• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:36
CEST 14:36
KST 21:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 236Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BW General Discussion NaDa's Body BSL Season 23 screpdb: new Starcraft reporting tool an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Diablo IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7758 users

SC2 Fun Mod Begins

Blogs > sluggaslamoo
Post a Reply
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-15 16:37:34
May 15 2010 16:17 GMT
#1
So basically I'm putting this in the blog because I want to keep it relatively low key for now.
(I seriously didn't expect the micro thing to get so big, it made me scared for bit haha , but all good, I loved the support you guys gave)

You may remember me from Project Micro on the SC2 Forums. Basically I have just begun development of a series of mods. Micro Mod (Project Micro), Fun Mod, and Sound Mod.

Micro Mod changes way units attack. It deals mostly with move speed and acceleration, attack delay and attack method.

Fun Mod deals with a wider range of things. Mostly unit weapons, abilities, graphics, and stats. It attempts to balance out Micro Mod, but also improve on a lot of things that may have disappointed some about SC2, and most of all, to make adjustments which hopefully will make the game more fun to play and watch.

Sound Mod will basically be Zelniq's sound pack implemented into SC2.

Because they are mods and not maps, the mods can be applied to any map as long as the map links to it. I will apply the mod to a couple of my favorite custom SC2 maps and upload them, however applying the mod on your own is very easy.

Blizzard would never make drastic changes to SC2, simply because the players are so fickle about balance. With the fun mod, I will ignore most whiny complaints about balance and make changes as I see fit. The focus will be on fun mechanics, and fun gameplay, not balance. By drastic I don't mean implementing micro, by drastic I mean changing units completely.

Every week or so there will be a patch update, where you guys can advise or rage about the changes. Then there will be releases every few patches. I hope that mods will work in Beta, but if not, it should definitely be available on release.


Once this is up to a playable level, then I will post it on SC2, and hopefully allow it to go big by then.

Cheers

*
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
seRapH
Profile Blog Joined April 2009
United States9824 Posts
May 15 2010 16:31 GMT
#2
are you going to disable UUS? it could seriously imbalance mutalisks or the like.
as of right now, i'm more worried about the micro being too easy than anything. like the hellion micro, its just attack move. if it could be turned into patrol micro, and the hellion actually turns around if not told to keep going forward, that'd be cool.
boomer hands
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
May 15 2010 16:33 GMT
#3
Not gonna lie, the only reason I'd object to this is because it's going to be different.

This is one of the reasons Blizzard made the editor, though, to allow gamers to make things that people will love to play outside of the stock game. Sounds like good fun. And hey, if Blizzard did modify units to better match your ideas, then all the better, right?

And really, the Nexus lift has to be one of the most badass things ever.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-15 16:35:26
May 15 2010 16:34 GMT
#4
On May 16 2010 01:31 majesty.k)seRapH wrote:
are you going to disable UUS? it could seriously imbalance mutalisks or the like.
as of right now, i'm more worried about the micro being too easy than anything. like the hellion micro, its just attack move. if it could be turned into patrol micro, and the hellion actually turns around if not told to keep going forward, that'd be cool.



Limiting stacking using the trigger editor is piece of cake, but that will be a last resort. Again I don't care about balancing, "this isn't Pro Mod". \

The hellion turning around thing is easy to do, I tried it, it looked stupid, I won't be implementing it.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
May 15 2010 16:37 GMT
#5
On May 16 2010 01:31 majesty.k)seRapH wrote:
are you going to disable UUS? it could seriously imbalance mutalisks or the like.
as of right now, i'm more worried about the micro being too easy than anything. like the hellion micro, its just attack move. if it could be turned into patrol micro, and the hellion actually turns around if not told to keep going forward, that'd be cool.


The thing is is that any command that would cause the unit to start attacking with work. This includes Attack, Stop, Patrol, and Hold. Making it Patrol will not change anything, except handicap players by making them have to use P.

He isn't changing how the units react to input, just how the units behave. They all really just work like the Phoenix does now, except you have to tell it to attack instead of it doing it on it's own. It still requires proper positioning to be useful, because in order to attack they have to rotate, but they also glide a bit, so you can shoot will gliding as you decelerate, then speed right back up and run away.


RageOverdose
Profile Blog Joined December 2009
United States690 Posts
May 15 2010 16:42 GMT
#6
On May 16 2010 01:34 sluggaslamoo wrote:
Show nested quote +
On May 16 2010 01:31 majesty.k)seRapH wrote:
are you going to disable UUS? it could seriously imbalance mutalisks or the like.
as of right now, i'm more worried about the micro being too easy than anything. like the hellion micro, its just attack move. if it could be turned into patrol micro, and the hellion actually turns around if not told to keep going forward, that'd be cool.



Limiting stacking using the trigger editor is piece of cake, but that will be a last resort. Again I don't care about balancing, "this isn't Pro Mod". \

The hellion turning around thing is easy to do, I tried it, it looked stupid, I won't be implementing it.


To be honest, stacking made Mutalisks a bit weak when I threw down a bunch of Marines with 2 Medivacs (maybe I overdid it on the Marines...). The problem was that Marines have so much more range and attack a lot faster, so the Mutalisks will get shot (unless coming in from high ground) no matter what. However, the AI apparently isn't random in how it selects a target, and is VERY consistent. When I just a-moved into the force, the Mutalisks would all hit the same target each time. This decreased the amount of damage they were doing significantly because many Marines weren't getting hit. In situations like that, where there are numerous smaller units, stacking will probably hurt more than help.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 15 2010 16:48 GMT
#7
Exactly, I'm also on the stacking isn't over powered wagon. I'm hoping insights like this will be proven by replays of the new mods. And maybe that will encourage blizz to implement it. Right now everyone is being really fickle about balance.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
HeadhunteR
Profile Blog Joined October 2009
Argentina1258 Posts
May 15 2010 17:46 GMT
#8
remember that counter-strike is a mod not a game made by valve.. so mods can become mainstream also.. this seems as a very good solution to the small problems some players have encountered with units such as the hellion and the tank...
in The Kong line forever
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
May 15 2010 20:04 GMT
#9
On May 16 2010 02:46 HeadhunteR wrote:
remember that counter-strike is a mod not a game made by valve.. so mods can become mainstream also.. this seems as a very good solution to the small problems some players have encountered with units such as the hellion and the tank...


Mods can become mainstream. They more than likely don't.

None of that matters though. This is going to be a fun mod regardless of mainstream or not.

I personally can't wait to FE Nexus rush.

TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
May 15 2010 20:09 GMT
#10
goddamn SS i love you very <3
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-15 20:21:05
May 15 2010 20:20 GMT
#11
awww i wuv you too m(^o^)m, (no homo)
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 24
IntoTheiNu 957
RotterdaM399
Rex112
SteadfastSC112
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 399
ProTech144
SteadfastSC 112
Rex 112
StarCraft: Brood War
Britney 31334
Shuttle 2792
Bisu 1850
firebathero 1722
BeSt 510
Rush 297
Mini 296
Light 274
Stork 245
Last 150
[ Show more ]
Snow 133
JYJ 96
Hyun 64
hero 58
PianO 58
Shine 57
Shinee 47
ToSsGirL 33
Sharp 32
HiyA 24
Hm[arnc] 24
zelot 22
sorry 21
Aegong 20
Sexy 18
Icarus 4
Dota 2
Gorgc6180
Dendi954
Counter-Strike
kRYSTAL_145
Other Games
olofmeister1378
B2W.Neo751
XBOCT381
Lowko353
hiko322
crisheroes293
DeMusliM218
Livibee151
Mew2King90
ArmadaUGS49
QueenE45
Organizations
Dota 2
PGL Dota 2 - Main Stream11939
StarCraft: Brood War
Afreeca ASL 469
[ Show 11 non-featured ]
StarCraft 2
• mYiSmile118
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4329
Other Games
• WagamamaTV179
Upcoming Events
The PondCast
21h 24m
Replay Cast
1d 11h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
GSL
3 days
Yamato Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.