The "Lurker Spine" mechanic
-Give the Colossi and Hellion "lurker spine" type of attack.
-Once the unit attacks, it should hold its position and finish it's attack animation.
-The attack is dodgeable by the opponent.
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ZenDeX
Philippines2916 Posts
The "Lurker Spine" mechanic -Give the Colossi and Hellion "lurker spine" type of attack. -Once the unit attacks, it should hold its position and finish it's attack animation. -The attack is dodgeable by the opponent. | ||
Grumbels
Netherlands7028 Posts
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sluggaslamoo
Australia4494 Posts
On May 15 2010 20:46 lolaloc wrote: One suggestion: The "Lurker Spine" mechanic -Give the Colossi and Hellion "lurker spine" type of attack. -Once the unit attacks, it should hold its position and finish it's attack animation. -The attack is dodgeable by the opponent. That's a good one. So you mean the unit targets the point rather than the unit, so the projectile doesn't follow the unit? | ||
sluggaslamoo
Australia4494 Posts
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iounas
409 Posts
On May 15 2010 22:52 sluggaslamoo wrote: So I've been going through the polls and this was the next most requested unit, so here it is. Seems pretty balanced. Oh and my macro sucked that game ![]() http://www.youtube.com/watch?v=B-6xkrN_vho nice.. That got me thinking about mothership.. What if a nexus transformed into a mothership like thing with different abilities..It can lift, land and teleport. So you mine some distant expansion enemy comes, you load probes, lift and teleport if he didnt emp you.. Would be also cool if nexus had more abilities then just chrono like orbital command but I guess that will come in expansions.. | ||
Archerofaiur
United States4101 Posts
Hellion Muta Tank Could you make a mod with these three changes so we can try out the balance? | ||
sluggaslamoo
Australia4494 Posts
![]() http://www.teamliquid.net/blogs/viewblog.php?topic_id=125516 | ||
Archerofaiur
United States4101 Posts
On May 16 2010 01:26 sluggaslamoo wrote: Nothing will ever improve if you don't tell me what's wrong ![]() http://www.teamliquid.net/blogs/viewblog.php?topic_id=125516 Why are you blogging it? For one I dont think your suggestions are "unbalancable". The game would require rebalancing if they were implemented but i dont think thats outside the realm of impossibility. | ||
sluggaslamoo
Australia4494 Posts
http://www.teamliquid.net/blogs/viewblog.php?topic_id=125516 As for Project Micro, feel free to discuss that in the current thread. The actual combined mod project will be updated and uploaded in the blog until it is at a playable state. You can then create a thread or post here showing your replay if you want to. I still want the changes to happen, but if someone sees that micro just complete and utterly unbalances the game to an extreme degree (which it might at first), naysayers will scoff at it, and it may lose all credibility. It has to be shown that it can be balance-able from the beginning. People have short attention spans. Although there will be a lot more changes than just micro. The mods are separated, so if you just want to experiment with the micro part, you just use the micro mod and not the fun mod. | ||
MorroW
Sweden3522 Posts
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HaruHaru
United States988 Posts
Edit: oh yea I also whole heartedly belivece that unitanlile thencolleseus shoul have the lurker spine mechanic where it has to finish it's animation before it can move and that is dodgeable. Anything that has that fire power should be able to be dodged ex. Reaver shot, lurker shot and please don't use the this is not bw argument. These mechnaics were what added up to make bw such a success and sc2 would benefit greatly from it | ||
Archerofaiur
United States4101 Posts
On May 16 2010 01:42 sluggaslamoo wrote: Your question was answered through the power of edit in here. http://www.teamliquid.net/blogs/viewblog.php?topic_id=125516 As for Project Micro, feel free to discuss that in the current thread. The actual combined mod project will be updated and uploaded in the blog until it is at a playable state. You can then create a thread or post here showing your replay if you want to. I still want the changes to happen, but if someone sees that micro just complete and utterly unbalances the game to an extreme degree (which it might at first), naysayers will scoff at it, and it may lose all credibility. It has to be shown that it can be balance-able from the beginning. People have short attention spans. Although there will be a lot more changes than just micro. The mods are separated, so if you just want to experiment with the micro part, you just use the micro mod and not the fun mod. Here is my concern (and id really like to hear other TL members and maybe staff opinions on this). The ProMod was a great joke. Lets face it the idea of making a mod to correct everything Blizzard did that we didnt like has been in the back of our heads since 5 min after the announcement of starcraft when we thought "hey blizzard should have done [your idea]!" But lets take a step back and look at what we really want and need to accomplish. I believe that the mod community that will inevitably develop out of TL needs to be focused on problems that have wide concensus. I think the fun mod is great and i look forward to seeing what creative ideas you have. At the same time I kinda feel you should focus your attention on the micro issue specifically. You could organize high quantity systematic testing of one specific change (say hellion micro). Youve stumbled upon something that resonates with the community. You have access to high quality and high volume play testers. This is an opportunity too good to pass up. IMHO effort should be put into developing one high quality project mod with a clearly laid out hypothesis. Different members could take on different roles such as data collection and analysis, testing. In the end we could compile the results and write almost a scientific paper of the changes which hopefully could be good enough to be featured on TL. Something that will really be recognized by Blizzard as quality work and not just undeveloped theorycraft. Lets take ESCIENCE to the next level. I can see it now Addition of Attack Move Mechanics to Hellion Micro By SluggaSlamoo et al. but this is your project so ultimatly the call is yours. If you wanna focus on making a fun mod ill certainly play it :p | ||
Synwave
United States2803 Posts
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Archerofaiur
United States4101 Posts
On May 16 2010 02:52 Synwave wrote: "IMHO" hahaha I laughed hard at that. Admitedly im not very humble :p | ||
sluggaslamoo
Australia4494 Posts
![]() Tbh though I think this would require a lot of organisation, I've done a lot of indy projects before and most of them have been completely failures due to lack of commitment. It's not an easy task to do and right now I don't have the time. ![]() The way I see it is that, now that the myth about micro is busted. Its time to look at things differently and see what other changes can be made to make the game more interesting. Although I'm more of the creative, find a challenge and do it person. Once the goal is completed I lose all motivation, micro in my eyes is done and done. Perfecting it anymore won't increase chances of blizzard implementing it IMHO. Seeing a harmony between micro, gameplay, and balance will IMHO. ![]() | ||
pzea469
United States1520 Posts
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Synwave
United States2803 Posts
On May 16 2010 03:00 Archerofaiur wrote: Admitedly im not very humble :p Me either but I had to tease about that bit being put in a large post that is basically you telling someone else what to do with their time. As my grandpa used to say "If you have the time to tell others what to do, maybe try doing it yourself instead." | ||
Archerofaiur
United States4101 Posts
On May 16 2010 03:01 sluggaslamoo wrote: Tbh though I think this would require a lot of organisation, I've done a lot of indy projects before and most of them have been completely failures due to lack of commitment. It's not an easy task to do and right now I don't have the time. ![]() If you want I could help you write the paper. Im in medical school so ive done my fair share of research papers. Something like Abstract: Overview of project and what we found Introduction: What micro was in SC1, What micro is in SC1, purpose of project (to study the effect of....) Methods: How a mod was constructed to introduce hellion micro, how gamplay was tested and analyzed Results: Data from play testing, statistical analysis of balance, play tester feedback (poll?) Conclusion: Why we feel the results justify our suggestion that hellion micro be changed. On May 16 2010 03:05 Synwave wrote: Show nested quote + On May 16 2010 03:00 Archerofaiur wrote: On May 16 2010 02:52 Synwave wrote: "IMHO" hahaha I laughed hard at that. Admitedly im not very humble :p "If you have the time to tell others what to do, maybe try doing it yourself instead." I want to but i dont wanna steal Slugs project ![]() On May 16 2010 03:01 sluggaslamoo wrote: Perfecting it anymore won't increase chances of blizzard implementing it IMHO. Ive watched the game develop very very closely. One thing ive noticed is that TL will have wide spread threads about a problem for a long time. Than a high quality article/project will be featured on TL and often (but not always) soon after Blizzard will change the game in that direction. | ||
sluggaslamoo
Australia4494 Posts
I'm not sure this is the right way to go. I want to do things differently. Explaining what we mean has never got us where we really wanted, I think showing what we mean will work much better. | ||
Archerofaiur
United States4101 Posts
On May 16 2010 03:19 sluggaslamoo wrote: I dunno, I've seen plenty of 100 page posts on TL which could be explained in a few sentences. I don't want to be one of those people. I'm not sure this is the right way to go. I want to do things differently. Explaining what we mean has never got us where we really wanted, I think showing what we mean will work much better. http://www.teamliquid.net/forum/viewmessage.php?topic_id=117708 I dont think being overly verbose is the key. But i do think high quality matters. Not quantity. | ||
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