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Histers PvT Immortal style. - Page 9

Forum Index > StarCraft 2 Strategy
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Sated
Profile Blog Joined March 2011
England4983 Posts
September 13 2011 15:48 GMT
#161
--- Nuked ---
Sina92
Profile Joined January 2011
Sweden1303 Posts
September 13 2011 15:57 GMT
#162
it dies to 3rax stim
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
Techno
Profile Joined June 2010
1900 Posts
September 13 2011 16:02 GMT
#163
On September 14 2011 00:57 Sina92 wrote:
it dies to 3rax stim

replay? What about the 2 base version?
Hell, its awesome to LOSE to nukes!
Skyro
Profile Joined May 2010
United States1823 Posts
September 13 2011 17:58 GMT
#164
On September 14 2011 00:57 Sina92 wrote:
it dies to 3rax stim


How so? Cannon + sentries can hold 3rax stim due to the ramp.
ForeverSleep
Profile Joined April 2011
Canada920 Posts
Last Edited: 2011-09-13 18:06:19
September 13 2011 18:05 GMT
#165
On September 14 2011 00:57 Sina92 wrote:
it dies to 3rax stim


pretty sure you can put forcefields down at the ramp and survive a 3 rax pretty well...
"Life is what happens to you while you’re busy making other plans" - John Lennon
Acidictadpole
Profile Joined January 2009
Canada29 Posts
September 13 2011 18:36 GMT
#166
Forcefields and scouting would stop a 3rax pretty well. At which point, I'd cut back on the immortal production (push with 3 instead of 5 perhaps), and increase zealot/sentry.
Jecktor
Profile Joined March 2011
United States41 Posts
September 13 2011 18:57 GMT
#167
I feel like this build would get DEMOLISHED by the kiri Nitro reaper fast expand(which is kinda trendy ATM), or any kind of very early aggression. Its a cool all in but I cant say I would rely on this in ladder. Maybe in a set for a tournament if the player has a very passive opening style but thats really it.
Diamond Terran and Platinum Random. Jecktor.745 Blasphemy.350
starbreaker10
Profile Joined June 2011
United States62 Posts
September 13 2011 19:33 GMT
#168
ok, ive been using this general onebase robo build in my arsenal for a while, esp on close positions--- FOR ALL THOSE PROTOSS STRUGGLING TO MAKE THIS WORK: when you engage at their natural vs bunkers and mm with stim~ you HAVE to pull back when all ur zealots die, warp in more zealots/sentry and move back in (dont worry you still have an advantage aslong as ur immortals are alive), it could be a long intense battle, but you have to keep your immortals and some sentrys alive, those are your big investments in this build, just keep pulling back when your zealots die, he will keep losing units and scvs every time you engage, if you commit on your first and second engagements you will surely lose if the terran kills all ur immortals....and PLEASE MICRO IMMORTALs (it will be easier with next patch but plz micro, it means that ur zealots are up close wasting the MM+scvs)
Alsa
Profile Joined September 2011
France10 Posts
September 13 2011 21:01 GMT
#169
i would be interested in a 2base or makro with kind of this build as opening or early aggression.just while being able to switch to allin if you see a greedy build.
Techno
Profile Joined June 2010
1900 Posts
September 14 2011 00:30 GMT
#170
On September 14 2011 06:01 Alsa wrote:
i would be interested in a 2base or makro with kind of this build as opening or early aggression.just while being able to switch to allin if you see a greedy build.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=264470&currentpage=7#127

As far as I can tell, this beats 2 rax FE -> MMM in a direct engagement around 10 minutes, apparently beats 1/1/1 handily, and I cant imagine 1 rax FE standing much of a chance. Soooo, Terrans..... is it finally our time to go crying to Blizzard? /sarcasm /cough at immortal buff
Hell, its awesome to LOSE to nukes!
Jayrod
Profile Joined August 2010
1820 Posts
September 14 2011 00:50 GMT
#171
Im really digging this build, thanks alot. I have to say I like the version that was used against Techno earlier in the thread. Later forge, with an expansion.. maybe its worse at busting certain builds or holding 1/1/1 than the one base version though i dunno
Techno
Profile Joined June 2010
1900 Posts
September 14 2011 01:00 GMT
#172
On September 14 2011 09:50 Jayrod wrote:
Im really digging this build, thanks alot. I have to say I like the version that was used against Techno earlier in the thread. Later forge, with an expansion.. maybe its worse at busting certain builds or holding 1/1/1 than the one base version though i dunno

It should probably be referred to as the "Vathus version". lawl.

Seriously though. Someone tell me how to beat this. XD
Hell, its awesome to LOSE to nukes!
skatbone
Profile Joined August 2010
United States1005 Posts
September 14 2011 01:31 GMT
#173
On September 14 2011 04:33 starbreaker10 wrote:
ok, ive been using this general onebase robo build in my arsenal for a while, esp on close positions---


Thanks, Hister. I'm using this build situationally--in 2 situations.

I'm a macro player, but I have been needing a go-to build vs T on close positions. I also am tired of getting rine-SCV-all-inned. It happens every four or five games (I'm only mid/high diamond). I can hold it off, but sometimes, it is a gas less expand rather than an expo. When I misread their gasless opening, I stand to get behind economically. So I'm now using this build as my response to scouting a gasless Terran as it can defend against rine-SCV-all-in and break a gasless FE.

tl;dr I don't like all-ins as a general play style. However, for close positions, and against gasless openings, I find this to be a legitimate build that allows me to dictate early game against Terran (how rare is that!?).
Mercurial#1193
gulshngill
Profile Joined December 2010
Malaysia140 Posts
September 14 2011 02:37 GMT
#174
What if I decide to get +1 weapons rather than armor since the damage bonus for immortals would be insane?
ScythedBlade
Profile Joined May 2010
308 Posts
September 14 2011 03:10 GMT
#175
On September 14 2011 11:37 gulshngill wrote:
What if I decide to get +1 weapons rather than armor since the damage bonus for immortals would be insane?


Bad idea. The reason is the following:

With no armor upgrade, zealot/sentry/immortal takes 6 damage from a marine at shields and 5 damage from armor (due to the natural +1).

With guardian shield, they all take 4 damage from shields and 3 damage from armor.

With that +1 armor, they take 4 damage from shields and 2 damage from armor. Before you think this is very little, it goes from a zealot needing to take 34 hits to die to 50 hits to die. THATS A LOT OF MARINE SHOTS TO LIVE FOR.

And you don't even know want to know what goes for immortals. They take 100 hits to die now without their shields.
zyzski
Profile Joined May 2010
United States698 Posts
September 14 2011 04:45 GMT
#176
after trying this since the post was made, i've given up. it's too easy to stop. the only reason it works is because tons of terrans are too lazy to scout/scan and adjust their build. if a terran uses his brain even a little bit, they stop it.
TYBG
darkluke
Profile Joined January 2011
United States3 Posts
September 14 2011 06:02 GMT
#177
or you scrubs could just 1a better and use protoss as it was meant to be used... the race of retards. Now I know how good all of you worthless pricks that think they know how to play this game by playing this game as protoss are and all but just stop. if u want to play a real race play terran. when terran gets blink thors and invisible marines and stuff that is when it's as easy to play terran. now again if u protoss kids have a problem with terran 111 just 11111A better scrubs.... duhhh??

User was banned for this post.
Drinc
Profile Joined June 2010
Sweden98 Posts
September 14 2011 06:12 GMT
#178
I've played against this cannon shit, it's really, REALLY BAD since your tanks just outrange cannons while your marines/banshess defend them.
Borkbokbork
Profile Joined April 2011
United States123 Posts
September 14 2011 06:26 GMT
#179
I have a friend who does 1 base ghost all ins, cant imagine this would do well against that... so now ALL all ins, but it does look amazing.
qi neng jin ru ren yi, dan qiu wu kui wo xin
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
September 14 2011 06:55 GMT
#180
On September 14 2011 15:12 Drinc wrote:
I've played against this cannon shit, it's really, REALLY BAD since your tanks just outrange cannons while your marines/banshess defend them.


Did you actually watch any of the replays? You only get a cannon if you scout a 2rax or early marine scv all-in. You need one against these as you open robo after 1 gate. And you only get 1 cannon anyway...
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
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