• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:09
CEST 18:09
KST 01:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach0[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
an AI researcher's take on the ladder bot Bot on ladder [ASL22] Ro8 Preview: Within Reach StarCraft Human 'N' AI League BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Total Annihilation Zero Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13448 users

Project Micro - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 20 Next All
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 15 2010 06:46 GMT
#281
On May 15 2010 14:57 TheYango wrote:It's not like a total revamp of the high ground mechanic.


The funny thing is that even with the data editor there's a setting called snapshot, which works the same way as SC1, where the high-ground unit becomes visible when it shoots, and then invisible again. Looking into what you can do with effects or abilities I'm sure there's a very simple way to implement high-ground advantage, its also extremely simple to implement using a trigger. I won't be focusing on it though, but just a fun note to add.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
May 15 2010 07:54 GMT
#282
Mutalisks should be play-tested before Blizzard even considers this.

I get the feeling that's why they dropped the idea after saying it would exist. With limitless control groups (only limited by food count), Muta stacking would be monstrous.

But, both sides of the field are only speculating unless actual testing is done.

sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-15 08:30:43
May 15 2010 08:30 GMT
#283
^ Which is exactly why I've changed my direction on how to go about this now. Because we now know that micro is possible and it is simple to implement for the most part. What's holding some people back now is balance.

First post has been updated to explain what's going to happen from now on
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
May 15 2010 08:45 GMT
#284
On May 15 2010 12:35 ramen247 wrote:
why do you guys want these changes so much? sc2 is a separate game not just starcraft 1 with new units.

in fact, blizzard isnt a dumb organization. they probably know about these things and have known about them since the beginning of starcraft 2. if they thought this was desirable they would do it.

i for one do not think this is necessary or wanted.


I am really getting sick and tired of this 'this is a new game' bullshit in every thread that suggests a change that could ONLY positively affect sc2
yes sc2 is a new game, sure its a good game, WHY NOT make it better? How will these changes hurt exactly? What the fuck is the point of it being difference just for the sake of being brand new?
Injecting micro into the game can have absolutely no adverse effects, it will be more fun to play, and absolutely far and away more fun to watch.
'this is a new game' huh? Why does it have to lack aspects of its predecessor that made it so goddamn good just because its new?
nonsensical garbage.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 15 2010 08:50 GMT
#285
On May 15 2010 17:45 TheAntZ wrote:
Show nested quote +
On May 15 2010 12:35 ramen247 wrote:
why do you guys want these changes so much? sc2 is a separate game not just starcraft 1 with new units.

in fact, blizzard isnt a dumb organization. they probably know about these things and have known about them since the beginning of starcraft 2. if they thought this was desirable they would do it.

i for one do not think this is necessary or wanted.


I am really getting sick and tired of this 'this is a new game' bullshit in every thread that suggests a change that could ONLY positively affect sc2
yes sc2 is a new game, sure its a good game, WHY NOT make it better? How will these changes hurt exactly? What the fuck is the point of it being difference just for the sake of being brand new?
Injecting micro into the game can have absolutely no adverse effects, it will be more fun to play, and absolutely far and away more fun to watch.
'this is a new game' huh? Why does it have to lack aspects of its predecessor that made it so goddamn good just because its new?
nonsensical garbage.


hello antz, you look like me, 6 months ago
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
May 15 2010 08:53 GMT
#286
On May 15 2010 17:50 Kim_Hyun_Han wrote:
Show nested quote +
On May 15 2010 17:45 TheAntZ wrote:
On May 15 2010 12:35 ramen247 wrote:
why do you guys want these changes so much? sc2 is a separate game not just starcraft 1 with new units.

in fact, blizzard isnt a dumb organization. they probably know about these things and have known about them since the beginning of starcraft 2. if they thought this was desirable they would do it.

i for one do not think this is necessary or wanted.


I am really getting sick and tired of this 'this is a new game' bullshit in every thread that suggests a change that could ONLY positively affect sc2
yes sc2 is a new game, sure its a good game, WHY NOT make it better? How will these changes hurt exactly? What the fuck is the point of it being difference just for the sake of being brand new?
Injecting micro into the game can have absolutely no adverse effects, it will be more fun to play, and absolutely far and away more fun to watch.
'this is a new game' huh? Why does it have to lack aspects of its predecessor that made it so goddamn good just because its new?
nonsensical garbage.


hello antz, you look like me, 6 months ago


in what way? :p
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-15 09:00:55
May 15 2010 08:58 GMT
#287
It would be funny if there was a thread stickied that said that anyone who uses "this isn't BW" solely in order to prove a point gets banned. It's a double edged sword anyway, "this is SC2" should prove the point that SC2 should improve on what made SC1 great.

I think I'm going to enjoy using the phrase "this isn't C&C, this is Starcraft >> 2".
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Paperscraps
Profile Joined March 2010
United States639 Posts
May 15 2010 09:05 GMT
#288
We all want starcraft 2 to be a game where the smarter, faster player wins. Adding more micro intensive units will help this, but there has to be a proper balance between macro and micro. I agree that starcraft 1 was awesome because of the quirky maneuvers you could pull off with certain units, but if every unit can be "manipulated" to do more damage with micro then that takes away from proper macro and base management. Changes like these can both help and hurt. Time and testing will tell.
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
May 15 2010 09:11 GMT
#289
On May 15 2010 18:05 Paperscraps wrote:
We all want starcraft 2 to be a game where the smarter, faster player wins. Adding more micro intensive units will help this, but there has to be a proper balance between macro and micro. I agree that starcraft 1 was awesome because of the quirky maneuvers you could pull off with certain units, but if every unit can be "manipulated" to do more damage with micro then that takes away from proper macro and base management. Changes like these can both help and hurt. Time and testing will tell.

you bring up an interesting point, but i gotta disagree with the bolded part. The reason good players in BW are good, is because they can multitask while carrying out their strategy, pulling off tactics (micro and such) and making decisions, all on the fly. Adding the micro in the game wont take away from macro because macro will still overcome micro if a player only focuses on either one of those. It will however raise the skill ceiling of the game, something I dont think anyone is against, while adding in fun stuff to do and awesome stuff to watch.
Take for example, mnm micro vs lurkers in BW
D-C level players couldnt do it properly without sacrificing some macro and quite a bit of attention, whereas the better players always managed to do it while macroing and doing whatever else they need to, and the spectators got an eyegasm to boot.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 15 2010 09:12 GMT
#290
^ The funny thing is that in BW you need good micro in the early game in order to support strong early expansions, which allows you to gain more expansions earlier. Macro co-exists with micro.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
mint_julep
Profile Joined October 2009
United States254 Posts
May 15 2010 09:18 GMT
#291
Forgive me if this has already been said, but I think that one reason why Blizzard will never implement air unit stacking is aesthetic. Blizzard wants the player to see a huge swarm of mutalisks coming out of the fog of war at them. This obviously has a functional component too. Its difficult to impossible to judge whether your opponent's force is engageable if you cannot determine how many mutas you are looking at. For advanced players you may be able to guess based on how long the game has been going on for, how much ground force he has (and to some degree number of wings flapping) etc.

I'm all for the tank micro. Hard counters have removed a huge amount of depth from the game that this type of thing can return without damaging Mr(s) Copper-League's experience. But I don't think that air stacking has a shot at all.
I hope Plexa's sig is right.
Paperscraps
Profile Joined March 2010
United States639 Posts
May 15 2010 09:19 GMT
#292
I definitely agree with all that you are saying. My point wasn't made as clear as I want I guess. What I was trying to say is that if you can just get a few units and abuse certain micro behaviors, then the game is swayed to more tactics and less strategy. A good mix of both is needed, where one doesn't dominate the other. I believe blizzard is still trying the find that "sweet spot" between both. I'm all for raising the skill-cap and making the game look spectacular in a "good" players hands. Increased multi-tasking is always a good thing.
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-15 09:29:26
May 15 2010 09:29 GMT
#293
I think I know where you are coming from, I am all for depth of strategy too. One thing though is that micro can add to depth of strategy, because now you can have micro and macro oriented builds. For example could you imagine 2 Starport wraith if they behaved like vikings?
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Drayne
Profile Joined February 2010
Canada239 Posts
May 15 2010 09:31 GMT
#294
Man i still hope starcraft 2 will have all those nice micro features that make BW so fun and hard, im not in love with the current late game of starcraft 2, big battles translating into controling about 4 hotkeys... SC2 made me such a lazy starcaft player.. interesting stuff on that map.. but yeah i really dont see blizz changing theyr game plan...
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-15 09:48:32
May 15 2010 09:42 GMT
#295
Viking in about an hour (see, polls do matter ). I'm keeping the vids relatively short from now on. The upload rate is killing me.

Because of the concerns about aesthetics, I tried to see how it goes with slower rotation and acceleration. I received a lot of stick about instant acceleration and rotation (even though it was default lol), so I decided to take it on board and see how it goes. I've also stopped stacking units because of complaints, so I am looking at alternative methods.

Remember just because the micro looks a certain way in one version, doesn't mean I can't change it, its not stuck that way forever.

Please feel free to let me know how you feel about it.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Tankoz
Profile Joined April 2010
Australia8 Posts
May 15 2010 09:54 GMT
#296
I really think they should implement the Helion one in game at the least because it's a lot more "stiff" when playing it in the real game than in your video. Nice work.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-15 10:29:38
May 15 2010 10:26 GMT
#297
Okay so heres the viking, you can still micro is phoenix v0.1 style, but with the low acceleration/turning I wanted to see how it fares when you rotate aswell. The ranges have been dropped for both units.

Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-15 10:29:30
May 15 2010 10:29 GMT
#298
edit: oopsies i pressed quote instead of edit, my bad
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Ninja4ever.
Profile Joined March 2008
France231 Posts
May 15 2010 10:43 GMT
#299
This is GREAT.
We need thoses moves in scII, I don't see any reason not to add them, except for the " it's a different game " bullshit.
"Live as if you were to die tomorrow, learn as if you were to live for ever."
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
May 15 2010 11:22 GMT
#300
This is really awesome stuff. If this means the units become better in their use we shouldn't not want this, we should just want this plus a slight nerf on the unit in damage or something.
Administrator
Prev 1 13 14 15 16 17 20 Next All
Please log in or register to reply.
Live Events Refresh
Yamato Cup
15:00
#8
killerbeecast9
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzStarbuck 184
BRAT_OK 59
StarCraft: Brood War
Britney 61924
Shuttle 2714
EffOrt 1036
Light 699
Mini 584
Rush 445
ZerO 406
Stork 313
firebathero 217
Snow 213
[ Show more ]
Mong 83
Sea.KH 62
Hyun 59
Dewaltoss 47
Bale 31
Yoon 30
Terrorterran 25
HiyA 20
Trap 19
sorry 17
Rock 16
Sexy 12
ajuk12(nOOB) 8
Dota 2
Gorgc6518
qojqva2340
Counter-Strike
Fnx 1213
Super Smash Bros
Mew2King55
Heroes of the Storm
Khaldor410
MindelVK21
Other Games
Liquid`RaSZi1743
B2W.Neo1041
Beastyqt654
ArmadaUGS149
KnowMe141
QueenE96
ZerO(Twitch)19
Organizations
Dota 2
PGL Dota 2 - Main Stream7176
StarCraft 2
WardiTV1645
Other Games
BasetradeTV263
StarCraft 2
angryscii 24
StarCraft: Brood War
lovetv 8
[ Show 11 non-featured ]
StarCraft 2
• StrangeGG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV355
Other Games
• Shiphtur243
Upcoming Events
BSL Open Qualifier
2h 51m
BSL Open Qualifier
2h 51m
OSC
6h 51m
Replay Cast
7h 51m
Afreeca Starleague
17h 51m
Soma vs Jaedong
WardiTV Weekly
18h 51m
Monday Night Weeklies
23h 51m
Sparkling Tuna Cup
1d 17h
Afreeca Starleague
1d 17h
Leta vs Soulkey
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
CranKy Ducklings
5 days
Online Event
5 days
FEL
5 days
BSL: Ladder Tournament
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.