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Diablo III General Discussion - Page 631

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darkcloud8282
Profile Joined December 2010
Canada776 Posts
June 22 2012 10:17 GMT
#12601
On June 22 2012 19:16 Ryps wrote:
If hardcore characters die because of this whats gonna happen ?

Blizzard will laugh at you cause they've patched the abusable exp quests and you will have to start from scratch :D
DhakhaR
Profile Blog Joined August 2007
United Kingdom721 Posts
June 22 2012 10:21 GMT
#12602
On June 22 2012 19:16 Ryps wrote:
If hardcore characters die because of this whats gonna happen ?


QQing and one guy on the official forums is gonna sue Blizzard
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
Last Edited: 2012-06-22 10:29:29
June 22 2012 10:29 GMT
#12603
On June 22 2012 19:16 Ryps wrote:
If hardcore characters die because of this whats gonna happen ?


It will be dead.

There's a popup when you create a HC char stating they will not give you your char back no matter what caused its death.
Kevmeister @ Dota2
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
Last Edited: 2012-06-22 10:54:51
June 22 2012 10:54 GMT
#12604
At least now I know if the server is shutting down characters are okay
zomgE
Profile Joined January 2012
498 Posts
June 22 2012 10:59 GMT
#12605
hmm eu server back up, made a game and it crashed after 10 seconds. 2nd game crashed maybe after little less than a minute. dang
DhakhaR
Profile Blog Joined August 2007
United Kingdom721 Posts
Last Edited: 2012-06-22 11:13:20
June 22 2012 11:02 GMT
#12606
yeah its back up but still getiing MASSIVE lag on the menu screens

Anyone know if auction house times get paused whilst the servers are down?
kleetzor
Profile Joined April 2011
Germany360 Posts
June 22 2012 14:24 GMT
#12607
I'm quitting this game. 99% sure.

It feels rushed and very limiting in gameplay options.

Big letdown personally.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
June 22 2012 14:42 GMT
#12608
On June 22 2012 23:24 kleetzor wrote:
I'm quitting this game. 99% sure.

It feels rushed and very limiting in gameplay options.

Big letdown personally.

Ok bro.

User was warned for this post
=Þ
kleetzor
Profile Joined April 2011
Germany360 Posts
June 22 2012 14:54 GMT
#12609
On June 22 2012 23:42 Heh_ wrote:
Show nested quote +
On June 22 2012 23:24 kleetzor wrote:
I'm quitting this game. 99% sure.

It feels rushed and very limiting in gameplay options.

Big letdown personally.

Ok bro.


You dont have to "ok bro"-me. Just my thoughts, and this is the general discussions thread. If you have to say something, then say it.
Curu
Profile Joined March 2010
Canada2817 Posts
June 22 2012 15:02 GMT
#12610
On June 22 2012 23:54 kleetzor wrote:
Show nested quote +
On June 22 2012 23:42 Heh_ wrote:
On June 22 2012 23:24 kleetzor wrote:
I'm quitting this game. 99% sure.

It feels rushed and very limiting in gameplay options.

Big letdown personally.

Ok bro.


You dont have to "ok bro"-me. Just my thoughts, and this is the general discussions thread. If you have to say something, then say it.


k bro.

User was warned for this post
wat
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
June 22 2012 15:06 GMT
#12611
On June 22 2012 23:54 kleetzor wrote:
Show nested quote +
On June 22 2012 23:42 Heh_ wrote:
On June 22 2012 23:24 kleetzor wrote:
I'm quitting this game. 99% sure.

It feels rushed and very limiting in gameplay options.

Big letdown personally.

Ok bro.


You dont have to "ok bro"-me. Just my thoughts, and this is the general discussions thread. If you have to say something, then say it.

Gotcha. Cool story.
=Þ
Slayer91
Profile Joined February 2006
Ireland23460 Posts
June 22 2012 15:09 GMT
#12612
The point of saying "k bro" or cool story is to disregard your post because it's essentially just a "whine post" without any real content except the vague one line dismissal of why you don't like it, yet you feel obliged to tell everyone that you're quitting instead of just not playing any more when you get bored of it which is the natural progression of any game. The vast majority of us have put in 100+ hours of gameplay within a few weeks which would burn anyone out of any single player game. Most "classic" well made game's don't actually have THAT much playtime in them it's just when you were a kid you couldn't play all day and even if you could you probably wouldn't finish and had to restart it constantly.
aka Teutonica
ManTrain
Profile Joined April 2011
Denmark126 Posts
June 22 2012 15:23 GMT
#12613
Repair nerf is really bad imo.... Costs me 25k each time. Stupid
kleetzor
Profile Joined April 2011
Germany360 Posts
June 22 2012 15:37 GMT
#12614
On June 23 2012 00:09 Slayer91 wrote:
The point of saying "k bro" or cool story is to disregard your post because it's essentially just a "whine post" without any real content except the vague one line dismissal of why you don't like it, yet you feel obliged to tell everyone that you're quitting instead of just not playing any more when you get bored of it which is the natural progression of any game. The vast majority of us have put in 100+ hours of gameplay within a few weeks which would burn anyone out of any single player game. Most "classic" well made game's don't actually have THAT much playtime in them it's just when you were a kid you couldn't play all day and even if you could you probably wouldn't finish and had to restart it constantly.


I get what you're saying. But first, I've always played pretty much as much as I want, since I was a kid, up until today. I currently only study, and have a lot of spare time to play. I gave the game a shot bc I played a lot of d2 and me and my friends have been waiting for some years for this game to release.

I've put well over 100 hours in this game, but I didn't need to get to Inferno mode to notice that the replayability of this game was going to be a LOT lower than it's predecessor. I think it's fair to compare the games in a healthy way.

IMO itemization just plain sucks in this game. It's just a rush to the highest DPS weapon you can find/afford and then you're set to kill the next champ pack. Removing skill levels, different benefits for using different types of weapons (mace or sword for barb, or getting +dmg to a skill more frequently, because honestly even if a weapon has +dmg to a skill or reduced resource spending, it will NOT make a difference in pretty much every case) destroyed the possibility of using different build altogether, even if the objective was the opposite one. Now there's only ONE way to progress, and it's as linear as it can be. Farm Azmodan Hell, go to AH, go to Inferno, farm Halls of Agony and Butcher, go to AH and Act 2. And so on. Lowering quality and drop rate from Sets/Legendaries also lowered the chance or completely removed rather, of lower level items of "legendary" quality to be useful in later stages. They are just for show now. Even if they improve them, it's not happening anytime soon.

Blizzard had D2 to improve upon, but removing even little details which one took for granted in D2 like random towns (as stupid as it may seem) or chat channels substract a lot from the whole experience, again IMO.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6668 Posts
June 22 2012 15:48 GMT
#12615
On June 23 2012 00:23 ManTrain wrote:
Repair nerf is really bad imo.... Costs me 25k each time. Stupid

This! I'm fucking poor enough already and struggling to get good enough gear for inferno... doesn't help paying 27k every time I need to repair... Absolutely fucking stupid nerf.

The people who were spam dying to farm are already rich enough to afford the repair anyway... this just hurts everyone else imo.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-06-22 16:14:16
June 22 2012 15:57 GMT
#12616
On June 23 2012 00:37 kleetzor wrote:
Show nested quote +
On June 23 2012 00:09 Slayer91 wrote:
The point of saying "k bro" or cool story is to disregard your post because it's essentially just a "whine post" without any real content except the vague one line dismissal of why you don't like it, yet you feel obliged to tell everyone that you're quitting instead of just not playing any more when you get bored of it which is the natural progression of any game. The vast majority of us have put in 100+ hours of gameplay within a few weeks which would burn anyone out of any single player game. Most "classic" well made game's don't actually have THAT much playtime in them it's just when you were a kid you couldn't play all day and even if you could you probably wouldn't finish and had to restart it constantly.


I get what you're saying. But first, I've always played pretty much as much as I want, since I was a kid, up until today. I currently only study, and have a lot of spare time to play. I gave the game a shot bc I played a lot of d2 and me and my friends have been waiting for some years for this game to release.

I've put well over 100 hours in this game, but I didn't need to get to Inferno mode to notice that the replayability of this game was going to be a LOT lower than it's predecessor. I think it's fair to compare the games in a healthy way.

IMO itemization just plain sucks in this game. It's just a rush to the highest DPS weapon you can find/afford and then you're set to kill the next champ pack. Removing skill levels, different benefits for using different types of weapons (mace or sword for barb, or getting +dmg to a skill more frequently, because honestly even if a weapon has +dmg to a skill or reduced resource spending, it will NOT make a difference in pretty much every case) destroyed the possibility of using different build altogether, even if the objective was the opposite one. Now there's only ONE way to progress, and it's as linear as it can be. Farm Azmodan Hell, go to AH, go to Inferno, farm Halls of Agony and Butcher, go to AH and Act 2. And so on. Lowering quality and drop rate from Sets/Legendaries also lowered the chance or completely removed rather, of lower level items of "legendary" quality to be useful in later stages. They are just for show now. Even if they improve them, it's not happening anytime soon.

Blizzard had D2 to improve upon, but removing even little details which one took for granted in D2 like random towns (as stupid as it may seem) or chat channels substract a lot from the whole experience, again IMO.


What exactly do you consider "non linear way to progress". Diablo 2 was equally if not even more linear as you had exactly 1 way to progress quickly which is to just leech levels in tristram / tal rasha tomb / baal games until you're level 80, grab some MF gear and then kill whichever boss you can for gear. If you don't want to do that, then you can feel free to do something much less efficient which you can do here as well.

Diablo 2 had much better itemization but I feel like eventually diablo 3 will get to that point with future patches. Diablo 2 had a lot of stats that simply don't exist in diablo 3 but the reverse is also true (crit/crit damage being an example). I'm sure you realize that if they just release a crapload of random weird item affixes on launch that it's just going to be even more hell for them to balance if they screw up.


On June 23 2012 00:48 Necro)Phagist( wrote:
Show nested quote +
On June 23 2012 00:23 ManTrain wrote:
Repair nerf is really bad imo.... Costs me 25k each time. Stupid

This! I'm fucking poor enough already and struggling to get good enough gear for inferno... doesn't help paying 27k every time I need to repair... Absolutely fucking stupid nerf.

The people who were spam dying to farm are already rich enough to afford the repair anyway... this just hurts everyone else imo.


You can get like 350k gold an hour farming nightmare azmodan with 200%+ gold find gear. Start the kill azmodan quest and then arreat crater 1, arreat crater 2, arreat core etc.
Mondeezy
Profile Joined August 2011
United States1938 Posts
June 22 2012 15:59 GMT
#12617
On June 23 2012 00:48 Necro)Phagist( wrote:
Show nested quote +
On June 23 2012 00:23 ManTrain wrote:
Repair nerf is really bad imo.... Costs me 25k each time. Stupid

This! I'm fucking poor enough already and struggling to get good enough gear for inferno... doesn't help paying 27k every time I need to repair... Absolutely fucking stupid nerf.

The people who were spam dying to farm are already rich enough to afford the repair anyway... this just hurts everyone else imo.


If you're dying that much, maybe its a sign that you're not geared/skilled enough to be in that Act. May be worth it to downgrade an Act and farm up there
LoL NA: Mondeezy - TL - Riven <3
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
June 22 2012 16:15 GMT
#12618
i just realized

"Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses"


erm, why blizzard trying so hard to get rid of me
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
kleetzor
Profile Joined April 2011
Germany360 Posts
June 22 2012 16:26 GMT
#12619
On June 23 2012 00:57 Juicyfruit wrote:
Show nested quote +
On June 23 2012 00:37 kleetzor wrote:
On June 23 2012 00:09 Slayer91 wrote:
The point of saying "k bro" or cool story is to disregard your post because it's essentially just a "whine post" without any real content except the vague one line dismissal of why you don't like it, yet you feel obliged to tell everyone that you're quitting instead of just not playing any more when you get bored of it which is the natural progression of any game. The vast majority of us have put in 100+ hours of gameplay within a few weeks which would burn anyone out of any single player game. Most "classic" well made game's don't actually have THAT much playtime in them it's just when you were a kid you couldn't play all day and even if you could you probably wouldn't finish and had to restart it constantly.


I get what you're saying. But first, I've always played pretty much as much as I want, since I was a kid, up until today. I currently only study, and have a lot of spare time to play. I gave the game a shot bc I played a lot of d2 and me and my friends have been waiting for some years for this game to release.

I've put well over 100 hours in this game, but I didn't need to get to Inferno mode to notice that the replayability of this game was going to be a LOT lower than it's predecessor. I think it's fair to compare the games in a healthy way.

IMO itemization just plain sucks in this game. It's just a rush to the highest DPS weapon you can find/afford and then you're set to kill the next champ pack. Removing skill levels, different benefits for using different types of weapons (mace or sword for barb, or getting +dmg to a skill more frequently, because honestly even if a weapon has +dmg to a skill or reduced resource spending, it will NOT make a difference in pretty much every case) destroyed the possibility of using different build altogether, even if the objective was the opposite one. Now there's only ONE way to progress, and it's as linear as it can be. Farm Azmodan Hell, go to AH, go to Inferno, farm Halls of Agony and Butcher, go to AH and Act 2. And so on. Lowering quality and drop rate from Sets/Legendaries also lowered the chance or completely removed rather, of lower level items of "legendary" quality to be useful in later stages. They are just for show now. Even if they improve them, it's not happening anytime soon.

Blizzard had D2 to improve upon, but removing even little details which one took for granted in D2 like random towns (as stupid as it may seem) or chat channels substract a lot from the whole experience, again IMO.


What exactly do you consider "non linear way to progress".


Im talking about what I mentioned already, things such as legendaries/sets being useful in much later levels, even endgame. Frostburns from D2 for example, they could fit into specific builds all the way to very high levels. Items in D3 which are just "the best" in a specific slot, are the best because there truly isnt an item better than it, not because it fits this or that build. And I'm not even mentioning different methods of progressing like runewords/imbue.

After playing pretty much every Blizz game there is, I'm confident that could come up with other ways to progress itemwise besides GET 5 NV AND KILL ALL THE PACKS.
ObviousOne
Profile Joined April 2012
United States3704 Posts
June 22 2012 16:31 GMT
#12620
On June 23 2012 01:15 BurningSera wrote:
i just realized

Show nested quote +
"Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses"


erm, why blizzard trying so hard to get rid of me


This concept has actually led to an interesting discussion on the official D3 forums. There's a thread with the word 'collaboration' in the title that talks about ways to keep the previous loot system for non-combat options by adding in combat elements. Such as letting MF work if you've killed something in the past 5 minutes or letting the full stack of NV apply so as not to have breakable pots and debris around solely to generate repair bills when you are playing the game however it is that Blizzard has deemed "fun" (currently, killing champions/elites).
Fear is the only darkness. ~Destiny Fan Club operator~
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