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On July 15 2013 10:01 Ahli wrote: Btw, shoutout and thanks to ESL's employee Icicl who created a good leaderpanel code in "ESLWCSv1.7b.SC2Interface" which I used as a start for the leader panel before reverting his code to display SC2's default leaderpanel again.
Thanks for the props Ahli 
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I figure I would write something to say how incredibly awesome this overlay is and how it has effected the game as a whole. So, thanks for making such a wonderful overlay!
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I can't watch replays that are played using gameheart 2.0. The whole screen is gray.
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This looks amazing!
I would LOVE to see this adopted in tournaments on a regular basis. Looks like it will make matches way more informative and interesting ... better game visibility and lots of cool tools for the casters.
Got my vote
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I know that Gameheart is slowly phased out, but I'd like to thank the cretor because without him, we would still have the same shit overlay as before.
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Thank you guys for all the kind words.
larse - you should disable your observer interface file in your gameplay settings.
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Amazing. Nothing else I can say. All tourneys should use this...
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Something goes wrong with the new lost units tab when the count is over 99
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"This should be done by every tournament." Dan "Artosis" Stemkoski
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China6326 Posts
On August 08 2013 13:21 fezvez wrote: I know that Gameheart is slowly phased out, but I'd like to thank the cretor because without him, we would still have the same shit overlay as before. I don't think GH is "phasing out" any time soon, it's cleaness and detailed information is unparalleled still, and the custom map version is even a level above anything we see.
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On August 12 2013 20:43 Penev wrote: CURSED xD
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Interface Update to 1.61
![[image loading]](http://i.snag.gy/Az4CG.jpg) (Don't mind the language and the green box. It's German and an editor test. A few words are automatically localized as I'm re-using sc2's texts.)
Changelog:
v.1.61 - fixed the "Units lost" unit type count label not being able to properly display 3-digit long numbers
>>> Download GameHeart 1vs1 Observer Interface v.1.61 <<<
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On August 12 2013 20:43 Penev wrote:
I still have high hopes for the future of GameHeart, but since Blizzard does not allow it to be used in WCS tournaments Dreamhack is already about as big a tournament as we can get it into.
I am working on a plan that would make GameHeart lighter weight, and give tournaments much more control over it so they don't need to go through me to add their own logos and maps. Hopefully we will see more tournaments picking it up again when that is ready.
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I have posted an IndieGoGo campaign to support the further development of GameHeart. If you like what we are doing please consider contributing.
Here is a link.
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This is the display I would like to have used for 90% of every game. (edit: sorry for bad shoop and it doesn't display quite right but good enough)
![[image loading]](http://i.imgur.com/zp19PGv.png)
No unit selection window. Only have an icon come up when there is a supply block and bring up bank/income counter when it has something to show.
Focus only on the game for most of the time and bring up all the rest before/after battles when there is no action and that can be discussed.
Also bars for worker and army to visually show the difference in number.
All the extra info in Code S now is fine I guess because these are the hard core but as a spectator all this extra info is worse than useless, it is intimidating and confusing.
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On September 06 2013 01:59 dvorakftw wrote:This is the display I would like to have used for 90% of every game. (edit: sorry for bad shoop and it doesn't display quite right but good enough) ![[image loading]](http://i.imgur.com/zp19PGv.png) No unit selection window. Only have an icon come up when there is a supply block and bring up bank/income counter when it has something to show. Focus only on the game for most of the time and bring up all the rest before/after battles when there is no action and that can be discussed. Also bars for worker and army to visually show the difference in number. All the extra info in Code S now is fine I guess because these are the hard core but as a spectator all this extra info is worse than useless, it is intimidating and confusing. It's not possible to show anything on supply blocks. The only display that alters for supply blocks are the 2 default supply amount labels. Also, it's not possible to have bar diagrams displaying information unless these bars are already fully functional existing in the default UI.
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On September 02 2013 03:51 GameHeart wrote:I have posted an IndieGoGo campaign to support the further development of GameHeart. If you like what we are doing please consider contributing. Here is a link.
I'm surprised I haven't seen more about this campaign.
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gameheart overlay is the shit. i don't understand the mind that visits this thread a nd continues on living a life without having this interface installed for themselves to use. seek help.
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On September 06 2013 15:13 Vindexus wrote:Show nested quote +On September 02 2013 03:51 GameHeart wrote:I have posted an IndieGoGo campaign to support the further development of GameHeart. If you like what we are doing please consider contributing. Here is a link. I'm surprised I haven't seen more about this campaign.
Either I am not very good at getting the word out or people are not as interested as I hoped they would be! Anyways the people who have been supporting it are fucking amazing.
I will probably create a thread specifically for the campaign once I figure out whether it is within the rules and I have a more clear plan on how to convince people to support it.
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