As of May 21's Patch 13, any attempt to replace any sounds will result in SC2 crashing. it checks the files to see if they the default ones + Show Spoiler +
*NEW AS OF 4/21/10* - v0.5.3 - replaced Medivac's Healing, Unloading/Loading sounds, lowered volume of Stimpack sounds. *NEW AS OF 4/21/10* - Seperate music pack - different SC2 Intro music, came with SC2 beta but not being used on most clients. check this youtube video, note the 1st 15 seconds opens the same way. + Show Spoiler [preview] +
http://www.youtube.com/watch?v=mW3a22L6sUE&feature=player_embedded yes, it's the one shown in that "SC2 Secret main menu music" thread
by popular demand, added BroodWar's music as a separate pack, 70 MB. the game will now play all your race's tracks from both BW and SC2
BroodWar Ghost Seperate Soundpack
v0.5.2 - replaced Hydralisk Attack sounds with the BW acid spit sound we all love v0.5.1 - remixed zealot attack sounds. now has SC2's slash sounds mixed with BW's grunt. volume of drone mining slightly increased v0.5 Major update, raised volume for most sound effects. Actually has BW's Tank voice sounds now. Fixed a few other sounds v0.4.1 Fixed Siege Mode/Tank Mode sounds, it was backwards. v0.4 Marine attack, Zergling attack, and M&M Stimpack Sounds replaced v0.3 and older updates includes many replaced death screams (however I cannot choose how it gets picked, and the game seems to randomly choose the generic explosion sounds often instead), as well as some other updates and removal of music that the new patch already added
after 500+ games of hearing zerg's overlord creep slushing, and "We require more minerallzzz," I decided to make a soundpack for SC2. I did not like the "We cannot hold!" and "We're gonna need some help here!" sounds at all either. And I prefer a lot of the original BroodWar sounds over SC2, especially for zerg but for some protoss as well, and a tiny bit of terran.
As for the Legality of using this on Bnet, well I'm not modifying any game files, all this is is a .ZIP file that extracts into SC2 beta folder, and the SC2 Beta client automatically chooses to use the new files over the originals, so I can't imagine it being against the rules since they designed it this way.. plus it doesn't give advantages over your opponents.
the protoss "advisor" sounds Zealot High Templar Dark Templar Observer Carrier Archon
the terran "advisor" sounds Siege Tank
Removed Sounds (replaced with blank files):
all unit 'We cannot hold!' like sounds, except SCVs (note you still hear "our forces are under attack" anyways) Overlord generating creep
Sound effects replaced with BW sounds, and/or edited/mixed
Nearly every BW-equivalent unit Death sound replaced with BW sounds Medivac Heal, Unload/Load Marine Attack Zergling Attack Hydralisk Attack Stimpack (marine/marauder must share the same sound) Ultralisk Attack (mixed the attack-roar from BW with slice-sound from SC2) Mutalisk Attack Drone Mining Zealot Attack (mixed grunt with SC2 slashes) Dark Templar Attack Archon Attack / Warp Scanner Sweep Several UI/Bnet Clicks and Sounds Several Building Response/Placement/Death sounds Siege Mode/Tank Mode Siege Attack Psi Storm Photon Cannon Attack Overlord Load/Unload
Of course if you dislike any of my changes you can just go delete the files that you don't like (for example: if you prefer the SC2 Zealot sounds, find the zealot unit sounds in Localized Data folder and delete them).
Unfortunately many of the sound effects were shared with others and I cannot change that without modifying the MPQ file. So most of the unit deaths are explosion sounds shared with several other units so there's not much I can do about that.
To install, unzip any of these files into your Starcraft II Beta folder (in program files, NOT the my documents folder)
To uninstall, remove or rename the \Assets, \LocalizedData, and \Battle.net\Sounds **NOT** the entire Battle.net folder!!
Random tip for those who ever want to Uninstall SC2 Beta: + Show Spoiler +
Backup the \My Documents\Starcraft II Beta folder, or you'll lose all your replays and settings! Along with any files in your \Program Files\Starcraft II Beta folder that you may want to save, such as this soundpack. The uninstall doesn't care and removes *everything,* wtf!
Amazing! I love you <3 One issue though, can you replace the 'we need help' stuff with the original 'our forces are under attack' and such? thanks again!
On March 26 2010 10:32 TheAntZ wrote: Amazing! I love you <3 One issue though, can you replace the 'we need help' stuff with the original 'our forces are under attack' and such? thanks again!
On March 26 2010 10:32 TheAntZ wrote: Amazing! I love you <3 One issue though, can you replace the 'we need help' stuff with the original 'our forces are under attack' and such? thanks again!
^^ if you could do that it'd be great. i prefer the old one to the new one (or is this part of advisor?)
oh god, everytime i hear sc1 mutas i wanna see epic stacked muta micro
On March 26 2010 10:32 TheAntZ wrote: Amazing! I love you <3 One issue though, can you replace the 'we need help' stuff with the original 'our forces are under attack' and such? thanks again!
On March 26 2010 10:38 da_head wrote: YES MAN. YES!
might i also suggest a change to the archon attack :3
I updated the soundpack with this as well as a replacement of the standard bnet click sounds to the old BW beep sounds
i'm glad you guys are liking this because I put a lot of work into it. like it probably took me about 8+ hours split over a few days and i haven't played a single ladder game since I started doing it. i did a lot of stuff like learned how to mix/edit some sounds myself to combine ultralisk bw attack roar with sc2 ultralisk slashing sound.. then had a lot of issues i ran into and had to slowly figure them out and stuff
also i havent had a chance to test out all the sounds, only tested out some of them. if you notice any issues please let me know
On March 26 2010 15:09 lolaloc wrote: Aw man, I was working on the same kind of thing and I gave up since I can't seem to make the death sounds work.
yeah this is what really drives me nuts. what the hell were they thinking to have these awful shared annoyingly loud explosions as death sounds, without any dying screams from unit's voices or whatever? they even created most of the death sounds for units but are not using any of them except for marines (which because the bw marine death sound was sooooo good i had to replace em!). the problem is that since so many units share the same stupid explosion sounds I can't do anything to change this without modifying the sounds.xml file within main MPQ..which would not be legal.
On March 26 2010 15:12 Zelniq wrote: yeah this is what really drives me nuts. what the hell were they thinking to have these awful shared annoyingly loud explosions as death sounds, without any dying screams from unit's voices or whatever? they even created most of the death sounds for units but are not using any of them except for marines (which because the bw marine death sound was sooooo good i had to replace em!). the problem is that since so many units share the same stupid explosion sounds I can't do anything to change this without modifying the sounds.xml file within main MPQ..which would not be legal.
Yeah, the sound team really should check that out so it could be addressed in the next patch.
Anyway, adding the BW death sounds DOES work but you can only hear it every now and then since the game insists on playing that crappy shared death sound.
BTW, did you have to convert the .wav files? or did you just rename the file extensions?
so maybe it does play them? i cant figure out when though because even if i kill the units with weapons that shouldnt cause explosive deaths they still explode. i'll have to investigate.
also lol @ face I cant seem to disable UBB smiley codes
seems you were right, lolaloc! i've started replacing the sounds. i'll get it uploaded asap. it wont be ideal but it will be better than the current state at least!
I was really really hoping somebody would make this! The SC1 sounds were unique and extremely helpful for conveying information in the game, and the SC2 sounds don't even come close. The old sounds not only sound better but they must be a competitive advantage..
Really nice job. But I think I will return to the sc2 sounds, not because I don't like the old ones.. I totally love them, but rather face that we have to not let nostalgia eat us alive.
The siege tank actually sounds intimidating now. In SC2, a bunch of siege tanks can siege and I'll just think meh. In BW, when tanks siege, I go "OH SHIIII" and watch my expos get destroyed... lol
New version:Major update includes many replaced death screams (however I cannot choose how it gets picked, and the game seems to randomly choose the generic explosion sounds often instead), as well as some other updates and removal of music that the new patch already added
OMG I love you so much. I just played 1 game with your old ClassicBW sounds and loved it, and here i come, refresh the page and a new version is out =D! Mad kudos to you, thanks!
Btw, i have 2 questions: When we go retail with the game, might I get banned for changing the sounds of the game to this? Same question but with changing hotkeys.
I literally play all of my SC2 games muted because I cannot stand the sounds, but thanks to you I will now turn back my ingame sounds =) seriously big props to you. <3
Just did my placements with this installed. 10/10, worked flawlessly.
Massive <3
If you add the oldschool "Somebody called for an exterminator" whenever i build a ghost. I will honestly consider getting out the credit card and ordering pizza delivered to your door.
The marine death sound from SC1 sounds out of place after somewhat 50 games of SC2 sounds, I'm not saying the current SC2 death sounds are fine, but they definitely need to correlate with the rest of the "feel" that is SC2.
That said, the siege tank sound fits perfectly from SC1, along with some others, the zerg advisor and hydras and mutas.
Blizzard should either overhaul the entire sound system entirely, or at least buff the current sc2 sounds to match the impact of the SC1 sounds.
I'm paranoid... IF I don't like this... I can just delete your files from the folder and everything will go back to normal? I'm more worried about performance related issues etc... and think the sounds are indeed the worst part of Sc2 vs Sc1.
Thank you so much for your work. Any answer would be appreciated, then I'm going to install this and see what happens.
On March 26 2010 22:33 cUrsOr wrote: I'm paranoid... IF I don't like this... I can just delete your files from the folder and everything will go back to normal? I'm more worried about performance related issues etc... and think the sounds are indeed the worst part of Sc2 vs Sc1.
Thank you so much for your work. Any answer would be appreciated, then I'm going to install this and see what happens.
Yes you can just delete it and it will go back to the normal sounds. It doesn't replace anything, SC2 just loads things in folders before things in MPQs
That's exactly what it sounded like. Thanks Floor. I play Terran so I'm guessing I have it the "best" as far as music and sounds go in SC2... I've messed with Zerg and Protoss and I can tell you... I can TOTALLY see a Zerg player going through all this work!!! lol <3OP
I should clarify, to go back to normal sounds delete the Sounds folders in your SC2 beta directory, nothing else. There's one in the Assets folder, Battle.net folder, and LocalizedData folder
For Terran, not a HUGE difference, but still really good. For Zerg, it changes the whole race.
This is like amazing. It' a pitty SC2 sounds aren't better, just too homoginized. For expample, the sound of the Roach isn't SO bad... as long as its with mostly SC1 sounds. But the Zerg announcer... changes the whole race. Makes me want to play Zerg (my orig race).
On March 26 2010 23:18 Belano wrote: Wow. People really hate the SC2 sounds, huh?
I don't hate it. I like the terran music, but the VAs did a really sub-par job. Zerg all sound the same. The Protoss executor or wtf he is that tells you to build pylons isn't as loud/serious as he used to be. In SC1 everything had a unique voice, a unique tone that made each unit easily distinguishable. But it's also a personal preference. Having played this game on and off for 12 years, I can easily tell which sound belongs to which unit without looking at the screen. I know how they sound when they spawn, I know how they sound when they engage, I know how they sound when they die. The sounds help to feel familiar with the game.
On March 26 2010 23:18 Belano wrote: Wow. People really hate the SC2 sounds, huh?
it's not that they're all horrible, but after 12 years, you'd expect an increase in voice acting quality not some generic sounding shit. seriously, when i heard the ht and dt, i shed a tear. they just sound so badass in sc1, but in sc2 there's nothing about them that makes it stand out. also all the attack sounds are so fuckin pathetic now (ling, ultra, marine, seige tank, dt, archon). none of em have umph anymore
We were all spoiled by the fantastic voices of SC1. If SC2 was a stand alone game, no one would probably say anything, just some REALLY big shoes to fill.
The reason SC1 voices sound more "distinct" and "less generic" is partially just because they're lower quality sound files. Seriously. Certainly, the Zerg sounds are just plain...weird, but most of the Protoss and the Terran voice-overs are fine once you get over the change.
This seems like a cool little "mod," though; I might check it out...
The sounds are terrible, fucking terrible of SC2. Seriously. I do not understand how Blizzard could have not given this more work, and this beta seems to be all about balance work mostly, and not so much new creative thinking. I'd say bring back old or new units and sounds overall.
Blizz need to be aware of how many fans are upset with the current sounds..
We should make a big thread @ battle.net forums gogog
Hey man, nice job! I think the old sounds fit quite nicely with sc2. Outta curiosity, are you going to put in other sounds as well like marine, ghost, scvs, battlecruisers as well as possibly some random attack noises like marines firing, zerglings and zealots?
I think modifying all this will just hurt you in the long run. Think about watching a tournament later or something and getting a bit confused about all the sounds because you're so used to the editted ones :\ They're not that bad
i dont think that's really going to effect much. its more visual than anything else.. pretty much all the sounds are identifiable plus most of the observer's point of view sounds werent effected anyway (mostly the unit response sounds that players hear)
On March 27 2010 06:42 Kantutan wrote: I think modifying all this will just hurt you in the long run. Think about watching a tournament later or something and getting a bit confused about all the sounds because you're so used to the editted ones :\ They're not that bad
I called this in another thread that unless the SC2 sounds are improved - this will become standard practice for the competitive scene including tournaments.
And yes, the SC2 sounds are THAT bad. Its a shame too because this is my only real major gripe with SC2, everything else I love for the most part. I just can't believe Blizzard could drop the ball so hard in this department.
still missing marines "respond" voices.. by the way, it seems like the SC:BW sounds are slightly lower volume than the SC2 ones.. is there a way to make it more balanced?
Since it doesnt seem like Blizzard is going to fix the sounds themselves, i truly do hope that this kind of thing will become the norm amongst competitive players. As long as it doesnt give either player an advantage, things like sounds should be mod-able, even on ladder. Ive tried so many times to get into the SC2 sounds, but i just cant. And its not nostalgia. Many sounds are uncharacteristic of heavy weaponry and the attack sounds are too swooshy. The voice acting is nearly all really terrible. I dont know how they managed to get such great sounds in the original, but i have a feeling it was just the brilliance of the guy who was doing it. He really seemed to understand how to put maximum amount of character in just a short little sound effect. Take for example the Observer sounds from SC:BW, multiple layers of subliminal effects to give you the impression it is a stealth spy unit. It should be that even a blind person could hear the sound and get the correct imagery for the function and character of the unit. In the original Observer sounds you hear mixes of whispers, radio static, "tiny" flight noises, and "tiny" electronic/robot noises. Every one of those sounds carries highly subliminal connotive value. They should have used this design principal for all of SC2's sounds.
I hope Blizzard allows it. Anything they dont want to take the time or effort to do, the players and modders should fix.
I can see the usefulness of this sound pack, but personally I think it would be healthier to just learn to adapt to the new sounds, as bad as the zerg "advisor" is. After all, when spectating I'll be forced to put up with whatever the streamer has, and I'd rather get used to it now than continue to be annoyed with it in the future. Thanks anyway though.
Thanks so much - was really looking for this. Can you make a separate file with the SC1 ghost voice? I think a lot of people who prefer the old voice to the new one wouldn't mind just downloading a separate file. Thanks again.
On March 27 2010 16:38 Zelniq wrote: can you elaborate? because I thought I reduced the drone mining sound just a little cus it was too loud (and sc2 kept playingi t over and over)
i think first I raised it cus it was too low. then i tested and found it annoying with a bunch of drones mining at once, so i lowered it. i dont remember to what level though
Holy crap. I just tried this out. The Overmind is 1000x better than the terrible zerg bitch voice in the game right now. Christ, why does this sound so much better? I really want to say it isn't just nostalgia. I really just feel a lot of the sc2 sounds are very uninspired.
Except for the Immortal, those guys have awesome voices and lines.
I can't see me removing this unless it becomes illegal or they rehaul most of the games sound.
I love it but after playing with it for a while as a toss user, i decided to remove the zealot BW attack sounds. The BW sounds were more like a stab or hit sound, which was fitting since the zealots poked, but in sc2 the zealots clearly slash and the sound just doesn't go with that. So im sticking with the sc2 zealot slash sounds. I'm loving everything else so far though. Great work!
in an interview or podcast a couple weeks ago they said that they had they were not planning to re-do the sounds. but due to popular demand they said they'd look into specifically some sound effects (but not voices it seems)
On March 27 2010 17:33 pzea469 wrote: I love it but after playing with it for a while as a toss user, i decided to remove the zealot BW attack sounds. The BW sounds were more like a stab or hit sound, which was fitting since the zealots poked, but in sc2 the zealots clearly slash and the sound just doesn't go with that. So im sticking with the sc2 zealot slash sounds. I'm loving everything else so far though. Great work!
yeah i noticed this as well. i guess if youre watching the zealots then it's pretty weird, tho im usually busy focusing on other stuff that i dont notice. but i should change it back to default sounds
installed and have played with new/old sounds.. some good work done here.
thank you!!! everytime the SCV says "oovertime!" i hear "gaarbage day!" i would like to change that. but, can some hackerz make a custom sound loader kinda like the innate one in windows for sounds? that would just be so [expletive] snazzy.
On March 27 2010 17:36 Zelniq wrote: yeah i noticed this as well. i guess if youre watching the zealots then it's pretty weird, tho im usually busy focusing on other stuff that i dont notice. but i should change it back to default sounds
Why don't you just mix the current slash sounds with the BW grunts?
and replace lurkers with banelings! here's to hoping they add ladders for custom created maps and such and then the community could basically create their own game
@lolaloc I want to do this but i don't have the skills to split the grunt sound from the attacking sound. i'll see if i can find a way how edit: nevermind whoops. I totally forgot I had to mix the 2 sounds together..so i can definitely do this and that makes me quite happy.
On March 28 2010 01:03 Zelniq wrote: i wanted to add it but given the way it looks (it's just spines now and no acid spitting) it wouldnt make sense to have the old sound
I'd probably still prefer them. I'd just tell myself they are "spitting" spines
Oh and thanks for your work. I'm finally feeling sort of at home in this. Not sure if it's safe to get used to it, but eh
what do other players think about this? should I replace the current hydralisk attack sounds (sounds kind of like air darts) with the old hydra spit sound, even tho there's no acid anymore?
The issue is whether or not the hydralisk attack firing sound should be the SC2's air-dart-like sound, or the Brood War hydra's acid spitting sound, despite the graphics not showing acid, only spines.
Poll: Change the hydra's attack sound to BW's? (Vote): Yes, sound's more important than aesthetics. (Vote): No, the sound should match the animation.
you could just do that yourself, just go to \localizeddata\sounds\terran\battelcruiser and delete or rename the help.ogg file in there
because others have said they dislike these sounds and someone specifically pointed out that hearing 'its a trap' for the first time upset them quite a bit
i strongly suggest you get an ad blocker for your browser. if youre using firefox get adblock plus! i never even knew that site had ads cus of it. i thought it was fairly professional im surprised that they'd have NSFW popups
Zelniq, thanks so much for doing this! I was just about to post asking if it is possible to change sounds in SC2 and if maybe someone had already done it when I found this thread!
Sorry if this might sound nagging, but if you plan on updating it more, could you perhaps also include the BW soundtrack (music) as well? The SC2 one is so MEH and plain, especially the zerg one =(.
Or if you could tell us how you are doing this (how do you extract the sounds from BW, and how do you know what folder structure and sound names are required fro SC2) then some of us could help you out, and start tinkering and customizing it to suit ourselves perfectly.
BTW, a176, pop-ups like that often show an advertisement based on your browsing habits. So... browse less pron
On March 28 2010 08:59 guitarxe wrote: Sorry if this might sound nagging, but if you plan on updating it more, could you perhaps also include the BW soundtrack (music) as well? The SC2 one is so MEH and plain, especially the zerg one =(.
i made that suggestion earlier. he said if enough ppl ask, he'll do it. so ask away ppl!
Myself, I'd like the music to replace the SC2 one. I don't think they mix together very well. What about having two different versions like the Ghost sound? Make it mixed together with SC2 in the newest version, and then a small patch for anyone that doesn't want SC2 music? I'd really appreciate that
*NEW* v0.5.2 - replaced Hydralisk Attack sounds with the BW acid spit sound we all love *new* by popular demand, added BroodWar's music in a seperate pack, 70 MB. the game will now play all your race's tracks from both BW and SC2
It would be awesome if Blizzard put both SC1 and SC2 music into the game. I love the SC2 music, but it would be even better if both games were in, so thanks very much for this.
Overlord generating creep is the worst sound ever, I decided not to play zerg and go for fast vikings for overlord hunting every game for this very reason.
Wow I dont have a beta but I wanna thank you mucho for your work. I am so glad someone addressed the issue of weakness in SC2 sounds.
Seriously the moment I heard "We require more minerawhlzzz" I wanted to betray the Zerg race.
For those of you who have implemented OP's sound pack, Do they sound natural in terms of rhythm (i.e Hydra's spitting sound) ? I am wondering this cuz attack rates of some units either increased or decrased in beta?
Anyway, cant wait to check out the implemented sounds somewhere. You rock Zelniq!!
On March 28 2010 06:35 Zelniq wrote: i strongly suggest you get an ad blocker for your browser. if youre using firefox get adblock plus! i never even knew that site had ads cus of it. i thought it was fairly professional im surprised that they'd have NSFW popups
I think he has spyware/adware installed in his PC. I tried visiting mediafire with adblock disabled and no NSFW pop-ups appeared for me.
Good job so far Zelniq. Downloading the latest version to check out the Hydra sound.
how come i can't get this to work? I unzipped the folder into my SC2 Beta folder but it seems the unit sounds have remain unchanged :/ However, the "upgrade complete" sound and the "we need additional minerals sound" seem to have been changed. Did i put the files in the wrong place?
Did you make sure when you extracted the files they all went were they were supposed to? Sometimes extraction programs like to make an extra folder of the same name within.
yeah KnockOut they added a bunch more new alerts like "mineral fields depleted" and "ally's base is under attack." unfortunately BroodWar didnt have these and so I had to leave the SC2 ones for those. but the most frequently heard alerts are BW still.
@zomgzergrush: all other sounds work but overlords are not responding with sounds? it's just silent? I can't understand why it wouldn't work. do you have a non-english client? perhaps SC2 for different languages or regions doesnt work with this? I did try it with both NA and EU clients and they work, but both were English
Really cool. One small problem, which may go away in time, is that some sounds are either the old sounds, or don't play, at least at first. My guess is that the old sounds are still cached, so it takes some time to refresh the caches, since after a few clicks/commands the problematic units start using the new sounds.
that's really odd, i dont think there's any caching of the sounds.. can you tell me specifically what units you were noticing this for? and let me know if it does indeed goa way next time
Ok, i was in a rush before, well i was playing zerg, and i still heard this annoying "not enuff mineralzzZZZ" message, but there was an advisor sound for that already in BW so i was wondering.. or is this a feature? :D
Anyways, the music pack is sweet, and the units sound good (finally :D) Could you maybe make the hydra-shots louder? I can barely hear them in a battle
On April 01 2010 03:39 Zelniq wrote: yeah KnockOut they added a bunch more new alerts like "mineral fields depleted" and "ally's base is under attack." unfortunately BroodWar didnt have these and so I had to leave the SC2 ones for those. but the most frequently heard alerts are BW still.
@zomgzergrush: all other sounds work but overlords are not responding with sounds? it's just silent? I can't understand why it wouldn't work. do you have a non-english client? perhaps SC2 for different languages or regions doesnt work with this? I did try it with both NA and EU clients and they work, but both were English
I gots english client. Ovies are supposed to sound off when you order them around, right?
On April 01 2010 04:26 Zelniq wrote: that's really odd, i dont think there's any caching of the sounds.. can you tell me specifically what units you were noticing this for? and let me know if it does indeed goa way next time
I noticed the sound changed on the protoss announcer ("We require more vespene gas"), but there may be others. It was the SC2 sound the first time, and the BW sound every subsequent time. Also, many SC2-only units, like Vikings and Marauders, often are mute for the first few clicks, then start to speak again.
hey i only hear the old music when i play protoss and none of the new music, regardless of how long the match goes on for. I also noticed that there are 3 files that say terran and 3 that say zerg but only 1 that says protoss. Would this be why?
Excellent job Zelniq! These classic sounds truly bring the essence of Starcraft back to the game.
The audio work is great, and it would be superb if we could get the original dragoon voice instead of the stalker voice? Dragoon's voice was probably the most badass sound of the protoss and I would love to see it make a return.
i can't seem to get the ghost working. i've gotten everything else to work. i extracted the localizeddata into the sc2 folder. is that not the right place to put it?
Works for me. It'd be a wonder if u'd replace some of the original announcer voices (those like "Our allies base is under attack" and "Mineral field depleted"). Also I would really apreciate it if u made an optional complete marine sounds pack. A great pity that the stim sound is shared with marauder. Keep up the great work!
On April 05 2010 10:21 mOnion wrote: we just gotta...you know...move on...
Pretty much. Although the Zerg announcer woman has got to go, I will admit that, otherwise I love the sounds except hydra shooting sound. Then again I play Protoss and all their sounds are so beefy and 'full' sounding, as corny as that reads.
Several posters have complained about various, random sounds not working sometimes. I can't figure out what's causing this issue for some but not others. If anyone can shed any light on why this is happening I would really appreciate it
I've finally updated this thing! hooray for bnet downtime
*NEW AS OF 4/21/10* -v0.5.3 - replaced Medivac's Healing, Unloading/Loading sounds, lowered volume of Stimpack sounds. *NEW AS OF 4/21/10* - Seperate music pack - different SC2 Intro music, came with SC2 beta but not being used on most clients. check this youtube video, note the 1st 15 seconds opens the same way. + Show Spoiler [preview] +
http://www.youtube.com/watch?v=mW3a22L6sUE&feature=player_embedded yes, it's the one shown in that "SC2 Secret main menu music" thread
I'm just now seeing this thread, & apparently the packs aren't working with the new patch so I can't check 'em out right now, but it's good to know that this is being addressed, & I very much look forward to their return to functionality. Huge props to Zelniq.
On March 27 2010 12:29 Mellotron wrote:And its not nostalgia. Many sounds are uncharacteristic of heavy weaponry and the attack sounds are too swooshy. The voice acting is nearly all really terrible.
On March 27 2010 17:16 milly9 wrote:I really want to say it isn't just nostalgia. I really just feel a lot of the sc2 sounds are very uninspired
Definitely not just nostalgia. Overall, BW's unit voices are far more immersing & distinct, & the attacking sound effects give it a much more tactile feel. In contrast, SC2's voices & SE's mostly have the opposite effect. If this is really the final sound set, it'll be the first time I'm truly underwhelmed by the audio in a Blizzard game.
Unfortunately guys, Patch 9 made this pack idea pretty much impossible to work. The game no longer seeks and automatically uses your custom sound effects over their own anymore.
The only way to make it work now is to modify the MPQ files, which means that technically that's against their ToS from Blizzard. I'll try to contact them tomorrow and see if they'll allow it, and I'll update this thread then.
It's okay. I can still voice over my sounds myself while I play. I'll just mute everything and make all my own sounds as I play. That way I won't look crazy or anything when i play.
I guess I'll have to resort to muting sound again, zerg sounds, it's like you might as well mute the sound anyway, you don't hear shit. Protoss, it's like you hear the same voice with every biological unit, and as for Terran they voices are so bland and boring, and the voice actors are just awful. Anyway, thanks for trying OP =)
I'll try to contact them tomorrow and see if they'll allow it, and I'll update this thread then.
pls keep trying bro. its seems superior proejct. unfortunately came too late with patch9 to this thread (and wasnt able to figure why it doesnt works for osme time lol)
On April 26 2010 11:34 Zelniq wrote: The only way to make it work now is to modify the MPQ files, which means that technically that's against their ToS from Blizzard. I'll try to contact them tomorrow and see if they'll allow it, and I'll update this thread then.
I uninstalled your stuff before every patch anyways... a little trick I learned from back in my WoW days... seems to make things go smoother.
Your work is indeed noble sir. This made the game SO enjoyable when I would offrace as Zerg. I also miss my old siege tanks sound... but Blizzard did kick up the marine firing sound pretty good
Now if only they would do something about those damn hydralisks.
sorry for the lack of an update.. i'm going to try contacting them once again tomorrow, this time I'm really hoping for a better response. even if they allow it though it's likely to be an obnoxious procedure to setup. i'll look into it
I personally would want to turn every death into the biggest explosion sound you can find, turn it up to full volume, and shit my pants and cry while I play.
On April 26 2010 11:34 Zelniq wrote: Unfortunately guys, Patch 9 made this pack idea pretty much impossible to work. The game no longer seeks and automatically uses your custom sound effects over their own anymore.
The only way to make it work now is to modify the MPQ files, which means that technically that's against their ToS from Blizzard. I'll try to contact them tomorrow and see if they'll allow it, and I'll update this thread then.
Have we got a verdict yet? Modifying the MPQ files for the old sounds ain't hard but i guess if its against the terms of service we can't release it into an easy to install format.
It would be nice to have the SC1 terran theme autoplay rather than playing it from my itunes.
I promise the day after tomorrow I will sit down and work on this, with hopefully a fairly easy way to make all the necessary changes to get the sounds working. I've a final tomorrow night and a bunch of work to do still till then
humm although i'd love this again, i consider this to be a bit of a sisyphos situation: there's been new sounds in almost every build now.
build15434 came with 170mb in the sounds directory alone, despite lots of them being placeholders (what's a protoss strike fighter....?) or not even truly updated ones, i think they override any older files, no?
yep a ton of new sounds and many of them i dont even like. my one complaint of sc2 that i'm really really surprised blizzard let happen is how awful the sound effects are. not the voices, many voice actors did a nice job (like for terran), but zerg 'voices' are all sound effects as well and are terrible along with ridiculous explosions/roaring of air units moving/etc
On May 17 2010 07:54 Zelniq wrote: yep a ton of new sounds and many of them i dont even like. my one complaint of sc2 that i'm really really surprised blizzard let happen is how awful the sound effects are. not the voices, many voice actors did a nice job (like for terran), but zerg 'voices' are all sound effects as well and are terrible along with ridiculous explosions/roaring of air units moving/etc
i really miss the variety of sounds protoss had in sc1. to me they seriously all sound the same, and i can't stand the advisor for terran, it's so terrible, this is why i have sc2 muted when i play and i just play my own music. anyway, thank you for doing what you are doing, seriously i can unmute sc2 and have manly sounds again
On May 17 2010 07:54 Zelniq wrote: yep a ton of new sounds and many of them i dont even like. my one complaint of sc2 that i'm really really surprised blizzard let happen is how awful the sound effects are. not the voices, many voice actors did a nice job (like for terran), but zerg 'voices' are all sound effects as well and are terrible along with ridiculous explosions/roaring of air units moving/etc
i really miss the variety of sounds protoss had in sc1. to me they seriously all sound the same, and i can't stand the advisor for terran, it's so terrible, this is why i have sc2 muted when i play and i just play my own music. anyway, thank you for doing what you are doing, seriously i can unmute sc2 and have manly sounds again
On May 17 2010 07:33 Zelniq wrote: I promise the day after tomorrow I will sit down and work on this, with hopefully a fairly easy way to make all the necessary changes to get the sounds working. I've a final tomorrow night and a bunch of work to do still till then
On May 17 2010 07:33 Zelniq wrote: I promise the day after tomorrow I will sit down and work on this, with hopefully a fairly easy way to make all the necessary changes to get the sounds working. I've a final tomorrow night and a bunch of work to do still till then
I have already been using these sound changes by using the MPQ editor to add them to a patch. I also took the liberty of changing my zerg announcer to the old school terran one.
On May 21 2010 19:13 Ruthless wrote: I have already been using these sound changes by using the MPQ editor to add them to a patch. I also took the liberty of changing my zerg announcer to the old school terran one.
beep beep, not enough minerals :D
Can you make a tutorial of how to do it - in either this thread or a new one ?
On May 21 2010 19:13 Ruthless wrote: I have already been using these sound changes by using the MPQ editor to add them to a patch. I also took the liberty of changing my zerg announcer to the old school terran one.
yep. apparently Blizzard is not willing to neither remove the crashing problem nor fix/change the sound effects themselves. At least, it's not a priority
On May 21 2010 19:13 Ruthless wrote: I have already been using these sound changes by using the MPQ editor to add them to a patch. I also took the liberty of changing my zerg announcer to the old school terran one.
beep beep, not enough minerals :D
Can you make a tutorial of how to do it - in either this thread or a new one ?
google for mpq editor. you need to find and open the right mpq/sc2asset/sc2data file which contains the sound and music files (i don't remember which one). extract them to get the folder structure and replace them with your own sounds.
if you want to add sounds you can, by finding the right xml file in the mpq file which lists the sounds and adding your own entries. i've done this before by removing all sc2 music entries and adding all the 9 sc1 gameplay tracks.
but i havent done it with newer patches so it might be locked down by blizz, if op's posts are anything to go by.
they have added a corrupt checker, I cannot use custom sounds anymore, just wanted to bump this to see if anyone had an ideas on getting around the checker. Hotkey editing seems to be unnoticed
It's still possible to do this, although it takes a little more work. I'm going to post a little guide here. You can replace any sound in the game using this method. For fun, my first project was replacing nuke sounds with "REAVER REAVER REAVER", Day9's scream, and "terrible, terrible damage", viewable here:
Do this all at your own risk. Editing MPQ's requires some competence with computers and is probably against the ToU/EULA. I'm not responsible for whatever happens to you, your account, or your installation.
Preparation
1) Open your SC2 folder.
2) Navigate to Mods\Liberty.SC2Mod.
3) CTRL+Click enUS.SC2Assets and base.SC2Assets.
4) Copy and paste them to a safe folder (this'll take a few minutes). (note: this step is to ensure that should anything go wrong with your editing, you will have the original MPQ files to work with. Also, I'm not sure how patching will affect this, so it's probably a good idea to swap the original MPQs back before applying a patch.
6) Prepare any sound files you want to use in the swap. If your file has the wrong extension, Audacity (http://audacity.sourceforge.net/download/) is a great free tool you can use to easily record and edit audio files (you'll also probably need it to raise the volume on your audio since otherwise it's too quiet ingame).
I'll be writing the rest of the guide to walk you through applying the SC1 sound patch found at the beginning of this thread.
Editing
1) Fire up your MPQ editor and navigate to Liberty.SC2Mod\base.SC2Assets. Navigate in the side bar to Assets\Sounds\Protoss\Archon.
2) Open the sound pack. Navigate to Assets\Sounds\Protoss\Archon.
3) Drag all the files from the folder to the MPQ editor. If you did it right, a popup saying "Rules for adding files to MPQ" should appear. Just click OK. Afterwards, click "Yes All" (the old files are being overwritten).
4) Repeat for all the other files. Everything in the Assets\... directory is in base.SC2Assets. Once you're done with that, close it in the editor (it automatically saves). Everything in the LocalizedData folder is handled in enUS.SC2Assets (or the appropriate languageCOUNTRY combination for your localized copy).
5) Be sure not to launch SC2 until you have completely closed your MPQ editor. If you've done it correctly, the sounds should be swapped.
6) If you want to use your own files not included in the sound pack, be aware that in order for the swap to work, the replacement sound file must have the same name and extension as the original one. This means .mp3's won't work where .ogg's are needed, etc. If you need help on this, go ahead and post in the this thread or PM me or whatever.
Hope you all enjoy! I've been running SC1 sounds for about a day and it's so nice to hear the old marine guns again.
Haha it's no problem. Yeah, of course even more control over stuff like this would be nice, but when you make this sort of thing legal all of a sudden you have people ripping music etc. from the game, and there go the soundtrack sales! That's only one reason; I'm sure there are plenty more my non-corporate-minded self isn't thinking of.
PS: Post in this thread and keep it bumped if you liked it. Most people probably don't expect a guide at the end of 14 full pages.
On August 05 2010 06:13 Gedrah wrote: I'm too hung over to read this thread right now... But I'd really like to use the BW music pack--is this no longer possible? Thanks...
Of course it's possible; you'd just need to track down the BW music pack and then it'd be as simple as renaming and adjusting extensions if necessary.
so i was wondering, does anyone know if it's possible to change the in game sound settings from english to korean ones? and would it be bannable by blizzard or not? I really want those badass korean protoss manly voices :D
On August 13 2010 08:32 YunhOLee wrote: so i was wondering, does anyone know if it's possible to change the in game sound settings from english to korean ones? and would it be bannable by blizzard or not? I really want those badass korean protoss manly voices :D
yeaahh! that'd be awesome korean voices are so sick
On August 13 2010 08:32 YunhOLee wrote: so i was wondering, does anyone know if it's possible to change the in game sound settings from english to korean ones? and would it be bannable by blizzard or not? I really want those badass korean protoss manly voices :D
yeaahh! that'd be awesome korean voices are so sick
zerg sounds that is, korean terran is really really bad;p don't know about toss
Thanks for the guide petergibbons. I want wanted to increase the variety of the music by adding the SC1 music...it's too bad they have made it so difficult.
I just wanted to add that I did finally figure out how to edit the files thanks to everyone in this thread you are all a great resource in me not being annoyed at my game while playing. =]
Also this all works after you relocalize your game if anyone was curious if there was a conflict (there isnt)
fuuuuuuuck. i was just reminded of this thread (because of the thread describing how to put in the medic picture). people have said that it is against the TOS but blizzard doesn't check for mpq edits etc etc. can someone provide a definite 100% answer where it is safe or not to do this?
On February 17 2011 10:09 Liquoid wrote: Why do people care about the music when the important part of the game is, well, the game itself?
Why do people care about the color of their car? The important part is the engine.
Why do people care about the type of clothes they wear? The important part is that they cover your genitals.
SC:BW sounds were awesome, there's no denying that. This thread makes me sad every time it's bumped. When this feature was around was some of the most fun I've ever had laddering (although, to be fair, it was probably just the novelty of the game).
Hm? It seems to work fine on NA for me! Sorry to necro a bit! Try using the method described here for NA (Haven't tested unit sounds yet, but interface and building response sounds work fine...)
On May 13 2011 10:39 ImmortalTofu wrote: Hm? It seems to work fine on NA for me! Sorry to necro a bit! Try using the method described here for NA (Haven't tested unit sounds yet, but interface and building response sounds work fine...)
any update on how this is a reason for a ban from blizzard?
i play protoss now but i can't stand the warp-in sound for buildings... i honestly think thats the worst sound i've ever heard. my ears feel like bleeding :/ would be great to change this with an mpq editor.