100 People per room? How can they think that enough ever? It's like they fuck things up on purpose, getting quite ridiculous at how bad they think.
Patch 1.2.0 on PTR - Page 58
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Adeeler
United Kingdom764 Posts
100 People per room? How can they think that enough ever? It's like they fuck things up on purpose, getting quite ridiculous at how bad they think. | ||
donut boi
United States154 Posts
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Liquid`Ret
Netherlands4511 Posts
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Flummie
Netherlands417 Posts
On December 04 2010 15:19 kedinik wrote: I subscribe to the IdrA philosophy that lots of top protoss players are fundamentally bad at the game. Of course not all of them, but they seem to chronically choke late in the GSL. GSL SPOILER Did you see Choya last night? He had the final game in the bag and threw it away 3 times, only won because IMmvp made even worse mistakes every time Choya made one. Idra "Round of 32" you mean right? ![]() | ||
cHaNg-sTa
United States1058 Posts
Omg, *THROWS UP* Wtf is that shit. Looks worse than jungle basin | ||
BeMannerDuPenner
Germany5638 Posts
On December 04 2010 15:20 Liquid`Ret wrote: ya the fungal on air thing is just INSANE... I cant understand it at all go tell that the blizzard guys that run around at gsl events. or better kidnap one of them and demand a immediate change bacl to what it was! On December 04 2010 15:21 cHaNg-sTa wrote: Omg, *THROWS UP* Wtf is that shit. Looks worse than jungle basin cant see specifics too well but yeah it looks incredibly horrible... are there more maps? | ||
Gescom
Canada3437 Posts
On December 04 2010 15:21 cHaNg-sTa wrote: Omg, *THROWS UP* Wtf is that shit. Looks worse than jungle basin Missing the ogres! | ||
Genome852
United States979 Posts
On December 04 2010 15:14 cannavaro wrote: You never had to hold a key to spam the spells, just press the hotkey once, hold shift, click spells, nothing changes to that in the patch. Same amount of required actions on your side. This actually doesn't work in many cases. E.g. ghost using snipe... the shift commands will not execute until the target they are already shooting at is dead. For shift snipe the best way to do it was when the ghosts weren't in range of the units yet. You didn't have the same problem just holding down R, so in almost every case that was better. | ||
NibbloniaN
United States377 Posts
On December 04 2010 15:21 cHaNg-sTa wrote: Omg, *THROWS UP* Wtf is that shit. Looks worse than jungle basin Map makers just gave up trying to be creative and copied a map they had in wc3 ![]() | ||
Flummie
Netherlands417 Posts
On December 04 2010 15:20 Liquid`Ret wrote: ya the fungal on air thing combed with insane phoenix buff is just INSANE... I cant understand it at all I don't get it either tbh ![]() Blizzard loves these double-triple nerfs/buffs @ sc2 it seems. For my feeling reapers were overdone as well... Well I am glad protoss got a long-wanted buff finally ![]() | ||
kedinik
United States352 Posts
I'm not saying IdrA himself is some kind of god, just that I agree with an idea that he had. I just can't imagine why they would buff protoss versus zerg. It's a match up that already favored early protoss wins and then became even if zerg survived to the mid game. | ||
Deleted User 124618
1142 Posts
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charlie420247
United States692 Posts
On December 04 2010 13:40 Whitewing wrote: After every patch, tons of people flock to the race that got buffed, and away from the races that got nerfed. Spin this on the head for a second, pretending the game was always like this. How would things play out? Phoenixes can be built faster yes, but this also means they're going to consume more resources in a short amount of time. That means less gateway units, which is an exploitable weakness. You can't fungal growth air units. How do you deal with mutas then? Spore crawlers, hydralisks, mutalisks and corrupters. It's really not that bad, a couple well placed spore crawlers will kill the harass, and you don't go mass mutas against hydralisks unless you WANT to die. People need to stop going overboard when there's a patch, and analyze it. And let's be honest here, Protoss needed an air buff of some kind, all their air units rather suck. Would have preferred a carrier buff though. do you play zvz???? are you even a zerg vs zerg player. people go mass muta all the time against hydras. you just put banes into the hydas and they all die leaveing them with roach ling and maybe infestors. none of these cna hit air sooooooooooo | ||
FlamingTurd
United States1059 Posts
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Deleted User 108965
1096 Posts
On December 04 2010 15:21 cHaNg-sTa wrote: Omg, *THROWS UP* Wtf is that shit. Looks worse than jungle basin yeah that looks like a pretty awful map haha | ||
megagoten
318 Posts
blizzard swimming in QQ tears you can be in multiple chat rooms simultaneously, that was awesome | ||
Dingobloo
Australia1903 Posts
On December 04 2010 15:25 FrankWalls wrote: yeah that looks like a pretty awful map haha That's been in the game for at least since last patch. | ||
blade55555
United States17423 Posts
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SharkSpider
Canada606 Posts
It's instant, it sucks vs anything but P air and they're nerfing that, and NP friggin sucks. Reality check for everyone here, first off. You remember back during that Gorush game when the commentators yelled "PLAGUUUU" so hard that it became something that every SC player knew about? Yeah, now try to picture a situation where someone hits an FG and you hear "FUNGAL GROWTHUUUU." Got it? I sure as hell don't. Why? Because it sucks and it's impossible to miss. Same thing with emp. It looks boring, and the guy who marine spreads against it gets more props than the person who can throw it down. Yeah. This is what we got, we'll have our casters shouting "SPREADDUUU" for lack of anything better to get excited about. You know what we need? Big giant blobs of ownage that are actually tough to aim. | ||
GenesisX
Canada4267 Posts
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