posts
May 13 2010 12:20 GMT
#7
On May 13 2010 21:15 AcrossFiveJulys wrote:
you did this in the map editor? how did you accomplish that?

Changing unit stats in the editor, rotation etc.

The hellion seems to take forever to kill the lings though. Other than that, great job :D
KingFool
Profile Joined January 2008
Canada428 Posts
May 13 2010 12:25 GMT
#8
yeah.. this looks like starcraft should. Nice job
Stimin myself on a daily basis
Clamev
Profile Blog Joined January 2010
Germany498 Posts
May 13 2010 12:26 GMT
#9
Ehm maybe it´s just the fact that i am from Germany but you should consider not calling it the SS project micro.
But ohterwise realy cool sutff you did there^^
6Pool or die trying
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-13 12:29:34
May 13 2010 12:28 GMT
#10
^ OH SHI- sorry I didn't realise my bad ahaha

I can't change the topic title
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Yokoblue
Profile Joined March 2010
Canada594 Posts
May 13 2010 12:30 GMT
#11
Really waiting for this map.... Hope you post it soon. This map + Multitask map = Win :D
Master League playing Protoss and Zerg
KrrFan
Profile Joined March 2010
Lithuania26 Posts
Last Edited: 2010-05-13 12:36:23
May 13 2010 12:36 GMT
#12
dear
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2010-05-13 12:40:54
May 13 2010 12:40 GMT
#13
Awesome stuff, dude! Hellion and Tank should be implemented by Blizzard asap without second thoughts, imho. Especially hellion, cause current in-game version is just frustrating crap.

I also found out couple days ago that's not "attacking after decelerating" that ruins micro as some of us thought. It's just for some only for Blizzard known reason they put arbitrary pre-attack delay into every fucking single unit except, like, zealot and mutalisk? "Point Damage" it's called or something like that. I bet you removed that from the units you modified, sluggaslamoo, right?
Is there any sane reason for thing to be in the game, wtf.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
May 13 2010 12:46 GMT
#14
If they even half implemented some of these features, after dealing with the balance problems, the skill ceiling would increase dramatically.

They won't though, but just saying.
My. Copy. Is. Here.
iounas
Profile Joined July 2008
409 Posts
May 13 2010 12:47 GMT
#15
On May 13 2010 21:10 sluggaslamoo wrote:
I wanted to keep the process as simple and as easy as possible, the less changes the better. The simpler it is, the easier it is for Blizzard to make the change.

lol.. What does this even mean? You think they are that stupid that they cant make units stack..
They do things for a reason.

Or people saying "thats not what we meant by moving shot..lol blizzard is stupid".. What makes you think they have to exactly replicate what some guy says on some forum.. Do you think they dont know how their own game works? They just got an idea from that and did something different..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-13 12:57:34
May 13 2010 12:50 GMT
#16
On May 13 2010 21:40 InRaged wrote:
Awesome stuff, dude! Hellion and Tank should be implemented by Blizzard asap without second thoughts, imho. Especially hellion, cause current in-game version is just frustrating crap.

I also found out couple days ago that's not "attacking after decelerating" that ruins micro as some of us thought. It's just for some only for Blizzard known reason they put arbitrary pre-attack delay into every fucking single unit except, like, zealot and mutalisk? "Point Damage" it's called or something like that. I bet you removed that from the units you modified, sluggaslamoo, right?
Is there any sane reason for thing to be in the game, wtf.


I changed every variable to 0 with the word delay in it or related to delay, and i think mucked around with other random things like fidget to see if it made any difference. The biggest problem is lack of documentation right now.

Its actually some flag changes and borrowing physics from units that naturally have micro capability (typically air) but for some reason have delays or flags set which prevent this.

For example for muta micro you allow"attacking while moving" but then also having "only fire while attacking" does most of the work. Then you just have to get rid of delays and tweak other things.

Other units are harder, for example the hellion I don't think natively supports attacking while moving. Even if you set the flag, it only works mothership/patch11 phoenix style, which is not what we want. So I duplicated the mutalisk and replaced all the variables and it worked perfectly. This is the same for the tank, but I figured hold-position is good enough for the tank.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-05-13 12:53:07
May 13 2010 12:51 GMT
#17
On May 13 2010 21:47 iounas wrote:
Show nested quote +
On May 13 2010 21:10 sluggaslamoo wrote:
I wanted to keep the process as simple and as easy as possible, the less changes the better. The simpler it is, the easier it is for Blizzard to make the change.

lol.. What does this even mean? You think they are that stupid that they cant make units stack..
They do things for a reason.

Or people saying "thats not what we meant by moving shot..lol blizzard is stupid".. What makes you think they have to exactly replicate what some guy says on some forum.. Do you think they dont know how their own game works? They just got an idea from that and did something different..

after reading some of their change explanations in patch 11 i came to the conclusion they might not know what we are talking about.
ps. sluggaslamoo phoenix change looks far superior to blizzard one
PredY
Profile Joined September 2009
Czech Republic1731 Posts
May 13 2010 12:51 GMT
#18
no way
air should now be allowed to stack and patrol micro
you can select more than 12 units you know.. how imba would that be
http://www.twitch.tv/czelpredy
yogur
Profile Joined May 2010
Spain5 Posts
Last Edited: 2010-05-13 12:52:20
May 13 2010 12:51 GMT
#19
Great work man. This is how it should be done. Microing hellion is very smooth and the other units also look nice. Hellion is such a lame unit right now, like a lame ground version of valkyrie.

It would be nice if you tweaked Carriers so they can stack together and be a viable option in the game, because right now they are crap also.

Blizzard what were you thinking (drinking) when coding the game? Come on! You can do better!
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
May 13 2010 12:56 GMT
#20
I think the air units should spread out very quickly when not being given commands as a balancing factor and so that their power is truly proportional to player skill and attention. I'm sure you can do this/I'm sure blizz can do this.
1 2 3 4 5 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#30
RotterdaM691
TKL 371
SteadfastSC143
IndyStarCraft 140
BRAT_OK 80
ZombieGrub1
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 691
TKL 371
Reynor 242
SteadfastSC 143
IndyStarCraft 140
ProTech124
BRAT_OK 80
UpATreeSC 62
JuggernautJason41
MindelVK 21
Vindicta 8
ZombieGrub1
StarCraft: Brood War
Britney 27019
Calm 3408
Horang2 1300
firebathero 234
Dewaltoss 70
Killer 56
Rock 40
scan(afreeca) 36
yabsab 12
Dota 2
Gorgc7024
qojqva2785
resolut1ontv 142
BananaSlamJamma113
Counter-Strike
adren_tv44
Other Games
Beastyqt746
ceh9390
Lowko298
Hui .156
Liquid`VortiX152
Trikslyr50
QueenE49
Organizations
Dota 2
PGL Dota 2 - Secondary Stream6470
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 19
• Adnapsc2 12
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• HerbMon 16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV519
• Noizen52
• lizZardDota235
League of Legends
• Nemesis4427
Other Games
• imaqtpie532
• Shiphtur214
Upcoming Events
Replay Cast
4h 52m
ChoboTeamLeague
6h 52m
WardiTV Korean Royale
17h 52m
BSL: GosuLeague
1d 2h
PiGosaur Cup
1d 6h
The PondCast
1d 15h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.