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Patch 6 Notes

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 31 32 33 Next All
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-03-26 00:07:45
March 25 2010 23:54 GMT
#1
Servers will be coming down at 17:00 PST to apply the patch

http://forums.battle.net/thread.html?topicId=23094049316&postId=239769018323&sid=5000#6

General


* You can now report misconduct or block communication with a player after completion of a game by right-clicking on the offending player's name in the score screen and choosing Report Abuse or Block Communication.
* You can now view any player's profile after completion of a game by right-clicking on their name in the score screen and choosing View Profile.
* Updated unit and ability tooltips to be accurate in all regions.
* Improved the visibility of units on zerg creep.
* Improved the visibility of team colors for protoss units using warp-in to help distinguish between multiple protoss players.
* Improved the system that handles promotion and relegation between Leagues.
* Improved the Favored functionality to more accurately portray Even matches and display properly in the score screen.
* Improved 2v2 arranged team matchmaking so games are found more quickly.
* Improved replay functionality so missing maps will be downloaded from Battle.net when you view a replay.
* Korea: Improved the logic for the age gate functionality.


Balance Changes


* GENERAL

o Pathing has been improved so units can now properly block ramps and choke points.
o Made a change to how zerg creep affects doodads, such as trees, to prevent players from seeing the starting location of zerg players through the fog of war.

* TERRAN

o Viking

+ Cost changed from 125 Minerals and 100 Vespene Gas to 150 Minerals and 75 Vespene Gas.

o Ghost

+ Cost changed from 100 Minerals and 200 Vespene Gas to 150 Minerals and 150 Vespene Gas.
+ EMP Round radius decreased from 3 to 2.

o Factory

+ Cost decreased from 200 Minerals and 100 Vespene Gas to 150 Minerals and 100 Vespene Gas.

o Tech Lab

+ Cost decreased from 50 Minerals and 50 Vespene Gas to 50 Minerals and 25 Vespene Gas.

o Reactor

+ Build time increased from 25 seconds to 50 seconds.

o SCV

+ Life decreased from 60 to 45.

o Bunker

+ Build time decreased from 40 seconds to 30 seconds.

o Marine

+ Build time increased from 20 seconds to 25 seconds.

* PROTOSS

o Colossus

+ Thermal Lances damage decreased from 23 to 20.

o Observer

+ Cost increased from 25 Minerals and 75 Vespene Gas to 50 Minerals and 100 Vespene Gas.
+ Build time increased from 33 seconds to 40 seconds.

o Stalker

+ Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored).
+ Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).

o Dark Templar

+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.

o High Templar

+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.

o Dark Shrine

+ Build time increased from 80 seconds to 100 seconds.
+ Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.

* ZERG

o Baneling

+ Volatile Burst damage increased from 15 (+20 Light) to 20 (+15 Light).

o Roach

+ Burrowed regeneration rate decreased from 10 to 5.
+ Upgraded burrowed regeneration bonus decreased from +20 to +10.


Bug Fixes


* Fixed an issue affecting the incorrect assignment of arranged teams to certain Leagues.
* Fixed an issue affecting random teams that caused no points being awarded on wins and too many points being removed on losses in certain situations.
* Fixed an issue involving the Bonus Pool display on the Quick Match and Leagues & Ladders pages.
* Korean client: Fixed an issue affecting the ability for Korean players to properly view profiles. They can now see their League ranking on their profile page.
* Fixed an intermittent UI crash on game shutdown.
* Polish client: Fixed a crash which would happen any time a "Player is no longer being revealed!" message was displayed.
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
Last Edited: 2010-03-25 23:58:20
March 25 2010 23:57 GMT
#2
--- Nuked ---
Sentient66
Profile Joined July 2009
United States651 Posts
March 25 2010 23:57 GMT
#3
Finally a buff for stalkers!
seNsiX.421
notrangerjoe
Profile Joined May 2009
110 Posts
Last Edited: 2010-03-25 23:58:27
March 25 2010 23:57 GMT
#4
o SCV

+ Life decreased from 60 to 45.


nnnnnnnnNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I'm not sure exactly why, but this makes me really really sad.
sith
Profile Blog Joined July 2005
United States2474 Posts
March 25 2010 23:58 GMT
#5
Nerf's across the board.

...Nice stalker buff though.
Gnosis
Profile Joined December 2008
Scotland912 Posts
March 25 2010 23:58 GMT
#6
Because marines really needed to take another 5 seconds to build?!
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Fontong
Profile Blog Joined December 2007
United States6454 Posts
March 25 2010 23:59 GMT
#7
Whoa SCV life decrease

rockin my world wwowow
[SECRET FONT] "Dragoon bunker"
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
March 25 2010 23:59 GMT
#8
On March 26 2010 08:54 floor exercise wrote:
o Dark Templar

+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.

o High Templar

+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.

o Dark Shrine

+ Build time increased from 80 seconds to 100 seconds.
+ Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.


Can someone tell me what the Light armor does (implications in-game)?

Also - why the nerf to the Dark Shrine...
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
March 25 2010 23:59 GMT
#9
WTF they just made DT even slower to get
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 25 2010 23:59 GMT
#10
On March 26 2010 08:57 notrangerjoe wrote:
Show nested quote +
o SCV

+ Life decreased from 60 to 45.


nnnnnnnnNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I'm not sure exactly why, but this makes me really really sad.


It makes me sad because most people still don't realize you can just attack move near a building in construction and the AI auto targets the scv. They are just as vulnerable in sc2 as they were in sc1, now they have 45 hp it will be really easy to harass them.

They should have fixed the AI to not prioritize workers
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
March 26 2010 00:00 GMT
#11
On March 26 2010 08:57 notrangerjoe wrote:
Show nested quote +
o SCV

+ Life decreased from 60 to 45.


nnnnnnnnNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I'm not sure exactly why, but this makes me really really sad.


I actually had this exact same reaction. But maybe with a bit less n's
Jackle
Profile Joined January 2010
Canada859 Posts
March 26 2010 00:01 GMT
#12
On March 26 2010 08:59 Antimage wrote:
Show nested quote +
On March 26 2010 08:54 floor exercise wrote:
o Dark Templar

+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.

o High Templar

+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.

o Dark Shrine

+ Build time increased from 80 seconds to 100 seconds.
+ Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.


Can someone tell me what the Light armor does (implications in-game)?

Also - why the nerf to the Dark Shrine...


Units that do +Damage to Light now do additional damage to High and Dark Templars.
You called down the thunder, now reap the whirlwind.
aeroH
Profile Blog Joined February 2009
United States1034 Posts
March 26 2010 00:01 GMT
#13
what? why make dark shrine even harder to get?
InterWill
Profile Joined September 2007
Sweden117 Posts
March 26 2010 00:01 GMT
#14
On March 26 2010 08:54 floor exercise wrote:
o Pathing has been improved so units can now properly block ramps and choke points.

WIN :D
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
March 26 2010 00:02 GMT
#15
"* Improved the visibility of units on zerg creep."

Very interesting, maybe everyone using low settings will switch to ultra now
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
March 26 2010 00:02 GMT
#16
SCVs...
I find your lack of hitpoints... disturbing.
Jonoman92
Profile Blog Joined September 2006
United States9105 Posts
March 26 2010 00:02 GMT
#17
Nooo making reactor and marines take longer!!! And srsly now that I finally switch to T in sc2 they make scvs have only 45 life.

On the upside, P got kinda hurt too, except for stalkers. Also... why did they make dark shrine take longer and more expensive? Were there noob terrans in battle.net complaining about dt rush? Dts don't seem to used a ton anyway in my experience so far.

Did this patch JUST happen now I'm guessing? I just stopped playing and didn't notice these changes.

Also, force fields screw up pathing sometimes so units will just keep walking against it instead of going around it. It'd be nice if that were fixed.
synapse
Profile Blog Joined January 2009
China13814 Posts
March 26 2010 00:02 GMT
#18
WHAT?? SCVs are no longer 60 hp? This is blasphemy...
:)
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
March 26 2010 00:03 GMT
#19
DT nerf, really? Who makes DTs?
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
BC.KoRn
Profile Joined February 2003
Canada567 Posts
March 26 2010 00:03 GMT
#20
-Thank you burrowed Roaches Nerf!
-Emp Nerg thank you
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