On May 16 2010 09:47 deadalnix wrote: We currently are 8
lol the 8 whiny starcraft fans who think SC2 macro can be improved. Blizzard will listen to us for sure
6 per hour is a pretty descent rate. Advertise it
Where can we advertise it? I mean its kind of funny because the people who care most about this issue are reading this thread right now and still not posting on twitter [turns and looks straight at you].
On May 15 2010 23:28 iounas wrote: nice.. That got me thinking about mothership.. What if a nexus transformed into a mothership like thing with different abilities..It can lift, land and teleport. So you mine some distant expansion enemy comes, you load probes, lift and teleport if he didnt emp you..
Yeah, Mothership could be an upgrade to Nexus, not a unit in itself. It allows the Nexus to transform into a Mothership with all of its abilities. In some ways, this makes a lot of sense actually. How it would affect the game, I have no idea.
On May 17 2010 00:33 deadalnix wrote: The first post should be updated for advertise a little the project and achivements.
He should also link the twitter feed in the OP. That way people can let blizzard know that allot of people care about this issue. Like for instance you the person reading this right now who hasnt signed up for twitter and posted because your two busy posting on TL about all the things you dont like about the game and how blizzard isnt listening to you.
I think you should make the separation radius for air units non-zero so that they drift appart. In that this was the case in SC:BW and is a useful characteristic because manually trying to unstack air units is irritating and keeping them stacked for attacking the way it currently is is too easy.
On May 17 2010 02:26 sluggaslamoo wrote: I think I might try a trigger that lowers the radius when moving, but when stopped the radius returns to normal again.
Also twitter thing updated on first post. Sorry for the wait!
Yeah, great. Unit keep stacked when attacking/moving, but disperses when waiting and doing nothing. This is possible to change the radius depending on the what the unit is doing ?
On May 17 2010 02:26 sluggaslamoo wrote: I think I might try a trigger that lowers the radius when moving, but when stopped the radius returns to normal again.
Also twitter thing updated on first post. Sorry for the wait!
Yeah, great. Unit keep stacked when attacking/moving, but disperses when waiting and doing nothing. This is possible to change the radius depending on the what the unit is doing ?
How man, that's great. Unhoppefully, the map editor don't work properly on my computer :/
Also, have you some idea about the banshee proposition ? It's IMO less impressive and funny that the floating nexus, but way more significant for way to improve the game.