On September 06 2013 01:59 dvorakftw wrote: This is the display I would like to have used for 90% of every game. (edit: sorry for bad shoop and it doesn't display quite right but good enough)
No unit selection window. Only have an icon come up when there is a supply block and bring up bank/income counter when it has something to show.
Focus only on the game for most of the time and bring up all the rest before/after battles when there is no action and that can be discussed.
Also bars for worker and army to visually show the difference in number.
All the extra info in Code S now is fine I guess because these are the hard core but as a spectator all this extra info is worse than useless, it is intimidating and confusing.
It's not possible to show anything on supply blocks. The only display that alters for supply blocks are the 2 default supply amount labels. Also, it's not possible to have bar diagrams displaying information unless these bars are already fully functional existing in the default UI.
Black text on black background so it is invisible until a supply block occurs and then turns red.
And isn't army and worker supply bar diagrams available?
(edit: had included "or did I dream that" which I later realized could be read as hostile rather than my intended 'am I an idiot?')
Hi Gameheart i love your work as always! i have this idea i don't know if is posible:
Can you slow down some moment and then speed it up to go to the time players are playing? something like this: so it will be great i think if you can slow down some critical moments and when everything passed go back speeding all things or maybe with a shade effect? if this is not possible cud blizzard make it possible? thanks,.
On September 08 2013 10:52 green2000 wrote: Can you slow down some moment and then speed it up to go to the time players are playing? something like this: http://www.youtube.com/watch?v=h4FaxRdaPc4&list=TLPe782zraoz8 so it will be great i think if you can slow down some critical moments and when everything passed go back speeding all things or maybe with a shade effect? if this is not possible cud blizzard make it possible? thanks,.
It's not possible to slow down the game for specific players only.
Although, the replay recording that the game uses could be exploited for such a feature, if Blizzard wants to do that. But such a feature could cause huge lags in the game as it would need to fast forward a few seconds which can be hardware demanding.
On September 08 2013 22:16 green2000 wrote: i could be posible with an external program that takes all the frames and slow down them? outside the game that is activated inside the game?
Well, that would be something that streaming software might do. I've no idea what it is capable of, but this is something that can't be done with sc2 in a way that's not performance demanding (which would be a problem for the pros executing their job).
Activating programs from inside sc2: not possible.
Communication of sc2 with other applications: possible via banks (requires triggers, requires to be an arcade map [not sure, but at least it's not just a melee map anymore]): - "sc2 -> bank -> app" direction has a great performance. The information is stored in a bank file containing xml. - "app -> bank -> sc2" requires the player to distribute the bank file during map runtime. This feature was added a few patches ago. The bank needs to be uploaded. I don't know how fast the upload is, but the game's performance might become terrible (-> lagging uploader) or the updating might have a big latency as the upload is spread over a longer duration.
=> SC2-to-App communication is possible, fast and don't need to have a significant impact on performance. But it requires triggers in maps. => So, that's not possible in replays and the players activating that need to be able to directly interact with the game meaning they can't count as real observers as it is the case in the current gameheart maps. Using fake observers is something GameHeart is moving away from as the maps seem to cause some drops from time to time for unknown reasons (which is bad for the pros and tournaments).
=> Entire implementation outside sc2 would be better.
I don't know if this is the right place to post suggestions, but I think for the new units lost count tab, there should be an option for "last 20 seconds" or something.
Since most battles or harasses last around that time that way we can see what units were lost in a battle (like how many workers killed, spellcasters sniped, etc.)
Maybe 20 seconds isn't the right time, but hopefully this is possible.
On September 08 2013 23:40 Brutaxilos wrote: I don't know if this is the right place to post suggestions, but I think for the new units lost count tab, there should be an option for "last 20 seconds" or something.
Since most battles or harasses last around that time that way we can see what units were lost in a battle (like how many workers killed, spellcasters sniped, etc.)
Maybe 20 seconds isn't the right time, but hopefully this is possible.
This is a good idea. I am trying to find a way that observers can activate this sort of information on their own, but if not possible it would have to be an automated system that just pops up on it's own after it detects a battle has completed.
Thanks for the answer so i must ask if this is plausible:
I can have a program that takes the video inside the game with normal frames per second when i click some command inside game heart.
What this program will make is showing the game with slow motion so async from the real game but still recording the real game in the background so can have the video for fast forward.
then i can make an order inside game heart to stop slow motion what will make the program to know in what miniute of the game they will fast forward to the actual moment the game is in and will go again to the normal mode waiting for other slow down.
of course this wont happend on replays, but if possible it will be a super duper WOW moment for the sc2 viewers, is this popsible as i explain it? and are camera angles posible to adjust folowing some unit for example? thanks you!
This may have been mentioned before but along with the idea of animations/popups for when upgrades completes is it possible to have number countdowns so you can see the symbol and then the numbers 10, 9, 8, etc?
Yeah that could be possible, though it might feel anticlimactic because a countdown usually builds up to something but for most upgrades the players won't be immediately attacking the other guy's base or anything.
That'd be okay to me. I don't mean anything big or dramatic but just a clearer version on the production display with the bars you can't decipher. Now that I think about it I'd say not just a countdown but I'd like a clock display for all updates.
If you watch American football I'd relate it to the play clock that will show up whenever it gets under 10 seconds and normally the play happens and the clock disappears and no one mentions it.
So mostly it's not a big deal but then for example when we suspect a Terran is going to do an SCV all-in against Protoss (about half the time these days) they could pull it up and say 'Storm research has just begun!' and we could follow that as the SCVs go across the map.
Thanks for the answer so i must ask if this is plausible:
I can have a program that takes the video inside the game with normal frames per second when i click some command inside game heart.
What this program will make is showing the game with slow motion so async from the real game but still recording the real game in the background so can have the video for fast forward.
then i can make an order inside game heart to stop slow motion what will make the program to know in what miniute of the game they will fast forward to the actual moment the game is in and will go again to the normal mode waiting for other slow down.
of course this wont happend on replays, but if possible it will be a super duper WOW moment for the sc2 viewers, is this popsible as i explain it? and are camera angles posible to adjust folowing some unit for example? thanks you!
On September 02 2013 03:51 GameHeart wrote: I have posted an IndieGoGo campaign to support the further development of GameHeart. If you like what we are doing please consider contributing.
I'm surprised I haven't seen more about this campaign.
Either I am not very good at getting the word out or people are not as interested as I hoped they would be! Anyways the people who have been supporting it are fucking amazing.
I will probably create a thread specifically for the campaign once I figure out whether it is within the rules and I have a more clear plan on how to convince people to support it.
I think you should definitely approach organisations which used Gameheart in the past. Also maybe ask for a retweet from the casters and such, that should go a long way. Or even have some personalities record a short video spot and then release a compilation of them .
Hey guys, is it possible to have a feature that highlights the commands of a player when in a battle better? Ie: a zerg player setting 5 roaches apart of his main army to attack sentries would make the roaches and the sentries red. This way, would be possible to see the micro battle better. Also the observer could turns this on and off.