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[DL] Make your SC2 Sound Manly Again!

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 14 15 16 Next All
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-05-22 07:19:26
March 26 2010 01:28 GMT
#1
As of May 21's Patch 13, any attempt to replace any sounds will result in SC2 crashing. it checks the files to see if they the default ones
+ Show Spoiler +


*NEW AS OF 4/21/10* - v0.5.3 - replaced Medivac's Healing, Unloading/Loading sounds, lowered volume of Stimpack sounds.
*NEW AS OF 4/21/10* - Seperate music pack - different SC2 Intro music, came with SC2 beta but not being used on most clients. check this youtube video, note the 1st 15 seconds opens the same way.
+ Show Spoiler [preview] +
http://www.youtube.com/watch?v=mW3a22L6sUE&feature=player_embedded
yes, it's the one shown in that "SC2 Secret main menu music" thread


by popular demand, added BroodWar's music as a separate pack, 70 MB. the game will now play all your race's tracks from both BW and SC2

BroodWar Ghost Seperate Soundpack

v0.5.2 - replaced Hydralisk Attack sounds with the BW acid spit sound we all love
v0.5.1 - remixed zealot attack sounds. now has SC2's slash sounds mixed with BW's grunt. volume of drone mining slightly increased
v0.5 Major update, raised volume for most sound effects. Actually has BW's Tank voice sounds now. Fixed a few other sounds
v0.4.1 Fixed Siege Mode/Tank Mode sounds, it was backwards.
v0.4 Marine attack, Zergling attack, and M&M Stimpack Sounds replaced
v0.3 and older updates includes many replaced death screams (however I cannot choose how it gets picked, and the game seems to randomly choose the generic explosion sounds often instead), as well as some other updates and removal of music that the new patch already added



after 500+ games of hearing zerg's overlord creep slushing, and "We require more minerallzzz," I decided to make a soundpack for SC2. I did not like the "We cannot hold!" and "We're gonna need some help here!" sounds at all either. And I prefer a lot of the original BroodWar sounds over SC2, especially for zerg but for some protoss as well, and a tiny bit of terran.

As for the Legality of using this on Bnet, well I'm not modifying any game files, all this is is a .ZIP file that extracts into SC2 beta folder, and the SC2 Beta client automatically chooses to use the new files over the originals, so I can't imagine it being against the rules since they designed it this way.. plus it doesn't give advantages over your opponents.




Unit sounds replaced with BW sounds:


the zerg "advisor" sounds
Drone
Zergling
Overlord
Mutalisk
Hydralisk
Ultralisk
Broodlord (Guardian)
Egg/Larvae

the protoss "advisor" sounds
Zealot
High Templar
Dark Templar
Observer
Carrier
Archon

the terran "advisor" sounds
Siege Tank

Removed Sounds (replaced with blank files):

all unit 'We cannot hold!' like sounds, except SCVs (note you still hear "our forces are under attack" anyways)
Overlord generating creep

Sound effects replaced with BW sounds, and/or edited/mixed

Nearly every BW-equivalent unit Death sound replaced with BW sounds
Medivac Heal, Unload/Load
Marine Attack
Zergling Attack
Hydralisk Attack
Stimpack (marine/marauder must share the same sound)
Ultralisk Attack (mixed the attack-roar from BW with slice-sound from SC2)
Mutalisk Attack
Drone Mining
Zealot Attack (mixed grunt with SC2 slashes)
Dark Templar Attack
Archon Attack / Warp
Scanner Sweep
Several UI/Bnet Clicks and Sounds
Several Building Response/Placement/Death sounds
Siege Mode/Tank Mode
Siege Attack
Psi Storm
Photon Cannon Attack
Overlord Load/Unload

Of course if you dislike any of my changes you can just go delete the files that you don't like (for example: if you prefer the SC2 Zealot sounds, find the zealot unit sounds in Localized Data folder and delete them).

Unfortunately many of the sound effects were shared with others and I cannot change that without modifying the MPQ file. So most of the unit deaths are explosion sounds shared with several other units so there's not much I can do about that.




To install, unzip any of these files into your Starcraft II Beta folder (in program files, NOT the my documents folder)

*NEW AS OF 4/21/10* ver 0.5.3
http://www.mediafire.com/?cymwjuyd2jv

*NEW AS OF 4/21/10* SC2 Main Menu music
http://www.mediafire.com/?migfummltly

Music Pack, combines BW + SC2 music. 70 MB
http://www.mediafire.com/?l2o2zzr0yyd

And for those who want it..
BroodWar Ghost voice response sounds
http://www.mediafire.com/?y3j54tjwwjm


To uninstall, remove or rename the \Assets, \LocalizedData, and \Battle.net\Sounds **NOT** the entire Battle.net folder!!

Random tip for those who ever want to Uninstall SC2 Beta: + Show Spoiler +
Backup the \My Documents\Starcraft II Beta folder, or you'll lose all your replays and settings! Along with any files in your \Program Files\Starcraft II Beta folder that you may want to save, such as this soundpack. The uninstall doesn't care and removes *everything,* wtf!


ModeratorBlame yourself or God
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2010-03-26 01:32:12
March 26 2010 01:31 GMT
#2
Can you do button clicks, mouse selection, etc also? The quietness of those in SC2 are annoying.
♞
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
March 26 2010 01:32 GMT
#3
Amazing! I love you <3
One issue though, can you replace the 'we need help' stuff with the original 'our forces are under attack' and such? thanks again!
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 26 2010 01:33 GMT
#4
On March 26 2010 10:32 TheAntZ wrote:
Amazing! I love you <3
One issue though, can you replace the 'we need help' stuff with the original 'our forces are under attack' and such? thanks again!

that still happens, its unrelated.

you'll still hear 'our forces are under attack'

and its the bw sounds too
ModeratorBlame yourself or God
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 26 2010 01:35 GMT
#5
fucking awesome. Cant wait for you to get back on here to add a few fixes, but this will more than keep me going till then. SC2 unit sounds good bye
Kill the Deathball
seRapH
Profile Blog Joined April 2009
United States9773 Posts
Last Edited: 2010-03-26 01:35:52
March 26 2010 01:35 GMT
#6
On March 26 2010 10:32 TheAntZ wrote:
Amazing! I love you <3
One issue though, can you replace the 'we need help' stuff with the original 'our forces are under attack' and such? thanks again!


^^ if you could do that it'd be great. i prefer the old one to the new one (or is this part of advisor?)

oh god, everytime i hear sc1 mutas i wanna see epic stacked muta micro
boomer hands
jaack
Profile Joined June 2009
United States30 Posts
March 26 2010 01:35 GMT
#7
FUCK YES! you are the man. Read my mind man. Thanks.
No Xbox and no starcraft make Jaack go..something something....
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
March 26 2010 01:35 GMT
#8
THIS IS AMAZING..I was tired of the overlord making retarded donkey sounds.

THANK YOU!!~
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
March 26 2010 01:35 GMT
#9
On March 26 2010 10:33 Zelniq wrote:
Show nested quote +
On March 26 2010 10:32 TheAntZ wrote:
Amazing! I love you <3
One issue though, can you replace the 'we need help' stuff with the original 'our forces are under attack' and such? thanks again!

that still happens, its unrelated.

you'll still hear 'our forces are under attack'

and its the bw sounds too

Nice, you are a boss
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
March 26 2010 01:37 GMT
#10
Wow, this is awesome. Great work Zelniq!
. . . nevermore
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2010-03-26 04:47:42
March 26 2010 01:38 GMT
#11
YES MAN. YES!

might i also suggest a change to the archon attack :3
When they see MC Probe, all the ladies disrobe.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-03-26 01:42:41
March 26 2010 01:41 GMT
#12
Can we get terran marine sound too? Would be awesome.. i hope you dont get banned for this though :I

Also is it possible to replace the "stim" soundeffect with the old one where it sounds like they're actually taking shots?
"trash micro but win - its marine" MC commentary during HSC 4
Ruthless
Profile Joined August 2008
United States492 Posts
March 26 2010 01:49 GMT
#13
I wanted to do this too, did you replace every zerg sound? and all the soundtracks?

How do you find out the names of the files you are going to be replacing (where are they located in the sc2 beta).

How do you extract the sc1 sounds from the files in sc1
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 26 2010 06:05 GMT
#14
I just played with this.... Theres no going back!
Kill the Deathball
zealing
Profile Blog Joined January 2009
Canada806 Posts
March 26 2010 06:08 GMT
#15
i wanna put my own voice recordings into SC2 that would be so bad ass lmao
Think you got lag? It took Jesus 3 days to respawn.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 26 2010 06:09 GMT
#16
Aw man, I was working on the same kind of thing and I gave up since I can't seem to make the death sounds work.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-26 06:26:31
March 26 2010 06:12 GMT
#17
On March 26 2010 10:38 da_head wrote:
YES MAN. YES!

might i also suggest a change to the archon attack :3

I updated the soundpack with this as well as a replacement of the standard bnet click sounds to the old BW beep sounds

i'm glad you guys are liking this because I put a lot of work into it. like it probably took me about 8+ hours split over a few days and i haven't played a single ladder game since I started doing it. i did a lot of stuff like learned how to mix/edit some sounds myself to combine ultralisk bw attack roar with sc2 ultralisk slashing sound.. then had a lot of issues i ran into and had to slowly figure them out and stuff



also i havent had a chance to test out all the sounds, only tested out some of them. if you notice any issues please let me know

On March 26 2010 15:09 lolaloc wrote:
Aw man, I was working on the same kind of thing and I gave up since I can't seem to make the death sounds work.


yeah this is what really drives me nuts. what the hell were they thinking to have these awful shared annoyingly loud explosions as death sounds, without any dying screams from unit's voices or whatever? they even created most of the death sounds for units but are not using any of them except for marines (which because the bw marine death sound was sooooo good i had to replace em!). the problem is that since so many units share the same stupid explosion sounds I can't do anything to change this without modifying the sounds.xml file within main MPQ..which would not be legal.
ModeratorBlame yourself or God
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-03-26 06:33:09
March 26 2010 06:30 GMT
#18
On March 26 2010 15:12 Zelniq wrote:
yeah this is what really drives me nuts. what the hell were they thinking to have these awful shared annoyingly loud explosions as death sounds, without any dying screams from unit's voices or whatever? they even created most of the death sounds for units but are not using any of them except for marines (which because the bw marine death sound was sooooo good i had to replace em!). the problem is that since so many units share the same stupid explosion sounds I can't do anything to change this without modifying the sounds.xml file within main MPQ..which would not be legal.

Yeah, the sound team really should check that out so it could be addressed in the next patch.

Anyway, adding the BW death sounds DOES work but you can only hear it every now and then since the game insists on playing that crappy shared death sound.

BTW, did you have to convert the .wav files? or did you just rename the file extensions?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-26 06:47:14
March 26 2010 06:46 GMT
#19
yep i converted them.

also what do you mean bw sounds do work but only on occasion?

you mean if you put in say
\Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death0.wav
\Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death1.wav
... etc

it sometimes plays them instead of the stupid explosions?

I should test that out. the XML file says for Hydralisk Explosions:
<CSound id="Hydralisk_Explode" parent="Zerg_ExplosionMedium"/>

and I can find:

<CSound id="Hydralisk_Death" parent="Death">
<DupeDestroyCount value="8"/>
<Volume value="-3.000000,-3.000000"/>
<AssetArray File="Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death0.wav"/>
<AssetArray File="Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death1.wav"/>
<AssetArray File="Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death2.wav"/>
<AssetArray File="Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death3.wav"/>
<AssetArray File="Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death4.wav"/>
<AssetArray File="Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death5.wav"/>
<EditorCategories value="Raceerg"/>
</CSound>

so maybe it does play them? i cant figure out when though because even if i kill the units with weapons that shouldnt cause explosive deaths they still explode. i'll have to investigate.

also lol @ face I cant seem to disable UBB smiley codes
ModeratorBlame yourself or God
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 26 2010 08:46 GMT
#20
On March 26 2010 15:46 Zelniq wrote:
also what do you mean bw sounds do work but only on occasion?

you mean if you put in say
\Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death0.wav
\Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death1.wav
... etc

it sometimes plays them instead of the stupid explosions?

Yes they do work but the game would just play them sometimes. Try testing it with the Drone (so you can just kill off your starting workers).
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