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Project Micro - Page 18

Forum Index > SC2 General
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Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-05-16 01:25:56
May 16 2010 01:23 GMT
#341
On May 16 2010 10:14 deadalnix wrote:
Show nested quote +
On May 16 2010 09:49 Archerofaiur wrote:
On May 16 2010 09:47 deadalnix wrote:
We currently are 8



lol the 8 whiny starcraft fans who think SC2 macro can be improved. Blizzard will listen to us for sure


6 per hour is a pretty descent rate. Advertise it



Where can we advertise it? I mean its kind of funny because the people who care most about this issue are reading this thread right now and still not posting on twitter [turns and looks straight at you].





[yes you]



[right there]



[go post on twitter]



[an call ya matha]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
ChewbroCColi
Profile Joined July 2009
Denmark108 Posts
May 16 2010 01:23 GMT
#342
Awesome job dude. Love your ideas.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
May 16 2010 01:29 GMT
#343
If only this was actually in SC2
133 221 333 123 111
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-05-16 01:54:22
May 16 2010 01:53 GMT
#344
On May 16 2010 10:29 GenesisX wrote:
If only this was actually in SC2


[stares at GenesisX]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
May 16 2010 02:13 GMT
#345
Retweeted for hope.

If Blizz doesn't implement this into the actual game, I feel as though many UMS micro games will take up my time.
ghen
Profile Blog Joined March 2010
United States1356 Posts
May 16 2010 02:17 GMT
#346
Lifting nexus <3

vesicular
Profile Blog Joined March 2010
United States1310 Posts
May 16 2010 02:35 GMT
#347
On May 15 2010 23:28 iounas wrote:
nice.. That got me thinking about mothership.. What if a nexus transformed into a mothership like thing with different abilities..It can lift, land and teleport. So you mine some distant expansion enemy comes, you load probes, lift and teleport if he didnt emp you..


Yeah, Mothership could be an upgrade to Nexus, not a unit in itself. It allows the Nexus to transform into a Mothership with all of its abilities. In some ways, this makes a lot of sense actually. How it would affect the game, I have no idea.

Still, that video made me LOL.
STX Fighting!
deadalnix
Profile Joined May 2010
France120 Posts
May 16 2010 15:33 GMT
#348
The first post should be updated for advertise a little the project and achivements.
Zexion
Profile Blog Joined December 2009
Sweden971 Posts
May 16 2010 15:46 GMT
#349
On May 16 2010 11:17 ghen wrote:
Lifting nexus <3

http://www.youtube.com/watch?v=mZ6GatyhobQ


LOL, did that actually happen?!
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
May 16 2010 15:49 GMT
#350
Nice work, yo.
LaLush would be proud of you
Writerdamn, i was two days from retirement
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-05-16 16:11:28
May 16 2010 15:55 GMT
#351
On May 17 2010 00:33 deadalnix wrote:
The first post should be updated for advertise a little the project and achivements.


He should also link the twitter feed in the OP. That way people can let blizzard know that allot of people care about this issue. Like for instance you the person reading this right now who hasnt signed up for twitter and posted because your two busy posting on TL about all the things you dont like about the game and how blizzard isnt listening to you.

http://twitter.com/TeamLiquidnet/statuses/14052355001

http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Equalizer
Profile Joined April 2010
Canada115 Posts
Last Edited: 2010-05-16 16:46:22
May 16 2010 16:45 GMT
#352
I think you should make the separation radius for air units non-zero so that they drift appart. In that this was the case in SC:BW and is a useful characteristic because manually trying to unstack air units is irritating and keeping them stacked for attacking the way it currently is is too easy.
The person who says it cannot be done, should not interrupt the person doing it.
synapse
Profile Blog Joined January 2009
China13814 Posts
May 16 2010 16:52 GMT
#353
LOL@ the nexus XD
:)
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 16 2010 17:26 GMT
#354
I think I might try a trigger that lowers the radius when moving, but when stopped the radius returns to normal again.

Also twitter thing updated on first post. Sorry for the wait!
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
deadalnix
Profile Joined May 2010
France120 Posts
May 16 2010 17:50 GMT
#355
On May 17 2010 02:26 sluggaslamoo wrote:
I think I might try a trigger that lowers the radius when moving, but when stopped the radius returns to normal again.

Also twitter thing updated on first post. Sorry for the wait!


Yeah, great. Unit keep stacked when attacking/moving, but disperses when waiting and doing nothing. This is possible to change the radius depending on the what the unit is doing ?
skronch
Profile Blog Joined December 2008
United States2717 Posts
May 16 2010 18:04 GMT
#356
LOL floating nexus is awesome
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-16 18:12:54
May 16 2010 18:12 GMT
#357
On May 17 2010 02:50 deadalnix wrote:
Show nested quote +
On May 17 2010 02:26 sluggaslamoo wrote:
I think I might try a trigger that lowers the radius when moving, but when stopped the radius returns to normal again.

Also twitter thing updated on first post. Sorry for the wait!


Yeah, great. Unit keep stacked when attacking/moving, but disperses when waiting and doing nothing. This is possible to change the radius depending on the what the unit is doing ?


Yep
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
deadalnix
Profile Joined May 2010
France120 Posts
May 16 2010 19:11 GMT
#358
How man, that's great. Unhoppefully, the map editor don't work properly on my computer :/

Also, have you some idea about the banshee proposition ? It's IMO less impressive and funny that the floating nexus, but way more significant for way to improve the game.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
May 16 2010 20:08 GMT
#359
On May 16 2010 10:23 ChewbroCColi wrote:
Awesome job dude. Love your ideas.



It's hardly 'ideas' though, just mimicking BW control.... Still love it though
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
May 16 2010 20:56 GMT
#360
I wish I could rate this thread a fucking 5/5!!
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