• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:49
CET 06:49
KST 14:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1654 users

Project Micro - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 18 19 20 Next All
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 13 2010 12:57 GMT
#21
On May 13 2010 21:56 gogogadgetflow wrote:
I think the air units should spread out very quickly when not being given commands as a balancing factor and so that their power is truly proportional to player skill and attention. I'm sure you can do this/I'm sure blizz can do this.

Just adjust the collision values. I think the value is set to 0 in those videos.
nihoh
Profile Blog Joined May 2010
Australia978 Posts
May 13 2010 12:57 GMT
#22
Well done. This will make handling units much more crisp for SC2.
Dont look at the finger or you will miss all that heavenly glory.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 13 2010 13:02 GMT
#23
Nice job, though the hellions seem overpowered - I would only let them be able to attack when they are facing the enemy Units in a straight line, same thing with Mutas and Phoenix, so you have to actually micro them.

Also, it's important that the Units slow down if you don't keep them moving all the time, so just giving them an incredibly high acceleration will make it look like Mutamicro in SC1, though it won't be as micro-intensive.
https://soundcloud.com/thesamplethief
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-13 13:11:21
May 13 2010 13:09 GMT
#24
On May 13 2010 22:02 kickinhead wrote:
Nice job, though the hellions seem overpowered - I would only let them be able to attack when they are facing the enemy Units in a straight line, same thing with Mutas and Phoenix, so you have to actually micro them.

Also, it's important that the Units slow down if you don't keep them moving all the time, so just giving them an incredibly high acceleration will make it look like Mutamicro in SC1, though it won't be as micro-intensive.


Yeah I always thought the hellion micro was a little too easy, and I can remove the turret, but I don't want it to be like vultures either.

Acceleration is default, or at roughly the same ratio as default (if I increased the speed). The mutas are default speed and acceleration. Phoenix is faster speed, and faster acceleration but to a lesser extent (maybe this should be lowered). Hellion has slower acceleration and default speed, tank is default as well.

Hellion at default has maxed out acceleration, I reduced this so that it has to accelerate a little bit.

All the videos show particular points where I don't click and they slow down to shoot, but if you turn the unit 180 degrees it will flip and turn the other way at the same speed.

Although maybe its a sign that the acceleration should be lowered again
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
ymirheim
Profile Joined April 2010
Sweden300 Posts
May 13 2010 13:11 GMT
#25
Nice work, will be awesome in an ums or something but I'm afraid as for most of that stuff it is not going to get implemented into the game. It is not because blizzard does not know how to do those things, or because they just don't want us to have those features but rather that if you add those mechanics the entire game balance needs to be reworked, several of those features actually significantly changes the unit balance.
The only thing you should feel when you shoot someone... is the recoil
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 13 2010 13:14 GMT
#26
On May 13 2010 22:11 ymirheim wrote:
Nice work, will be awesome in an ums or something but I'm afraid as for most of that stuff it is not going to get implemented into the game. It is not because blizzard does not know how to do those things, or because they just don't want us to have those features but rather that if you add those mechanics the entire game balance needs to be reworked, several of those features actually significantly changes the unit balance.

Blizzard has plenty of time to balance the game around these "new dynamic units". It's better than balancing the game around the current versions.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2010-05-13 13:16:18
May 13 2010 13:14 GMT
#27
Amazing job on the hellion! And the other units are really shaping up.

You deserve all the praise you can get man.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2010-05-13 13:20:30
May 13 2010 13:18 GMT
#28
Blizzard should fucking hire you.

You even fixed tank micro!

This thread deserves to be spotlighted at the very least. It has the potential to be revolutionary.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
May 13 2010 13:18 GMT
#29
hellion and tanks looks sweet. its like vulture, tank in sc1.
after 2 years i reached it = marine icon
Tekin
Profile Blog Joined April 2008
2711 Posts
May 13 2010 13:19 GMT
#30
O_O Hellion wowzor!. I do hope blizzard looks on this
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-05-13 13:20:14
May 13 2010 13:19 GMT
#31
Can you make it so that the Colossi lasers are like the Lurker spines? (read: lasers are dodgeable with micro)
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 13 2010 13:21 GMT
#32
Wow this is great. Id like to keep Phoenix with the attack move (backwards shooting ftw) but other than that everything looks incredible. I would be especially excited about unique hellion and tank micro.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
sLiniss
Profile Blog Joined May 2009
United States849 Posts
May 13 2010 13:22 GMT
#33
Omg the hellion video was sick. As a zerg player I'm scared of it becoming a reality. As a sc2 player, I hope it will be a reality. Great job!
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
May 13 2010 13:24 GMT
#34
Dude fantastic work! Someone with a bnet forums account should post this on there so they have a higher chance of seeing it. Amazing stuff (maybe itll be used for the real TL Pro Mod if Blizz passes)
nihoh
Profile Blog Joined May 2010
Australia978 Posts
May 13 2010 13:25 GMT
#35
The tank's the most amazingly well done one - the turret turns slowly, which allows the tank to attack while retreating without adding a delay to the attack. it makes sense graphically, and adds an additional depth of micro. Currently it feels like the turret has to turn around once everytime you kite the tank.
Dont look at the finger or you will miss all that heavenly glory.
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
May 13 2010 13:25 GMT
#36
Mutalisks would be imbalanced if they stacked because there is no limit on how many units you can have in 1 control group.

Hellions would be imbalanced because they would deal just too many damage without letting zerg to get a surround. They would just wreak havoc vs light unit if they didn't stopped to shoot.

I cant say much against pheonixes, their current state in the game (after last patch) is a bit silly, so i guess they are better in your build.

Tanks would be imbalanced vs things like roaches if they could shoot and move like that.


So yea... while it might seem cool it doesn't help the game out imo ;/
encryptedamf
Profile Joined April 2010
Sweden64 Posts
Last Edited: 2010-05-13 13:28:19
May 13 2010 13:26 GMT
#37
haha if anything this makes micro even easier rofl!!.. QUIT crying kids
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 13 2010 13:27 GMT
#38
On May 13 2010 22:25 Skvid wrote:
Mutalisks would be imbalanced if they stacked because there is no limit on how many units you can have in 1 control group.

Thors/Archons... Still imba? Blizzard will balance the game.

On May 13 2010 22:25 Skvid wrote:
Hellions would be imbalanced because they would deal just too many damage without letting zerg to get a surround. They would just wreak havoc vs light unit if they didn't stopped to shoot.

Get static defense... still imba? Blizzard will balance the game.

On May 13 2010 22:25 Skvid wrote:
Tanks would be imbalanced vs things like roaches if they could shoot and move like that.

I doubt players can keep kiting like that the entire game... still imba? Blizzard will balance the game.
nihoh
Profile Blog Joined May 2010
Australia978 Posts
Last Edited: 2010-05-13 13:29:17
May 13 2010 13:28 GMT
#39
On May 13 2010 22:26 encryptedamf wrote:
haha if anything this makes micro even easier rofl!!.. QUITING crying kids

Well, easier orbwalking/kiting allows more fluid gameplay. This allows micro to be worth the APM accorded to it by the controlling player.

Changing attack animations is the best way to allow maximisation of a unit's potential - if you leave it alone in game, the balance stays the same. If you put the effort into microing it, you are rewarded with a few extra kills, barely. That's what makes micro worth it. Currently micro in SCII won't do much.
Dont look at the finger or you will miss all that heavenly glory.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 13 2010 13:29 GMT
#40
On May 13 2010 22:18 LaLuSh wrote:
Blizzard should fucking hire you.

You even fixed tank micro!

This thread deserves to be spotlighted at the very least. It has the potential to be revolutionary.

i just wana quote this since its expressed my love
Im daed. Follow me @TL_NB
Prev 1 2 3 4 5 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
ProLeague - RO32 Group B
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
monkeys_forever273
ProTech131
Nina 119
RuFF_SC2 113
NeuroSwarm 102
StarCraft: Brood War
Snow 228
sorry 83
Noble 50
Icarus 9
League of Legends
JimRising 617
Counter-Strike
Coldzera 305
Super Smash Bros
hungrybox1138
Mew2King35
Other Games
summit1g20911
WinterStarcraft532
fl0m531
ViBE152
Hui .49
Models2
Organizations
Other Games
gamesdonequick746
StarCraft: Brood War
UltimateBattle 23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21670
League of Legends
• Rush1469
• HappyZerGling99
Other Games
• Shiphtur397
Upcoming Events
OSC
3h 12m
Wardi Open
6h 12m
Wardi Open
10h 12m
Replay Cast
17h 12m
WardiTV Korean Royale
1d 6h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.