Histers PvT Immortal style. - Page 9
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Sated
England4983 Posts
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Sina92
Sweden1303 Posts
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Techno
1900 Posts
On September 14 2011 00:57 Sina92 wrote: it dies to 3rax stim replay? What about the 2 base version? | ||
Skyro
United States1823 Posts
On September 14 2011 00:57 Sina92 wrote: it dies to 3rax stim How so? Cannon + sentries can hold 3rax stim due to the ramp. | ||
ForeverSleep
Canada920 Posts
On September 14 2011 00:57 Sina92 wrote: it dies to 3rax stim pretty sure you can put forcefields down at the ramp and survive a 3 rax pretty well... | ||
Acidictadpole
Canada29 Posts
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Jecktor
United States41 Posts
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starbreaker10
United States62 Posts
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Alsa
France10 Posts
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Techno
1900 Posts
On September 14 2011 06:01 Alsa wrote: i would be interested in a 2base or makro with kind of this build as opening or early aggression.just while being able to switch to allin if you see a greedy build. http://www.teamliquid.net/forum/viewmessage.php?topic_id=264470¤tpage=7#127 As far as I can tell, this beats 2 rax FE -> MMM in a direct engagement around 10 minutes, apparently beats 1/1/1 handily, and I cant imagine 1 rax FE standing much of a chance. Soooo, Terrans..... is it finally our time to go crying to Blizzard? /sarcasm /cough at immortal buff | ||
Jayrod
1820 Posts
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Techno
1900 Posts
On September 14 2011 09:50 Jayrod wrote: Im really digging this build, thanks alot. I have to say I like the version that was used against Techno earlier in the thread. Later forge, with an expansion.. maybe its worse at busting certain builds or holding 1/1/1 than the one base version though i dunno It should probably be referred to as the "Vathus version". lawl. Seriously though. Someone tell me how to beat this. XD | ||
skatbone
United States1005 Posts
On September 14 2011 04:33 starbreaker10 wrote: ok, ive been using this general onebase robo build in my arsenal for a while, esp on close positions--- Thanks, Hister. I'm using this build situationally--in 2 situations. I'm a macro player, but I have been needing a go-to build vs T on close positions. I also am tired of getting rine-SCV-all-inned. It happens every four or five games (I'm only mid/high diamond). I can hold it off, but sometimes, it is a gas less expand rather than an expo. When I misread their gasless opening, I stand to get behind economically. So I'm now using this build as my response to scouting a gasless Terran as it can defend against rine-SCV-all-in and break a gasless FE. tl;dr I don't like all-ins as a general play style. However, for close positions, and against gasless openings, I find this to be a legitimate build that allows me to dictate early game against Terran (how rare is that!?). | ||
gulshngill
Malaysia140 Posts
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ScythedBlade
308 Posts
On September 14 2011 11:37 gulshngill wrote: What if I decide to get +1 weapons rather than armor since the damage bonus for immortals would be insane? Bad idea. The reason is the following: With no armor upgrade, zealot/sentry/immortal takes 6 damage from a marine at shields and 5 damage from armor (due to the natural +1). With guardian shield, they all take 4 damage from shields and 3 damage from armor. With that +1 armor, they take 4 damage from shields and 2 damage from armor. Before you think this is very little, it goes from a zealot needing to take 34 hits to die to 50 hits to die. THATS A LOT OF MARINE SHOTS TO LIVE FOR. And you don't even know want to know what goes for immortals. They take 100 hits to die now without their shields. | ||
zyzski
United States698 Posts
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darkluke
United States3 Posts
User was banned for this post. | ||
Drinc
Sweden98 Posts
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Borkbokbork
United States123 Posts
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LtLolburger
New Zealand365 Posts
On September 14 2011 15:12 Drinc wrote: I've played against this cannon shit, it's really, REALLY BAD since your tanks just outrange cannons while your marines/banshess defend them. Did you actually watch any of the replays? You only get a cannon if you scout a 2rax or early marine scv all-in. You need one against these as you open robo after 1 gate. And you only get 1 cannon anyway... | ||
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