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Project Micro

Forum Index > SC2 General
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sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-30 14:44:22
May 13 2010 12:10 GMT
#1
SluggaSlamoo's little micro project or Project Micro for short.

I just want to say, thanks for everyones support and advice, much appreciated!

Official TL.net Tweet Here!
I have no idea how twitter works, but I'm sure you guys do

http://twitter.com/TeamLiquidnet/statuses/14052355001


+ Show Spoiler [Micro Mod Download] +

PLEASE NOTE: This does not contain the same hellion micro as the map does. Also there may be some random changes I've made that I simply cannot remember right now.

http://www.steamdc.com/images/ProjectMicro(SluggaSlamoo).SC2Mod

Put the mod in the Program Files/Starcraft II Beta/Mods folder.

Load whatever custom melee map you want in galaxy editor. File->Dependencies add the mod. Save the map. Play :D.

+ Show Spoiler [How to Download the Map] +

Warning: The map is no longer being updated, the mod is being supported instead.

Download the Map here: http://www.steamdc.com/images/SluggaSlamoosProjectMicro02.SC2Map

^ Make sure to set your preferences to test the map at "faster" speed
(In SC2 Editor, go File -> Preferences, Game Speed has a drop down box, set it to Faster.)

Original Map: Fighting Spirit by prodiG

+ Show Spoiler [POLL: What unit do you want to see next?] +
Poll: What unit do you want to see next?

Floating Nexus (30)
 
30%

Viking (20)
 
20%

Banshee (16)
 
16%

Thor (10)
 
10%

Mothership (10)
 
10%

Immortal (9)
 
9%

Zealot (5)
 
5%

100 total votes

Your vote: What unit do you want to see next?

(Vote): Banshee
(Vote): Viking
(Vote): Zealot
(Vote): Immortal
(Vote): Thor
(Vote): Mothership
(Vote): Floating Nexus


+ Show Spoiler [POLL: Which is your favorite adjustmen…] +
Poll: Which is your favorite adjustment so far?

Hellion v0.1 (26)
 
31%

Mutalisk v0.2 (23)
 
27%

Tank v0.2 (18)
 
21%

Phoenix v0.2 (6)
 
7%

Tank v0.1 (6)
 
7%

Phoenix v0.1 (5)
 
6%

84 total votes

Your vote: Which is your favorite adjustment so far?

(Vote): Mutalisk v0.2
(Vote): Hellion v0.1
(Vote): Phoenix v0.1
(Vote): Phoenix v0.2
(Vote): Tank v0.1
(Vote): Tank v0.2



VODs are in the spoilers below.

Just to clear up some confusion, especially considering the Hellion. All of these units will stop attacking on move, unlike patch 11 phoenix, an order has to be issued so that the unit will actually attack, you then have to click move immediately after. (Just look at the commands in the bottom-right corner while watching the vod )

+ Show Spoiler [Mutalisk v0.2 (patrol)] +
http://www.youtube.com/watch?v=GmNRyLQdzkc

Matchup: SCVs (lol?)
Difficulty: Easy
Methodology:
1. Head directly towards SCVs with patrol or attack-move
2. As soon as the animation starts change direction
3. Repeat from step 1

+ Show Spoiler [Hellion v0.1 (attack-move)] +
http://www.youtube.com/watch?v=4C71yHrr5Y0

Matchup: Zerglings
Difficulty: A 2 year old could do this
Methodology:
Click attack move anywhere followed by move
Click attack-move every time you feel like burning a million lings

+ Show Spoiler [Phoenix v0.1 (attack-unit)] +
http://www.youtube.com/watch?v=EA49ZQ6z2P8

Matchup: Mutalisks
Difficulty: Medium
Methodology:
1. Head directly towards mutalisks
2. Attack the closest mutalisk (single unit attack)
3. Turn 180 degrees as soon as the animation starts
4. Repeat from step 1

Notes:
- Attack move breaks up your stack
- Too much rotation can break up your stack

+ Show Spoiler [Phoenix v0.2 (hold-position)] +
http://www.youtube.com/watch?v=_jbjFlubrxc

Matchup: Mutalisks
Difficulty: Medium
Methodology:
Spam move
Press hold-position every time you want to shoot

+ Show Spoiler [Tenku v0.1 (hold-position)] +
http://www.youtube.com/watch?v=RQhYi53QxQ8

Matchup: Immortal
Difficulty: Very Hard
Methodology:
Reverse your turret
Move up to immortal and turn around
Spam move away from the immortal
Press hold-position every time you want to shoot

+ Show Spoiler [Tank v0.2 (hold-position)] +
http://www.youtube.com/watch?v=Cqm5ZkhmvZs

Matchup: Supply Depot + Zealot
Difficulty: Medium
Methodology:
Spam move
Press hold-position every time you want to shoot

+ Show Spoiler [Viking v0.1 (attack-move)] +
http://www.youtube.com/watch?v=8i6g8X-d0tc

Matchup: Void Rays
Difficulty: Medium
Methodology:
Spam move
Press attack-move every time you want to shoot

+ Show Spoiler [Hidura v0.1] +
Hydras a little more responsive



Fun ones:
+ Show Spoiler [Brood Lord v0.1] +
The new broodlord, aka flying reaver.
Each broodling requires 10 minerals, press W to train them, you can only queue one at a time but you can stack and fire up to 3 at a time. Broodlings fire at the point not the unit, so you can dodge them.


+ Show Spoiler [Nexus v0.1 (lift)] +
http://www.youtube.com/watch?v=B-6xkrN_vho

Matchup: Lings
Difficulty: Really Very Hard
Methodology:
Just AFK

+ Show Spoiler [Beating Muta stacking ideas] +

AI does not know how to stack, sorry

Idea #1: Flak cannon ability



+ Show Spoiler [FAQ] +

FAQ
How did you do this?
Just a small amount of tweaks to the stats of units/weapons/turrets/etc using Galaxy Editor, no coding or event triggering is used.

I wanted to keep the process as simple and as easy as possible, the less changes the better. The simpler it is, the easier it is for Blizzard to make the change.

What do you aim to achieve by doing this?
Hopefully this will serve as a confidence booster for those who thought that micro would be non-existent in SC2.

I aim to break the communication barrier between SC gamers and Blizzard. After seeing the patch 11 phoenix I realised that maybe we could get the message across better.

Blizzard won't listen to you, this isn't BW
I know it isn't BW but this isn't why I am doing this. I like challenges and this was one of them, it was something I did for fun. It doesn't bother me whether or not this gets implemented in SC2 or not (although it would be pretty cool if it did).
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-05-13 12:22:55
May 13 2010 12:13 GMT
#2
omfg hellions
great job man this looks awsome hope blizzard sees this topic (maybe post it on bnet forums?)
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
May 13 2010 12:15 GMT
#3
you did this in the map editor? how did you accomplish that?
samuraibael
Profile Joined February 2008
Australia294 Posts
May 13 2010 12:17 GMT
#4
The tank one would be great. Hard counters being overcome by micro is what we want.
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
May 13 2010 12:18 GMT
#5
Pretty awesome, dont give up on this, hopefully blizz will approve and show interest, if they ignore it, then its the end of the road
MadLag
Profile Joined March 2010
Poland82 Posts
Last Edited: 2010-05-13 12:23:54
May 13 2010 12:20 GMT
#6
the SS looks kinda bad :p but man those vids look sweet !! that stacking sure would make thor happy :DDD i wonder if blizzard will check it out and put unbugged in sc2 -_-

btw how about immortal ? :D
IrT4nkz
Profile Joined May 2010
229 Posts
May 13 2010 12:20 GMT
#7
On May 13 2010 21:15 AcrossFiveJulys wrote:
you did this in the map editor? how did you accomplish that?

Changing unit stats in the editor, rotation etc.

The hellion seems to take forever to kill the lings though. Other than that, great job :D
KingFool
Profile Joined January 2008
Canada428 Posts
May 13 2010 12:25 GMT
#8
yeah.. this looks like starcraft should. Nice job
Stimin myself on a daily basis
Clamev
Profile Blog Joined January 2010
Germany498 Posts
May 13 2010 12:26 GMT
#9
Ehm maybe it´s just the fact that i am from Germany but you should consider not calling it the SS project micro.
But ohterwise realy cool sutff you did there^^
6Pool or die trying
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-13 12:29:34
May 13 2010 12:28 GMT
#10
^ OH SHI- sorry I didn't realise my bad ahaha

I can't change the topic title
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Yokoblue
Profile Joined March 2010
Canada594 Posts
May 13 2010 12:30 GMT
#11
Really waiting for this map.... Hope you post it soon. This map + Multitask map = Win :D
Master League playing Protoss and Zerg
KrrFan
Profile Joined March 2010
Lithuania26 Posts
Last Edited: 2010-05-13 12:36:23
May 13 2010 12:36 GMT
#12
dear
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2010-05-13 12:40:54
May 13 2010 12:40 GMT
#13
Awesome stuff, dude! Hellion and Tank should be implemented by Blizzard asap without second thoughts, imho. Especially hellion, cause current in-game version is just frustrating crap.

I also found out couple days ago that's not "attacking after decelerating" that ruins micro as some of us thought. It's just for some only for Blizzard known reason they put arbitrary pre-attack delay into every fucking single unit except, like, zealot and mutalisk? "Point Damage" it's called or something like that. I bet you removed that from the units you modified, sluggaslamoo, right?
Is there any sane reason for thing to be in the game, wtf.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
May 13 2010 12:46 GMT
#14
If they even half implemented some of these features, after dealing with the balance problems, the skill ceiling would increase dramatically.

They won't though, but just saying.
My. Copy. Is. Here.
iounas
Profile Joined July 2008
409 Posts
May 13 2010 12:47 GMT
#15
On May 13 2010 21:10 sluggaslamoo wrote:
I wanted to keep the process as simple and as easy as possible, the less changes the better. The simpler it is, the easier it is for Blizzard to make the change.

lol.. What does this even mean? You think they are that stupid that they cant make units stack..
They do things for a reason.

Or people saying "thats not what we meant by moving shot..lol blizzard is stupid".. What makes you think they have to exactly replicate what some guy says on some forum.. Do you think they dont know how their own game works? They just got an idea from that and did something different..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-13 12:57:34
May 13 2010 12:50 GMT
#16
On May 13 2010 21:40 InRaged wrote:
Awesome stuff, dude! Hellion and Tank should be implemented by Blizzard asap without second thoughts, imho. Especially hellion, cause current in-game version is just frustrating crap.

I also found out couple days ago that's not "attacking after decelerating" that ruins micro as some of us thought. It's just for some only for Blizzard known reason they put arbitrary pre-attack delay into every fucking single unit except, like, zealot and mutalisk? "Point Damage" it's called or something like that. I bet you removed that from the units you modified, sluggaslamoo, right?
Is there any sane reason for thing to be in the game, wtf.


I changed every variable to 0 with the word delay in it or related to delay, and i think mucked around with other random things like fidget to see if it made any difference. The biggest problem is lack of documentation right now.

Its actually some flag changes and borrowing physics from units that naturally have micro capability (typically air) but for some reason have delays or flags set which prevent this.

For example for muta micro you allow"attacking while moving" but then also having "only fire while attacking" does most of the work. Then you just have to get rid of delays and tweak other things.

Other units are harder, for example the hellion I don't think natively supports attacking while moving. Even if you set the flag, it only works mothership/patch11 phoenix style, which is not what we want. So I duplicated the mutalisk and replaced all the variables and it worked perfectly. This is the same for the tank, but I figured hold-position is good enough for the tank.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-05-13 12:53:07
May 13 2010 12:51 GMT
#17
On May 13 2010 21:47 iounas wrote:
Show nested quote +
On May 13 2010 21:10 sluggaslamoo wrote:
I wanted to keep the process as simple and as easy as possible, the less changes the better. The simpler it is, the easier it is for Blizzard to make the change.

lol.. What does this even mean? You think they are that stupid that they cant make units stack..
They do things for a reason.

Or people saying "thats not what we meant by moving shot..lol blizzard is stupid".. What makes you think they have to exactly replicate what some guy says on some forum.. Do you think they dont know how their own game works? They just got an idea from that and did something different..

after reading some of their change explanations in patch 11 i came to the conclusion they might not know what we are talking about.
ps. sluggaslamoo phoenix change looks far superior to blizzard one
PredY
Profile Joined September 2009
Czech Republic1731 Posts
May 13 2010 12:51 GMT
#18
no way
air should now be allowed to stack and patrol micro
you can select more than 12 units you know.. how imba would that be
http://www.twitch.tv/czelpredy
yogur
Profile Joined May 2010
Spain5 Posts
Last Edited: 2010-05-13 12:52:20
May 13 2010 12:51 GMT
#19
Great work man. This is how it should be done. Microing hellion is very smooth and the other units also look nice. Hellion is such a lame unit right now, like a lame ground version of valkyrie.

It would be nice if you tweaked Carriers so they can stack together and be a viable option in the game, because right now they are crap also.

Blizzard what were you thinking (drinking) when coding the game? Come on! You can do better!
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
May 13 2010 12:56 GMT
#20
I think the air units should spread out very quickly when not being given commands as a balancing factor and so that their power is truly proportional to player skill and attention. I'm sure you can do this/I'm sure blizz can do this.
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