On May 17 2010 05:56 SchOOl_VicTIm wrote:
I wish I could rate this thread a fucking 5/5!!
I wish I could rate this thread a fucking 5/5!!
You can retweet it
http://twitter.com/TeamLiquidnet/statuses/14052355001
Forum Index > SC2 General |
Archerofaiur
United States4101 Posts
On May 17 2010 05:56 SchOOl_VicTIm wrote: I wish I could rate this thread a fucking 5/5!! You can retweet it http://twitter.com/TeamLiquidnet/statuses/14052355001 | ||
ghen
United States1356 Posts
On May 17 2010 00:46 Zexion wrote: LOL, did that actually happen?! Yes, that actually happened :D I think during ITC #1 or 2. | ||
sluggaslamoo
Australia4494 Posts
Here is my new Flak Cannon Ability, overpowered & buggy alpha version. ![]() 3 Thors vs 200 mutas ftw. Oh and the AI sucks it can't stack. Banshee should be coming next week. Still open to ideas, I can't let myself procrastinate anymore tho ![]() | ||
KaRnaGe[cF]
United States355 Posts
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ZeroCartin
Costa Rica2390 Posts
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BigDatez
Canada434 Posts
But if muta micro + stacking comes back, i'll be happy. (except against thors ofcourse) | ||
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Liquid`Jinro
Sweden33719 Posts
On May 17 2010 22:22 sluggaslamoo wrote: I was bored and decided to come up with ways to beat muta stacking, Here is my new Flak Cannon Ability, overpowered & buggy alpha version. ![]() 3 Thors vs 200 mutas ftw. Oh and the AI sucks it can't stack. http://www.youtube.com/watch?v=q5LVP-TKvsY Banshee should be coming next week. Still open to ideas, I can't let myself procrastinate anymore tho ![]() Hahaha They should totally have something like that - an anti-air AoE mode. "No-fly-zone". On May 17 2010 00:55 Archerofaiur wrote: Show nested quote + On May 17 2010 00:33 deadalnix wrote: The first post should be updated for advertise a little the project and achivements. He should also link the twitter feed in the OP. That way people can let blizzard know that allot of people care about this issue. Like for instance you the person reading this right now who hasnt signed up for twitter and posted because your two busy posting on TL about all the things you dont like about the game and how blizzard isnt listening to you. http://twitter.com/TeamLiquidnet/statuses/14052355001 Can't believe you are gonna make me sign up for twitter. I feel dirty. So now I have twitter - wth do I do? On May 18 2010 02:19 FrozenArbiter wrote: Show nested quote + On May 14 2010 05:24 Duelist wrote: Microing is hardly something respected anywhere. You could put a monkey or any simple robot or AI micro units 10x faster than any teenage boy ever could dream of. It's a totally useless and uninteresting skill. When i hear people say some players on SC1 were able to beat the very best because of micro tricks, and talk about that as if it was a good thing, makes me shiver. I'm glad though, because it seems SC2 isn't going on the same direction as SC1, but more strategy based. Maybe we'll see good players actually being more rewarded for being smart, fast thinkers and strategists, than robot clickers. Blizzard seems to know this, and for that i'm glad they don't listen to these worried boys complaining about not being able to use their 1000 apms and having to think a bit more than their used to. A car can go faster than a human so I guess we should just not host any running competitions either then. A computer can play Chess better than the best human, so I guess we should stop playing chess? Your argument makes no sense. | ||
NeoScout
United States103 Posts
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deadalnix
France120 Posts
On May 18 2010 02:34 NeoScout wrote: I particularly liked the tank micro. So reteweet ! | ||
deadalnix
France120 Posts
So now I have twitter - wth do I do? Just click the retweet button :D | ||
Archerofaiur
United States4101 Posts
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sluggaslamoo
Australia4494 Posts
*shakes fist First post has been updated to be battle.net friendly. This thread is starting to get some attention on battle.net and other sites and people seem to getting confused by the difference between 10,000 damage and default. I should probably also post that the "imbalances" shown in the video can actually be fixed in a fraction of a second. Actually nah, ill let them figure that out for themselves, even if world peace would probably come first. | ||
qoolqop
Sweden71 Posts
Why do air units turn so slow? it looks wierd and feels like you're not in control when you play. | ||
sluggaslamoo
Australia4494 Posts
I'm learning more about the engine as I make the changes. Before when I made the hellion adjustment I duplicated the mutalisk and replace the weapons and models. Now I know how to modify the hellion from scratch to get the same effect, actually its even better than before. Ill post it up in a few days. A lot of the early adjustments such as those on the map, have lots of redundant changes. Now I'm narrowing it down to just a few things. Removing backswing seemed to make a difference to the responsiveness of the unit to shoot, most likely the turret's turn rate is negating the backswing delay, but ill look into this further. The turn rate is default, if you want instantaneous turn rate you just have to pull back 180 degrees. Otherwise just change turn rate. ![]() | ||
xLethargicax
United States469 Posts
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dkby
France28 Posts
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sluggaslamoo
Australia4494 Posts
I even tried just changing the phoenix to have a banshee model and it doesn't work, instead the projectiles come out in whatever direction but the banshee retains the same angle. I think the reason might be that the phoenix model itself has a "turret" bone and the turret object commands it what to do. So basically you could think of the phoenix as a flying turret with an invisible base, the whole model is actually the turret itself which allows it to always face the direction of the target. Either that or the turret knows exactly which bone to rotate, and each bone has a different id, so swapping turrets don't work. So i think the only way to do this would be modify the 3d model itself, not sure though. ... grrrrrrr!!! | ||
Talia
Germany64 Posts
If you attack and move again the fire moves with the hellion. Does the flame damage to everything it hits? Because if 20 hellions moving horizontal against some Zerglings they would be rosted in less then 1sec :D But i like the idea anyways! | ||
sluggaslamoo
Australia4494 Posts
Then you could micro your zerglings like you would marines against lurkers. | ||
deadalnix
France120 Posts
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