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Project Micro - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 20 Next All
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 15 2010 18:42 GMT
#321
If you wanna balance it and write articles, go for it. Ill post up the mod tomorrow. I don't think I have the motivation for it anyways, I wanna do my own thing.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-05-15 18:49:07
May 15 2010 18:46 GMT
#322
On May 16 2010 03:42 sluggaslamoo wrote:
If you wanna balance it and write articles, go for it.


If other people wanna help test the balance of these micro changes im all for doing the article writing.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Ursadon-n-Pals
Profile Blog Joined November 2009
United States928 Posts
May 15 2010 18:48 GMT
#323
This stuff is pretty amazing.
Blizzard needs to implement that Nexus. =P
Nothing worth having comes easy.
andeh
Profile Blog Joined August 2009
United States904 Posts
May 15 2010 19:09 GMT
#324
everyone should retweet this. http://twitter.com/TeamLiquidnet/statuses/14052355001
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
May 15 2010 19:34 GMT
#325
LOL that Nexus is just hilarious!
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 15 2010 19:56 GMT
#326
On May 16 2010 04:09 andeh wrote:
everyone should retweet this. http://twitter.com/TeamLiquidnet/statuses/14052355001


Is that teamliquids official twitter?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-15 20:00:41
May 15 2010 19:59 GMT
#327
Wow! does that mean I'm actually getting fully supported by TL hosters? I feel so honoured.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 15 2010 20:03 GMT
#328
On May 16 2010 04:56 Archerofaiur wrote:
Show nested quote +
On May 16 2010 04:09 andeh wrote:
everyone should retweet this. http://twitter.com/TeamLiquidnet/statuses/14052355001


Is that teamliquids official twitter?

Ya it is.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-05-15 20:14:19
May 15 2010 20:07 GMT
#329
On May 16 2010 04:59 sluggaslamoo wrote:
Wow! does that mean I'm actually getting fully supported by TL hosters? I feel so honoured.



I retweeted (and i hate using twitter). We have 3 other people retweeting. Cmon people where is the support? Teamliquid need you!

[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Rkie
Profile Blog Joined October 2009
United States1278 Posts
May 15 2010 20:16 GMT
#330
where do i put the map? i cant find a folder
Frobert
Profile Blog Joined March 2010
Canada113 Posts
May 15 2010 20:17 GMT
#331
I would love to see some sort of experiment done with the banshee. I think the unit's design demands that it have the same auto lock/strafing mechanic Blizzard gave the phoenix. If you applied the same mechanics as the v0.2 phoenix micro (auto lock, hold position to fire) as well as a speed increase (on par with or slower than the phoenix), reduced range and reduced damage, it would make for a much more entertaining unit. This way, increased attention to banshee micro would make banshee harass that much more interesting while a lack of attention would mean getting owned by anti air. Overall, changes like these just make the game so much more dynamic. Keep up the good work, hopefully it will be noticed.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-15 20:19:34
May 15 2010 20:19 GMT
#332
^ Interesting, that actually does make sense, never even thought about the fact that it is a helicopter. Definitely going to try that out next.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
deadalnix
Profile Joined May 2010
France120 Posts
May 15 2010 21:53 GMT
#333
On May 16 2010 05:17 Frobert wrote:
I would love to see some sort of experiment done with the banshee. I think the unit's design demands that it have the same auto lock/strafing mechanic Blizzard gave the phoenix. If you applied the same mechanics as the v0.2 phoenix micro (auto lock, hold position to fire) as well as a speed increase (on par with or slower than the phoenix), reduced range and reduced damage, it would make for a much more entertaining unit. This way, increased attention to banshee micro would make banshee harass that much more interesting while a lack of attention would mean getting owned by anti air. Overall, changes like these just make the game so much more dynamic. Keep up the good work, hopefully it will be noticed.


+1, I think banshee doesn't fot well in hos role actually. As fast as phenix is eccessive IMO, but faster than the actual version is interesting.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 15 2010 23:16 GMT
#334
On May 16 2010 06:53 deadalnix wrote:
Show nested quote +
On May 16 2010 05:17 Frobert wrote:
I would love to see some sort of experiment done with the banshee. I think the unit's design demands that it have the same auto lock/strafing mechanic Blizzard gave the phoenix. If you applied the same mechanics as the v0.2 phoenix micro (auto lock, hold position to fire) as well as a speed increase (on par with or slower than the phoenix), reduced range and reduced damage, it would make for a much more entertaining unit. This way, increased attention to banshee micro would make banshee harass that much more interesting while a lack of attention would mean getting owned by anti air. Overall, changes like these just make the game so much more dynamic. Keep up the good work, hopefully it will be noticed.


+1, I think banshee doesn't fot well in hos role actually. As fast as phenix is eccessive IMO, but faster than the actual version is interesting.


lower their damage though
Kill the Deathball
deadalnix
Profile Joined May 2010
France120 Posts
May 15 2010 23:18 GMT
#335
Yes indeed. This is specified in the quoted post.

In short :
- Improve the speed
- Lower the range
- Lower the damages
- Improve micromanagement to allow harass.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-05-15 23:40:11
May 15 2010 23:38 GMT
#336
Hmmm interesting. Since earlier this afternoon only 2 people have retweeted the TL tweet.

No wonder Blizzard doesnt think their is a micro problem
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
deadalnix
Profile Joined May 2010
France120 Posts
May 16 2010 00:47 GMT
#337
We currently are 8
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 16 2010 00:49 GMT
#338
On May 16 2010 09:47 deadalnix wrote:
We currently are 8



lol the 8 whiny starcraft fans who think SC2 macro can be improved. Blizzard will listen to us for sure
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 16 2010 00:50 GMT
#339
On May 16 2010 05:17 Frobert wrote:
I would love to see some sort of experiment done with the banshee. I think the unit's design demands that it have the same auto lock/strafing mechanic Blizzard gave the phoenix. If you applied the same mechanics as the v0.2 phoenix micro (auto lock, hold position to fire) as well as a speed increase (on par with or slower than the phoenix), reduced range and reduced damage, it would make for a much more entertaining unit. This way, increased attention to banshee micro would make banshee harass that much more interesting while a lack of attention would mean getting owned by anti air. Overall, changes like these just make the game so much more dynamic. Keep up the good work, hopefully it will be noticed.


+1

very true.
https://soundcloud.com/thesamplethief
deadalnix
Profile Joined May 2010
France120 Posts
May 16 2010 01:14 GMT
#340
On May 16 2010 09:49 Archerofaiur wrote:
Show nested quote +
On May 16 2010 09:47 deadalnix wrote:
We currently are 8



lol the 8 whiny starcraft fans who think SC2 macro can be improved. Blizzard will listen to us for sure


6 per hour is a pretty descent rate. Advertise it
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