• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:53
CET 12:53
KST 20:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns3[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
WardiTV Winter Cup OSC Season 13 World Championship uThermal 2v2 Circuit WardiTV Mondays $5,000+ WardiTV 2025 Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Data analysis on 70 million replays I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues SLON Grand Finals – Season 2
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1554 users

GameHeart Overlay 2.0 - Page 33

Forum Index > SC2 General
Post a Reply
Prev 1 31 32 33 34 35 45 Next All
dvorakftw
Profile Blog Joined November 2011
681 Posts
Last Edited: 2013-09-06 15:14:21
September 06 2013 15:04 GMT
#641
On September 06 2013 12:39 Ahli wrote:
Show nested quote +
On September 06 2013 01:59 dvorakftw wrote:
This is the display I would like to have used for 90% of every game.
(edit: sorry for bad shoop and it doesn't display quite right but good enough)

[image loading]

No unit selection window. Only have an icon come up when there is a supply block and bring up bank/income counter when it has something to show.

Focus only on the game for most of the time and bring up all the rest before/after battles when there is no action and that can be discussed.

Also bars for worker and army to visually show the difference in number.

All the extra info in Code S now is fine I guess because these are the hard core but as a spectator all this extra info is worse than useless, it is intimidating and confusing.

It's not possible to show anything on supply blocks. The only display that alters for supply blocks are the 2 default supply amount labels.
Also, it's not possible to have bar diagrams displaying information unless these bars are already fully functional existing in the default UI.


Black text on black background so it is invisible until a supply block occurs and then turns red.

And isn't army and worker supply bar diagrams available?

(edit: had included "or did I dream that" which I later realized could be read as hostile rather than my intended 'am I an idiot?')
green2000
Profile Joined October 2009
Peru79 Posts
Last Edited: 2013-09-08 01:53:19
September 08 2013 01:52 GMT
#642
Hi Gameheart i love your work as always! i have this idea i don't know if is posible:

Can you slow down some moment and then speed it up to go to the time players are playing?
something like this:

so it will be great i think if you can slow down some critical moments and when everything passed go back speeding all things or maybe with a shade effect? if this is not possible cud blizzard make it possible? thanks,.

p.d- i already support a little to your campaing
http://www.indiegogo.com/projects/gameheart-redesigned/x/4617540

thanks again!
edit: look this are some great camera angles too :O
Fenix all the way!
Ahli
Profile Joined May 2012
Germany355 Posts
September 08 2013 03:16 GMT
#643
On September 08 2013 10:52 green2000 wrote:
Can you slow down some moment and then speed it up to go to the time players are playing?
something like this: http://www.youtube.com/watch?v=h4FaxRdaPc4&list=TLPe782zraoz8
so it will be great i think if you can slow down some critical moments and when everything passed go back speeding all things or maybe with a shade effect? if this is not possible cud blizzard make it possible? thanks,.

It's not possible to slow down the game for specific players only.

Although, the replay recording that the game uses could be exploited for such a feature, if Blizzard wants to do that. But such a feature could cause huge lags in the game as it would need to fast forward a few seconds which can be hardware demanding.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
green2000
Profile Joined October 2009
Peru79 Posts
September 08 2013 13:16 GMT
#644
i could be posible with an external program that takes all the frames and slow down them? outside the game that is activated inside the game?
Fenix all the way!
Ahli
Profile Joined May 2012
Germany355 Posts
September 08 2013 14:11 GMT
#645
On September 08 2013 22:16 green2000 wrote:
i could be posible with an external program that takes all the frames and slow down them? outside the game that is activated inside the game?

Well, that would be something that streaming software might do. I've no idea what it is capable of, but this is something that can't be done with sc2 in a way that's not performance demanding (which would be a problem for the pros executing their job).

Activating programs from inside sc2:
not possible.

Communication of sc2 with other applications:
possible via banks (requires triggers, requires to be an arcade map [not sure, but at least it's not just a melee map anymore]):
- "sc2 -> bank -> app" direction has a great performance. The information is stored in a bank file containing xml.
- "app -> bank -> sc2" requires the player to distribute the bank file during map runtime. This feature was added a few patches ago. The bank needs to be uploaded. I don't know how fast the upload is, but the game's performance might become terrible (-> lagging uploader) or the updating might have a big latency as the upload is spread over a longer duration.

=> SC2-to-App communication is possible, fast and don't need to have a significant impact on performance. But it requires triggers in maps.
=> So, that's not possible in replays and the players activating that need to be able to directly interact with the game meaning they can't count as real observers as it is the case in the current gameheart maps. Using fake observers is something GameHeart is moving away from as the maps seem to cause some drops from time to time for unknown reasons (which is bad for the pros and tournaments).

=> Entire implementation outside sc2 would be better.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Brutaxilos
Profile Blog Joined July 2010
United States2631 Posts
September 08 2013 14:40 GMT
#646
I don't know if this is the right place to post suggestions, but I think for the new units lost count tab, there should be an option for "last 20 seconds" or something.

Since most battles or harasses last around that time that way we can see what units were lost in a battle (like how many workers killed, spellcasters sniped, etc.)

Maybe 20 seconds isn't the right time, but hopefully this is possible.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Stijn
Profile Joined October 2010
Netherlands363 Posts
September 08 2013 15:05 GMT
#647
I think your best bet to get improvements to GameHeart done is donating to the IndieGogo campaign
http://www.fuzic.nl - Up-to-date viewer numbers for Starcraft 2 live streams
ETisME
Profile Blog Joined April 2011
12631 Posts
September 08 2013 15:10 GMT
#648
that campaign certainly needs more awareness, I really think this is one of the best tools out there and just not getting enough support
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
GameHeart
Profile Blog Joined February 2012
286 Posts
September 08 2013 16:17 GMT
#649
On September 08 2013 23:40 Brutaxilos wrote:
I don't know if this is the right place to post suggestions, but I think for the new units lost count tab, there should be an option for "last 20 seconds" or something.

Since most battles or harasses last around that time that way we can see what units were lost in a battle (like how many workers killed, spellcasters sniped, etc.)

Maybe 20 seconds isn't the right time, but hopefully this is possible.


This is a good idea. I am trying to find a way that observers can activate this sort of information on their own, but if not possible it would have to be an automated system that just pops up on it's own after it detects a battle has completed.
Gameheart
green2000
Profile Joined October 2009
Peru79 Posts
Last Edited: 2013-09-08 16:28:12
September 08 2013 16:27 GMT
#650
Thanks for the answer so i must ask if this is plausible:

I can have a program that takes the video inside the game with normal frames per second when i click some command inside game heart.

What this program will make is showing the game with slow motion so async from the real game but still recording the real game in the background so can have the video for fast forward.

then i can make an order inside game heart to stop slow motion what will make the program to know in what miniute of the game they will fast forward to the actual moment the game is in and will go again to the normal mode waiting for other slow down.

of course this wont happend on replays, but if possible it will be a super duper WOW moment for the sc2 viewers, is this popsible as i explain it? and are camera angles posible to adjust folowing some unit for example? thanks you!
Fenix all the way!
dvorakftw
Profile Blog Joined November 2011
681 Posts
September 09 2013 14:31 GMT
#651
This may have been mentioned before but along with the idea of animations/popups for when upgrades completes is it possible to have number countdowns so you can see the symbol and then the numbers 10, 9, 8, etc?
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-09-09 17:49:04
September 09 2013 17:48 GMT
#652
Yeah that could be possible, though it might feel anticlimactic because a countdown usually builds up to something but for most upgrades the players won't be immediately attacking the other guy's base or anything.
Gameheart
dvorakftw
Profile Blog Joined November 2011
681 Posts
September 09 2013 19:40 GMT
#653
That'd be okay to me. I don't mean anything big or dramatic but just a clearer version on the production display with the bars you can't decipher. Now that I think about it I'd say not just a countdown but I'd like a clock display for all updates.

If you watch American football I'd relate it to the play clock that will show up whenever it gets under 10 seconds and normally the play happens and the clock disappears and no one mentions it.

So mostly it's not a big deal but then for example when we suspect a Terran is going to do an SCV all-in against Protoss (about half the time these days) they could pull it up and say 'Storm research has just begun!' and we could follow that as the SCVs go across the map.

green2000
Profile Joined October 2009
Peru79 Posts
September 10 2013 12:00 GMT
#654
Thanks for the answer so i must ask if this is plausible:

I can have a program that takes the video inside the game with normal frames per second when i click some command inside game heart.

What this program will make is showing the game with slow motion so async from the real game but still recording the real game in the background so can have the video for fast forward.

then i can make an order inside game heart to stop slow motion what will make the program to know in what miniute of the game they will fast forward to the actual moment the game is in and will go again to the normal mode waiting for other slow down.

of course this wont happend on replays, but if possible it will be a super duper WOW moment for the sc2 viewers, is this popsible as i explain it? and are camera angles posible to adjust folowing some unit for example? thanks you!
Fenix all the way!
ColterTV
Profile Joined September 2010
Argentina163 Posts
September 15 2013 02:50 GMT
#655
I'd love to have the unit info background not entirely black, maybe a shade of grey could make it look a lot better
ColterTV Stream -> http://www.twitch.tv/ColterTV
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
September 15 2013 22:00 GMT
#656
did dreamhack use this? if so, congraz, it was amazing!
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 15 2013 22:03 GMT
#657
On September 16 2013 07:00 Ludwigvan wrote:
did dreamhack use this? if so, congraz, it was amazing!

Yes, they have been for a while now.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
September 16 2013 04:55 GMT
#658
On September 06 2013 17:14 GameHeart wrote:
Show nested quote +
On September 06 2013 15:13 Vindexus wrote:
On September 02 2013 03:51 GameHeart wrote:
I have posted an IndieGoGo campaign to support the further development of GameHeart. If you like what we are doing please consider contributing.

Here is a link.


I'm surprised I haven't seen more about this campaign.


Either I am not very good at getting the word out or people are not as interested as I hoped they would be! Anyways the people who have been supporting it are fucking amazing.

I will probably create a thread specifically for the campaign once I figure out whether it is within the rules and I have a more clear plan on how to convince people to support it.

I think you should definitely approach organisations which used Gameheart in the past. Also maybe ask for a retweet from the casters and such, that should go a long way. Or even have some personalities record a short video spot and then release a compilation of them .
Really Blizz, really? - Darnell
ivancype
Profile Joined December 2012
Brazil485 Posts
September 25 2013 17:10 GMT
#659
Hey guys, is it possible to have a feature that highlights the commands of a player when in a battle better? Ie: a zerg player setting 5 roaches apart of his main army to attack sentries would make the roaches and the sentries red. This way, would be possible to see the micro battle better. Also the observer could turns this on and off.
The other race is OP
obszczymucha
Profile Joined August 2013
3 Posts
Last Edited: 2013-09-25 17:38:00
September 25 2013 17:36 GMT
#660
I've been using GameHeart 1vs1 v1.61 Observer Interface for some time and it was working fine, but it now displays weird stuff.
http://imgur.com/I1O1OEh,o5dDXD4#0
http://imgur.com/I1O1OEh,o5dDXD4#1

Maybe due to game update or something? Is there any solution for this? Or maybe newer version?
Prev 1 31 32 33 34 35 45 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 219
OGKoka 179
SC2Nice 31
StarCraft: Brood War
Sea 8496
Rain 2677
Horang2 2386
Shuttle 1233
Jaedong 999
GuemChi 990
actioN 431
EffOrt 377
BeSt 266
Mini 260
[ Show more ]
Light 229
Hyuk 203
ZerO 165
Sharp 147
Rush 136
Snow 128
Aegong 126
firebathero 105
Pusan 89
hero 84
Killer 59
Barracks 59
ggaemo 59
Mong 51
Sexy 50
JYJ 49
Sea.KH 49
ToSsGirL 40
Mind 34
Nal_rA 26
Sacsri 22
soO 19
ZergMaN 17
Icarus 16
ajuk12(nOOB) 11
yabsab 11
JulyZerg 9
Dota 2
XaKoH 656
XcaliburYe176
NeuroSwarm63
League of Legends
C9.Mang0520
Counter-Strike
olofmeister1124
shoxiejesuss1044
zeus743
x6flipin440
edward236
Other Games
singsing1738
B2W.Neo1279
Gorgc1129
Pyrionflax374
crisheroes266
JimRising 189
KnowMe133
ZerO(Twitch)15
Organizations
Other Games
gamesdonequick28321
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 85
• LUISG 27
• naamasc223
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3073
Upcoming Events
OSC
7m
Creator vs NightMare
SKillous vs SHIN
Gerald vs YoungYakov
Cure vs ReBellioN
Classic vs Percival
WardiTV64
PiGosaur Cup
13h 7m
SOOP
16h 7m
OSC
1d
OSC
2 days
SOOP
3 days
The PondCast
3 days
Sparkling Tuna Cup
4 days
IPSL
5 days
DragOn vs Sziky
Replay Cast
5 days
[ Show More ]
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

BSL Season 21
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.