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Histers PvT Immortal style. - Page 7

Forum Index > StarCraft 2 Strategy
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paintfive
Profile Joined September 2011
785 Posts
Last Edited: 2011-09-13 01:34:56
September 13 2011 01:30 GMT
#121
On September 13 2011 09:12 Thugtronik wrote:
Show nested quote +
On September 13 2011 07:37 da_head wrote:
On September 13 2011 06:07 paintfive wrote:
I've found a way to make this push even stronger.

HALLUCINATION!
since you can get so many sentries, hallucinating archons with this completely roflstomps terrans.
I get it sometime after my +1.

I also use a modified build that naniwa used in that vs strelok on xel naga. I think it's a better BO, i'll post it if anyone wants it.

please do.


seconded. would love to see this


BO is (not optomized fully)

12 Gate
14 Gas
18 Gas
20 Stalker - chrono
26 Sentry - chrono
naniwa starts pulling probes out of gas 1 by 1 at this point to make an expansion, since this in all-in i just use those minerals for more gates / faster robo
26 Robo
26 Gate
28 Sentry - chrono
Add more Gateways here as you wish.

Warpgates finish around 6:00 to 6:30, depending on how many chronos you spend on it. As you transform the Gateways to Warpgates, chrono them and warp in more units.

Since a Forge and +1 takes 3 minutes, build them in advance to match the timing you'd like to hit at. I personally don't bother choroning the Core at all.
tarath
Profile Joined April 2009
United States377 Posts
September 13 2011 01:39 GMT
#122
On September 13 2011 10:26 da_head wrote:
Show nested quote +
On September 13 2011 10:25 TolEranceNA wrote:
On September 13 2011 10:15 tarath wrote:
I wonder if this could be adapted for PvZ?

Immortals own roaches and spines and zealot/sentry with + 1 would own lings. You could probably hit before mutas/infestors so fast hydra's would be your only fear.


Cough cough banelings.

banelings only do 10 to immortals, and you would have more than enough ffs..


Just tried it twice and won twice, 2nd opponent even build 4 spines and I pushed up into them on shakuras.

And since I'm just learning the build my execution is horrible. So, I think there is definitely hope for it.
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
September 13 2011 01:50 GMT
#123
Banes take out the zeals/sentries, speedlings clean up the immortals. I think the zerg would really have to be incompetent to not be able to stop this push...

I think this build at the moment can chalk up a lot of its success to the shock factor as its so new. It seems very strong vs T, but I believe there are many options zerg could use to stop it. Mutas off 2 base would also do wonderfully for example.
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 13 2011 02:04 GMT
#124
On September 13 2011 10:26 da_head wrote:
Show nested quote +
On September 13 2011 10:25 TolEranceNA wrote:
On September 13 2011 10:15 tarath wrote:
I wonder if this could be adapted for PvZ?

Immortals own roaches and spines and zealot/sentry with + 1 would own lings. You could probably hit before mutas/infestors so fast hydra's would be your only fear.


Cough cough banelings.

banelings only do 10 to immortals, and you would have more than enough ffs..


Then according to your theorycraft, lings and banelings and go around the FFs and banes kill Sentries and Zealot and lings kill Immortal. Of course i won't have perfect surround nor will you have perfect forcefield, all i am saying is that he forgot a unit call baneling, thats simply it.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
Rorschach
Profile Joined May 2010
United States623 Posts
September 13 2011 02:06 GMT
#125
On September 13 2011 10:30 paintfive wrote:
Show nested quote +
On September 13 2011 09:12 Thugtronik wrote:
On September 13 2011 07:37 da_head wrote:
On September 13 2011 06:07 paintfive wrote:
I've found a way to make this push even stronger.

HALLUCINATION!
since you can get so many sentries, hallucinating archons with this completely roflstomps terrans.
I get it sometime after my +1.

I also use a modified build that naniwa used in that vs strelok on xel naga. I think it's a better BO, i'll post it if anyone wants it.

please do.


seconded. would love to see this


BO is (not optomized fully)

12 Gate
14 Gas
18 Gas
20 Stalker - chrono
26 Sentry - chrono
naniwa starts pulling probes out of gas 1 by 1 at this point to make an expansion, since this in all-in i just use those minerals for more gates / faster robo
26 Robo
26 Gate
28 Sentry - chrono
Add more Gateways here as you wish.

Warpgates finish around 6:00 to 6:30, depending on how many chronos you spend on it. As you transform the Gateways to Warpgates, chrono them and warp in more units.

Since a Forge and +1 takes 3 minutes, build them in advance to match the timing you'd like to hit at. I personally don't bother choroning the Core at all.


where is the forge in this BO?
En Taro Adun, Executor!
tarath
Profile Joined April 2009
United States377 Posts
Last Edited: 2011-09-13 02:28:21
September 13 2011 02:27 GMT
#126
On September 13 2011 11:04 TolEranceNA wrote:
Show nested quote +
On September 13 2011 10:26 da_head wrote:
On September 13 2011 10:25 TolEranceNA wrote:
On September 13 2011 10:15 tarath wrote:
I wonder if this could be adapted for PvZ?

Immortals own roaches and spines and zealot/sentry with + 1 would own lings. You could probably hit before mutas/infestors so fast hydra's would be your only fear.


Cough cough banelings.

banelings only do 10 to immortals, and you would have more than enough ffs..


Then according to your theorycraft, lings and banelings and go around the FFs and banes kill Sentries and Zealot and lings kill Immortal. Of course i won't have perfect surround nor will you have perfect forcefield, all i am saying is that he forgot a unit call baneling, thats simply it.


Yeah I definitely forgot about banelings.

In general I think the following:

1) this is a good counter to the 1-1-1, but has to be done blind to a large extent
2) it is a great way to get easy wins right now
3) terran (and zerg) will have no trouble finding a variety of counters very quickly, at least as the build is now.
4) given that this all-in is so strong now, it is exciting to think about the potential of the range 6 immortal.
Techno
Profile Joined June 2010
1900 Posts
September 13 2011 02:34 GMT
#127
Someones doing this against me with an expansion. Seems like it turns 2 rax FE on its head.
Hell, its awesome to LOSE to nukes!
Techno
Profile Joined June 2010
1900 Posts
September 13 2011 02:48 GMT
#128
Me losing to this twice. Help.

http://drop.sc/34473

http://drop.sc/34472
Hell, its awesome to LOSE to nukes!
GomJabbar
Profile Joined February 2011
United States161 Posts
September 13 2011 02:49 GMT
#129
This seems to rip through marine-tank, but I'm having some difficulties when Terran goes for a 1-1-1 with a lot of banshees. Especially with cloak. I had a game today where I beat the ground army completely but was left with 4 cloaked banshees ripping apart my base as I killed Terran's main and he floated all his buildings away.

How have you been dealing with base trade scenarios or lots of banshees when doing this?
xmikeyy17x
Profile Joined April 2011
United States92 Posts
September 13 2011 02:55 GMT
#130
On September 13 2011 11:49 GomJabbar wrote:
This seems to rip through marine-tank, but I'm having some difficulties when Terran goes for a 1-1-1 with a lot of banshees. Especially with cloak. I had a game today where I beat the ground army completely but was left with 4 cloaked banshees ripping apart my base as I killed Terran's main and he floated all his buildings away.

How have you been dealing with base trade scenarios or lots of banshees when doing this?


when you scout he has committed hard to banshees start building stalkers and cannons.
Keilah
Profile Joined May 2010
731 Posts
Last Edited: 2011-09-13 03:11:30
September 13 2011 03:10 GMT
#131
On September 13 2011 10:39 tarath wrote:
Show nested quote +
On September 13 2011 10:26 da_head wrote:
On September 13 2011 10:25 TolEranceNA wrote:
On September 13 2011 10:15 tarath wrote:
I wonder if this could be adapted for PvZ?

Immortals own roaches and spines and zealot/sentry with + 1 would own lings. You could probably hit before mutas/infestors so fast hydra's would be your only fear.


Cough cough banelings.

banelings only do 10 to immortals, and you would have more than enough ffs..


Just tried it twice and won twice, 2nd opponent even build 4 spines and I pushed up into them on shakuras.

And since I'm just learning the build my execution is horrible. So, I think there is definitely hope for it.


i've tried zlot/sentry/immortal/+1 many times vs z and it generally isn't good. You may be surprised to learn that pure sling wins handily, banes are nice, and if he reaches hydras or mutas or +1(armor or ling attack) or infestors, you are done. Really all you beat is roaches, roach/ling, and spine-heavy defenses.

IMO you won vs the guy who made spines BECAUSE he made spines, which are more or less useless vs immortals.
Techno
Profile Joined June 2010
1900 Posts
September 13 2011 03:17 GMT
#132
Im a Terran player. I am lost in a sea of confusion.
I feel like how all you guys talk about, but this time it seems so much more

real....

http://drop.sc/34473

http://drop.sc/34472
Hell, its awesome to LOSE to nukes!
paintfive
Profile Joined September 2011
785 Posts
September 13 2011 03:34 GMT
#133
On September 13 2011 11:06 Rorschach wrote:
Show nested quote +
On September 13 2011 10:30 paintfive wrote:
On September 13 2011 09:12 Thugtronik wrote:
On September 13 2011 07:37 da_head wrote:
On September 13 2011 06:07 paintfive wrote:
I've found a way to make this push even stronger.

HALLUCINATION!
since you can get so many sentries, hallucinating archons with this completely roflstomps terrans.
I get it sometime after my +1.

I also use a modified build that naniwa used in that vs strelok on xel naga. I think it's a better BO, i'll post it if anyone wants it.

please do.


seconded. would love to see this


BO is (not optomized fully)

12 Gate
14 Gas
18 Gas
20 Stalker - chrono
26 Sentry - chrono
naniwa starts pulling probes out of gas 1 by 1 at this point to make an expansion, since this in all-in i just use those minerals for more gates / faster robo
26 Robo
26 Gate
28 Sentry - chrono
Add more Gateways here as you wish.

Warpgates finish around 6:00 to 6:30, depending on how many chronos you spend on it. As you transform the Gateways to Warpgates, chrono them and warp in more units.

Since a Forge and +1 takes 3 minutes, build them in advance to match the timing you'd like to hit at. I personally don't bother choroning the Core at all.


where is the forge in this BO?


I find it that a forge and cannon so early is usually unnecessary and opt for more units and gateways.
Keilah
Profile Joined May 2010
731 Posts
September 13 2011 03:36 GMT
#134
i think the early forge is to allow you to not die vs fast rine/scv allins
coreydota
Profile Joined October 2010
United States180 Posts
September 13 2011 03:37 GMT
#135
all terran players struggling with this, check out my reps on page 3. as long as you scout this build you shouldn't lose to it =)
Keilah
Profile Joined May 2010
731 Posts
September 13 2011 04:06 GMT
#136
I think from the terran perspective, medivacs are bad here. Can't outheal immortal DPS vs marauders and rines are low enough HP that they die in 1-2 volleys anyways (depending what units are hitting). Bunkers bad for the same reason, they just die too fast to be repaired and don't dish any DPS + are immobile.

So IMO take less gas, use what you have for upgrades and maybe fast ghosts instead of factory/starport/medivacs.
Lochat
Profile Joined January 2011
United States270 Posts
September 13 2011 04:22 GMT
#137
On September 11 2011 23:59 PooLarX wrote:


@Nibbler89

You cannot fault people for trying to win ladder games, sure personally I hate the fact that a lot of people pick up on these gimmicky builds and than just exploit the shit out of them but that is just the nature of this game and the community



As a general rule, your argument is supposed to come to a conclusion to make your point and/or refute the other person in the debate. You tend not to want to make grand, sweeping, absurd claims without any reasoning behind them, such as the opening of this message. Last I checked, it's not an apriori truth that you can't fault people for purposefully pathetic on the internet in order to win. Moreso when they're in the casual level leagues anyhow.
"The trouble was that he was talking in philosophy, but they were listening in gibberish." -- (Terry Pratchett, Small Gods)
Zooper31
Profile Joined May 2009
United States5710 Posts
September 13 2011 04:38 GMT
#138
Choya is trying this build atm vs Terrans on his stream if anyone wants to see it in action.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Xation
Profile Blog Joined April 2011
Canada147 Posts
September 13 2011 04:49 GMT
#139
Hmm.. Is there anywhere you can fit a Observer in here?
Liquid HerO bonjwa. Stardust fighting! -Jester 1754
iSTime
Profile Joined November 2006
1579 Posts
September 13 2011 05:01 GMT
#140
On September 13 2011 13:22 Lochat wrote:
Show nested quote +
On September 11 2011 23:59 PooLarX wrote:


@Nibbler89

You cannot fault people for trying to win ladder games, sure personally I hate the fact that a lot of people pick up on these gimmicky builds and than just exploit the shit out of them but that is just the nature of this game and the community



As a general rule, your argument is supposed to come to a conclusion to make your point and/or refute the other person in the debate. You tend not to want to make grand, sweeping, absurd claims without any reasoning behind them, such as the opening of this message. Last I checked, it's not an apriori truth that you can't fault people for purposefully pathetic on the internet in order to win. Moreso when they're in the casual level leagues anyhow.


Yes, god forbid casual players take the game casually and do strategies they enjoy doing.
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