• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:39
CET 14:39
KST 22:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool32Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
[ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea JaeDong's form before ASL
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2068 users

SC2 Fun Mod Begins

Blogs > sluggaslamoo
Post a Reply
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-15 16:37:34
May 15 2010 16:17 GMT
#1
So basically I'm putting this in the blog because I want to keep it relatively low key for now.
(I seriously didn't expect the micro thing to get so big, it made me scared for bit haha , but all good, I loved the support you guys gave)

You may remember me from Project Micro on the SC2 Forums. Basically I have just begun development of a series of mods. Micro Mod (Project Micro), Fun Mod, and Sound Mod.

Micro Mod changes way units attack. It deals mostly with move speed and acceleration, attack delay and attack method.

Fun Mod deals with a wider range of things. Mostly unit weapons, abilities, graphics, and stats. It attempts to balance out Micro Mod, but also improve on a lot of things that may have disappointed some about SC2, and most of all, to make adjustments which hopefully will make the game more fun to play and watch.

Sound Mod will basically be Zelniq's sound pack implemented into SC2.

Because they are mods and not maps, the mods can be applied to any map as long as the map links to it. I will apply the mod to a couple of my favorite custom SC2 maps and upload them, however applying the mod on your own is very easy.

Blizzard would never make drastic changes to SC2, simply because the players are so fickle about balance. With the fun mod, I will ignore most whiny complaints about balance and make changes as I see fit. The focus will be on fun mechanics, and fun gameplay, not balance. By drastic I don't mean implementing micro, by drastic I mean changing units completely.

Every week or so there will be a patch update, where you guys can advise or rage about the changes. Then there will be releases every few patches. I hope that mods will work in Beta, but if not, it should definitely be available on release.


Once this is up to a playable level, then I will post it on SC2, and hopefully allow it to go big by then.

Cheers

*
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
seRapH
Profile Blog Joined April 2009
United States9795 Posts
May 15 2010 16:31 GMT
#2
are you going to disable UUS? it could seriously imbalance mutalisks or the like.
as of right now, i'm more worried about the micro being too easy than anything. like the hellion micro, its just attack move. if it could be turned into patrol micro, and the hellion actually turns around if not told to keep going forward, that'd be cool.
boomer hands
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
May 15 2010 16:33 GMT
#3
Not gonna lie, the only reason I'd object to this is because it's going to be different.

This is one of the reasons Blizzard made the editor, though, to allow gamers to make things that people will love to play outside of the stock game. Sounds like good fun. And hey, if Blizzard did modify units to better match your ideas, then all the better, right?

And really, the Nexus lift has to be one of the most badass things ever.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-15 16:35:26
May 15 2010 16:34 GMT
#4
On May 16 2010 01:31 majesty.k)seRapH wrote:
are you going to disable UUS? it could seriously imbalance mutalisks or the like.
as of right now, i'm more worried about the micro being too easy than anything. like the hellion micro, its just attack move. if it could be turned into patrol micro, and the hellion actually turns around if not told to keep going forward, that'd be cool.



Limiting stacking using the trigger editor is piece of cake, but that will be a last resort. Again I don't care about balancing, "this isn't Pro Mod". \

The hellion turning around thing is easy to do, I tried it, it looked stupid, I won't be implementing it.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
May 15 2010 16:37 GMT
#5
On May 16 2010 01:31 majesty.k)seRapH wrote:
are you going to disable UUS? it could seriously imbalance mutalisks or the like.
as of right now, i'm more worried about the micro being too easy than anything. like the hellion micro, its just attack move. if it could be turned into patrol micro, and the hellion actually turns around if not told to keep going forward, that'd be cool.


The thing is is that any command that would cause the unit to start attacking with work. This includes Attack, Stop, Patrol, and Hold. Making it Patrol will not change anything, except handicap players by making them have to use P.

He isn't changing how the units react to input, just how the units behave. They all really just work like the Phoenix does now, except you have to tell it to attack instead of it doing it on it's own. It still requires proper positioning to be useful, because in order to attack they have to rotate, but they also glide a bit, so you can shoot will gliding as you decelerate, then speed right back up and run away.


RageOverdose
Profile Blog Joined December 2009
United States690 Posts
May 15 2010 16:42 GMT
#6
On May 16 2010 01:34 sluggaslamoo wrote:
Show nested quote +
On May 16 2010 01:31 majesty.k)seRapH wrote:
are you going to disable UUS? it could seriously imbalance mutalisks or the like.
as of right now, i'm more worried about the micro being too easy than anything. like the hellion micro, its just attack move. if it could be turned into patrol micro, and the hellion actually turns around if not told to keep going forward, that'd be cool.



Limiting stacking using the trigger editor is piece of cake, but that will be a last resort. Again I don't care about balancing, "this isn't Pro Mod". \

The hellion turning around thing is easy to do, I tried it, it looked stupid, I won't be implementing it.


To be honest, stacking made Mutalisks a bit weak when I threw down a bunch of Marines with 2 Medivacs (maybe I overdid it on the Marines...). The problem was that Marines have so much more range and attack a lot faster, so the Mutalisks will get shot (unless coming in from high ground) no matter what. However, the AI apparently isn't random in how it selects a target, and is VERY consistent. When I just a-moved into the force, the Mutalisks would all hit the same target each time. This decreased the amount of damage they were doing significantly because many Marines weren't getting hit. In situations like that, where there are numerous smaller units, stacking will probably hurt more than help.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 15 2010 16:48 GMT
#7
Exactly, I'm also on the stacking isn't over powered wagon. I'm hoping insights like this will be proven by replays of the new mods. And maybe that will encourage blizz to implement it. Right now everyone is being really fickle about balance.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
HeadhunteR
Profile Blog Joined October 2009
Argentina1258 Posts
May 15 2010 17:46 GMT
#8
remember that counter-strike is a mod not a game made by valve.. so mods can become mainstream also.. this seems as a very good solution to the small problems some players have encountered with units such as the hellion and the tank...
in The Kong line forever
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
May 15 2010 20:04 GMT
#9
On May 16 2010 02:46 HeadhunteR wrote:
remember that counter-strike is a mod not a game made by valve.. so mods can become mainstream also.. this seems as a very good solution to the small problems some players have encountered with units such as the hellion and the tank...


Mods can become mainstream. They more than likely don't.

None of that matters though. This is going to be a fun mod regardless of mainstream or not.

I personally can't wait to FE Nexus rush.

TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
May 15 2010 20:09 GMT
#10
goddamn SS i love you very <3
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-15 20:21:05
May 15 2010 20:20 GMT
#11
awww i wuv you too m(^o^)m, (no homo)
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Please log in or register to reply.
Live Events Refresh
Next event in 2h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 104
DivinesiaTV 19
StarCraft: Brood War
Britney 50765
Sea 12773
Calm 8159
Jaedong 1866
Horang2 1758
Hyuk 1110
EffOrt 979
BeSt 649
Larva 464
Flash 410
[ Show more ]
Shuttle 377
firebathero 320
actioN 311
Mini 299
Light 287
Soma 220
Rush 205
Last 156
Shine 120
Mind 104
hero 87
Pusan 67
Hm[arnc] 65
Aegong 63
ToSsGirL 54
Barracks 43
sorry 32
GoRush 30
Nal_rA 29
Yoon 28
Free 28
910 20
IntoTheRainbow 18
Terrorterran 16
zelot 14
SilentControl 11
ivOry 8
Icarus 6
eros_byul 1
Dota 2
Gorgc5068
BananaSlamJamma190
League of Legends
JimRising 226
Counter-Strike
fl0m3543
Fnx 2723
x6flipin409
oskar61
Heroes of the Storm
MindelVK21
Other Games
singsing2617
B2W.Neo862
Liquid`RaSZi704
DeMusliM453
XaKoH 399
Fuzer 190
Hui .147
Organizations
Dota 2
PGL Dota 2 - Main Stream102
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH284
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4362
Upcoming Events
LAN Event
2h 21m
BSL
6h 21m
Replay Cast
19h 21m
Afreeca Starleague
20h 21m
Sharp vs Scan
Rain vs Mong
Wardi Open
22h 21m
Monday Night Weeklies
1d 3h
Sparkling Tuna Cup
1d 20h
Afreeca Starleague
1d 20h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
4 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
6 days
BSL
6 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.