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[D] Wireframe Casting Removed

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 8 9 10 Next All
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-04-24 00:46:48
April 24 2010 00:26 GMT
#1
http://forums.battle.net/thread.html?topicId=24401524390&sid=5000

I personally disagree, but who cares about my opinion.

"The fix to wireframe casting is intentional and will not be reverted in the foreseeable future. The designers really like the idea of having the player need to get back to their base and take care of these special abilities instead of being able to control them remotely while looking elsewhere. Hopefully, this will give the player a better feeling of actually managing their base, rather than just clicking pictures on your hotkey bar or selection frames. "

Poll: Do you agree with the change?

Yes (439)
 
62%

No (265)
 
38%

704 total votes

Your vote: Do you agree with the change?

(Vote): Yes
(Vote): No





Yeah, well, you know, that's just like, your opinion man
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
April 24 2010 00:28 GMT
#2
Kinda silly. I find it especially silly with chrono boost in the case of warp gates. If they had an animation so that I knew which ones were charged and which weren't it'd be ok, but its kind of annoying having this functionality, adjusting to it, then having it taken away from you.
Elegy
Profile Blog Joined September 2009
United States1629 Posts
April 24 2010 00:30 GMT
#3
i like , more difficult mechanics is something that defined BW and should continue into sc2 imo
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
April 24 2010 00:30 GMT
#4
Blasphemy! We've always said making the player go back to their base periodically is terrible!

Right, guys?
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
April 24 2010 00:30 GMT
#5
I agree with them. And no i am not a terran player. But i play one on TV.

Terrans have it hard enough as it is they should not have a HUGE disadvantage in terms of macro because of the macro style. They cant hotkey a mineral patch to mule it whenever they want.
You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
April 24 2010 00:31 GMT
#6
How very Brood War-ian
USn
Profile Joined March 2010
United States376 Posts
Last Edited: 2010-04-24 00:34:09
April 24 2010 00:32 GMT
#7
This change really confuses me. Why are toss and zerg stuck with suddenly much harder macro compared to terran?
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 24 2010 00:32 GMT
#8
anyone who decides to complain, you are in need of some good ol fashion bw ass kickn. With love of course.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
April 24 2010 00:32 GMT
#9
Cry babies cry when they put MBS automine, then crybabies cry when you cant cast spells with wireframes. Incoming some more whine whine whine followed by some more crybabies.

My point is that this really isn't a big deal. Just have better macro/multitasking.
Leoj
Profile Joined January 2010
United States396 Posts
April 24 2010 00:34 GMT
#10
I like it, especially since I play Terran and now all the other races will feel the pain of our macro mechanic. ;D
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-24 00:36:03
April 24 2010 00:35 GMT
#11
I hate it. But I'll just learn to live with it. Protoss player here.
skYfiVe
Profile Joined April 2010
United States382 Posts
April 24 2010 00:36 GMT
#12
Couldn't agree more with this on Blizzard's part. This is something where they really looked into it and said.. "You know, this doesn't belong in this game, and isn't the reason for adding macro mechanics."

The whole point of these additions to the game was to add macro into the game, and the whole point is it should pay off for players who are quicker and more on top of their play, more so than the players who use control groups to manage their macro. It isn't the fact that macro is harder now, but that it isn't as simple as hitting a hotkey. You have to actually manage yourself now, and HAVE to pay attention to what you are doing all around the map at all times. "Specifically chrono boost which is extremely good when you can just bind everything to one unit group, which does not show skill whatsoever.
"1baseiwa"
Chaoz
Profile Joined March 2010
United States507 Posts
April 24 2010 00:37 GMT
#13
As Protoss it's not that bad. But it absolutely sucks for Zerg.
tyir
Profile Joined April 2010
Canada15 Posts
April 24 2010 00:37 GMT
#14
LUE.Leoj: you can't compare the terran and zerg macro mechanics. The terran macro mechanic charges up (i.e. you can spam mules when you return to the base). The zerg mechanic is not forgiving like that. Terrans don't need to cast it immediately, every single time.

Nyovne
Profile Joined March 2006
Netherlands19135 Posts
April 24 2010 00:37 GMT
#15
Seriously who doubted that this was intended with the reintroduction of the location hotkeys?
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 24 2010 00:38 GMT
#16
I love it, this is a sign of Blizzard really stick to their guns about the core design philosophy with the different macro mechanics.
"trash micro but win - its marine" MC commentary during HSC 4
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
April 24 2010 00:38 GMT
#17
I have yet to play this Beta, but I do believe it is for the best. What's an RTS game where you would rarely have to look back at your base?

I believe this is certainly a good move by Blizzard.
cernunnos
Profile Joined April 2010
France32 Posts
Last Edited: 2010-04-24 00:39:20
April 24 2010 00:38 GMT
#18
On April 24 2010 09:38 Senx wrote:
I love it, this is a sign of Blizzard really stick to their guns about the core design philosophy with the different macro mechanics.


yeah, like for the larvas oO
Touch eyeballs to screen for cheap laser surgery.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 24 2010 00:40 GMT
#19
On April 24 2010 09:38 cernunnos wrote:
Show nested quote +
On April 24 2010 09:38 Senx wrote:
I love it, this is a sign of Blizzard really stick to their guns about the core design philosophy with the different macro mechanics.


yeah, like for the larvas oO


what?
"trash micro but win - its marine" MC commentary during HSC 4
skYfiVe
Profile Joined April 2010
United States382 Posts
April 24 2010 00:40 GMT
#20
On April 24 2010 09:37 tyir wrote:
LUE.Leoj: you can't compare the terran and zerg macro mechanics. The terran macro mechanic charges up (i.e. you can spam mules when you return to the base). The zerg mechanic is not forgiving like that. Terrans don't need to cast it immediately, every single time.



That isn't good reasoning at all really.. Sure energy charges up, but the queen also has 2 other abilities to use. My main point is that sure energy can be saved up on the OC, but it isn't like the T receives any benefit while not using the mules either... there is still no instant relief for either race.
"1baseiwa"
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