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Active: 1556 users

GameHeart Overlay 2.0 - Page 32

Forum Index > SC2 General
Post a Reply
Prev 1 30 31 32 33 34 45 Next All
Deleted User 155124
Profile Blog Joined March 2011
72 Posts
August 06 2013 15:42 GMT
#621
On July 15 2013 10:01 Ahli wrote:
Btw, shoutout and thanks to ESL's employee Icicl who created a good leaderpanel code in "ESLWCSv1.7b.SC2Interface" which I used as a start for the leader panel before reverting his code to display SC2's default leaderpanel again.


Thanks for the props Ahli

zero_hawk69
Profile Joined February 2011
United States6 Posts
August 08 2013 04:01 GMT
#622
I figure I would write something to say how incredibly awesome this overlay is and how it has effected the game as a whole. So, thanks for making such a wonderful overlay!
Oh boy!
larse
Profile Blog Joined March 2012
1611 Posts
August 08 2013 04:08 GMT
#623
I can't watch replays that are played using gameheart 2.0. The whole screen is gray.
Von
Profile Joined May 2009
United States363 Posts
August 08 2013 04:12 GMT
#624
This looks amazing!

I would LOVE to see this adopted in tournaments on a regular basis. Looks like it will make matches way more informative and interesting ... better game visibility and lots of cool tools for the casters.

Got my vote

If its not fun I dont want it.
fezvez
Profile Blog Joined January 2011
France3021 Posts
August 08 2013 04:21 GMT
#625
I know that Gameheart is slowly phased out, but I'd like to thank the cretor because without him, we would still have the same shit overlay as before.
GameHeart
Profile Blog Joined February 2012
286 Posts
August 11 2013 22:54 GMT
#626
Thank you guys for all the kind words.

larse - you should disable your observer interface file in your gameplay settings.
Gameheart
wunsun
Profile Joined October 2010
Canada622 Posts
August 12 2013 02:06 GMT
#627
Amazing. Nothing else I can say. All tourneys should use this...
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 12 2013 11:34 GMT
#628
Something goes wrong with the new lost units tab when the count is over 99
[image loading]
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Penev
Profile Joined October 2012
28512 Posts
August 12 2013 11:43 GMT
#629
"This should be done by every tournament."
Dan "Artosis" Stemkoski


I Protoss winner, could it be?
digmouse
Profile Blog Joined November 2010
China6330 Posts
Last Edited: 2013-08-12 12:03:14
August 12 2013 12:03 GMT
#630
On August 08 2013 13:21 fezvez wrote:
I know that Gameheart is slowly phased out, but I'd like to thank the cretor because without him, we would still have the same shit overlay as before.

I don't think GH is "phasing out" any time soon, it's cleaness and detailed information is unparalleled still, and the custom map version is even a level above anything we see.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Aetavicus
Profile Joined October 2010
Singapore4 Posts
August 12 2013 12:42 GMT
#631
On August 12 2013 20:43 Penev wrote:
Show nested quote +
"This should be done by every tournament."
Dan "Artosis" Stemkoski



CURSED xD
Ahli
Profile Joined May 2012
Germany355 Posts
August 14 2013 13:45 GMT
#632
Interface Update to 1.61

[image loading]
(Don't mind the language and the green box. It's German and an editor test. A few words are automatically localized as I'm re-using sc2's texts.)

Changelog:
v.1.61
- fixed the "Units lost" unit type count label not being able to properly display 3-digit long numbers


>>> Download GameHeart 1vs1 Observer Interface v.1.61 <<<
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
GameHeart
Profile Blog Joined February 2012
286 Posts
August 17 2013 04:48 GMT
#633
On August 12 2013 20:43 Penev wrote:
Show nested quote +
"This should be done by every tournament."
Dan "Artosis" Stemkoski




I still have high hopes for the future of GameHeart, but since Blizzard does not allow it to be used in WCS tournaments Dreamhack is already about as big a tournament as we can get it into.

I am working on a plan that would make GameHeart lighter weight, and give tournaments much more control over it so they don't need to go through me to add their own logos and maps. Hopefully we will see more tournaments picking it up again when that is ready.
Gameheart
GameHeart
Profile Blog Joined February 2012
286 Posts
September 01 2013 18:51 GMT
#634
I have posted an IndieGoGo campaign to support the further development of GameHeart. If you like what we are doing please consider contributing.

Here is a link.
Gameheart
green2000
Profile Joined October 2009
Peru79 Posts
September 01 2013 20:49 GMT
#635
Thanks for the hard work
Fenix all the way!
dvorakftw
Profile Blog Joined November 2011
681 Posts
Last Edited: 2013-09-05 17:01:32
September 05 2013 16:59 GMT
#636
This is the display I would like to have used for 90% of every game.
(edit: sorry for bad shoop and it doesn't display quite right but good enough)

[image loading]

No unit selection window. Only have an icon come up when there is a supply block and bring up bank/income counter when it has something to show.

Focus only on the game for most of the time and bring up all the rest before/after battles when there is no action and that can be discussed.

Also bars for worker and army to visually show the difference in number.

All the extra info in Code S now is fine I guess because these are the hard core but as a spectator all this extra info is worse than useless, it is intimidating and confusing.
Ahli
Profile Joined May 2012
Germany355 Posts
September 06 2013 03:39 GMT
#637
On September 06 2013 01:59 dvorakftw wrote:
This is the display I would like to have used for 90% of every game.
(edit: sorry for bad shoop and it doesn't display quite right but good enough)

[image loading]

No unit selection window. Only have an icon come up when there is a supply block and bring up bank/income counter when it has something to show.

Focus only on the game for most of the time and bring up all the rest before/after battles when there is no action and that can be discussed.

Also bars for worker and army to visually show the difference in number.

All the extra info in Code S now is fine I guess because these are the hard core but as a spectator all this extra info is worse than useless, it is intimidating and confusing.

It's not possible to show anything on supply blocks. The only display that alters for supply blocks are the 2 default supply amount labels.
Also, it's not possible to have bar diagrams displaying information unless these bars are already fully functional existing in the default UI.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Vindexus
Profile Joined December 2010
Canada76 Posts
September 06 2013 06:13 GMT
#638
On September 02 2013 03:51 GameHeart wrote:
I have posted an IndieGoGo campaign to support the further development of GameHeart. If you like what we are doing please consider contributing.

Here is a link.


I'm surprised I haven't seen more about this campaign.
CEO - WellPlayed Productions
Lumi
Profile Blog Joined August 2009
United States1616 Posts
September 06 2013 06:15 GMT
#639
gameheart overlay is the shit. i don't understand the mind that visits this thread a nd continues on living a life without having this interface installed for themselves to use. seek help.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
GameHeart
Profile Blog Joined February 2012
286 Posts
September 06 2013 08:14 GMT
#640
On September 06 2013 15:13 Vindexus wrote:
Show nested quote +
On September 02 2013 03:51 GameHeart wrote:
I have posted an IndieGoGo campaign to support the further development of GameHeart. If you like what we are doing please consider contributing.

Here is a link.


I'm surprised I haven't seen more about this campaign.


Either I am not very good at getting the word out or people are not as interested as I hoped they would be! Anyways the people who have been supporting it are fucking amazing.

I will probably create a thread specifically for the campaign once I figure out whether it is within the rules and I have a more clear plan on how to convince people to support it.
Gameheart
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