GameHeart Overlay 2.0 - Page 31
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Deleted User 97295
1137 Posts
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Ahli
Germany355 Posts
On July 20 2013 01:21 Laertes wrote: What if the pm is about partnering with an editor project that mods the game so that we can have an Obs engine that supports us? It's called starbow and its on the front page of TL's custom maps section if you're wondering. Then PMing GameHeart was the correct choice. | ||
GameHeart
286 Posts
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Wrathsc2
United States2025 Posts
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Ketch
Netherlands7285 Posts
Small bug I noticed at Dreamhack Final: + Show Spoiler + ![]() somehow the quantic logo is half visible | ||
Existor
Russian Federation4295 Posts
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GameHeart
286 Posts
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Geeden
United States3 Posts
Secondly, I have just recently downloaded the UI for use in my clan wars. I was wondering if it's possible to make it so the clan tag is in front of the player name? I understand not everyone would be using this in a situation where it's necessary, so possibly a toggle or something would be great. If not possible, no worries. I appreciate all your work! <3 Edit: After messing around with it some more, the only thing I'm having an issue with (fairly minor) is being able to follow a unit/center on a building. I previously would just click on the portrait of the unit/building to do both of these things. Are there hotkeys to do this or anything? | ||
madals
United Kingdom624 Posts
Thank you for putting together this amazing stuff <3 | ||
Ahli
Germany355 Posts
On July 27 2013 19:25 Geeden wrote: Secondly, I have just recently downloaded the UI for use in my clan wars. I was wondering if it's possible to make it so the clan tag is in front of the player name? I understand not everyone would be using this in a situation where it's necessary, so possibly a toggle or something would be great. If not possible, no worries. I appreciate all your work! <3 Yes, that is something that I should add. Thanks for the suggestion. I'm busy the next few days due to exams, but I'm sure I can do that afterwards during the next week. If you want to display the clantags right now, you can edit the text in the locale you are using. Just open the editor, drag and drop the interface into it, open the text module (top of screen -> modules -> text). Then select the interface's name in the dropdown to just display all green entries. Then find the 2 texts that contain the player names and add the following in front of the text: <GameValue="PlayerClanTag"/> On July 27 2013 19:25 Geeden wrote: Edit: After messing around with it some more, the only thing I'm having an issue with (fairly minor) is being able to follow a unit/center on a building. I previously would just click on the portrait of the unit/building to do both of these things. Are there hotkeys to do this or anything? Default sc2 hotkeys: - Hold "ctrl + F" to follow a unit as long as you hold it. - Press "ctrl + shift + F" to keep following the selected unit automatically until you move the screen again. | ||
graNite
Germany4434 Posts
Finally its posible to zoom out, yessssssssssssss | ||
green2000
Peru79 Posts
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GameHeart
286 Posts
But yeah GameHeart will likely just use the Blizzard version of zoom now in the future which will make it impossible to do what you are suggesting. | ||
_DarkVoice_
2 Posts
https://www.dropbox.com/s/318gvopj424xesd/gameheart_UI_1vs1_v.1.52.SC2Interface Is it Possible to add into the Observer Structers other Informations like the Shortcut for zoom Out ? | ||
thezanursic
5478 Posts
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Ahli
Germany355 Posts
On July 31 2013 23:26 thezanursic wrote: I think that this is really clean and well made, but I think that the standard UI already has to much information. It distracts the viewer with honestly mostly useless information. If you post something like that, you should go into details which information you don't like. The stats, that are constantly on the screen, are a good way to describe the game's state: player with money bank, supply, supply caps, minimap, player name, player color, worker supply that reflects the income state (+ tells the viewers the workers killed, if viewer compares value before the harassment and afterwards), army supply, weapon/armor upgrades, map score and best of x (if desired), leaderpanel. Army supply might be an extra that doesn't need to be there, but you can now easily see the size of the army of a player (army supply only counts completed army units and not the production). I'm working to add proper compatibility of the interface with the mod now. TODO list for changes: - file name (too long filenames don't make interfaces appear in the dropdown anymore?) - fixing preview minimap's position - fixing battle.net popup's position (if there is now something indicating where it is placed on the screen) - fix units's lost panel function and change it's background image, size, vertical position - add clan tag to player name (maybe with a toggle, requires some more changes...) | ||
_DarkVoice_
2 Posts
-Changed the Background of the Units lost toggle / panel
![]() I added the following Shortcuts:
gameheart_UI_1vs1_v.1.52.001.SC2Interface fixing preview minimap's position & fixing battle.net popup's position (if there is now something indicating where it is placed on the screen) still left. I have honestly no clue how to fix those ![]() | ||
Ahli
Germany355 Posts
;D I've done everything I wanted to do plus a few different small changes&fixes. Currently I try to find a way to create a clantag toggle with a single button. But my current approach isn't working out (dynamic size label + whitespace label in the opposite direction). But I just got another approach idea that should work... but I'm tired now, I will implement that tomorrow and publish the interface. Also, I plan to add a position support (but different shortcuts and implementation and I might hide the race icon for that to create enough space for everything). Sadly, SC2 broke the custom tooltip as it's not updating most elements at the start of the map. So, a few tooltips will look odd as their background image is green. =/ But it's great to see people tinkering with interfaces and being able to accomplish something. :D I'm wondering what you will come up with next. ^^ Btw, Blizzard posted on the xml comments restructuring problem. | ||
Ahli
Germany355 Posts
![]() ![]() Changelog: v.1.6 - added compatibility with 2.0.10's new features - removed chat's help label that appears when the first chat message in a game is displayed - polished vertical position of the speed label (replays) and the player's map score - fixed team color of gradient image behind the player name being able to be bugged (Blizzard fixed all other frames that were buggy before) - Units Lost panel is now displaying the units lost - added toggleable clan tags (Control + Shift + C) >>> Download GameHeart 1vs1 Observer Interface v.1.6 <<< | ||
GameHeart
286 Posts
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