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[DL] Make your SC2 Sound Manly Again!

Forum Index > SC2 General
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Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-05-22 07:19:26
March 26 2010 01:28 GMT
#1
As of May 21's Patch 13, any attempt to replace any sounds will result in SC2 crashing. it checks the files to see if they the default ones
+ Show Spoiler +


*NEW AS OF 4/21/10* - v0.5.3 - replaced Medivac's Healing, Unloading/Loading sounds, lowered volume of Stimpack sounds.
*NEW AS OF 4/21/10* - Seperate music pack - different SC2 Intro music, came with SC2 beta but not being used on most clients. check this youtube video, note the 1st 15 seconds opens the same way.
+ Show Spoiler [preview] +
http://www.youtube.com/watch?v=mW3a22L6sUE&feature=player_embedded
yes, it's the one shown in that "SC2 Secret main menu music" thread


by popular demand, added BroodWar's music as a separate pack, 70 MB. the game will now play all your race's tracks from both BW and SC2

BroodWar Ghost Seperate Soundpack

v0.5.2 - replaced Hydralisk Attack sounds with the BW acid spit sound we all love
v0.5.1 - remixed zealot attack sounds. now has SC2's slash sounds mixed with BW's grunt. volume of drone mining slightly increased
v0.5 Major update, raised volume for most sound effects. Actually has BW's Tank voice sounds now. Fixed a few other sounds
v0.4.1 Fixed Siege Mode/Tank Mode sounds, it was backwards.
v0.4 Marine attack, Zergling attack, and M&M Stimpack Sounds replaced
v0.3 and older updates includes many replaced death screams (however I cannot choose how it gets picked, and the game seems to randomly choose the generic explosion sounds often instead), as well as some other updates and removal of music that the new patch already added



after 500+ games of hearing zerg's overlord creep slushing, and "We require more minerallzzz," I decided to make a soundpack for SC2. I did not like the "We cannot hold!" and "We're gonna need some help here!" sounds at all either. And I prefer a lot of the original BroodWar sounds over SC2, especially for zerg but for some protoss as well, and a tiny bit of terran.

As for the Legality of using this on Bnet, well I'm not modifying any game files, all this is is a .ZIP file that extracts into SC2 beta folder, and the SC2 Beta client automatically chooses to use the new files over the originals, so I can't imagine it being against the rules since they designed it this way.. plus it doesn't give advantages over your opponents.




Unit sounds replaced with BW sounds:


the zerg "advisor" sounds
Drone
Zergling
Overlord
Mutalisk
Hydralisk
Ultralisk
Broodlord (Guardian)
Egg/Larvae

the protoss "advisor" sounds
Zealot
High Templar
Dark Templar
Observer
Carrier
Archon

the terran "advisor" sounds
Siege Tank

Removed Sounds (replaced with blank files):

all unit 'We cannot hold!' like sounds, except SCVs (note you still hear "our forces are under attack" anyways)
Overlord generating creep

Sound effects replaced with BW sounds, and/or edited/mixed

Nearly every BW-equivalent unit Death sound replaced with BW sounds
Medivac Heal, Unload/Load
Marine Attack
Zergling Attack
Hydralisk Attack
Stimpack (marine/marauder must share the same sound)
Ultralisk Attack (mixed the attack-roar from BW with slice-sound from SC2)
Mutalisk Attack
Drone Mining
Zealot Attack (mixed grunt with SC2 slashes)
Dark Templar Attack
Archon Attack / Warp
Scanner Sweep
Several UI/Bnet Clicks and Sounds
Several Building Response/Placement/Death sounds
Siege Mode/Tank Mode
Siege Attack
Psi Storm
Photon Cannon Attack
Overlord Load/Unload

Of course if you dislike any of my changes you can just go delete the files that you don't like (for example: if you prefer the SC2 Zealot sounds, find the zealot unit sounds in Localized Data folder and delete them).

Unfortunately many of the sound effects were shared with others and I cannot change that without modifying the MPQ file. So most of the unit deaths are explosion sounds shared with several other units so there's not much I can do about that.




To install, unzip any of these files into your Starcraft II Beta folder (in program files, NOT the my documents folder)

*NEW AS OF 4/21/10* ver 0.5.3
http://www.mediafire.com/?cymwjuyd2jv

*NEW AS OF 4/21/10* SC2 Main Menu music
http://www.mediafire.com/?migfummltly

Music Pack, combines BW + SC2 music. 70 MB
http://www.mediafire.com/?l2o2zzr0yyd

And for those who want it..
BroodWar Ghost voice response sounds
http://www.mediafire.com/?y3j54tjwwjm


To uninstall, remove or rename the \Assets, \LocalizedData, and \Battle.net\Sounds **NOT** the entire Battle.net folder!!

Random tip for those who ever want to Uninstall SC2 Beta: + Show Spoiler +
Backup the \My Documents\Starcraft II Beta folder, or you'll lose all your replays and settings! Along with any files in your \Program Files\Starcraft II Beta folder that you may want to save, such as this soundpack. The uninstall doesn't care and removes *everything,* wtf!


ModeratorBlame yourself or God
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2010-03-26 01:32:12
March 26 2010 01:31 GMT
#2
Can you do button clicks, mouse selection, etc also? The quietness of those in SC2 are annoying.
♞
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
March 26 2010 01:32 GMT
#3
Amazing! I love you <3
One issue though, can you replace the 'we need help' stuff with the original 'our forces are under attack' and such? thanks again!
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 26 2010 01:33 GMT
#4
On March 26 2010 10:32 TheAntZ wrote:
Amazing! I love you <3
One issue though, can you replace the 'we need help' stuff with the original 'our forces are under attack' and such? thanks again!

that still happens, its unrelated.

you'll still hear 'our forces are under attack'

and its the bw sounds too
ModeratorBlame yourself or God
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 26 2010 01:35 GMT
#5
fucking awesome. Cant wait for you to get back on here to add a few fixes, but this will more than keep me going till then. SC2 unit sounds good bye
Kill the Deathball
seRapH
Profile Blog Joined April 2009
United States9757 Posts
Last Edited: 2010-03-26 01:35:52
March 26 2010 01:35 GMT
#6
On March 26 2010 10:32 TheAntZ wrote:
Amazing! I love you <3
One issue though, can you replace the 'we need help' stuff with the original 'our forces are under attack' and such? thanks again!


^^ if you could do that it'd be great. i prefer the old one to the new one (or is this part of advisor?)

oh god, everytime i hear sc1 mutas i wanna see epic stacked muta micro
boomer hands
jaack
Profile Joined June 2009
United States30 Posts
March 26 2010 01:35 GMT
#7
FUCK YES! you are the man. Read my mind man. Thanks.
No Xbox and no starcraft make Jaack go..something something....
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
March 26 2010 01:35 GMT
#8
THIS IS AMAZING..I was tired of the overlord making retarded donkey sounds.

THANK YOU!!~
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
March 26 2010 01:35 GMT
#9
On March 26 2010 10:33 Zelniq wrote:
Show nested quote +
On March 26 2010 10:32 TheAntZ wrote:
Amazing! I love you <3
One issue though, can you replace the 'we need help' stuff with the original 'our forces are under attack' and such? thanks again!

that still happens, its unrelated.

you'll still hear 'our forces are under attack'

and its the bw sounds too

Nice, you are a boss
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
March 26 2010 01:37 GMT
#10
Wow, this is awesome. Great work Zelniq!
. . . nevermore
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2010-03-26 04:47:42
March 26 2010 01:38 GMT
#11
YES MAN. YES!

might i also suggest a change to the archon attack :3
When they see MC Probe, all the ladies disrobe.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-03-26 01:42:41
March 26 2010 01:41 GMT
#12
Can we get terran marine sound too? Would be awesome.. i hope you dont get banned for this though :I

Also is it possible to replace the "stim" soundeffect with the old one where it sounds like they're actually taking shots?
"trash micro but win - its marine" MC commentary during HSC 4
Ruthless
Profile Joined August 2008
United States492 Posts
March 26 2010 01:49 GMT
#13
I wanted to do this too, did you replace every zerg sound? and all the soundtracks?

How do you find out the names of the files you are going to be replacing (where are they located in the sc2 beta).

How do you extract the sc1 sounds from the files in sc1
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 26 2010 06:05 GMT
#14
I just played with this.... Theres no going back!
Kill the Deathball
zealing
Profile Blog Joined January 2009
Canada806 Posts
March 26 2010 06:08 GMT
#15
i wanna put my own voice recordings into SC2 that would be so bad ass lmao
Think you got lag? It took Jesus 3 days to respawn.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 26 2010 06:09 GMT
#16
Aw man, I was working on the same kind of thing and I gave up since I can't seem to make the death sounds work.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-26 06:26:31
March 26 2010 06:12 GMT
#17
On March 26 2010 10:38 da_head wrote:
YES MAN. YES!

might i also suggest a change to the archon attack :3

I updated the soundpack with this as well as a replacement of the standard bnet click sounds to the old BW beep sounds

i'm glad you guys are liking this because I put a lot of work into it. like it probably took me about 8+ hours split over a few days and i haven't played a single ladder game since I started doing it. i did a lot of stuff like learned how to mix/edit some sounds myself to combine ultralisk bw attack roar with sc2 ultralisk slashing sound.. then had a lot of issues i ran into and had to slowly figure them out and stuff



also i havent had a chance to test out all the sounds, only tested out some of them. if you notice any issues please let me know

On March 26 2010 15:09 lolaloc wrote:
Aw man, I was working on the same kind of thing and I gave up since I can't seem to make the death sounds work.


yeah this is what really drives me nuts. what the hell were they thinking to have these awful shared annoyingly loud explosions as death sounds, without any dying screams from unit's voices or whatever? they even created most of the death sounds for units but are not using any of them except for marines (which because the bw marine death sound was sooooo good i had to replace em!). the problem is that since so many units share the same stupid explosion sounds I can't do anything to change this without modifying the sounds.xml file within main MPQ..which would not be legal.
ModeratorBlame yourself or God
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-03-26 06:33:09
March 26 2010 06:30 GMT
#18
On March 26 2010 15:12 Zelniq wrote:
yeah this is what really drives me nuts. what the hell were they thinking to have these awful shared annoyingly loud explosions as death sounds, without any dying screams from unit's voices or whatever? they even created most of the death sounds for units but are not using any of them except for marines (which because the bw marine death sound was sooooo good i had to replace em!). the problem is that since so many units share the same stupid explosion sounds I can't do anything to change this without modifying the sounds.xml file within main MPQ..which would not be legal.

Yeah, the sound team really should check that out so it could be addressed in the next patch.

Anyway, adding the BW death sounds DOES work but you can only hear it every now and then since the game insists on playing that crappy shared death sound.

BTW, did you have to convert the .wav files? or did you just rename the file extensions?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-26 06:47:14
March 26 2010 06:46 GMT
#19
yep i converted them.

also what do you mean bw sounds do work but only on occasion?

you mean if you put in say
\Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death0.wav
\Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death1.wav
... etc

it sometimes plays them instead of the stupid explosions?

I should test that out. the XML file says for Hydralisk Explosions:
<CSound id="Hydralisk_Explode" parent="Zerg_ExplosionMedium"/>

and I can find:

<CSound id="Hydralisk_Death" parent="Death">
<DupeDestroyCount value="8"/>
<Volume value="-3.000000,-3.000000"/>
<AssetArray File="Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death0.wav"/>
<AssetArray File="Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death1.wav"/>
<AssetArray File="Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death2.wav"/>
<AssetArray File="Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death3.wav"/>
<AssetArray File="Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death4.wav"/>
<AssetArray File="Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death5.wav"/>
<EditorCategories value="Raceerg"/>
</CSound>

so maybe it does play them? i cant figure out when though because even if i kill the units with weapons that shouldnt cause explosive deaths they still explode. i'll have to investigate.

also lol @ face I cant seem to disable UBB smiley codes
ModeratorBlame yourself or God
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 26 2010 08:46 GMT
#20
On March 26 2010 15:46 Zelniq wrote:
also what do you mean bw sounds do work but only on occasion?

you mean if you put in say
\Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death0.wav
\Assets\Sounds\Zerg\Hydralisk\Hydralisk_Death1.wav
... etc

it sometimes plays them instead of the stupid explosions?

Yes they do work but the game would just play them sometimes. Try testing it with the Drone (so you can just kill off your starting workers).
Manifesto7
Profile Blog Joined November 2002
Osaka27149 Posts
March 26 2010 09:33 GMT
#21
Holy shit.
ModeratorGodfather
konadora *
Profile Blog Joined February 2009
Singapore66170 Posts
March 26 2010 09:44 GMT
#22
woohoo thanks : D
POGGERS
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-26 09:47:29
March 26 2010 09:47 GMT
#23
seems you were right, lolaloc!
i've started replacing the sounds. i'll get it uploaded asap. it wont be ideal but it will be better than the current state at least!
ModeratorBlame yourself or God
Skrib84
Profile Joined March 2010
Australia18 Posts
March 26 2010 09:50 GMT
#24
Somebody call for an exterminator?
Joo loved it.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 26 2010 09:54 GMT
#25
The topic title is confusing though. Shouldn't it be: [DL] Broodwar Soundpack for SC2
machinus
Profile Joined January 2010
United States291 Posts
March 26 2010 09:57 GMT
#26
AWESOME!!

I was really really hoping somebody would make this! The SC1 sounds were unique and extremely helpful for conveying information in the game, and the SC2 sounds don't even come close. The old sounds not only sound better but they must be a competitive advantage..
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
March 26 2010 10:16 GMT
#27
Really nice job. But I think I will return to the sc2 sounds, not because I don't like the old ones.. I totally love them, but rather face that we have to not let nostalgia eat us alive.
There are three types of people in the universe: those who can count, and those who cant.
Skrib84
Profile Joined March 2010
Australia18 Posts
Last Edited: 2010-03-26 10:19:31
March 26 2010 10:19 GMT
#28
Double post, oops.
Joo loved it.
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
March 26 2010 10:33 GMT
#29
I have to words to describe my gratitude.
Thanks so much, the original sounds are so immensely superior.
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
March 26 2010 10:46 GMT
#30
The siege tank actually sounds intimidating now. In SC2, a bunch of siege tanks can siege and I'll just think meh. In BW, when tanks siege, I go "OH SHIIII" and watch my expos get destroyed... lol

Thanks!!!!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 26 2010 10:49 GMT
#31
New version: Major update includes many replaced death screams (however I cannot choose how it gets picked, and the game seems to randomly choose the generic explosion sounds often instead), as well as some other updates and removal of music that the new patch already added
ModeratorBlame yourself or God
Latham
Profile Blog Joined May 2007
9562 Posts
March 26 2010 10:57 GMT
#32
OMG I love you so much. I just played 1 game with your old ClassicBW sounds and loved it, and here i come, refresh the page and a new version is out =D! Mad kudos to you, thanks!

Btw, i have 2 questions: When we go retail with the game, might I get banned for changing the sounds of the game to this? Same question but with changing hotkeys.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
March 26 2010 11:17 GMT
#33
I literally play all of my SC2 games muted because I cannot stand the sounds, but thanks to you I will now turn back my ingame sounds =) seriously big props to you. <3
[image loading]
"So I turned the lights off at night and practiced by myself"
Skrib84
Profile Joined March 2010
Australia18 Posts
March 26 2010 11:46 GMT
#34
Just did my placements with this installed. 10/10, worked flawlessly.

Massive <3

If you add the oldschool "Somebody called for an exterminator" whenever i build a ghost. I will honestly consider getting out the credit card and ordering pizza delivered to your door.
Joo loved it.
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 26 2010 11:48 GMT
#35
Nice effort but this just sounded weird for me, I guess I have gotten used to the new sounds. Maybe I will take one or two though..
here i am
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
March 26 2010 11:59 GMT
#36
Thanks for this, I was about to do something like this myself
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-03-26 12:00:16
March 26 2010 11:59 GMT
#37
hopefully most of the sounds in sc2 are placeholders
It is not enough to conquer; one must learn to seduce.
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
March 26 2010 12:00 GMT
#38
Hahaha i was waiting for that. I knew someone would do it eventually. I'm still at work. But how does it feel?
MasterFischer
Profile Joined August 2009
Denmark836 Posts
Last Edited: 2010-03-26 12:10:30
March 26 2010 12:09 GMT
#39
The marine death sound from SC1 sounds out of place after somewhat 50 games of SC2 sounds, I'm not saying the current SC2 death sounds are fine, but they definitely need to correlate with the rest of the "feel" that is SC2.

That said, the siege tank sound fits perfectly from SC1, along with some others, the zerg advisor and hydras and mutas.

Blizzard should either overhaul the entire sound system entirely, or at least buff the current sc2 sounds to match the impact of the SC1 sounds.

good stuff bro, keep it up
WHO is this who speaks to me as though I needed his advice?
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-03-26 12:13:05
March 26 2010 12:11 GMT
#40
Is there Marine attack? Because seriously the marine rifle in SC2 sounds like someone slapping a cardboard box, and definitely change stim aswell.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
March 26 2010 12:26 GMT
#41
youre the man, thanks a lot
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 26 2010 13:14 GMT
#42
Change the 'Mutation Complete' sound so that it's the same as the BW 'Evolution Complete' sound.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-03-26 13:34:04
March 26 2010 13:33 GMT
#43
I'm paranoid... IF I don't like this... I can just delete your files from the folder and everything will go back to normal? I'm more worried about performance related issues etc... and think the sounds are indeed the worst part of Sc2 vs Sc1.

Thank you so much for your work. Any answer would be appreciated, then I'm going to install this and see what happens.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 26 2010 13:38 GMT
#44
On March 26 2010 22:33 cUrsOr wrote:
I'm paranoid... IF I don't like this... I can just delete your files from the folder and everything will go back to normal? I'm more worried about performance related issues etc... and think the sounds are indeed the worst part of Sc2 vs Sc1.

Thank you so much for your work. Any answer would be appreciated, then I'm going to install this and see what happens.

Yes you can just delete it and it will go back to the normal sounds. It doesn't replace anything, SC2 just loads things in folders before things in MPQs
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 26 2010 13:41 GMT
#45
That's exactly what it sounded like.
Thanks Floor.
I play Terran so I'm guessing I have it the "best" as far as music and sounds go in SC2... I've messed with Zerg and Protoss and I can tell you... I can TOTALLY see a Zerg player going through all this work!!! lol
<3OP
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-03-26 13:43:35
March 26 2010 13:43 GMT
#46
I should clarify, to go back to normal sounds delete the Sounds folders in your SC2 beta directory, nothing else. There's one in the Assets folder, Battle.net folder, and LocalizedData folder
DiTH
Profile Joined March 2010
Greece116 Posts
March 26 2010 13:50 GMT
#47
This gonna sound weird but can we get a zergling attack sound of sc1 ? This pathetic sound in SC2 is getting on my nervs. Thanks for your hard work !
diehilde
Profile Joined September 2008
Germany1596 Posts
March 26 2010 14:07 GMT
#48
great work, much appreciated!! thx!
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
Last Edited: 2010-03-26 14:15:38
March 26 2010 14:07 GMT
#49
Zelniq you are the man! I will install it as soon as I get home from work.

I hope Blizzard will implement this as an option for the release. Just going to options and check "use BW sounds" would be awesome.

Edit: Even though BW sounds = manly is right. The thread name could be more accurate so more people find this.
infinite fun: http://dagobah.biz/flash/loituma.swf
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
March 26 2010 14:11 GMT
#50
Wow I now realize how irritating the SC2 "additional supply depots.... required!" is.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 26 2010 14:14 GMT
#51
I would be soo happy if you could get the marine/stim sounds from sc1 <3
"trash micro but win - its marine" MC commentary during HSC 4
Belano
Profile Blog Joined May 2009
Sweden657 Posts
March 26 2010 14:18 GMT
#52
Wow. People really hate the SC2 sounds, huh?
Bring back 1 supply roaches.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 26 2010 14:21 GMT
#53
For Terran, not a HUGE difference, but still really good.
For Zerg, it changes the whole race.

This is like amazing. It' a pitty SC2 sounds aren't better, just too homoginized. For expample, the sound of the Roach isn't SO bad... as long as its with mostly SC1 sounds. But the Zerg announcer... changes the whole race. Makes me want to play Zerg (my orig race).
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Latham
Profile Blog Joined May 2007
9562 Posts
March 26 2010 14:24 GMT
#54
On March 26 2010 23:18 Belano wrote:
Wow. People really hate the SC2 sounds, huh?


I don't hate it. I like the terran music, but the VAs did a really sub-par job. Zerg all sound the same. The Protoss executor or wtf he is that tells you to build pylons isn't as loud/serious as he used to be. In SC1 everything had a unique voice, a unique tone that made each unit easily distinguishable.
But it's also a personal preference. Having played this game on and off for 12 years, I can easily tell which sound belongs to which unit without looking at the screen. I know how they sound when they spawn, I know how they sound when they engage, I know how they sound when they die. The sounds help to feel familiar with the game.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 26 2010 14:29 GMT
#55
On March 26 2010 23:18 Belano wrote:
Wow. People really hate the SC2 sounds, huh?


it's not that they're all horrible, but after 12 years, you'd expect an increase in voice acting quality not some generic sounding shit. seriously, when i heard the ht and dt, i shed a tear. they just sound so badass in sc1, but in sc2 there's nothing about them that makes it stand out. also all the attack sounds are so fuckin pathetic now (ling, ultra, marine, seige tank, dt, archon). none of em have umph anymore
When they see MC Probe, all the ladies disrobe.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 26 2010 14:36 GMT
#56
We were all spoiled by the fantastic voices of SC1. If SC2 was a stand alone game, no one would probably say anything, just some REALLY big shoes to fill.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Captain Peabody
Profile Blog Joined May 2009
United States3110 Posts
Last Edited: 2010-03-26 14:41:45
March 26 2010 14:41 GMT
#57
The reason SC1 voices sound more "distinct" and "less generic" is partially just because they're lower quality sound files. Seriously. Certainly, the Zerg sounds are just plain...weird, but most of the Protoss and the Terran voice-overs are fine once you get over the change.

This seems like a cool little "mod," though; I might check it out...
Dies Irae venit. youtube.com/SnobbinsFilms
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 26 2010 14:42 GMT
#58
"WE CaN NoT HoLd"
o.O

I don't really miss it, though.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
March 26 2010 14:51 GMT
#59
Zerg's "We need more minerallslzzlzz" shit has been bugging me since the start of the beta. Definitely gonna give this a try.
Do you really want chat rooms?
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
March 26 2010 15:00 GMT
#60
I cringed so badly the first time i heard a BC say "its a trap"
MasterFischer
Profile Joined August 2009
Denmark836 Posts
March 26 2010 15:08 GMT
#61
The sounds are terrible, fucking terrible of SC2. Seriously. I do not understand how Blizzard could have not given this more work, and this beta seems to be all about balance work mostly, and not so much new creative thinking. I'd say bring back old or new units and sounds overall.

Blizz need to be aware of how many fans are upset with the current sounds..

We should make a big thread @ battle.net forums gogog
WHO is this who speaks to me as though I needed his advice?
Clow
Profile Blog Joined September 2008
Brazil880 Posts
March 26 2010 15:29 GMT
#62
Thank you, I'll let you have my wife when I get married.
(–_–) CJ Entusman #33
0neder
Profile Joined July 2009
United States3733 Posts
March 26 2010 15:34 GMT
#63
I am against this because it means Blizzard might give up on improving the SC2 sounds.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
March 26 2010 15:41 GMT
#64
eah or they could think this means they need to change sounds and change them lol
Hwaseung Oz fan for life. Swing out, always swing out.
milo
Profile Joined February 2010
116 Posts
March 26 2010 15:45 GMT
#65
On March 27 2010 00:41 StorrZerg wrote:
eah or they could think this means they need to change sounds and change them lol


Yeah, when the community takes action to improve your game for you while it's still in beta stage, a competent developer should take the hint.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 26 2010 15:46 GMT
#66
On March 27 2010 00:34 0neder wrote:
I am against this because it means Blizzard might give up on improving the SC2 sounds.

Everyone will be disappoint then.
Kiva128
Profile Joined July 2009
Canada41 Posts
Last Edited: 2010-03-26 15:52:31
March 26 2010 15:52 GMT
#67
Hey man, nice job! I think the old sounds fit quite nicely with sc2. Outta curiosity, are you going to put in other sounds as well like marine, ghost, scvs, battlecruisers as well as possibly some random attack noises like marines firing, zerglings and zealots?

Really good job though! Keep it up.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-26 18:08:00
March 26 2010 18:05 GMT
#68
New version 0.4: Marine attack, Zergling attack, and M&M Stimpack Sounds replaced!

http://www.mediafire.com/?noyzfjex3zz


Also, someone requested the ghost sounds to be replaced
+ Show Spoiler [youtube comparisons] +




[image loading]

Poll: Should I replace the Ghost's voice?
(Vote): Yes I prefer BW's Ghost sounds
(Vote): No I prefer the SC2 Ghost sounds

ModeratorBlame yourself or God
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
March 26 2010 19:09 GMT
#69
bumping so more people can enjoy this awesomeness.
@QxGDarkCell ._.
Jandos
Profile Blog Joined December 2003
Czech Republic928 Posts
March 26 2010 21:37 GMT
#70
holy f*cknuts thanks !

especially zerg voices are pain. They all sound same ....
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
March 26 2010 21:42 GMT
#71
I think modifying all this will just hurt you in the long run. Think about watching a tournament later or something and getting a bit confused about all the sounds because you're so used to the editted ones :\ They're not that bad
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 26 2010 21:46 GMT
#72
i dont think that's really going to effect much. its more visual than anything else.. pretty much all the sounds are identifiable plus most of the observer's point of view sounds werent effected anyway (mostly the unit response sounds that players hear)
ModeratorBlame yourself or God
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 26 2010 21:50 GMT
#73
sc1 ghost for sure.

also, any plans to loop in the sc 1 sound tracks (not replacing just looping in). that would be beyond epic.
When they see MC Probe, all the ladies disrobe.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-26 21:54:28
March 26 2010 21:54 GMT
#74
i could do it but it would require combined music tracks ..id have to post it as a seperate zip file due to the size

if enough people post they want it i'll do it
ModeratorBlame yourself or God
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 27 2010 02:34 GMT
#75
make it a poll on the first page =D

also, i found a mistake. the sounds for a tank seiging and unseiging have been switched
When they see MC Probe, all the ladies disrobe.
Lazix
Profile Joined March 2010
Australia378 Posts
March 27 2010 03:10 GMT
#76
On March 27 2010 06:42 Kantutan wrote:
I think modifying all this will just hurt you in the long run. Think about watching a tournament later or something and getting a bit confused about all the sounds because you're so used to the editted ones :\ They're not that bad


I called this in another thread that unless the SC2 sounds are improved - this will become standard practice for the competitive scene including tournaments.

And yes, the SC2 sounds are THAT bad. Its a shame too because this is my only real major gripe with SC2, everything else I love for the most part. I just can't believe Blizzard could drop the ball so hard in this department.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 27 2010 03:10 GMT
#77
still missing marines "respond" voices.. by the way, it seems like the SC:BW sounds are slightly lower volume than the SC2 ones.. is there a way to make it more balanced?
"trash micro but win - its marine" MC commentary during HSC 4
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
March 27 2010 03:24 GMT
#78
Can you simply release a patch with the ghost's sc1 voice and 1 without it?
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 27 2010 03:25 GMT
#79
@dahead:
wow i feel pretty dumb for messing that up. i'll fix it now.

@senx people voted against that..so im keeping sc2 marine response sounds. you can replace em manually if you want..

i raised the volume on a lot of the bw sounds but not even close to all. i can do it for more but which have you noticed are low?
ModeratorBlame yourself or God
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-03-27 03:29:06
March 27 2010 03:27 GMT
#80
Ok thats fine. I just noticed the siege-sound and the stim-sound were a bit lower than other sc2 sounds so it was kind of discrete(sp) still?

Again its only a marginal difference.. but just wanted to point it out as the whiney bitch i am.
"trash micro but win - its marine" MC commentary during HSC 4
Mellotron
Profile Blog Joined March 2010
United States329 Posts
March 27 2010 03:29 GMT
#81
Since it doesnt seem like Blizzard is going to fix the sounds themselves, i truly do hope that this kind of thing will become the norm amongst competitive players. As long as it doesnt give either player an advantage, things like sounds should be mod-able, even on ladder. Ive tried so many times to get into the SC2 sounds, but i just cant. And its not nostalgia. Many sounds are uncharacteristic of heavy weaponry and the attack sounds are too swooshy. The voice acting is nearly all really terrible. I dont know how they managed to get such great sounds in the original, but i have a feeling it was just the brilliance of the guy who was doing it. He really seemed to understand how to put maximum amount of character in just a short little sound effect. Take for example the Observer sounds from SC:BW, multiple layers of subliminal effects to give you the impression it is a stealth spy unit. It should be that even a blind person could hear the sound and get the correct imagery for the function and character of the unit. In the original Observer sounds you hear mixes of whispers, radio static, "tiny" flight noises, and "tiny" electronic/robot noises. Every one of those sounds carries highly subliminal connotive value. They should have used this design principal for all of SC2's sounds.

I hope Blizzard allows it. Anything they dont want to take the time or effort to do, the players and modders should fix.
Starcraft player since 1999
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-27 04:03:25
March 27 2010 03:36 GMT
#82
im working on increasing the volume a bit for most of the sounds, so you may want to hold off on the update

Updated with new version. only update is fixed siege/tank mode sounds, it was backwards, thanks dahead for pointing it out
ModeratorBlame yourself or God
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
March 27 2010 04:12 GMT
#83
I can see the usefulness of this sound pack, but personally I think it would be healthier to just learn to adapt to the new sounds, as bad as the zerg "advisor" is. After all, when spectating I'll be forced to put up with whatever the streamer has, and I'd rather get used to it now than continue to be annoyed with it in the future. Thanks anyway though.
Bring back 2v2s!
knyttym
Profile Blog Joined December 2006
United States5797 Posts
March 27 2010 04:13 GMT
#84
really cool thanks. I really disliked the zealot attack sound in sc2
dabomb321
Profile Joined March 2010
Canada32 Posts
March 27 2010 05:40 GMT
#85
Thanks so much - was really looking for this. Can you make a separate file with the SC1 ghost voice? I think a lot of people who prefer the old voice to the new one wouldn't mind just downloading a separate file. Thanks again.
My warstomp brings all the gnomes to the yard.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-27 05:57:42
March 27 2010 05:56 GMT
#86
edit: nvm i think i just figured out why
ModeratorBlame yourself or God
ArvickHero
Profile Blog Joined October 2007
10387 Posts
March 27 2010 06:53 GMT
#87
SC2 Ghost sounds really tired and out of it lol. What happened to the sound department in Blizzard ~__~
Writerptrk
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-27 07:01:45
March 27 2010 06:58 GMT
#88
sec uploading the file
ModeratorBlame yourself or God
GTR
Profile Blog Joined September 2004
51463 Posts
March 27 2010 07:00 GMT
#89
where is the link for 0.5? i only see it for 0.41 ;p
Commentator
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-27 07:08:02
March 27 2010 07:07 GMT
#90
yes i had to fix one last thing, its up now =]
im now working on the seperate ghost sound pack
ModeratorBlame yourself or God
Dacendoran
Profile Blog Joined June 2009
United States825 Posts
March 27 2010 07:10 GMT
#91
I'm sure many will appreciate this thanks for the contribution.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 27 2010 07:19 GMT
#92
And for those who want the BroodWar Ghost voice response sounds, DL this (same install procedure)
http://www.mediafire.com/?y3j54tjwwjm
ModeratorBlame yourself or God
a176
Profile Blog Joined August 2009
Canada6688 Posts
March 27 2010 07:22 GMT
#93
I just realized I missed the sounds of workers extracting minerals the most
starleague forever
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 27 2010 07:38 GMT
#94
can you elaborate? because I thought I reduced the drone mining sound just a little cus it was too loud (and sc2 kept playingi t over and over)
ModeratorBlame yourself or God
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 27 2010 07:40 GMT
#95
On March 27 2010 16:38 Zelniq wrote:
can you elaborate? because I thought I reduced the drone mining sound just a little cus it was too loud (and sc2 kept playingi t over and over)

LOL, you shouldn't have done that.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 27 2010 07:43 GMT
#96
i think first I raised it cus it was too low. then i tested and found it annoying with a bunch of drones mining at once, so i lowered it. i dont remember to what level though
ModeratorBlame yourself or God
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 27 2010 08:01 GMT
#97
Oh, so you raised it before like every other sound. The mining sounds are best left untouched
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
March 27 2010 08:03 GMT
#98
this is awesome contribution Zelniq

kinda like some of the voices in SC II but SC:BW sound department is much more better ^_^
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Motiva
Profile Joined November 2007
United States1774 Posts
March 27 2010 08:05 GMT
#99
wow this is amazing... LOL so good. Thankz
milly9
Profile Joined May 2007
Canada325 Posts
March 27 2010 08:16 GMT
#100
Holy crap. I just tried this out. The Overmind is 1000x better than the terrible zerg bitch voice in the game right now. Christ, why does this sound so much better? I really want to say it isn't just nostalgia. I really just feel a lot of the sc2 sounds are very uninspired.

Except for the Immortal, those guys have awesome voices and lines.

I can't see me removing this unless it becomes illegal or they rehaul most of the games sound.
then i stick my treasures in a treehole
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 27 2010 08:25 GMT
#101
On March 27 2010 17:16 milly9 wrote:
I can't see me removing this unless it becomes illegal or they rehaul most of the games sound.

Just start removing the BW sounds when Blizz releases something better
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 27 2010 08:33 GMT
#102
I love it but after playing with it for a while as a toss user, i decided to remove the zealot BW attack sounds. The BW sounds were more like a stab or hit sound, which was fitting since the zealots poked, but in sc2 the zealots clearly slash and the sound just doesn't go with that. So im sticking with the sc2 zealot slash sounds. I'm loving everything else so far though. Great work!
Kill the Deathball
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-27 08:40:38
March 27 2010 08:36 GMT
#103
in an interview or podcast a couple weeks ago they said that they had they were not planning to re-do the sounds. but due to popular demand they said they'd look into specifically some sound effects (but not voices it seems)


On March 27 2010 17:33 pzea469 wrote:
I love it but after playing with it for a while as a toss user, i decided to remove the zealot BW attack sounds. The BW sounds were more like a stab or hit sound, which was fitting since the zealots poked, but in sc2 the zealots clearly slash and the sound just doesn't go with that. So im sticking with the sc2 zealot slash sounds. I'm loving everything else so far though. Great work!


yeah i noticed this as well. i guess if youre watching the zealots then it's pretty weird, tho im usually busy focusing on other stuff that i dont notice. but i should change it back to default sounds
ModeratorBlame yourself or God
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-03-27 10:12:04
March 27 2010 09:16 GMT
#104
installed and have played with new/old sounds.. some good work done here.

thank you!!! everytime the SCV says "oovertime!" i hear "gaarbage day!"
i would like to change that. but, can some hackerz make a custom sound loader kinda like the innate one in windows for sounds?
that would just be so [expletive] snazzy.
Skrib84
Profile Joined March 2010
Australia18 Posts
March 27 2010 10:07 GMT
#105
Ghost soundpack does not appear to be working for me.

Tried installing it twice. Anyone else having this issue?
Joo loved it.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 27 2010 10:12 GMT
#106
On March 27 2010 17:36 Zelniq wrote:
yeah i noticed this as well. i guess if youre watching the zealots then it's pretty weird, tho im usually busy focusing on other stuff that i dont notice. but i should change it back to default sounds

Why don't you just mix the current slash sounds with the BW grunts?
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
March 27 2010 10:25 GMT
#107
now if only we could make the attack animations in sc2 look less wimpy as well
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
TopHat
Profile Joined February 2010
United States12 Posts
March 27 2010 10:52 GMT
#108
And then replace the mothership with arbiters.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-27 16:02:35
March 27 2010 15:46 GMT
#109
and replace lurkers with banelings! here's to hoping they add ladders for custom created maps and such and then the community could basically create their own game

@lolaloc I want to do this but i don't have the skills to split the grunt sound from the attacking sound. i'll see if i can find a way how edit: nevermind whoops. I totally forgot I had to mix the 2 sounds together..so i can definitely do this and that makes me quite happy.
ModeratorBlame yourself or God
Clow
Profile Blog Joined September 2008
Brazil880 Posts
March 27 2010 15:56 GMT
#110
Need hydralisk attack sound!
(–_–) CJ Entusman #33
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 27 2010 16:03 GMT
#111
i wanted to add it but given the way it looks (it's just spines now and no acid spitting) it wouldnt make sense to have the old sound
ModeratorBlame yourself or God
tancor
Profile Joined May 2009
Barbados55 Posts
Last Edited: 2010-03-27 16:09:05
March 27 2010 16:04 GMT
#112
blizzard was purple
I love this game
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 27 2010 16:52 GMT
#113
*new* v0.5.1 - remixed zealot attack sounds. now has SC2's slash sounds mixed with BW's grunt. volume of drone mining slightly increased
ModeratorBlame yourself or God
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2010-03-27 17:42:22
March 27 2010 17:41 GMT
#114
On March 28 2010 01:03 Zelniq wrote:
i wanted to add it but given the way it looks (it's just spines now and no acid spitting) it wouldnt make sense to have the old sound

I'd probably still prefer them. I'd just tell myself they are "spitting" spines

Oh and thanks for your work. I'm finally feeling sort of at home in this. Not sure if it's safe to get used to it, but eh
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-27 19:48:35
March 27 2010 19:40 GMT
#115
what do other players think about this? should I replace the current hydralisk attack sounds (sounds kind of like air darts) with the old hydra spit sound, even tho there's no acid anymore?
ModeratorBlame yourself or God
durron
Profile Joined July 2009
United States67 Posts
March 27 2010 20:09 GMT
#116
yes, the old spit rocked
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 27 2010 20:38 GMT
#117
Added this poll to the front page:

The issue is whether or not the hydralisk attack firing sound should be the SC2's air-dart-like sound, or the Brood War hydra's acid spitting sound, despite the graphics not showing acid, only spines.

[image loading]

Poll: Change the hydra's attack sound to BW's?
(Vote): Yes, sound's more important than aesthetics.
(Vote): No, the sound should match the animation.
ModeratorBlame yourself or God
TheYango
Profile Joined September 2008
United States47024 Posts
March 27 2010 20:50 GMT
#118
On March 26 2010 10:28 Zelniq wrote:
all unit 'We cannot hold!' like sounds, except SCVs (note you still hear "our forces are under attack" anyways)

IMO put back the Battlecruiser one.

"It's a trap!"
Moderator
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 27 2010 20:52 GMT
#119
you could just do that yourself, just go to \localizeddata\sounds\terran\battelcruiser and delete or rename the help.ogg file in there

because others have said they dislike these sounds and someone specifically pointed out that hearing 'its a trap' for the first time upset them quite a bit
ModeratorBlame yourself or God
a176
Profile Blog Joined August 2009
Canada6688 Posts
March 27 2010 21:31 GMT
#120
mediafire has nsfw pop-ups (unders), be warned
starleague forever
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 27 2010 21:35 GMT
#121
i strongly suggest you get an ad blocker for your browser. if youre using firefox get adblock plus!
i never even knew that site had ads cus of it. i thought it was fairly professional im surprised that they'd have NSFW popups
ModeratorBlame yourself or God
guitarxe
Profile Joined March 2010
Canada9 Posts
March 27 2010 23:59 GMT
#122
Zelniq, thanks so much for doing this! I was just about to post asking if it is possible to change sounds in SC2 and if maybe someone had already done it when I found this thread!

Sorry if this might sound nagging, but if you plan on updating it more, could you perhaps also include the BW soundtrack (music) as well? The SC2 one is so MEH and plain, especially the zerg one =(.

Or if you could tell us how you are doing this (how do you extract the sounds from BW, and how do you know what folder structure and sound names are required fro SC2) then some of us could help you out, and start tinkering and customizing it to suit ourselves perfectly.

BTW, a176, pop-ups like that often show an advertisement based on your browsing habits. So... browse less pron
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 28 2010 00:10 GMT
#123
On March 28 2010 08:59 guitarxe wrote:
Sorry if this might sound nagging, but if you plan on updating it more, could you perhaps also include the BW soundtrack (music) as well? The SC2 one is so MEH and plain, especially the zerg one =(.

i made that suggestion earlier. he said if enough ppl ask, he'll do it. so ask away ppl!
When they see MC Probe, all the ladies disrobe.
Arco
Profile Joined September 2009
United States2090 Posts
March 28 2010 00:13 GMT
#124
Please do the music too! :D
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-28 00:23:41
March 28 2010 00:20 GMT
#125
@all music requesters..
do you want the music to replace the sc2 music? or to have both sc2/bw music combined


to do what im doing

to extract bw sounds (music is located on cd):

http://ftp.blizzard.com/pub/broodwar/SOUNDS/BWSoundUtility.zip

or use http://www.angelfire.com/sc/mpq/ with the listfile
open up stardat.mpq or broodat.mpq

then for sc2 filenames and sounds get
http://shadowflare.samods.org/dwnload.html#WinMPQ
winmpq

using winmpq (show all files not 'all archives' when in open dialog)
open up the 2 largest files files in \Mods\Liberty.SC2Mod in sc2 folder

extract sounds/music/etc
folder paths are all there

to find out what sounds are used where by the game, find the sounds.xml file within the latest \versions\*latest version here*\patch.sc2archive

open up and have fun figuring it out
ModeratorBlame yourself or God
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 28 2010 00:24 GMT
#126
do you want the music to replace the sc2 music? or to have both sc2/bw music combined


Id like them combined plzz
Kill the Deathball
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-28 00:53:38
March 28 2010 00:30 GMT
#127
check back in like 10 or so i should have the music pack up along with hydra attack sounds in a new ver

i lied this is taking longer than i expected. 5 mins
ModeratorBlame yourself or God
guitarxe
Profile Joined March 2010
Canada9 Posts
March 28 2010 00:47 GMT
#128
Myself, I'd like the music to replace the SC2 one. I don't think they mix together very well. What about having two different versions like the Ghost sound? Make it mixed together with SC2 in the newest version, and then a small patch for anyone that doesn't want SC2 music? I'd really appreciate that
Arco
Profile Joined September 2009
United States2090 Posts
March 28 2010 00:57 GMT
#129
Doesn't protoss only have like one track? I'd imagine you can only replace tracks, not add them. You might need to splice all the old tracks together?
motbob
Profile Blog Joined July 2008
United States12546 Posts
March 28 2010 01:00 GMT
#130
Make your SC2 Sound Goofy!
ModeratorGood content always wins.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-28 01:11:40
March 28 2010 01:06 GMT
#131
*NEW* v0.5.2 - replaced Hydralisk Attack sounds with the BW acid spit sound we all love
*new* by popular demand, added BroodWar's music in a seperate pack, 70 MB. the game will now play all your race's tracks from both BW and SC2

NEW VERSION 0.5.2
http://www.mediafire.com/?yqezk0fwj2h

new Music Pack, combines BW + SC2 music
http://www.mediafire.com/?l2o2zzr0yyd
ModeratorBlame yourself or God
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 28 2010 01:55 GMT
#132
why do u fucking rock?
When they see MC Probe, all the ladies disrobe.
a176
Profile Blog Joined August 2009
Canada6688 Posts
March 28 2010 02:12 GMT
#133
open up and have fun figuring it out


heh, i just did this the other day ... 70mb though? with ogg format the 9 BW tracks come out to just under 40mb for me ...

starleague forever
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-28 02:41:16
March 28 2010 02:41 GMT
#134
i had to combine with sc2 tracks
ModeratorBlame yourself or God
Spawkuring
Profile Joined July 2008
United States755 Posts
March 28 2010 02:54 GMT
#135
It would be awesome if Blizzard put both SC1 and SC2 music into the game. I love the SC2 music, but it would be even better if both games were in, so thanks very much for this.
DoomBacon
Profile Joined February 2010
United States165 Posts
March 28 2010 02:56 GMT
#136
Overlord generating creep is the worst sound ever, I decided not to play zerg and go for fast vikings for overlord hunting every game for this very reason.
/boggle
Sayer
Profile Joined August 2009
United States403 Posts
March 28 2010 03:01 GMT
#137
Wow I dont have a beta but I wanna thank you mucho for your work. I am so glad someone addressed the issue of weakness in SC2 sounds.

Seriously the moment I heard "We require more minerawhlzzz" I wanted to betray the Zerg race.

For those of you who have implemented OP's sound pack, Do they sound natural in terms of rhythm (i.e Hydra's spitting sound) ? I am wondering this cuz attack rates of some units either increased or decrased in beta?

Anyway, cant wait to check out the implemented sounds somewhere. You rock Zelniq!!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 28 2010 03:29 GMT
#138
just played a game w/ the hydra sounds.. actually sounds a little strange. like muffled or something. but not too bad..im not sure how to improve it
ModeratorBlame yourself or God
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
March 28 2010 05:24 GMT
#139
I have watched Sen stream, and the chinese voices for zerg sound even WORSE than the horrible english ones you have been hearing.
HS: cascades#1595 || LoL: stoppin
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 28 2010 08:17 GMT
#140
On March 28 2010 06:35 Zelniq wrote:
i strongly suggest you get an ad blocker for your browser. if youre using firefox get adblock plus!
i never even knew that site had ads cus of it. i thought it was fairly professional im surprised that they'd have NSFW popups

I think he has spyware/adware installed in his PC. I tried visiting mediafire with adblock disabled and no NSFW pop-ups appeared for me.

Good job so far Zelniq. Downloading the latest version to check out the Hydra sound.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
March 28 2010 09:41 GMT
#141
meeeeneeerrrraaaallzzzzzzzzz
Arco
Profile Joined September 2009
United States2090 Posts
March 28 2010 18:56 GMT
#142
SC1 music in SC2 gives me the chills...Thank you so much.
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
March 28 2010 19:49 GMT
#143
how come i can't get this to work? I unzipped the folder into my SC2 Beta folder but it seems the unit sounds have remain unchanged :/ However, the "upgrade complete" sound and the "we need additional minerals sound" seem to have been changed. Did i put the files in the wrong place?
Long live BroodWar!
Arco
Profile Joined September 2009
United States2090 Posts
March 28 2010 21:36 GMT
#144
Did you make sure when you extracted the files they all went were they were supposed to? Sometimes extraction programs like to make an extra folder of the same name within.
meathook
Profile Joined December 2007
1289 Posts
March 28 2010 22:29 GMT
#145
Very clever. Thank you, OP.
An ugly planet. A bug planet.
omninmo
Profile Blog Joined April 2008
2349 Posts
March 29 2010 14:48 GMT
#146
bump for gratitude. i love these sounds. makes me excited to play again.
highly recommended are the ghost sounds from BW as well. "im all over it"
member1987
Profile Joined February 2010
141 Posts
March 29 2010 14:58 GMT
#147
thanks will check it out
AFXFTW
Profile Joined January 2008
United States6 Posts
March 30 2010 17:54 GMT
#148
It's amazing how much these sounds increased my enjoyment of the game. They blended right in and didn't feel out of place at all.
Whalecore
Profile Joined March 2009
Norway1110 Posts
March 30 2010 18:59 GMT
#149
I love this! Thank you!! :D
Playgu
zomgzergrush
Profile Joined August 2008
United States923 Posts
March 30 2010 20:00 GMT
#150
omfg win! day9 will be pleased with ovie diarrhea lol
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
DiTH
Profile Joined March 2010
Greece116 Posts
March 30 2010 20:03 GMT
#151
the game feels much better now. Thanks for your hard work.
zomgzergrush
Profile Joined August 2008
United States923 Posts
March 31 2010 05:09 GMT
#152
my ovies don't respond when I select or move them
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
heynes
Profile Joined July 2009
Germany201 Posts
March 31 2010 15:50 GMT
#153
your the man zelniq !!
works perfect
KnockOut
Profile Joined March 2010
Germany22 Posts
March 31 2010 18:16 GMT
#154
i still hear advisor sounds from sc2.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 31 2010 18:39 GMT
#155
yeah KnockOut they added a bunch more new alerts like "mineral fields depleted" and "ally's base is under attack." unfortunately BroodWar didnt have these and so I had to leave the SC2 ones for those. but the most frequently heard alerts are BW still.

@zomgzergrush: all other sounds work but overlords are not responding with sounds? it's just silent? I can't understand why it wouldn't work. do you have a non-english client? perhaps SC2 for different languages or regions doesnt work with this? I did try it with both NA and EU clients and they work, but both were English
ModeratorBlame yourself or God
Avius
Profile Joined October 2007
Iraq1796 Posts
March 31 2010 18:47 GMT
#156
holy shit if you hadn't bumped this i wouldnt have seen it

THANKS A MILLION, this is exactly what i wanted, didn't know you could pull that off

dl'ing the shizzle right now, cant wait to use em
aka. Samael
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
March 31 2010 19:21 GMT
#157
Really cool. One small problem, which may go away in time, is that some sounds are either the old sounds, or don't play, at least at first. My guess is that the old sounds are still cached, so it takes some time to refresh the caches, since after a few clicks/commands the problematic units start using the new sounds.
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 31 2010 19:26 GMT
#158
that's really odd, i dont think there's any caching of the sounds.. can you tell me specifically what units you were noticing this for? and let me know if it does indeed goa way next time
ModeratorBlame yourself or God
KnockOut
Profile Joined March 2010
Germany22 Posts
Last Edited: 2010-03-31 20:31:26
March 31 2010 20:29 GMT
#159
Ok, i was in a rush before, well i was playing zerg, and i still heard this annoying "not enuff mineralzzZZZ" message, but there was an advisor sound for that already in BW so i was wondering.. or is this a feature? :D

Anyways, the music pack is sweet, and the units sound good (finally :D)
Could you maybe make the hydra-shots louder? I can barely hear them in a battle
zomgzergrush
Profile Joined August 2008
United States923 Posts
March 31 2010 20:48 GMT
#160
On April 01 2010 03:39 Zelniq wrote:
yeah KnockOut they added a bunch more new alerts like "mineral fields depleted" and "ally's base is under attack." unfortunately BroodWar didnt have these and so I had to leave the SC2 ones for those. but the most frequently heard alerts are BW still.

@zomgzergrush: all other sounds work but overlords are not responding with sounds? it's just silent? I can't understand why it wouldn't work. do you have a non-english client? perhaps SC2 for different languages or regions doesnt work with this? I did try it with both NA and EU clients and they work, but both were English


I gots english client. Ovies are supposed to sound off when you order them around, right?
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
KnockOut
Profile Joined March 2010
Germany22 Posts
March 31 2010 20:56 GMT
#161
Im using engb client too, i guess there are some differences to the us version^^
Avius
Profile Joined October 2007
Iraq1796 Posts
March 31 2010 21:17 GMT
#162
im using the enGB version and it works perfectly fine for me, thanks zel this is like the best thing ever

max bro-love for you, man
aka. Samael
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 31 2010 21:19 GMT
#163
yeah i dont know why it wouldnt work. i dont think the client should matter either..

you guys downloaded http://www.mediafire.com/?yqezk0fwj2h right? 0.5.2
ModeratorBlame yourself or God
zomgzergrush
Profile Joined August 2008
United States923 Posts
March 31 2010 21:25 GMT
#164
On April 01 2010 06:19 Zelniq wrote:
yeah i dont know why it wouldnt work. i dont think the client should matter either..

you guys downloaded http://www.mediafire.com/?yqezk0fwj2h right? 0.5.2


Yessirree. I will look further into the matter, I'm tweaking some of em to my liking anyways.

I will post back later
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 31 2010 22:06 GMT
#165
Zelniq=the virtual king of sound!
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Davee
Profile Joined March 2010
United States38 Posts
April 01 2010 02:56 GMT
#166
Can you show me how to make my Thor sound like a Goliath? Haha.
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
Last Edited: 2010-04-01 03:38:08
April 01 2010 03:37 GMT
#167
On April 01 2010 04:26 Zelniq wrote:
that's really odd, i dont think there's any caching of the sounds.. can you tell me specifically what units you were noticing this for? and let me know if it does indeed goa way next time


I noticed the sound changed on the protoss announcer ("We require more vespene gas"), but there may be others. It was the SC2 sound the first time, and the BW sound every subsequent time. Also, many SC2-only units, like Vikings and Marauders, often are mute for the first few clicks, then start to speak again.
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
April 01 2010 18:28 GMT
#168
Why is this so sexy? Dude.... this has got to be one of the coolest things ever.
Mad props for taking the time to do this. Totally changes Zerg.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 01 2010 20:26 GMT
#169
Yeah, it seems my ov will sound off when I move it like..once. If I rapidly spam clicks, units tend not to sound at all
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 02 2010 02:32 GMT
#170
hey i only hear the old music when i play protoss and none of the new music, regardless of how long the match goes on for. I also noticed that there are 3 files that say terran and 3 that say zerg but only 1 that says protoss. Would this be why?
Kill the Deathball
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-04-02 03:21:46
April 02 2010 03:21 GMT
#171
if you open the single protoss track you'll hear all 3 broodwar music along with the sc2 music. in fact the first part should be BW

it should work i dont know why a few people are not able to get some of their sounds and now music to play

just tested, works for me :/
ModeratorBlame yourself or God
Syphon911
Profile Joined April 2010
10 Posts
Last Edited: 2010-04-02 03:23:16
April 02 2010 03:22 GMT
#172
Excellent job Zelniq! These classic sounds truly bring the essence of Starcraft back to the game.

The audio work is great, and it would be superb if we could get the original dragoon voice instead of the stalker voice? Dragoon's voice was probably the most badass sound of the protoss and I would love to see it make a return.

Thanks for this mod!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 03 2010 15:42 GMT
#173
i can't seem to get the ghost working. i've gotten everything else to work. i extracted the localizeddata into the sc2 folder. is that not the right place to put it?
When they see MC Probe, all the ladies disrobe.
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 03 2010 19:51 GMT
#174
It seems if I spam commands, the sounds stop working =\
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Aravan
Profile Joined April 2010
Poland36 Posts
April 04 2010 16:50 GMT
#175
Works for me. It'd be a wonder if u'd replace some of the original announcer voices (those like "Our allies base is under attack" and "Mineral field depleted"). Also I would really apreciate it if u made an optional complete marine sounds pack. A great pity that the stim sound is shared with marauder. Keep up the great work!
"The number J!" - Day[9]
GTR
Profile Blog Joined September 2004
51463 Posts
April 05 2010 00:51 GMT
#176
someone should get korean sc2 client and rip sounds
Commentator
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 05 2010 00:52 GMT
#177
On April 05 2010 09:51 GTR wrote:
someone should get korean sc2 client and rip sounds


i suuuuuuuuuuuuuuuper second this request.

played sc1 with japanese sounds, would love sc2 with korean, omgggggg
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
April 05 2010 01:08 GMT
#178
blizzard should really really add an option to switch to BW sounds after release. most sc2 sounds are so shit and bw sounds are so great


also great work! now i feel like a manly pirrrrate again while playing
life of lively to live to life of full life thx to shield battery
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 05 2010 01:21 GMT
#179
On April 05 2010 10:08 BeMannerDuPenner wrote:
blizzard should really really add an option to switch to BW sounds after release.


this seems a little drastic, edging on the "no BW FOREVER" side of insanity x.x

we just gotta...you know...move on...
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Artisan
Profile Joined February 2010
United States336 Posts
Last Edited: 2010-04-05 02:21:32
April 05 2010 01:56 GMT
#180
This is amazing thank you!
Also made replays not so quite =D
abrasion
Profile Joined April 2010
Australia722 Posts
April 05 2010 11:39 GMT
#181
On April 05 2010 10:21 mOnion wrote:
we just gotta...you know...move on...


Pretty much.
Although the Zerg announcer woman has got to go, I will admit that, otherwise I love the sounds except hydra shooting sound.
Then again I play Protoss and all their sounds are so beefy and 'full' sounding, as corny as that reads.
derpmods
Sinekyre14
Profile Joined April 2010
Norway12 Posts
April 05 2010 13:54 GMT
#182
I've turned off the sound completely on unit responses in SC2 beta.

I never did that in BW even after years of playing..
Roach - Maurauder - Immortal and to a lesser degree Collossus need serious reworking!
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
April 05 2010 16:46 GMT
#183
On April 05 2010 10:21 mOnion wrote:
we just gotta...you know...move on...

never...

but yeah that would be pretty neat if they implemented that
"So I turned the lights off at night and practiced by myself"
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 05 2010 18:33 GMT
#184
On April 05 2010 09:52 mOnion wrote:
Show nested quote +
On April 05 2010 09:51 GTR wrote:
someone should get korean sc2 client and rip sounds


i suuuuuuuuuuuuuuuper second this request.

played sc1 with japanese sounds, would love sc2 with korean, omgggggg


any videos where i can hear these korean sc2 sounds?
ModeratorBlame yourself or God
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 05 2010 18:38 GMT
#185
On April 06 2010 03:33 Zelniq wrote:
Show nested quote +
On April 05 2010 09:52 mOnion wrote:
On April 05 2010 09:51 GTR wrote:
someone should get korean sc2 client and rip sounds


i suuuuuuuuuuuuuuuper second this request.

played sc1 with japanese sounds, would love sc2 with korean, omgggggg


any videos where i can hear these korean sc2 sounds?

Go to SCforAll and find the SC2 Vods by Artosis.
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
April 09 2010 11:22 GMT
#186
Downloading on my new computer and bumping for other to enjoy.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 09 2010 19:51 GMT
#187
On April 06 2010 03:38 lolaloc wrote:
Show nested quote +
On April 06 2010 03:33 Zelniq wrote:
On April 05 2010 09:52 mOnion wrote:
On April 05 2010 09:51 GTR wrote:
someone should get korean sc2 client and rip sounds


i suuuuuuuuuuuuuuuper second this request.

played sc1 with japanese sounds, would love sc2 with korean, omgggggg


any videos where i can hear these korean sc2 sounds?

Go to SCforAll and find the SC2 Vods by Artosis.

i couldnt find these videos. only the old ones that i watched some time ago and iirc there werent korean sounds
ModeratorBlame yourself or God
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 09 2010 21:14 GMT
#188
On April 10 2010 04:51 Zelniq wrote:
Show nested quote +
On April 06 2010 03:38 lolaloc wrote:
On April 06 2010 03:33 Zelniq wrote:
On April 05 2010 09:52 mOnion wrote:
On April 05 2010 09:51 GTR wrote:
someone should get korean sc2 client and rip sounds


i suuuuuuuuuuuuuuuper second this request.

played sc1 with japanese sounds, would love sc2 with korean, omgggggg


any videos where i can hear these korean sc2 sounds?

Go to SCforAll and find the SC2 Vods by Artosis.

i couldnt find these videos. only the old ones that i watched some time ago and iirc there werent korean sounds

That's funny. I remember flipping out when I heard the Adjutant saying "Not enough minerals" in Korean.
University
Profile Blog Joined July 2009
United States263 Posts
April 10 2010 02:42 GMT
#189
This is really a huge issue that needs to be fixed in SC2. Awesome mod. Thanks
TheTuna
Profile Joined August 2009
United States286 Posts
April 10 2010 18:31 GMT
#190
This is amazing OP, I love you. I missed the hydras and the beefy Marine shooting and the epic Terran themes so much. <3
SWOLE
Profile Joined June 2009
United States91 Posts
April 10 2010 19:51 GMT
#191
I noticed a bug, it seems like infested terran makes no sound when it shoots?
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 10 2010 21:34 GMT
#192
This thread needs to be stickied....People keep pooping up threads complaining about sounds still -.-||
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
roemy
Profile Joined April 2010
Germany432 Posts
April 11 2010 06:59 GMT
#193
i fully endorse this service and/or product

wishlist, though:
- stimpack is a tad bit too loud
- medi(va)c healing sound plz: it still sounds like at the dentist's

hum i don't hear all of them though *scratch head*
the "new" assets folder goes into the base sc2 folder, right?
rock is fine.. paper could need a buff, but scissors have to be nerfed
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 11 2010 07:52 GMT
#194
ya i dunno why people are not hearing some of the sounds. its different for each complaint too.

not sure what you mean by new assets but all the zips there go into the installation folder of your starcraft ii beta

(like program files\starcraft II beta\)

i'll work on those 2 sounds, i agree the medivac healing sounds are pretty strange and bad. i think old medic heal sound would be just fine
ModeratorBlame yourself or God
roemy
Profile Joined April 2010
Germany432 Posts
Last Edited: 2010-04-11 14:48:51
April 11 2010 14:47 GMT
#195
well i hear the UI bleeps so the ..\battle.net\sounds folder is working correctly

i mean this extracted folder named "assets" - it should be in the sc2b "root folder", not in ..\mods\liberty.sc2mod\ or anything, right?

or could the patch-MPQs from ..\versions\.. possibly override any of your wav/ogg?

i'm just trying to look for an explanation why hydra-spitting or siege tank kaboom doesn't work for me
rock is fine.. paper could need a buff, but scissors have to be nerfed
TheTuna
Profile Joined August 2009
United States286 Posts
April 11 2010 15:00 GMT
#196
DL'd it, and it was fantastic. The marine shooting sound feels a little quiet compared to what it was in BW,though.
artanis2
Profile Joined April 2010
United States732 Posts
April 13 2010 19:21 GMT
#197
Thanks for this.
zor
Profile Joined April 2010
United States4 Posts
April 14 2010 14:26 GMT
#198
This is great, finally got rid of that Zerg announcer. I'd really like the old probe back though. :{
a probe meows in a mineral field, with no one around to hear it. does it make a sound?
misterG420
Profile Blog Joined August 2009
Germany152 Posts
April 14 2010 14:47 GMT
#199
Who doesn't like "mineraallzzz"? Its the best sound for a greedy little disgusting zerg queen demanding more income. It's neatoooo
https://www.twitch.tv/misterg_420
eNte[19]
Profile Joined April 2010
Ireland62 Posts
April 14 2010 14:57 GMT
#200
wtb japanese unit sounds
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
April 14 2010 16:32 GMT
#201
The fact this pack was made draws attention to how bad some of the sound effects are...
I may use this just for ling/hydra/ultra attack sounds...
Powda
Profile Joined February 2010
United States116 Posts
April 14 2010 18:58 GMT
#202
OH MY GOSH, if i could kiss you I would.

This just made starcraft 2 soooooooo much better.

I actually know when my structures finish??? I can hear my crap when it gets attacked, I LVOE YOU !
1a2a3a4a
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-04-18 19:35:14
April 18 2010 19:34 GMT
#203
does anyone sometimes not get the "WE ARE UNDER ATTACK" sound when using this?

pretty annoying, i've lost games because i'll be macroing and i'll look back only to see half my army gone...
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 18 2010 19:45 GMT
#204
Several posters have complained about various, random sounds not working sometimes. I can't figure out what's causing this issue for some but not others. If anyone can shed any light on why this is happening I would really appreciate it
ModeratorBlame yourself or God
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-04-22 06:09:59
April 22 2010 06:09 GMT
#205
I've finally updated this thing! hooray for bnet downtime

*NEW AS OF 4/21/10* -v0.5.3 - replaced Medivac's Healing, Unloading/Loading sounds, lowered volume of Stimpack sounds.
*NEW AS OF 4/21/10* - Seperate music pack - different SC2 Intro music, came with SC2 beta but not being used on most clients. check this youtube video, note the 1st 15 seconds opens the same way.
+ Show Spoiler [preview] +
http://www.youtube.com/watch?v=mW3a22L6sUE&feature=player_embedded
yes, it's the one shown in that "SC2 Secret main menu music" thread


Ver. 0.5.3
http://www.mediafire.com/?cymwjuyd2jv

SC2 Main Menu music
http://www.mediafire.com/?migfummltly
ModeratorBlame yourself or God
nTooMuch
Profile Blog Joined March 2010
United States127 Posts
Last Edited: 2010-04-23 00:22:32
April 23 2010 00:16 GMT
#206
Hiya, It seems with the new patch, the folders for sc2 are different, i was wondering, how can i uninstall the old sounds?

now it is assets ->sound -> protoss, zerg, terran, uni

If there is no way, just let me know and i can always uninstall. thank you for your time.

EDIT: I think i am stupid, but i might have figured it out.
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
Last Edited: 2010-04-24 10:23:47
April 24 2010 08:16 GMT
#207
This isn't working with the new patch? How can I get it to work? sry if it's a stupid question.
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 24 2010 09:28 GMT
#208
I REALLLY want to strangle misssssssssssss overmind right now.

Fix soon? Possible?
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Artisan
Profile Joined February 2010
United States336 Posts
April 24 2010 10:14 GMT
#209
Also wondering if its just a file location error or what to get this to work with patch 9/10.
pandamanana
Profile Joined April 2010
37 Posts
April 24 2010 11:17 GMT
#210
Please help us noobs make this work for patch 9
master of wood, water and hill
Fortnight
Profile Joined April 2010
United States8 Posts
April 24 2010 12:27 GMT
#211

I'm just now seeing this thread, & apparently the packs aren't working with the new patch so I can't check 'em out right now, but it's good to know that this is being addressed, & I very much look forward to their return to functionality. Huge props to Zelniq.

On March 27 2010 12:29 Mellotron wrote:And its not nostalgia. Many sounds are uncharacteristic of heavy weaponry and the attack sounds are too swooshy. The voice acting is nearly all really terrible.
On March 27 2010 17:16 milly9 wrote:I really want to say it isn't just nostalgia. I really just feel a lot of the sc2 sounds are very uninspired

Definitely not just nostalgia. Overall, BW's unit voices are far more immersing & distinct, & the attacking sound effects give it a much more tactile feel. In contrast, SC2's voices & SE's mostly have the opposite effect. If this is really the final sound set, it'll be the first time I'm truly underwhelmed by the audio in a Blizzard game.

Artisan
Profile Joined February 2010
United States336 Posts
April 26 2010 02:24 GMT
#212
any info on this? I really really hate the chick zerg adviser
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 26 2010 02:34 GMT
#213
Unfortunately guys, Patch 9 made this pack idea pretty much impossible to work. The game no longer seeks and automatically uses your custom sound effects over their own anymore.

The only way to make it work now is to modify the MPQ files, which means that technically that's against their ToS from Blizzard. I'll try to contact them tomorrow and see if they'll allow it, and I'll update this thread then.
ModeratorBlame yourself or God
TheTuna
Profile Joined August 2009
United States286 Posts
April 26 2010 02:35 GMT
#214
...Seriously? Nooooooooooooooo! This was amazing...hopefully they let you do it!
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 26 2010 04:32 GMT
#215
It's okay. I can still voice over my sounds myself while I play. I'll just mute everything and make all my own sounds as I play. That way I won't look crazy or anything when i play.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
April 26 2010 04:40 GMT
#216
i really hope this will be possible again D: i want the sounds to be manly again
Long live BroodWar!
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
April 26 2010 04:42 GMT
#217
UGH I hope I can get the old sounds back, I enjoyed them more.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
April 26 2010 04:48 GMT
#218
I guess I'll have to resort to muting sound again, zerg sounds, it's like you might as well mute the sound anyway, you don't hear shit. Protoss, it's like you hear the same voice with every biological unit, and as for Terran they voices are so bland and boring, and the voice actors are just awful. Anyway, thanks for trying OP =)
"So I turned the lights off at night and practiced by myself"
gibb
Profile Joined March 2010
Sweden288 Posts
April 26 2010 05:57 GMT
#219
Zerg just got so much less enjoyable.

Well done anyway zelniq!
Manners.
chinaski.chinaski
Profile Joined March 2010
Russian Federation81 Posts
April 27 2010 18:17 GMT
#220
I'll try to contact them tomorrow and see if they'll allow it, and I'll update this thread then.

pls keep trying bro. its seems superior proejct. unfortunately came too late with patch9 to this thread (and wasnt able to figure why it doesnt works for osme time lol)
SubKaiser
Profile Joined March 2010
Germany68 Posts
May 01 2010 18:52 GMT
#221
Sorry Blizzard, but the original BW sounds are SO SO much better.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 01 2010 19:16 GMT
#222
On April 26 2010 11:34 Zelniq wrote:
The only way to make it work now is to modify the MPQ files, which means that technically that's against their ToS from Blizzard. I'll try to contact them tomorrow and see if they'll allow it, and I'll update this thread then.

I hope you didn't offend them.
Artisan
Profile Joined February 2010
United States336 Posts
May 02 2010 14:05 GMT
#223
They probably know their sounds suck but don't want to admit it so by forcing everyone to play with it problem solved.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 02 2010 20:59 GMT
#224
any word on a fix? i miss my manly sc2
When they see MC Probe, all the ladies disrobe.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
May 02 2010 21:03 GMT
#225
I uninstalled your stuff before every patch anyways...
a little trick I learned from back in my WoW days... seems to make things go smoother.

Your work is indeed noble sir. This made the game SO enjoyable when I would offrace as Zerg. I also miss my old siege tanks sound... but Blizzard did kick up the marine firing sound pretty good

Now if only they would do something about those damn hydralisks.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Asta
Profile Joined October 2002
Germany3491 Posts
May 02 2010 21:14 GMT
#226
Yes, this is the oldschool Blizzard ignorance back again.
Be prepared for a lot more of these hostile moves towards community efforts and wishes.
Meta
Profile Blog Joined June 2003
United States6225 Posts
May 08 2010 05:01 GMT
#227
Ugh, I just want my old terran music back

I don't understand why blizzard is so intent on shoving their new music and sound effects down our throats instead of giving us a choice.
good vibes only
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 08 2010 06:12 GMT
#228
sorry for the lack of an update.. i'm going to try contacting them once again tomorrow, this time I'm really hoping for a better response. even if they allow it though it's likely to be an obnoxious procedure to setup. i'll look into it
ModeratorBlame yourself or God
nath
Profile Blog Joined May 2010
United States1788 Posts
May 08 2010 06:22 GMT
#229
what does it mean if the 'secret music' alternative game track is my normal one? and what is the normal one?
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
TacticalPanda
Profile Blog Joined March 2010
United States37 Posts
May 08 2010 06:38 GMT
#230
I personally would want to turn every death into the biggest explosion sound you can find, turn it up to full volume, and shit my pants and cry while I play.
Very funny Scotty...Now beam down my clothes.
ERGO
Profile Joined October 2008
United States168 Posts
May 08 2010 07:20 GMT
#231
100 3/3/3 chargelots encounter a single scv, killing it immediately. It barely manages to shimmer the lead zealots shield, which recharges instantly.

"THIS IS ZEALOT TO BASE, WE CANNOT HOLD! I REPEAT, WE CANNOT HOLD!"
Never.enough - Nicht.genug
TheTuna
Profile Joined August 2009
United States286 Posts
May 08 2010 19:14 GMT
#232
Oh man I really miss this mod, I hope you can get it back.

Original Terran music is leaps and bounds better (I miss my symphonic metal!) and the new marine firing sound is just weaaak in comparison.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-11 11:16:48
May 11 2010 11:15 GMT
#233
On April 26 2010 11:34 Zelniq wrote:
Unfortunately guys, Patch 9 made this pack idea pretty much impossible to work. The game no longer seeks and automatically uses your custom sound effects over their own anymore.

The only way to make it work now is to modify the MPQ files, which means that technically that's against their ToS from Blizzard. I'll try to contact them tomorrow and see if they'll allow it, and I'll update this thread then.


Have we got a verdict yet? Modifying the MPQ files for the old sounds ain't hard but i guess if its against the terms of service we can't release it into an easy to install format.

It would be nice to have the SC1 terran theme autoplay rather than playing it from my itunes.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
chinaski.chinaski
Profile Joined March 2010
Russian Federation81 Posts
May 12 2010 14:22 GMT
#234
bump
Ruthless
Profile Joined August 2008
United States492 Posts
May 12 2010 14:38 GMT
#235
lol just fix it yourself its not that hard -_-
ConsummateK
Profile Joined April 2010
United States98 Posts
Last Edited: 2010-05-12 14:53:01
May 12 2010 14:51 GMT
#236
Man, you guys REALLY like BW.

I'll keep some of the newness in my new game, but this is a cool option for the diehards.

*looks around*

...which is everyone here >.>
baeracaed
Profile Blog Joined June 2009
United States604 Posts
May 12 2010 18:09 GMT
#237
On May 08 2010 15:22 nath wrote:
what does it mean if the 'secret music' alternative game track is my normal one? and what is the normal one?


I think you'll find that only the first 15 or so seconds are the same, as the OP states.
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
TheTuna
Profile Joined August 2009
United States286 Posts
May 15 2010 17:32 GMT
#238
On May 12 2010 23:51 ConsummateK wrote:
Man, you guys REALLY like BW.

I'll keep some of the newness in my new game, but this is a cool option for the diehards.

*looks around*

...which is everyone here >.>


BW music > Sc2 Terran music by soooo much. Likewise with the gauss rifle sounds; SC2's gauss rifle just sounds wimpy.
prosky
Profile Joined January 2007
Poland83 Posts
May 15 2010 17:43 GMT
#239
did you change archon sounds too ? i mean the one he makes as u click him , not attack/warp ?
w00t th3 f00ck ?
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
May 16 2010 22:23 GMT
#240
Any news?
Began Starcraft journey on 5th May 2009
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-05-16 22:33:39
May 16 2010 22:33 GMT
#241
I promise the day after tomorrow I will sit down and work on this, with hopefully a fairly easy way to make all the necessary changes to get the sounds working. I've a final tomorrow night and a bunch of work to do still till then
ModeratorBlame yourself or God
roemy
Profile Joined April 2010
Germany432 Posts
May 16 2010 22:49 GMT
#242
humm although i'd love this again, i consider this to be a bit of a sisyphos situation:
there's been new sounds in almost every build now.

build15434 came with 170mb in the sounds directory alone, despite lots of them being placeholders (what's a protoss strike fighter....?) or not even truly updated ones, i think they override any older files, no?
rock is fine.. paper could need a buff, but scissors have to be nerfed
Kakisho
Profile Joined January 2010
United States240 Posts
May 16 2010 22:53 GMT
#243
Is there any youtube video with this implemented so we could see how it sounds? (I mean, hear how it sounds).
Cold wind, chilling.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 16 2010 22:54 GMT
#244
yep a ton of new sounds and many of them i dont even like. my one complaint of sc2 that i'm really really surprised blizzard let happen is how awful the sound effects are. not the voices, many voice actors did a nice job (like for terran), but zerg 'voices' are all sound effects as well and are terrible along with ridiculous explosions/roaring of air units moving/etc
ModeratorBlame yourself or God
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
May 16 2010 23:05 GMT
#245
On May 17 2010 07:54 Zelniq wrote:
yep a ton of new sounds and many of them i dont even like. my one complaint of sc2 that i'm really really surprised blizzard let happen is how awful the sound effects are. not the voices, many voice actors did a nice job (like for terran), but zerg 'voices' are all sound effects as well and are terrible along with ridiculous explosions/roaring of air units moving/etc

i really miss the variety of sounds protoss had in sc1. to me they seriously all sound the same, and i can't stand the advisor for terran, it's so terrible, this is why i have sc2 muted when i play and i just play my own music. anyway, thank you for doing what you are doing, seriously i can unmute sc2 and have manly sounds again
"So I turned the lights off at night and practiced by myself"
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 16 2010 23:40 GMT
#246
On May 17 2010 08:05 Sephy69 wrote:
Show nested quote +
On May 17 2010 07:54 Zelniq wrote:
yep a ton of new sounds and many of them i dont even like. my one complaint of sc2 that i'm really really surprised blizzard let happen is how awful the sound effects are. not the voices, many voice actors did a nice job (like for terran), but zerg 'voices' are all sound effects as well and are terrible along with ridiculous explosions/roaring of air units moving/etc

i really miss the variety of sounds protoss had in sc1. to me they seriously all sound the same, and i can't stand the advisor for terran, it's so terrible, this is why i have sc2 muted when i play and i just play my own music. anyway, thank you for doing what you are doing, seriously i can unmute sc2 and have manly sounds again


...the sounds work for you in patch 12?
:O
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
TheTuna
Profile Joined August 2009
United States286 Posts
May 21 2010 04:02 GMT
#247
On May 17 2010 07:33 Zelniq wrote:
I promise the day after tomorrow I will sit down and work on this, with hopefully a fairly easy way to make all the necessary changes to get the sounds working. I've a final tomorrow night and a bunch of work to do still till then


So it's OK with blizzard?

I love you man.
<3
zomgzergrush
Profile Joined August 2008
United States923 Posts
May 21 2010 10:04 GMT
#248
On May 21 2010 13:02 TheTuna wrote:
Show nested quote +
On May 17 2010 07:33 Zelniq wrote:
I promise the day after tomorrow I will sit down and work on this, with hopefully a fairly easy way to make all the necessary changes to get the sounds working. I've a final tomorrow night and a bunch of work to do still till then


So it's OK with blizzard?

I love you man.
<3

+1 for <3

I look forward to audiable hydra SPIT
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Ruthless
Profile Joined August 2008
United States492 Posts
May 21 2010 10:13 GMT
#249
I have already been using these sound changes by using the MPQ editor to add them to a patch. I also took the liberty of changing my zerg announcer to the old school terran one.

beep beep, not enough minerals :D
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
May 21 2010 10:18 GMT
#250
On May 21 2010 19:13 Ruthless wrote:
I have already been using these sound changes by using the MPQ editor to add them to a patch. I also took the liberty of changing my zerg announcer to the old school terran one.

beep beep, not enough minerals :D


Can you make a tutorial of how to do it - in either this thread or a new one ?
Began Starcraft journey on 5th May 2009
zomgzergrush
Profile Joined August 2008
United States923 Posts
May 21 2010 18:28 GMT
#251
On May 21 2010 19:13 Ruthless wrote:
I have already been using these sound changes by using the MPQ editor to add them to a patch. I also took the liberty of changing my zerg announcer to the old school terran one.

beep beep, not enough minerals :D

You mustn't withhold this information.

We CANNOT hold!
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Gescom
Profile Joined February 2010
Canada3435 Posts
June 15 2010 02:11 GMT
#252
Any news with this?
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
abcd878787
Profile Joined May 2010
France29 Posts
June 20 2010 07:17 GMT
#253
Still make the game crash ?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
June 20 2010 07:42 GMT
#254
yep. apparently Blizzard is not willing to neither remove the crashing problem nor fix/change the sound effects themselves. At least, it's not a priority
ModeratorBlame yourself or God
Kaymeerah
Profile Joined July 2010
Norway26 Posts
July 05 2010 23:22 GMT
#255
Put these soundpacks in StarCraft II Beta\Mods\Liberty.SC2Mod and LibertyMulti.SC2Mod, works here.
Long live StarCraft: Brood War!
a176
Profile Blog Joined August 2009
Canada6688 Posts
July 05 2010 23:56 GMT
#256
On May 21 2010 19:18 Gunman_csz wrote:
Show nested quote +
On May 21 2010 19:13 Ruthless wrote:
I have already been using these sound changes by using the MPQ editor to add them to a patch. I also took the liberty of changing my zerg announcer to the old school terran one.

beep beep, not enough minerals :D


Can you make a tutorial of how to do it - in either this thread or a new one ?


google for mpq editor. you need to find and open the right mpq/sc2asset/sc2data file which contains the sound and music files (i don't remember which one). extract them to get the folder structure and replace them with your own sounds.

if you want to add sounds you can, by finding the right xml file in the mpq file which lists the sounds and adding your own entries. i've done this before by removing all sc2 music entries and adding all the 9 sc1 gameplay tracks.

but i havent done it with newer patches so it might be locked down by blizz, if op's posts are anything to go by.
starleague forever
kajeus
Profile Joined May 2010
United States679 Posts
July 06 2010 00:23 GMT
#257
This is such a weird idea anyway. The game sounds are great as it is.
pro-MoMaN, pro-HuK, pro-Millenium
Ruthless
Profile Joined August 2008
United States492 Posts
July 10 2010 01:01 GMT
#258
they have added a corrupt checker, I cannot use custom sounds anymore, just wanted to bump this to see if anyone had an ideas on getting around the checker. Hotkey editing seems to be unnoticed
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 11 2010 22:45 GMT
#259
Not work after patch 18 =\
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 12 2010 07:25 GMT
#260
bump
ALPINA
Profile Joined May 2010
3791 Posts
July 12 2010 09:15 GMT
#261
10 years with BW sounds are were not enough for you guys?
You should never underestimate the predictability of stupidity
SONE
Profile Joined May 2010
Canada839 Posts
Last Edited: 2010-07-19 17:05:34
July 19 2010 05:39 GMT
#262
was there anyway to swap sounds for different languages? like unit responses and such?
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 19 2010 05:40 GMT
#263
On July 12 2010 18:15 Alpina wrote:
10 years with BW sounds are were not enough for you guys?

When your ultralisks sound like kittens meowing when they attack instead of RAMPAGING GOD DAMN MONSTERS, then no they werent enough

not to mention..the tank siege sound? ughhhhhhhhh
Artillery spawned from the forges of Hell
Jintetsu
Profile Joined May 2010
Sweden152 Posts
August 02 2010 08:46 GMT
#264
i wish this still would work, anyone knows how to make it work or how to get atleast advisor sounds from BW back?
http://www.alien-invasion.eu
MagicARide
Profile Joined January 2010
Canada83 Posts
August 04 2010 15:13 GMT
#265
nooo i just found this post today would've loved to replace the sounds back in the beta
hate the zerg sounds >_> they sound like little bugs.
mmm... muta micro
pyaar
Profile Blog Joined August 2010
United States423 Posts
Last Edited: 2010-08-04 21:12:20
August 04 2010 20:37 GMT
#266
It's still possible to do this, although it takes a little more work. I'm going to post a little guide here. You can replace any sound in the game using this method. For fun, my first project was replacing nuke sounds with "REAVER REAVER REAVER", Day9's scream, and "terrible, terrible damage", viewable here:


Do this all at your own risk. Editing MPQ's requires some competence with computers and is probably against the ToU/EULA. I'm not responsible for whatever happens to you, your account, or your installation.

Preparation

1) Open your SC2 folder.

2) Navigate to Mods\Liberty.SC2Mod.

3) CTRL+Click enUS.SC2Assets and base.SC2Assets.

4) Copy and paste them to a safe folder (this'll take a few minutes).
(note: this step is to ensure that should anything go wrong with your editing, you will have the original MPQ files to work with. Also, I'm not sure how patching will affect this, so it's probably a good idea to swap the original MPQs back before applying a patch.

5) Download an MPQ editor. The best one I've found is here: http://www.zezula.net/en/mpq/download.html

6) Prepare any sound files you want to use in the swap. If your file has the wrong extension, Audacity (http://audacity.sourceforge.net/download/) is a great free tool you can use to easily record and edit audio files (you'll also probably need it to raise the volume on your audio since otherwise it's too quiet ingame).

I'll be writing the rest of the guide to walk you through applying the SC1 sound patch found at the beginning of this thread.

Editing

1) Fire up your MPQ editor and navigate to Liberty.SC2Mod\base.SC2Assets. Navigate in the side bar to Assets\Sounds\Protoss\Archon.

2) Open the sound pack. Navigate to Assets\Sounds\Protoss\Archon.

3) Drag all the files from the folder to the MPQ editor. If you did it right, a popup saying "Rules for adding files to MPQ" should appear. Just click OK. Afterwards, click "Yes All" (the old files are being overwritten).

4) Repeat for all the other files. Everything in the Assets\... directory is in base.SC2Assets. Once you're done with that, close it in the editor (it automatically saves). Everything in the LocalizedData folder is handled in enUS.SC2Assets (or the appropriate languageCOUNTRY combination for your localized copy).

5) Be sure not to launch SC2 until you have completely closed your MPQ editor. If you've done it correctly, the sounds should be swapped.

6) If you want to use your own files not included in the sound pack, be aware that in order for the swap to work, the replacement sound file must have the same name and extension as the original one. This means .mp3's won't work where .ogg's are needed, etc. If you need help on this, go ahead and post in the this thread or PM me or whatever.

Hope you all enjoy! I've been running SC1 sounds for about a day and it's so nice to hear the old marine guns again.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
August 04 2010 20:40 GMT
#267
^
I thought it would be possible with MPQ editing, but yea the Terms of Service and what not might be breached.

I really which Blizzard would just give us the ability to mod little things like this so we wouldn't have to be criminals in their eyes

PS: I still love you big times for writing up the MPQ guide.
All the pros got dat Ichie.
pyaar
Profile Blog Joined August 2010
United States423 Posts
Last Edited: 2010-08-04 21:06:54
August 04 2010 20:56 GMT
#268
Haha it's no problem. Yeah, of course even more control over stuff like this would be nice, but when you make this sort of thing legal all of a sudden you have people ripping music etc. from the game, and there go the soundtrack sales! That's only one reason; I'm sure there are plenty more my non-corporate-minded self isn't thinking of.

PS: Post in this thread and keep it bumped if you liked it. Most people probably don't expect a guide at the end of 14 full pages.
Gedrah
Profile Joined February 2010
465 Posts
August 04 2010 21:13 GMT
#269
I'm too hung over to read this thread right now... But I'd really like to use the BW music pack--is this no longer possible? Thanks...
What is a dickfour?
pyaar
Profile Blog Joined August 2010
United States423 Posts
August 04 2010 21:44 GMT
#270
On August 05 2010 06:13 Gedrah wrote:
I'm too hung over to read this thread right now... But I'd really like to use the BW music pack--is this no longer possible? Thanks...


Of course it's possible; you'd just need to track down the BW music pack and then it'd be as simple as renaming and adjusting extensions if necessary.
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
August 12 2010 23:32 GMT
#271
so i was wondering, does anyone know if it's possible to change the in game sound settings from english to korean ones? and would it be bannable by blizzard or not? I really want those badass korean protoss manly voices :D
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
eLFootman
Profile Joined April 2010
Chile58 Posts
August 30 2010 16:35 GMT
#272
On August 13 2010 08:32 YunhOLee wrote:
so i was wondering, does anyone know if it's possible to change the in game sound settings from english to korean ones? and would it be bannable by blizzard or not? I really want those badass korean protoss manly voices :D


yeaahh! that'd be awesome korean voices are so sick
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
August 30 2010 16:46 GMT
#273
On August 31 2010 01:35 eLFootman wrote:
Show nested quote +
On August 13 2010 08:32 YunhOLee wrote:
so i was wondering, does anyone know if it's possible to change the in game sound settings from english to korean ones? and would it be bannable by blizzard or not? I really want those badass korean protoss manly voices :D


yeaahh! that'd be awesome korean voices are so sick

zerg sounds that is, korean terran is really really bad;p don't know about toss
no dude, the question
Shingles
Profile Joined February 2010
Denmark12 Posts
August 30 2010 18:37 GMT
#274
very nice job o/
oh, and awesome that you chose my upload!
- Manialt
“Be the change you want to see in the world.” Mahatma Gandhi
a helpless baby
Profile Joined March 2010
Canada42 Posts
September 03 2010 21:35 GMT
#275
Thanks for the guide petergibbons. I want wanted to increase the variety of the music by adding the SC1 music...it's too bad they have made it so difficult.
I plan to live forever, so far, so good
2BearqLoza
Profile Joined December 2007
134 Posts
September 13 2010 02:09 GMT
#276
Anyone know where can I find Korean sounds?

I need Zerg ones, and if anyone knows if they are uploaded somewhere, plz link it......
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 13 2010 04:07 GMT
#277
this seems like it may be more effort than its worth!

the sc2 sounds really so bad?
kXn
Profile Joined August 2010
254 Posts
October 05 2010 18:34 GMT
#278
The BW zerg sounded much more hardcore with the voice of the overmind and the creepy metal

I hate the female sound in SC2 zerg
JohnGreggor
Profile Joined March 2010
Canada148 Posts
October 09 2010 21:26 GMT
#279
Bumping in hope a sc1 announcer pack is uploaded.
Aetavicus
Profile Joined October 2010
Singapore4 Posts
November 27 2010 05:14 GMT
#280
Will anyone continue this project, I miss the terran scv and marine responses.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2010-11-27 06:19:12
November 27 2010 06:18 GMT
#281
On October 06 2010 03:34 kXn wrote:
The BW zerg sounded much more hardcore with the voice of the overmind and the creepy metal

I hate the female sound in SC2 zerg



English version is bad, need better english accent
Carefoot
Profile Blog Joined June 2010
Canada410 Posts
December 25 2010 06:23 GMT
#282
I just wanted to add that I did finally figure out how to edit the files thanks to everyone in this thread you are all a great resource in me not being annoyed at my game while playing. =]

Also this all works after you relocalize your game if anyone was curious if there was a conflict (there isnt)

GAME IS NOW MANLY PROCEEDING TO CRUSH SKULLS
The sky calls to us. If we do not destroy ourselves, we will one day venture to the stars
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 17 2011 00:47 GMT
#283
fuuuuuuuck. i was just reminded of this thread (because of the thread describing how to put in the medic picture). people have said that it is against the TOS but blizzard doesn't check for mpq edits etc etc. can someone provide a definite 100% answer where it is safe or not to do this?
When they see MC Probe, all the ladies disrobe.
Liquoid
Profile Joined September 2010
United Kingdom275 Posts
February 17 2011 01:09 GMT
#284
Why do people care about the music when the important part of the game is, well, the game itself?
shikheh
Profile Joined May 2010
136 Posts
Last Edited: 2011-02-17 01:13:59
February 17 2011 01:13 GMT
#285
On February 17 2011 10:09 Liquoid wrote:
Why do people care about the music when the important part of the game is, well, the game itself?



I don't know....maybe the music and the sound are parts of the game itself? HERP DERP?
Meta
Profile Blog Joined June 2003
United States6225 Posts
February 17 2011 01:15 GMT
#286
On February 17 2011 10:09 Liquoid wrote:
Why do people care about the music when the important part of the game is, well, the game itself?


Why do people care about the color of their car? The important part is the engine.

Why do people care about the type of clothes they wear? The important part is that they cover your genitals.

SC:BW sounds were awesome, there's no denying that. This thread makes me sad every time it's bumped. When this feature was around was some of the most fun I've ever had laddering (although, to be fair, it was probably just the novelty of the game).

Man I miss the BW terran music
good vibes only
meredoc
Profile Joined August 2010
24 Posts
April 20 2011 14:17 GMT
#287
Not to necro an old thread, but I just tested this and it works perfectly for me.

No crashing or anything, just simple BW sounds loaded into SC2.
Sen is just a bad ass motherfucker who snaps necks when ever anyone tries to do any gay shit. -Slayer91
epiklove
Profile Joined September 2010
Canada6 Posts
Last Edited: 2011-04-26 19:12:23
April 26 2011 19:11 GMT
#288
*Wrong thread sorry.
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
April 28 2011 07:01 GMT
#289
On April 20 2011 23:17 meredoc wrote:
Not to necro an old thread, but I just tested this and it works perfectly for me.

No crashing or anything, just simple BW sounds loaded into SC2.

Did you just do everything the op said to do?Or did u figure out your own way to make it work?
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
April 28 2011 07:04 GMT
#290
On April 20 2011 23:17 meredoc wrote:
Not to necro an old thread, but I just tested this and it works perfectly for me.

No crashing or anything, just simple BW sounds loaded into SC2.


hey can you tell us how you did it? anything special? thanks!
Pinkerton
Profile Joined April 2011
United States8 Posts
April 28 2011 11:18 GMT
#291
I'm curious as well how you got it to work. Are you on the NA or EU client?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 28 2011 11:22 GMT
#292
it only works on EU not NA (actually dunno about other regions) sides those 2

as described here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=212923
ModeratorBlame yourself or God
Pinkerton
Profile Joined April 2011
United States8 Posts
April 28 2011 11:32 GMT
#293
That's kind of lame that it doesn't work on NA
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
May 13 2011 01:39 GMT
#294
Hm? It seems to work fine on NA for me! Sorry to necro a bit! Try using the method described here for NA (Haven't tested unit sounds yet, but interface and building response sounds work fine...)

http://www.teamliquid.net/forum/viewmessage.php?topic_id=142356
"Friendship ain't a business deal"
alokin
Profile Joined March 2011
Canada269 Posts
May 22 2011 22:45 GMT
#295
On May 13 2011 10:39 ImmortalTofu wrote:
Hm? It seems to work fine on NA for me! Sorry to necro a bit! Try using the method described here for NA (Haven't tested unit sounds yet, but interface and building response sounds work fine...)

http://www.teamliquid.net/forum/viewmessage.php?topic_id=142356


Can anyone confirm this? I want to change my sounds >_<
twitch.tv/alokin1 come join me!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
May 22 2011 22:50 GMT
#296
hey zelniq is it possible to mod the sounds now for NA? Thanks!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 22 2011 22:50 GMT
#297
Me too, I would like to change my sounds to classic BW, especially for hydras
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Donner
Profile Joined August 2010
Germany91 Posts
May 24 2011 21:00 GMT
#298
any update on how this is a reason for a ban from blizzard?

i play protoss now but i can't stand the warp-in sound for buildings... i honestly think thats the worst sound i've ever heard. my ears feel like bleeding :/
would be great to change this with an mpq editor.
SKinuh
Profile Joined January 2010
Germany91 Posts
May 29 2011 11:27 GMT
#299
i really need this to work D:

any updates?
Team Acer // @inuh_ on twitter
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 30 2011 00:22 GMT
#300
On May 29 2011 20:27 SKinuh wrote:
i really need this to work D:

any updates?

Yes

Regarding zerg advisor sounds - I made 21 variants of Zerg advisor sounds, so you're able to install, what you like more

http://www.teamliquid.net/forum/viewmessage.php?topic_id=255628

Recommend you to start from Zasz and Daggoth versions, and then try Tyranid Hivemind edition
whisp91
Profile Joined April 2010
87 Posts
January 18 2012 00:25 GMT
#301
Does anyone have a version with BW-only zealot voiceovers? Don't like the wol ones at all T_T
Google made me smart and Photoshop made me beautiful.
KicKDoG
Profile Joined December 2003
Sweden765 Posts
January 18 2012 00:26 GMT
#302
Thanks Zelniq for this! <3
http://www.twitter.com/KicKDoG_LoL baylife plox?
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
January 30 2012 14:27 GMT
#303
I'm confused, does this still work?
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
Hambone636
Profile Joined October 2010
United States62 Posts
March 03 2012 06:52 GMT
#304
Does anyone have a simple-ish walkthrough of how to install this!!!
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