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Project Micro - Page 17
Forum Index > SC2 General |
sluggaslamoo
Australia4494 Posts
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Archerofaiur
United States4101 Posts
On May 16 2010 03:42 sluggaslamoo wrote: If you wanna balance it and write articles, go for it. If other people wanna help test the balance of these micro changes im all for doing the article writing. | ||
Ursadon-n-Pals
United States928 Posts
Blizzard needs to implement that Nexus. =P | ||
andeh
United States904 Posts
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ZeroCartin
Costa Rica2390 Posts
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Archerofaiur
United States4101 Posts
On May 16 2010 04:09 andeh wrote: everyone should retweet this. http://twitter.com/TeamLiquidnet/statuses/14052355001 Is that teamliquids official twitter? | ||
sluggaslamoo
Australia4494 Posts
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Two_DoWn
United States13684 Posts
Ya it is. | ||
Archerofaiur
United States4101 Posts
On May 16 2010 04:59 sluggaslamoo wrote: Wow! does that mean I'm actually getting fully supported by TL hosters? I feel so honoured. ![]() I retweeted (and i hate using twitter). We have 3 other people retweeting. Cmon people where is the support? Teamliquid need you! ![]() | ||
Rkie
United States1278 Posts
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Frobert
Canada113 Posts
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sluggaslamoo
Australia4494 Posts
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deadalnix
France120 Posts
On May 16 2010 05:17 Frobert wrote: I would love to see some sort of experiment done with the banshee. I think the unit's design demands that it have the same auto lock/strafing mechanic Blizzard gave the phoenix. If you applied the same mechanics as the v0.2 phoenix micro (auto lock, hold position to fire) as well as a speed increase (on par with or slower than the phoenix), reduced range and reduced damage, it would make for a much more entertaining unit. This way, increased attention to banshee micro would make banshee harass that much more interesting while a lack of attention would mean getting owned by anti air. Overall, changes like these just make the game so much more dynamic. Keep up the good work, hopefully it will be noticed. +1, I think banshee doesn't fot well in hos role actually. As fast as phenix is eccessive IMO, but faster than the actual version is interesting. | ||
pzea469
United States1520 Posts
On May 16 2010 06:53 deadalnix wrote: +1, I think banshee doesn't fot well in hos role actually. As fast as phenix is eccessive IMO, but faster than the actual version is interesting. lower their damage though | ||
deadalnix
France120 Posts
In short : - Improve the speed - Lower the range - Lower the damages - Improve micromanagement to allow harass. | ||
Archerofaiur
United States4101 Posts
No wonder Blizzard doesnt think their is a micro problem ![]() | ||
deadalnix
France120 Posts
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Archerofaiur
United States4101 Posts
On May 16 2010 09:47 deadalnix wrote: We currently are 8 ![]() lol the 8 whiny starcraft fans who think SC2 macro can be improved. Blizzard will listen to us for sure ![]() | ||
kickinhead
Switzerland2069 Posts
On May 16 2010 05:17 Frobert wrote: I would love to see some sort of experiment done with the banshee. I think the unit's design demands that it have the same auto lock/strafing mechanic Blizzard gave the phoenix. If you applied the same mechanics as the v0.2 phoenix micro (auto lock, hold position to fire) as well as a speed increase (on par with or slower than the phoenix), reduced range and reduced damage, it would make for a much more entertaining unit. This way, increased attention to banshee micro would make banshee harass that much more interesting while a lack of attention would mean getting owned by anti air. Overall, changes like these just make the game so much more dynamic. Keep up the good work, hopefully it will be noticed. +1 very true. | ||
deadalnix
France120 Posts
On May 16 2010 09:49 Archerofaiur wrote: lol the 8 whiny starcraft fans who think SC2 macro can be improved. Blizzard will listen to us for sure ![]() 6 per hour is a pretty descent rate. Advertise it ![]() | ||
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