• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:23
CET 06:23
KST 14:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3Crank Gathers Season 2: SC II Pro Teams12Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed Intel X Team Liquid Seoul event: Showmatches and Meet the Pros
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
Map pack for 3v3/4v4/FFA games BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats What's going on with b.net?
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Dating: How's your luck? US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1464 users

Histers PvT Immortal style. - Page 10

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 8 9 10 11 12 16 Next All
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 14 2011 10:31 GMT
#181
On September 14 2011 15:55 LtLolburger wrote:
Show nested quote +
On September 14 2011 15:12 Drinc wrote:
I've played against this cannon shit, it's really, REALLY BAD since your tanks just outrange cannons while your marines/banshess defend them.


Did you actually watch any of the replays? You only get a cannon if you scout a 2rax or early marine scv all-in. You need one against these as you open robo after 1 gate. And you only get 1 cannon anyway...


I don't think it's necessary to get a forge if you scout a gas. The only really threatening thing is the marine/SCV all-in. Before everyone (including myself) started going one gate expo, I never died against marine/marauder-pushs by going gate robo gate. Don't think the forge is needed there.
"You see....YOU SEE..." © 2010 Sen
cdd
Profile Joined September 2011
Germany30 Posts
Last Edited: 2011-09-14 12:19:51
September 14 2011 12:18 GMT
#182
i have only watched the youtube video that has been posted, but based on that i can't really see how this push can crush the 1/1/1 allin. according to the video the push happens at about the 10 minute mark with 5 immortals and a few sentries and zealots. at this point in time a terran going for 1/1/1 will usually have out about 3 bashees out and you don't really have any AA besides the sentries that do horrible damage. won't the terran just be able to snipe all your stuff with those bashees without you being able to do anything about it?

also, at this point in time the terran usually also has about 3 tanks out with siege mode researched, so he can just siege them somewhat behind his bunker line and your army will just be crushed by siege tank fire while it's still occupied with the bunkers (the tanks won't be in range for the immos yet)

am i missing something here?
Roynalf
Profile Joined August 2011
Finland886 Posts
September 14 2011 13:32 GMT
#183
On September 14 2011 21:18 cdd wrote:
i have only watched the youtube video that has been posted, but based on that i can't really see how this push can crush the 1/1/1 allin. according to the video the push happens at about the 10 minute mark with 5 immortals and a few sentries and zealots. at this point in time a terran going for 1/1/1 will usually have out about 3 bashees out and you don't really have any AA besides the sentries that do horrible damage. won't the terran just be able to snipe all your stuff with those bashees without you being able to do anything about it?

also, at this point in time the terran usually also has about 3 tanks out with siege mode researched, so he can just siege them somewhat behind his bunker line and your army will just be crushed by siege tank fire while it's still occupied with the bunkers (the tanks won't be in range for the immos yet)

am i missing something here?


You are underestimating sentry dps wich is 6.
when stalker dps is 6.9 on non armored units, so in the end diffrence isnt so huge as you may think.
(V) (;,,;) (V) Woopwoopwoopwoop
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-09-14 13:40:47
September 14 2011 13:39 GMT
#184
On September 14 2011 22:32 Roynalf wrote:
Show nested quote +
On September 14 2011 21:18 cdd wrote:
i have only watched the youtube video that has been posted, but based on that i can't really see how this push can crush the 1/1/1 allin. according to the video the push happens at about the 10 minute mark with 5 immortals and a few sentries and zealots. at this point in time a terran going for 1/1/1 will usually have out about 3 bashees out and you don't really have any AA besides the sentries that do horrible damage. won't the terran just be able to snipe all your stuff with those bashees without you being able to do anything about it?

also, at this point in time the terran usually also has about 3 tanks out with siege mode researched, so he can just siege them somewhat behind his bunker line and your army will just be crushed by siege tank fire while it's still occupied with the bunkers (the tanks won't be in range for the immos yet)

am i missing something here?


You are underestimating sentry dps wich is 6.
when stalker dps is 6.9 on non armored units, so in the end diffrence isnt so huge as you may think.

Sentries are also slower, have less range, have only 80 health, and cost 100 gas, although they are not affected by pdd. This is why I want to test a 111 build against this
Math doesn't kill champions and neither do wards
cdd
Profile Joined September 2011
Germany30 Posts
Last Edited: 2011-09-14 14:49:07
September 14 2011 14:41 GMT
#185
i think if the terran scouts this comming and is doing a 1/1/1 he can just put 4 bunkers on top of his (naturals) ramp, put a line of marines directly behind the bunkers and siege his tanks behind the marines (a little further away so that sieged tank range is the same as bunker range). according to the replay (the one on youtube) the push hits at around 10 minutes, at which point the terran should have around 4 siege tanks, 3 banshees and a lot of marines.

like i said, the banshees can just pick of the sentries at will and i don't see how the protoss can breach this wall of bunkers, marines and sieged tanks, all his gateway stuff will just die and the immos will never get in range of the tanks.

after the terran has held the push he can basically just keep the wallin up and take his natural (toss will be behind at this point) or (if enough of his marines survived) he can alternatively just sell his bunkers, unsiege and do the regular 1/1/1 push a little delayed. killing the toss at this point would probably be difficult because he still has his immos left and can warp in gateway stuff to hold the push, but the terran can just contain the toss by siegeing up outside of the main (and outside of immo range) and get his expo with the money from the sold bunkers.


edit: i'm not saying that this push is not strong or that my way of dealing with it would actually work, it's just what i would instinctively do when i scout it
Sated
Profile Blog Joined March 2011
England4983 Posts
September 14 2011 14:53 GMT
#186
--- Nuked ---
FrodaN
Profile Blog Joined October 2010
754 Posts
September 14 2011 17:00 GMT
#187
On September 14 2011 19:31 sleepingdog wrote:
Show nested quote +
On September 14 2011 15:55 LtLolburger wrote:
On September 14 2011 15:12 Drinc wrote:
I've played against this cannon shit, it's really, REALLY BAD since your tanks just outrange cannons while your marines/banshess defend them.


Did you actually watch any of the replays? You only get a cannon if you scout a 2rax or early marine scv all-in. You need one against these as you open robo after 1 gate. And you only get 1 cannon anyway...


I don't think it's necessary to get a forge if you scout a gas. The only really threatening thing is the marine/SCV all-in. Before everyone (including myself) started going one gate expo, I never died against marine/marauder-pushs by going gate robo gate. Don't think the forge is needed there.


Isn't the +1 and GS really beneficial for your zealots though? That's at least the feeling I get whenever I try this.
Bro_Stone
Profile Joined April 2011
United States510 Posts
September 14 2011 22:16 GMT
#188
Well... I just scouted this really early and still lost to it with 4 bunkers and repairing scvs. Guess I need to get ghosts a little sooner They were like 10 secs from completion and 40ish from emp:K That +1 and gshield is gaaaaaaah!!!
Stim Go Go GO!
aznkukuboi
Profile Joined December 2010
120 Posts
September 15 2011 08:03 GMT
#189
Ah, it seems like it does counter the 1-1-1. Good job! I'll try this build
Nyast
Profile Joined November 2010
Belgium554 Posts
September 15 2011 08:52 GMT
#190
Crushed 1-1-1 with tanks/raven/banshees and FE builds with it, nice.
Klyberess
Profile Joined October 2010
Sweden345 Posts
September 15 2011 09:11 GMT
#191
What if he scouts it and gets 2port banshee? pretty sure a few sentries cant hold off 4+ banshees... Or if he scouts it and goes 1base ghost. or even marine/bfh/banshee...

Definitely a very strong build vs blind play though, be it standard or marine/tank.
EmpireHappy <3 STHack <3 ByunPrime
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-09-15 09:18:30
September 15 2011 09:17 GMT
#192
--- Nuked ---
Marooned
Profile Joined January 2011
Norway161 Posts
September 15 2011 09:19 GMT
#193
On September 14 2011 10:00 Techno wrote:
Show nested quote +
On September 14 2011 09:50 Jayrod wrote:
Im really digging this build, thanks alot. I have to say I like the version that was used against Techno earlier in the thread. Later forge, with an expansion.. maybe its worse at busting certain builds or holding 1/1/1 than the one base version though i dunno

It should probably be referred to as the "Vathus version". lawl.

Seriously though. Someone tell me how to beat this. XD


Seriously read the thread man.. Its posted several times, and its basically a free win if you scout it, witch isnt really hard when you know what to look for either.
Acidictadpole
Profile Joined January 2009
Canada29 Posts
September 15 2011 13:17 GMT
#194
I wonder if there's a way to make this safer to ghost play.
Bro_Stone
Profile Joined April 2011
United States510 Posts
September 15 2011 14:01 GMT
#195
On September 15 2011 22:17 Acidictadpole wrote:
I wonder if there's a way to make this safer to ghost play.


Most terrans won't have ghosts by the 10 minute mark
Stim Go Go GO!
VassiliZaytsev
Profile Joined July 2010
Canada45 Posts
September 15 2011 14:45 GMT
#196
Hmm, I keep crushing this with a 1 rax FE gasless.. As long as I have stim, I've never had to have more than 3 bunkers and have actually never had to bring my scvs to repair (whats the point anyways against like 300 dps against bunkers lol).

If you are doing the 1 rax gasless FE into 3 rax, get 2 tech lab and 1 reactor and just pump constant 2 marines 2 marauders while instantly researching stim. Stim will be done by 9:00, perfect timing to stop this push, and marauders actually do better against it than marines do for a few reasons.

1. Higher DPS against everything. A Marauder does 16 damage to a Immortal past its shields, even which GS, while a marine does 2. A Marauder does 6 damage to a zealot past its shields, while a marine does 2.

2. Coupled with almost 3 times the health, they are pretty sturdy against the zealot sentry (of course they do take more damage from immortals).

Don't go overboard with bunkers, as this will just spread out your units too much, and you want them bunched up. The +1 attack helps, but to be honest I almost never have it out in time for the initial push (it might finish while the fight is going on), but it's never mattered. My friend did it about 5 times to me and I didn't lose to it a single time and it's not like I specifically rushed for ghosts or anything, I was just doing my normal terran macro build.

For reference, with the finished research of stim and +1, the DPS of a marine in your army vs his army increases by 225% which is nuts. The most important upgrade is stim for sure.

Extra info, I usually put the marines in bunkers rather than the marauders, as they are the weaker units health wise, and always remember to stim your bunkers right as the engagement starts for that little extra bit of DPS.

I was analyzing my replays against this last night and every time this build would be close to hitting or hitting(the 9:30 mark), I would have 3 rax, stim done, and about 10 marauders and 17 marines with 2-3 bunkers as well as having a starport OTW for quick teching to medivacs.

I'll drop like 3 replays of this when I get home from work.
Big Mac
anarchyattack
Profile Joined November 2008
Sweden54 Posts
September 15 2011 15:38 GMT
#197
I did this 3 times to day in 3v3 :D Fun to do and did win

...then I did it a 4 time and my ally where thinking I were a big noob when the 5 gates (for fun wtf..) come up... So they stopt the teamplaying and we lost. And I am nr 1 in master (+70% win rate!) in my leage so I did think people not where that conservative to new crazy strats lol.
Techno
Profile Joined June 2010
1900 Posts
September 15 2011 15:46 GMT
#198
On September 15 2011 18:19 Marooned wrote:
Show nested quote +
On September 14 2011 10:00 Techno wrote:
On September 14 2011 09:50 Jayrod wrote:
Im really digging this build, thanks alot. I have to say I like the version that was used against Techno earlier in the thread. Later forge, with an expansion.. maybe its worse at busting certain builds or holding 1/1/1 than the one base version though i dunno

It should probably be referred to as the "Vathus version". lawl.

Seriously though. Someone tell me how to beat this. XD


Seriously read the thread man.. Its posted several times, and its basically a free win if you scout it, witch isnt really hard when you know what to look for either.

I've read the whole thread multiple times, can you direct me to some useful information on stopping this as terran?
Hell, its awesome to LOSE to nukes!
Cutebone
Profile Joined March 2011
United States62 Posts
September 15 2011 15:56 GMT
#199
WOW WEE, this build blindly counters blind thor rushes!



...and that's the only success I've had with it...
Acidictadpole
Profile Joined January 2009
Canada29 Posts
September 15 2011 16:07 GMT
#200
On September 15 2011 23:01 Bro_Stone wrote:
Show nested quote +
On September 15 2011 22:17 Acidictadpole wrote:
I wonder if there's a way to make this safer to ghost play.


Most terrans won't have ghosts by the 10 minute mark



Didn't Proxima have them in his replays?
Prev 1 8 9 10 11 12 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 118
NeuroSwarm 109
Ketroc 43
StarCraft: Brood War
Calm 10507
Nal_rA 3330
Snow 146
Noble 59
Hm[arnc] 51
Icarus 11
Dota 2
monkeys_forever584
XaKoH 470
League of Legends
JimRising 1184
Super Smash Bros
hungrybox1316
C9.Mang0395
Mew2King31
Other Games
summit1g13317
WinterStarcraft431
ViBE47
Organizations
Other Games
gamesdonequick1893
Counter-Strike
PGL153
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki10
• Diggity5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1352
• Lourlo892
Upcoming Events
Replay Cast
3h 37m
Wardi Open
6h 37m
Monday Night Weeklies
11h 37m
Replay Cast
17h 37m
Sparkling Tuna Cup
1d 4h
WardiTV Korean Royale
1d 6h
LAN Event
1d 9h
Replay Cast
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
OSC
2 days
The PondCast
3 days
LAN Event
3 days
Replay Cast
3 days
LAN Event
4 days
Korean StarCraft League
4 days
CranKy Ducklings
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
5 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
5 days
Sparkling Tuna Cup
6 days
WardiTV Korean Royale
6 days
LAN Event
6 days
IPSL
6 days
JDConan vs WIZARD
WolFix vs Cross
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.