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Project Micro - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 18 19 20 Next All
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 13 2010 12:57 GMT
#21
On May 13 2010 21:56 gogogadgetflow wrote:
I think the air units should spread out very quickly when not being given commands as a balancing factor and so that their power is truly proportional to player skill and attention. I'm sure you can do this/I'm sure blizz can do this.

Just adjust the collision values. I think the value is set to 0 in those videos.
nihoh
Profile Blog Joined May 2010
Australia978 Posts
May 13 2010 12:57 GMT
#22
Well done. This will make handling units much more crisp for SC2.
Dont look at the finger or you will miss all that heavenly glory.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 13 2010 13:02 GMT
#23
Nice job, though the hellions seem overpowered - I would only let them be able to attack when they are facing the enemy Units in a straight line, same thing with Mutas and Phoenix, so you have to actually micro them.

Also, it's important that the Units slow down if you don't keep them moving all the time, so just giving them an incredibly high acceleration will make it look like Mutamicro in SC1, though it won't be as micro-intensive.
https://soundcloud.com/thesamplethief
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-13 13:11:21
May 13 2010 13:09 GMT
#24
On May 13 2010 22:02 kickinhead wrote:
Nice job, though the hellions seem overpowered - I would only let them be able to attack when they are facing the enemy Units in a straight line, same thing with Mutas and Phoenix, so you have to actually micro them.

Also, it's important that the Units slow down if you don't keep them moving all the time, so just giving them an incredibly high acceleration will make it look like Mutamicro in SC1, though it won't be as micro-intensive.


Yeah I always thought the hellion micro was a little too easy, and I can remove the turret, but I don't want it to be like vultures either.

Acceleration is default, or at roughly the same ratio as default (if I increased the speed). The mutas are default speed and acceleration. Phoenix is faster speed, and faster acceleration but to a lesser extent (maybe this should be lowered). Hellion has slower acceleration and default speed, tank is default as well.

Hellion at default has maxed out acceleration, I reduced this so that it has to accelerate a little bit.

All the videos show particular points where I don't click and they slow down to shoot, but if you turn the unit 180 degrees it will flip and turn the other way at the same speed.

Although maybe its a sign that the acceleration should be lowered again
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
ymirheim
Profile Joined April 2010
Sweden300 Posts
May 13 2010 13:11 GMT
#25
Nice work, will be awesome in an ums or something but I'm afraid as for most of that stuff it is not going to get implemented into the game. It is not because blizzard does not know how to do those things, or because they just don't want us to have those features but rather that if you add those mechanics the entire game balance needs to be reworked, several of those features actually significantly changes the unit balance.
The only thing you should feel when you shoot someone... is the recoil
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 13 2010 13:14 GMT
#26
On May 13 2010 22:11 ymirheim wrote:
Nice work, will be awesome in an ums or something but I'm afraid as for most of that stuff it is not going to get implemented into the game. It is not because blizzard does not know how to do those things, or because they just don't want us to have those features but rather that if you add those mechanics the entire game balance needs to be reworked, several of those features actually significantly changes the unit balance.

Blizzard has plenty of time to balance the game around these "new dynamic units". It's better than balancing the game around the current versions.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2010-05-13 13:16:18
May 13 2010 13:14 GMT
#27
Amazing job on the hellion! And the other units are really shaping up.

You deserve all the praise you can get man.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2010-05-13 13:20:30
May 13 2010 13:18 GMT
#28
Blizzard should fucking hire you.

You even fixed tank micro!

This thread deserves to be spotlighted at the very least. It has the potential to be revolutionary.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
May 13 2010 13:18 GMT
#29
hellion and tanks looks sweet. its like vulture, tank in sc1.
after 2 years i reached it = marine icon
Tekin
Profile Blog Joined April 2008
2711 Posts
May 13 2010 13:19 GMT
#30
O_O Hellion wowzor!. I do hope blizzard looks on this
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-05-13 13:20:14
May 13 2010 13:19 GMT
#31
Can you make it so that the Colossi lasers are like the Lurker spines? (read: lasers are dodgeable with micro)
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 13 2010 13:21 GMT
#32
Wow this is great. Id like to keep Phoenix with the attack move (backwards shooting ftw) but other than that everything looks incredible. I would be especially excited about unique hellion and tank micro.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
sLiniss
Profile Blog Joined May 2009
United States849 Posts
May 13 2010 13:22 GMT
#33
Omg the hellion video was sick. As a zerg player I'm scared of it becoming a reality. As a sc2 player, I hope it will be a reality. Great job!
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
May 13 2010 13:24 GMT
#34
Dude fantastic work! Someone with a bnet forums account should post this on there so they have a higher chance of seeing it. Amazing stuff (maybe itll be used for the real TL Pro Mod if Blizz passes)
nihoh
Profile Blog Joined May 2010
Australia978 Posts
May 13 2010 13:25 GMT
#35
The tank's the most amazingly well done one - the turret turns slowly, which allows the tank to attack while retreating without adding a delay to the attack. it makes sense graphically, and adds an additional depth of micro. Currently it feels like the turret has to turn around once everytime you kite the tank.
Dont look at the finger or you will miss all that heavenly glory.
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
May 13 2010 13:25 GMT
#36
Mutalisks would be imbalanced if they stacked because there is no limit on how many units you can have in 1 control group.

Hellions would be imbalanced because they would deal just too many damage without letting zerg to get a surround. They would just wreak havoc vs light unit if they didn't stopped to shoot.

I cant say much against pheonixes, their current state in the game (after last patch) is a bit silly, so i guess they are better in your build.

Tanks would be imbalanced vs things like roaches if they could shoot and move like that.


So yea... while it might seem cool it doesn't help the game out imo ;/
encryptedamf
Profile Joined April 2010
Sweden64 Posts
Last Edited: 2010-05-13 13:28:19
May 13 2010 13:26 GMT
#37
haha if anything this makes micro even easier rofl!!.. QUIT crying kids
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 13 2010 13:27 GMT
#38
On May 13 2010 22:25 Skvid wrote:
Mutalisks would be imbalanced if they stacked because there is no limit on how many units you can have in 1 control group.

Thors/Archons... Still imba? Blizzard will balance the game.

On May 13 2010 22:25 Skvid wrote:
Hellions would be imbalanced because they would deal just too many damage without letting zerg to get a surround. They would just wreak havoc vs light unit if they didn't stopped to shoot.

Get static defense... still imba? Blizzard will balance the game.

On May 13 2010 22:25 Skvid wrote:
Tanks would be imbalanced vs things like roaches if they could shoot and move like that.

I doubt players can keep kiting like that the entire game... still imba? Blizzard will balance the game.
nihoh
Profile Blog Joined May 2010
Australia978 Posts
Last Edited: 2010-05-13 13:29:17
May 13 2010 13:28 GMT
#39
On May 13 2010 22:26 encryptedamf wrote:
haha if anything this makes micro even easier rofl!!.. QUITING crying kids

Well, easier orbwalking/kiting allows more fluid gameplay. This allows micro to be worth the APM accorded to it by the controlling player.

Changing attack animations is the best way to allow maximisation of a unit's potential - if you leave it alone in game, the balance stays the same. If you put the effort into microing it, you are rewarded with a few extra kills, barely. That's what makes micro worth it. Currently micro in SCII won't do much.
Dont look at the finger or you will miss all that heavenly glory.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 13 2010 13:29 GMT
#40
On May 13 2010 22:18 LaLuSh wrote:
Blizzard should fucking hire you.

You even fixed tank micro!

This thread deserves to be spotlighted at the very least. It has the potential to be revolutionary.

i just wana quote this since its expressed my love
Im daed. Follow me @TL_NB
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