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I just did it fighting air... took me about an hour and a half. Had to restart once because I realized my comp was wrong.
I did not use the chokes. I let the outside of my base fall, rebuilt the depots as a wall in the center and consolidated my tank lines to a clump just behind the artifact platform. I had turrent AOE (mandatory) and viking AOE (mandatory) in this mission. I pumped tanks at first, getting the merc tanks for a total of about 10-12. I then pumped vikings and marines with a few medics. I turreted whenever I could but honestly muta pressure after 70% prevented my from throwing down more than 20% turrents succesfully. I also built a couple of thors to stand by the artifact and tank.
The most cost efficient way to kill kerrigan (didn't think of stun) for me was to use upgraded stimmed marines. A big ball can run in, dodge hte storm and gib her before she can do any serious damage.
The waves that come from the back arn't serious (1 or 2 broodlords and 4 or 5 mutas, eaisly dealt with by 3 vikings and a turrent) until about 90% where 6 broodlords come in. But by that time who cares about the CC. Just keep pumping marines and vikings. Marines and vikings. Replace tanks that die.
To be fair I only beat the mission with 500HP left on my artifact (I actually had to reboot a save where I lost it with 99.9% complete because I blew the nova too early). However, I think that you really don't need the choke if you have the tank upgrades. All the choke did for me was increase the distance my vikings had to run, which ended up being deadly.
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Bio balls are extremely strong vs kerrigan. The problem is just getting a good arc before she gets there so storm doesn't lolwreck you. Outside of the ultra+baneling combos, bio is really damn strong until the very end.
I've done a few strats (best 94%)... engy wall w/ tank/viking or tank/thor/viking both worked till about 80%, then overrun by broodlords. Straight bio balls on each side with bc/viking/sci vessel in middle worked best and got to the 94%. I'm considering trying to pull back to Kerrigan #3 and get a mass of tanks in middle of base below cliff for the end so it'll be easier to deal with the ground waves. I don't have viking upgrades or the slow turret, which is making life rough. Either way, I feel the trick is bio balls on each side for the first half to two-thirds, then working in some heavy hitters to balance out the composition.
For the back of the base, 2 aoe turrets + 1 bunker and 4 rines and 2 vikings w/ 1-2 scvs idle to repair takes care of basically every wave.
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I've played both the version with air and the version with nydus on brutal and I can say beyond a shadow of a doubt that the nydus version is MUCH easier then the air version. I tried all day to finish the air version and failed, restarted and tried it with nydus and practically 1-shot it. The difference in difficulty is astounding.
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I took out the air support but kept the nydus worms. My defense consisted of 3 bunkers on each side, leaving a 1x1 space in between them, 2 phase disruptors on each side (1 on the hill on each side and one at the extremity (max left and max right). A tank and a scv at each phase disruptor, about 4-6 tanks behind the bunkers (i did not have the friendly fire reduce upgrade), and 2-4 scvs near the bunkers and tanks with a few medics sitting about.
Also as many thors and banshees i could afford, banshees to hunt nydus worms and to focus down kerrigan as my thors perma stun her and my tanks shell away at her. Around 95% I started getting overwhelmed so i said fuck the nydus snipe and brough my banshees back to help defend.
(i had the thor immortality up aswell, so even if they die and i dont have gas to revive them, they make a good distraction) So with all my extra cash i started pumping vultures near the artifact and kept taking out any nydus that would spawn there and spam mines all over the hill. When I hit 100%, kerrigan was barely making her way up.
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I did this by completely walling off the chokes with bunkers, had a large pack of vikings flying around made a bunch of missle turrets everywhere and had 4-5 battle cruisers for the leviathan, went down pretty fast. also i made a few bunkers surrrounding the crystal because at the end I got broken with like 96% and it let it finish before they could attack it.
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United States12240 Posts
On August 02 2010 08:22 Robonord wrote: I've played both the version with air and the version with nydus on brutal and I can say beyond a shadow of a doubt that the nydus version is MUCH easier then the air version. I tried all day to finish the air version and failed, restarted and tried it with nydus and practically 1-shot it. The difference in difficulty is astounding.
I'm noticing that many, many more people who have completed this mission have done so by choosing the Nydus version. I'd like to switch to that version to compare difficulty, but when I return to the base I can't select. How did you switch to the Nydus version? I don't want to have to load a save from before I did mission 28 =[
EDIT: Beat the air version. Had to spend all 600k credits I had stockpiled on things like the Thor AoE, the Missile Turret upgrades, the building self-repair upgrade, and I think I got the Goliath double-attack upgrade but never built one. Tanks, Thors, and a handful of Vikings won it for me but it was really close.
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This is how you beat the last mission without trying:
![[image loading]](http://img714.imageshack.us/img714/1605/allin.png)
Siege tanks are OP vs all zerg troops, they will tear them apart before they can step within 10 feet of your tanks. Marines are OP vs Kerrigan. The small ball I have kills kerrigan in about 2 seconds.
Only requirement is that you should have the +40 siege tank damage. Stim, reduced siege tank damage, and orbital command also help. I didn't have orbital command.
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@Charman Ray, was that in brutal? :o what tec did u get?
EDIT: i just tried the tank tactic, it worked at the second try :DDDDDDDDDDDDD thank you chairman ray, u just made my day!!!! All u should try it, it is defenitly the easiest way evarrrrr
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On July 31 2010 01:54 Kisra wrote:All In with NydusJust throwing this up here like I have in the other threads. This is with Nydus, though - not sure how to handle air.
Thanks, I'll give this a try. I don't have the banshee splash, but doesn't look too important.
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On August 02 2010 12:05 Chairman Ray wrote:This is how you beat the last mission without trying: ![[image loading]](http://img714.imageshack.us/img714/1605/allin.png) Siege tanks are OP vs all zerg troops, they will tear them apart before they can step within 10 feet of your tanks. Marines are OP vs Kerrigan. The small ball I have kills kerrigan in about 2 seconds. Only requirement is that you should have the +40 siege tank damage. Stim, reduced siege tank damage, and orbital command also help. I didn't have orbital command.
Did this mean you didn't bother banshee-ing the canals, and just sat waiting for Kerrigan to bio her?
Also, any tips on how many SCVs I should stop at, I think I end up making too many, just churn them out... (spot the noob I know). I have the auto-refinery if that helps, so just needed for minerals really.
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On August 02 2010 08:22 Robonord wrote: I've played both the version with air and the version with nydus on brutal and I can say beyond a shadow of a doubt that the nydus version is MUCH easier then the air version. I tried all day to finish the air version and failed, restarted and tried it with nydus and practically 1-shot it. The difference in difficulty is astounding.
Well, that general did tell you that taking out the air was better strategically... if you listened to dumbass Tychus then that's what you get.
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do you have hive mind emulators? spam them like mad and they make all in vs air a total joke
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Beat air-version of the All-in mission on brutal difficulty. Was a semi-speed campaign run so didn't have many upgrades. Only had viking (a must for the air-version), tank, and marauder upgrades. Did not have science vessel and did not bother to use zerg psi research. Only tech reactor research is essential, in my opinion. Used the artifact once around the 85% mark overlord drop because I couldn't keep track of everything.
I don't have a replay or any screencaps though because I had to restart my campaign to unlock all the missions for my Kerrigan icon.
Here was my strategy: + Show Spoiler +I made a barracks wall with four bunkers and 10-15 tanks at each choke; each side also had 8-10 SCVs on auto-repair patrol. Had 4-6 battlecruisers and mass turrets on the high ground; 4-6 SCVs on auto-repair patrol were parked here as well. Had 30-50 vikings on patrol or in control groups.
The key to this strategy lies in the fact that Kerrigan's AI is pretty stupid and WILL NOT ATTACK A BUILDING WALL if there are units nearby! Therefore, place your tanks forward enough to kill hydras but far back enough to be out of Kerrigan's attack range. Maelstorm will not one-shot tanks and her drop/kill ability will not burn through your tanks fast enough. Aside from Kerrigan, the ground forces on this mission will melt away quickly.
With a sturdy wall, you only need to maintain a healthy supply of SCVs (build a second command center if you must) and tanks. Your focus should be on finishing your upgrades: ground weapons, mechanical weapons, air weapons, and air plating. You will need good multi-tasking to kill broodlords and prevent them from ruining your wall but otherwise nothing will stop your vikings once you reach a critical mass. Furthermore, with enough turrets and some upgraded battlecruisers, you can even ignore the Leviathan and focus your attention on managing your vikings to kill air waves.
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Hi everyone, I spent 2 days failing all in against air on brutal. This was the number 1 post on the subject on a google search for "all in brutal starcraft 2" so after beating it tonight I wanted to share it here since i had a bit of an different aproach.
First off, the main problem atleast for me was keeping up with so much stuff going on at the same time, I tried tons of different walling in strats, I used planetary fortress sometimes and sometimes bunkers, mc towers sometimes and mass missile turrets sometimes, vikings, tanks and even banshes, at best it got me to around 85% if everything went smooth. In any case I needed to simplify it so here it goes.
Jo's super short strat for All in on brutal vs air for dummies (like myself) + Show Spoiler + -bioball on the sides (4 baracks, 2 engi bay, ~80% marine medics, 20% flame/marauder)
-mc towers at artifact ~6 fast then ~12 when you have time/cash, send mutas to the merc building to heal up while killing those drop pods and broodlords floating above each bioball, put up three extra mc towers at the botom for extra units when I had time.
-nova when kerrigan is close then send the bioball on that side to kill her combined with stimpack
-constantly replenish soldiers
-don't build bunkers/pf (I put up one pf on each side which kindof helped in the start but after that I didn't rebuild if it fell).
-When that class 10 flier comes you steal his spawns until kerrigan comes, then nova to hurt both and take it out with mutalisks (you should have an crazy amount of them by now).
The beauty of this strat ofcourse is that it's extremly robust and easy for old folks like myself who aren't that good with micro. The bio balls tank broodlords just fine for many minutes without requiring attention (I'm looking at you bunkers/pf) at which point you give an direct attack command to your marines or if that side is getting a bit weak/there's 5+ broods you send in the mutalisks. When you see an orange clump of fliers heading for the artifact you can mindcontrol them in peace knowing your sides won't instwipe. When kerrigan comes around you have the perfect army against her and straight access to her (again I'm looking at you bunkers/pf and also myself for not picking hercules). She dies very very fast this way, sometimes I would manage huge portions of a side to her cloud but enough usally survived until your 4 baracks reinforced them, also, you allways have that huge army of mutas to reinforce the sides with.
In summary: Bioball, focus your attention mainly on mc towers at the artifact and spamming out more marines/medics.
This got a bit long but I've read every post I could find trying to beat it and couldn't so thought I would elaborate
Finaly two last thoughts: 1. sending mutas to kill kerrigan will also work but I wanted to have an overwealming amount of them for the flier/emergencies 2. For people that don't have mc towers I'm pretty sure the bioball idea would still make sense and instead of microing mc towers you would micro vikings in the middle (with some science vessels and/or scv's). The idea that there's less to think about still aplies
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Chairman Rays strat is the best and easiest for Nydus. I didn't kill the worms at all but siege tanks with 2 PF's on either side of the artifact with about 10 scvs in the enclave repairing just brutalizes everything. Squad of about 40 medics/marines for Kerrigan, lost alot of them to Ultra's who came in as she did but I had tons of excess cash because I hardly lost tanks. I think the only time I lost tanks was to Kerrigans one shot. Use the 2 BC's you start with to patrol around your CC incase any zerglings get to your mins. I didn't have Raven/Sci vessel or Tech Reactor. Tech Reactor would make the start alot easier, I had to make 5 facts right away and it got a little close at the beginning, but once I got 5+ tanks it was smooth sailing.
Here's a pic to give you an idea of what things should look like. I only had to replace 1 or 2 tanks and a few marines every Kerrigan spawn, and my PF's didn't even get below 50% once.
![[image loading]](http://img291.imageshack.us/img291/5954/allin.jpg)
I initially tried walling the chokes but realized it was pointless quickly. Way easier to just defend the middle.
As for Air, I tried it twice and said fuck that. No point doing it, no achievement or anything. Unless you really wanna be able to say "I DID IT!"
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I found taking control of mutas and broodlords with MC towers was very effective
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