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PvP Blog is out - Page 13

Forum Index > Diablo 3
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JustJonny
Profile Joined January 2011
Canada294 Posts
January 04 2013 21:11 GMT
#241
On January 05 2013 05:59 Spyridon wrote:
Show nested quote +
On January 04 2013 23:20 Achaia wrote:
On January 04 2013 13:53 Assault_1 wrote:
On January 04 2013 13:22 Wuster wrote:
On January 04 2013 12:36 Spyridon wrote:
On January 04 2013 07:45 Burrfoot wrote:
On January 04 2013 07:30 Chairman Ray wrote:
On January 04 2013 07:25 YourMom wrote:
will there be duels for money ?


Blizzard will take 15% of it.


Lol... now that I think about it, maybe Blizz is just holding out trying to figure out a way to monetize PvP.

Fantasy Diablo 3 TDM. Bet on teams/players and win money with Blizz taking a cut. Makes more and more sense now!


We already know that's the case.

They insist on using PvE gear in PvP. Also they insist on it being "competitive" PvP.

PvE gear + competitive will never add up successfully if you want fair, balanced gameplay.

The only way that equation makes sense is if...

PvE gear + competitive = monetized PvP through RMAH to be competitive.

Take away the competitive format, and you will have a fun PvP mode with happy customers, but not monetized PvP.

Take away the PvE gear and you will have happy customers and competitive PvP, but not monetized.

Now their formula makes sense....


Um, they specifically said that PvP was not meant to be competitive. At least not in the eSports sense. If you mean competitive as in you can brag about being better than other people and that it would have some semblance of balance, then ya, I guess they did insist on that.

Anyways, whether they have PvP gear or PvE gear it all goes through the AH (I'm assuming) and they'll get their cut that way.

I love when blizzard gives those lame reasons
"not meant to be competitive" means they're too lazy to balance it
removing skill/stat trees is more simplified game design
removing team deathmatch because once again, too lazy to balance
look how simple the items are.. every class looks for the same 5 stats.
this game couldve been made by a small company in 12 months


I don't think you read the blog very well. They never gave the indication that they were being lazy imho. They said that TDM as it existed had a very limited appeal and rather than release something that they didn't feel measured up to their company's standards they're shelving it for now. I don't see how that makes them lazy? I'm a software developer as well and I wouldn't want my name attached to something that I don't think is the best possible quality I can produce. If they can find a way to make it fun and viable long term then I'm sure they'll add it.


I somewhat disagree with "no indications that they were being lazy".

The game mode was playable at blizzcon 2010!

I'm a software developer too, and have a good knowledge of game development, and there's no way in hell you couldn't get the TDM from 2010 to be fun and playable with 2 years of work. Better yet, just take the 7-8 months since they announced the delay to PvP, in that amount of time you could easily have all the problems solved.

If you are working on a TDM mode for 2 years and can't get it fun and playable, that reeks of laziness.


maybe it just reeks of priorities? they have put a lot of effort into trying to fix the pve game since release and they also have other projects going on. i'm not really trying to defend the pvp (or lack thereof) situation, but insinuating the dev is just being lazy is a stretch to me.
Spyridon
Profile Joined April 2010
United States997 Posts
January 05 2013 02:52 GMT
#242
On January 05 2013 06:11 JustJonny wrote:
Show nested quote +
On January 05 2013 05:59 Spyridon wrote:
On January 04 2013 23:20 Achaia wrote:
On January 04 2013 13:53 Assault_1 wrote:
On January 04 2013 13:22 Wuster wrote:
On January 04 2013 12:36 Spyridon wrote:
On January 04 2013 07:45 Burrfoot wrote:
On January 04 2013 07:30 Chairman Ray wrote:
On January 04 2013 07:25 YourMom wrote:
will there be duels for money ?


Blizzard will take 15% of it.


Lol... now that I think about it, maybe Blizz is just holding out trying to figure out a way to monetize PvP.

Fantasy Diablo 3 TDM. Bet on teams/players and win money with Blizz taking a cut. Makes more and more sense now!


We already know that's the case.

They insist on using PvE gear in PvP. Also they insist on it being "competitive" PvP.

PvE gear + competitive will never add up successfully if you want fair, balanced gameplay.

The only way that equation makes sense is if...

PvE gear + competitive = monetized PvP through RMAH to be competitive.

Take away the competitive format, and you will have a fun PvP mode with happy customers, but not monetized PvP.

Take away the PvE gear and you will have happy customers and competitive PvP, but not monetized.

Now their formula makes sense....


Um, they specifically said that PvP was not meant to be competitive. At least not in the eSports sense. If you mean competitive as in you can brag about being better than other people and that it would have some semblance of balance, then ya, I guess they did insist on that.

Anyways, whether they have PvP gear or PvE gear it all goes through the AH (I'm assuming) and they'll get their cut that way.

I love when blizzard gives those lame reasons
"not meant to be competitive" means they're too lazy to balance it
removing skill/stat trees is more simplified game design
removing team deathmatch because once again, too lazy to balance
look how simple the items are.. every class looks for the same 5 stats.
this game couldve been made by a small company in 12 months


I don't think you read the blog very well. They never gave the indication that they were being lazy imho. They said that TDM as it existed had a very limited appeal and rather than release something that they didn't feel measured up to their company's standards they're shelving it for now. I don't see how that makes them lazy? I'm a software developer as well and I wouldn't want my name attached to something that I don't think is the best possible quality I can produce. If they can find a way to make it fun and viable long term then I'm sure they'll add it.


I somewhat disagree with "no indications that they were being lazy".

The game mode was playable at blizzcon 2010!

I'm a software developer too, and have a good knowledge of game development, and there's no way in hell you couldn't get the TDM from 2010 to be fun and playable with 2 years of work. Better yet, just take the 7-8 months since they announced the delay to PvP, in that amount of time you could easily have all the problems solved.

If you are working on a TDM mode for 2 years and can't get it fun and playable, that reeks of laziness.


maybe it just reeks of priorities? they have put a lot of effort into trying to fix the pve game since release and they also have other projects going on. i'm not really trying to defend the pvp (or lack thereof) situation, but insinuating the dev is just being lazy is a stretch to me.


First off, they haven't done a patch to the game at all that wasn't a bug fix in months, nor announced anything big, so who knows what their priorities are right now.

More importantly (and responding to your question), they promised something "soon after launch", further went to say it would be "almost a disaster" if it didnt make it in 2012. They claimed those working on PvP and PvE were different people. Which means there should have been a number of people developing PvP the entire time. So why would a devoted number of people not be able to get TDM functional in 2 years from blizzcon, or 7-8 months since game release?

Either it is laziness, or they "changed priorities" and took those developers off of PvP for all that time, and led us to believe they were working on it the entire time. If that was the case we should have been notified of it when it happened, not this many months after release. And as a respectable development company they should have not made promises before they were ready to keep them. Either situation is a betrayal to the customers.

I could give a damn paragon levels, and would gladly have gave it up for what they promised me before release. Because that made a difference in me buying the game at release. I know over 10 people who bought D3 on release. Not a single one of them cared about paragon levels, and a few of them actually expressed how paragon levels were a bad idea because they don't want to grind that much. At the same time, more than half of them have said they don't plan on going back to D3 at all until PvP is implemented.

Should we feel any less betrayed as customers if they are putting other things higher priority than what they promised us before release?

Wuster
Profile Joined May 2011
1974 Posts
January 05 2013 03:08 GMT
#243
The specifically said they re-prioritized and put a huge effort into redesigning Legendaries.

I'm not sure how much effort was really needed to do the new shrines or paragon levels.

Ubers probably took a lot of work too.

So they definitely decided to work on PvE over PvP for I guess the majority of the time after release (although 1.0.4 had a lot of PvP-ish stuff data-mined in the game files).

At it's heart Diablo is a dungeon crawler, so I'm not surprised they did this. And after I got over my complete and total disappointment over this announcement I remember I've enjoyed the game plenty; especially the 1.0.4 and 1.0.5 patches.

I do think that Jay Wilson needs to learn to keep his mouth shut and he'd stop pissing everyone off. I also think that if they were going to give up on giving us a balanced PvP system; dueling should have been available from day 1. At least that'd let them collect data on what kind of things might cause problems in PvP ya? *cough* CM wiz *cough*.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
January 05 2013 06:00 GMT
#244
On January 05 2013 12:08 Wuster wrote:
The specifically said they re-prioritized and put a huge effort into redesigning Legendaries.

I'm not sure how much effort was really needed to do the new shrines or paragon levels.

Ubers probably took a lot of work too.

So they definitely decided to work on PvE over PvP for I guess the majority of the time after release (although 1.0.4 had a lot of PvP-ish stuff data-mined in the game files).

At it's heart Diablo is a dungeon crawler, so I'm not surprised they did this. And after I got over my complete and total disappointment over this announcement I remember I've enjoyed the game plenty; especially the 1.0.4 and 1.0.5 patches.

I do think that Jay Wilson needs to learn to keep his mouth shut and he'd stop pissing everyone off. I also think that if they were going to give up on giving us a balanced PvP system; dueling should have been available from day 1. At least that'd let them collect data on what kind of things might cause problems in PvP ya? *cough* CM wiz *cough*.


A CM wiz would cause problems? Are you kidding me? How about the fact that a demon hunter could two shot a cm wiz from smokescreen. Or a barb that you can't catch, or monk. I could go on for ages about what's overpowered and what's not. Fact is though we don't know what's overpowered and we wont until they release TDM. Jay Wilson doesn't need to keep his mouth shut, he needs to be fired.
Spyridon
Profile Joined April 2010
United States997 Posts
January 05 2013 06:49 GMT
#245
On January 05 2013 12:08 Wuster wrote:
The specifically said they re-prioritized and put a huge effort into redesigning Legendaries.

I'm not sure how much effort was really needed to do the new shrines or paragon levels.

Ubers probably took a lot of work too.

So they definitely decided to work on PvE over PvP for I guess the majority of the time after release (although 1.0.4 had a lot of PvP-ish stuff data-mined in the game files).


Your first sentence is not true at all. They never said they removed the developers from working on PvP at ANY time.

In May they said exactly this: "In addition, we’re planning to just straight-out buff Legendary items in a future patch, likely the PvP patch (1.1). "

Then they announced the 1.0.4 preview with the legendaries with no mention of PvP. Do a quick search on google and you will see people were surprised by the lack of mention of PvP at all when they announced the legendary patch. People just went on to assume the PvP patch being 1.1 is going to come later at that point. Heres an example from my quick search: http://www.tomshardware.com/news/Blizzard-Previews-Diablo-1.0.4-patch,16828.html

So things are as I said earlier. Either they were lazy enough not to put the work in to get the TDM to be playable when they had more than enough time, or they reprioritized and completely took the developers off the PvP team without telling us. Because there is no way in hell you can't make an acceptable TDM mode in the amount of time they had. Especially with the amount of resources they have.

Even a couple of indie developers in a garage can make a TDM mode in months for existing character classes/gear/combat system. The majority of the work is done, the mode is the easy part... Most difficult part at that point is interface development and maps (which we know were already datamined).
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-01-05 08:02:05
January 05 2013 08:01 GMT
#246
Oh boy, I'm so glad I've quit D3.. Saved myself so many nerves. I would never expect myself to this...
JustJonny
Profile Joined January 2011
Canada294 Posts
Last Edited: 2013-01-05 09:03:52
January 05 2013 08:56 GMT
#247
On January 05 2013 11:52 Spyridon wrote:
Show nested quote +
On January 05 2013 06:11 JustJonny wrote:
On January 05 2013 05:59 Spyridon wrote:
On January 04 2013 23:20 Achaia wrote:
On January 04 2013 13:53 Assault_1 wrote:
On January 04 2013 13:22 Wuster wrote:
On January 04 2013 12:36 Spyridon wrote:
On January 04 2013 07:45 Burrfoot wrote:
On January 04 2013 07:30 Chairman Ray wrote:
On January 04 2013 07:25 YourMom wrote:
will there be duels for money ?


Blizzard will take 15% of it.


Lol... now that I think about it, maybe Blizz is just holding out trying to figure out a way to monetize PvP.

Fantasy Diablo 3 TDM. Bet on teams/players and win money with Blizz taking a cut. Makes more and more sense now!


We already know that's the case.

They insist on using PvE gear in PvP. Also they insist on it being "competitive" PvP.

PvE gear + competitive will never add up successfully if you want fair, balanced gameplay.

The only way that equation makes sense is if...

PvE gear + competitive = monetized PvP through RMAH to be competitive.

Take away the competitive format, and you will have a fun PvP mode with happy customers, but not monetized PvP.

Take away the PvE gear and you will have happy customers and competitive PvP, but not monetized.

Now their formula makes sense....


Um, they specifically said that PvP was not meant to be competitive. At least not in the eSports sense. If you mean competitive as in you can brag about being better than other people and that it would have some semblance of balance, then ya, I guess they did insist on that.

Anyways, whether they have PvP gear or PvE gear it all goes through the AH (I'm assuming) and they'll get their cut that way.

I love when blizzard gives those lame reasons
"not meant to be competitive" means they're too lazy to balance it
removing skill/stat trees is more simplified game design
removing team deathmatch because once again, too lazy to balance
look how simple the items are.. every class looks for the same 5 stats.
this game couldve been made by a small company in 12 months


I don't think you read the blog very well. They never gave the indication that they were being lazy imho. They said that TDM as it existed had a very limited appeal and rather than release something that they didn't feel measured up to their company's standards they're shelving it for now. I don't see how that makes them lazy? I'm a software developer as well and I wouldn't want my name attached to something that I don't think is the best possible quality I can produce. If they can find a way to make it fun and viable long term then I'm sure they'll add it.


I somewhat disagree with "no indications that they were being lazy".

The game mode was playable at blizzcon 2010!

I'm a software developer too, and have a good knowledge of game development, and there's no way in hell you couldn't get the TDM from 2010 to be fun and playable with 2 years of work. Better yet, just take the 7-8 months since they announced the delay to PvP, in that amount of time you could easily have all the problems solved.

If you are working on a TDM mode for 2 years and can't get it fun and playable, that reeks of laziness.


maybe it just reeks of priorities? they have put a lot of effort into trying to fix the pve game since release and they also have other projects going on. i'm not really trying to defend the pvp (or lack thereof) situation, but insinuating the dev is just being lazy is a stretch to me.


First off, they haven't done a patch to the game at all that wasn't a bug fix in months, nor announced anything big, so who knows what their priorities are right now.

More importantly (and responding to your question), they promised something "soon after launch", further went to say it would be "almost a disaster" if it didnt make it in 2012. They claimed those working on PvP and PvE were different people. Which means there should have been a number of people developing PvP the entire time. So why would a devoted number of people not be able to get TDM functional in 2 years from blizzcon, or 7-8 months since game release?

Either it is laziness, or they "changed priorities" and took those developers off of PvP for all that time, and led us to believe they were working on it the entire time. If that was the case we should have been notified of it when it happened, not this many months after release. And as a respectable development company they should have not made promises before they were ready to keep them. Either situation is a betrayal to the customers.

I could give a damn paragon levels, and would gladly have gave it up for what they promised me before release. Because that made a difference in me buying the game at release. I know over 10 people who bought D3 on release. Not a single one of them cared about paragon levels, and a few of them actually expressed how paragon levels were a bad idea because they don't want to grind that much. At the same time, more than half of them have said they don't plan on going back to D3 at all until PvP is implemented.

Should we feel any less betrayed as customers if they are putting other things higher priority than what they promised us before release?



i'm not trying to get in a big argument here, but you just sound so entitled. calling the devs lazy because they haven't put what you want in the game is ridiculous. i wouldn't be playing still if they hadn't added paragon levels, ubers, changed drops, etc. so they have kept me in their player base. i can't answer your question of "why" they haven't made TDM (or pvp) functional yet, but i doubt it's because the dev team said "fuck it" and browsed /r/funny for 7-8 months.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
January 05 2013 13:04 GMT
#248
i can't answer your question of "why" they haven't made TDM (or pvp) functional yet, but i doubt it's because the dev team said "fuck it" and browsed /r/funny for 7-8 months.


Depressingly, this is probably not far from the truth. Ok, maybe not to the level of pure failure to work, but I see insiders talking about the practices in big studios and it's as good as. Basically what they do is brainstorm and come up with a bunch of random ideas, implement them, find they're terrible, make up another, implement those, find they're bad and so on.

In any other discipline this would be regarded as pretty much the same as browsing reddit. Utterly unprofessional and inefficient. In the games industry it is the norm, because games designers are typically too arrogant to admit they don't know shit about game design and go and do research like any other specialist.

Meanwhile forumjockeys like us, even in our silly little forum debates, generate more productive ideas than these top tier design studios. I've been in several beta programs this year (Hots, Tribes, Planetfall) and in every single one the games have been pretty much clusterfucks on first beta release and only made playable because of ideas developed, polished and demonstrated by their beta testers. NOT their designers. This is because we understand we know shit all and so actually have to go to the effort of doing research and using logic or be dismissed out of hand. I want to stress that, while you'd think this would be more common in professional game designers, it is actually incredibly rare.

So yes, when critiquing games, particularly ones with multimillion dollar budgets, we are entitled to call devs lazy because they haven't put what we want in games, if said things can be considered in the PFO class: pretty fucking obvious, just as we can critique a top tier architect who fails to account for plumbing in skyscrapers and to compensate installs artistic latrinehoods which encourage residents to shit out the window, or a three star chef who, for all his presentation and masterful accompaniments, can't cook a steak to order.

Remember that, for all their pretentions, modern game designers aren't authors, they're moderators. the ideal game designer, the guy who comes up with amazing ideas that change how you think about playing with a keyboard, no longer exist in the AAA industry. Such visionaries have an excuse. These chumps don't.
Poisonous Sheep counter Hydras
Medrea
Profile Joined May 2011
10003 Posts
January 05 2013 20:54 GMT
#249
Lazy devs implies they have the same number of people on the project from start to finish when the reality is that they are probably significantly understaffed.
twitch.tv/medrea
Aceace
Profile Joined June 2011
Turkey1305 Posts
Last Edited: 2013-01-05 22:53:17
January 05 2013 22:45 GMT
#250
On January 05 2013 12:08 Wuster wrote:
The specifically said they re-prioritized and put a huge effort into redesigning Legendaries.

I'm not sure how much effort was really needed to do the new shrines or paragon levels.

Ubers probably took a lot of work too.

So they definitely decided to work on PvE over PvP for I guess the majority of the time after release (although 1.0.4 had a lot of PvP-ish stuff data-mined in the game files).

At it's heart Diablo is a dungeon crawler, so I'm not surprised they did this. And after I got over my complete and total disappointment over this announcement I remember I've enjoyed the game plenty; especially the 1.0.4 and 1.0.5 patches.

I do think that Jay Wilson needs to learn to keep his mouth shut and he'd stop pissing everyone off. I also think that if they were going to give up on giving us a balanced PvP system; dueling should have been available from day 1. At least that'd let them collect data on what kind of things might cause problems in PvP ya? *cough* CM wiz *cough*.


Huge effort on legendaries? Seriously?
They did absolutely nothing about legendaries.. Let me give you examples

20-40% chance to cast a Poison Nova when you are hit.
15-35% chance to explode with knives when hit by enemies.
25-50% chance to cause Shock Pulse to erupt from your enemies when you hit them.
25-50% chance to be surrounded by balls of Arcane Power when attacking.
This ring sometimes calls forth a Treasure Goblin when you are hit.
You drain life from enemies around you.
This ring occasionally haunts nearby enemies.
Chance to launch an explosive ball of Hellfire when you attack.
20-30% chance to be protected by a shield of bones when you are hit.
You have a chance to be shielded when hit by enemies.
Burn the ground you walk on.

Are these really requires effort? Look. They didn't implent some new, exciting legendaries. They put (maybe) some tricky visual effects on items but they increased their stats. For example. New "Andariels Visage" gives more crit and Attack speed then legacy one. This forces us to think "hmm this seems good." And it is really good. But not because of Poison Nova. We don't care about poison nova. I'm using an Andy for MP0 farm. It gives 9AS and 4.5Crit. I have no idea what is Poison Nova's chance :D

Huge effort on legendaries = Moar stats.

Übers Need effort? Hmm.
SK-Magda. At SK's chamber.
Ghom-Rakanoth At Ghom's chamber
Kulle-SB At SB's chamber.

As you can see there is 0 effort for übers. What about others? Hmm....They also add Keywardens. Total: 4 monsters. 4 keys. 1 Machine. 1 Ring. 2 Plans.

They are not lazy. They have absolutely no idea how to proceed, what should they do. But they are really good at fakeing. "Look more hidden paragon levels. Go farm..."

I am hopeless for PvP. Really. There is a light at the end of tunnel but this light is moving towards us.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2013-01-05 23:07:07
January 05 2013 23:04 GMT
#251
On January 05 2013 17:56 JustJonny wrote:
Show nested quote +
On January 05 2013 11:52 Spyridon wrote:
On January 05 2013 06:11 JustJonny wrote:
On January 05 2013 05:59 Spyridon wrote:
On January 04 2013 23:20 Achaia wrote:
On January 04 2013 13:53 Assault_1 wrote:
On January 04 2013 13:22 Wuster wrote:
On January 04 2013 12:36 Spyridon wrote:
On January 04 2013 07:45 Burrfoot wrote:
On January 04 2013 07:30 Chairman Ray wrote:
[quote]

Blizzard will take 15% of it.


Lol... now that I think about it, maybe Blizz is just holding out trying to figure out a way to monetize PvP.

Fantasy Diablo 3 TDM. Bet on teams/players and win money with Blizz taking a cut. Makes more and more sense now!


We already know that's the case.

They insist on using PvE gear in PvP. Also they insist on it being "competitive" PvP.

PvE gear + competitive will never add up successfully if you want fair, balanced gameplay.

The only way that equation makes sense is if...

PvE gear + competitive = monetized PvP through RMAH to be competitive.

Take away the competitive format, and you will have a fun PvP mode with happy customers, but not monetized PvP.

Take away the PvE gear and you will have happy customers and competitive PvP, but not monetized.

Now their formula makes sense....


Um, they specifically said that PvP was not meant to be competitive. At least not in the eSports sense. If you mean competitive as in you can brag about being better than other people and that it would have some semblance of balance, then ya, I guess they did insist on that.

Anyways, whether they have PvP gear or PvE gear it all goes through the AH (I'm assuming) and they'll get their cut that way.

I love when blizzard gives those lame reasons
"not meant to be competitive" means they're too lazy to balance it
removing skill/stat trees is more simplified game design
removing team deathmatch because once again, too lazy to balance
look how simple the items are.. every class looks for the same 5 stats.
this game couldve been made by a small company in 12 months


I don't think you read the blog very well. They never gave the indication that they were being lazy imho. They said that TDM as it existed had a very limited appeal and rather than release something that they didn't feel measured up to their company's standards they're shelving it for now. I don't see how that makes them lazy? I'm a software developer as well and I wouldn't want my name attached to something that I don't think is the best possible quality I can produce. If they can find a way to make it fun and viable long term then I'm sure they'll add it.


I somewhat disagree with "no indications that they were being lazy".

The game mode was playable at blizzcon 2010!

I'm a software developer too, and have a good knowledge of game development, and there's no way in hell you couldn't get the TDM from 2010 to be fun and playable with 2 years of work. Better yet, just take the 7-8 months since they announced the delay to PvP, in that amount of time you could easily have all the problems solved.

If you are working on a TDM mode for 2 years and can't get it fun and playable, that reeks of laziness.


maybe it just reeks of priorities? they have put a lot of effort into trying to fix the pve game since release and they also have other projects going on. i'm not really trying to defend the pvp (or lack thereof) situation, but insinuating the dev is just being lazy is a stretch to me.


First off, they haven't done a patch to the game at all that wasn't a bug fix in months, nor announced anything big, so who knows what their priorities are right now.

More importantly (and responding to your question), they promised something "soon after launch", further went to say it would be "almost a disaster" if it didnt make it in 2012. They claimed those working on PvP and PvE were different people. Which means there should have been a number of people developing PvP the entire time. So why would a devoted number of people not be able to get TDM functional in 2 years from blizzcon, or 7-8 months since game release?

Either it is laziness, or they "changed priorities" and took those developers off of PvP for all that time, and led us to believe they were working on it the entire time. If that was the case we should have been notified of it when it happened, not this many months after release. And as a respectable development company they should have not made promises before they were ready to keep them. Either situation is a betrayal to the customers.

I could give a damn paragon levels, and would gladly have gave it up for what they promised me before release. Because that made a difference in me buying the game at release. I know over 10 people who bought D3 on release. Not a single one of them cared about paragon levels, and a few of them actually expressed how paragon levels were a bad idea because they don't want to grind that much. At the same time, more than half of them have said they don't plan on going back to D3 at all until PvP is implemented.

Should we feel any less betrayed as customers if they are putting other things higher priority than what they promised us before release?



i'm not trying to get in a big argument here, but you just sound so entitled. calling the devs lazy because they haven't put what you want in the game is ridiculous. i wouldn't be playing still if they hadn't added paragon levels, ubers, changed drops, etc. so they have kept me in their player base. i can't answer your question of "why" they haven't made TDM (or pvp) functional yet, but i doubt it's because the dev team said "fuck it" and browsed /r/funny for 7-8 months.


Saying "They havent put what I want in the game" is dumbing down the reality of the situation very much and trying to displace the blame on to me, as if I did something wrong...

It's not what "I want in the game". It's what they PROMISED was going to be in the game before release! I purchased the game on the pretenses that the PvP deathmatch mode was going to be added soon after release. They specifically said there was going to be a PvP deathmatch mode. They specifically said in the few months after release.

Here is an exact quote from their QA: "PvP Arenas will only be a few months after release, and in that time people will be trying out classes and perfecting their gear and builds. When they do arrive they’ll be an awesome addition to the game, and players will be ready to face off in some awesome PvP action in a designed and crafted experience."

You shared the type of player you are, and that's fine. But I was one of the few people who actually played D2 for the PvP, not giving a crap if it was balanced or not. I still have screenshots somewhere of my perf PvP WW sin gear I used to have, for my WW sin I remade at least a dozen times and based the stats around that gear. That's the reason I played Diablo, not for the PvE, I only PvE'ed for the PvP gear and to build around it. If they did not make those promises I would not have bought the game at all, and they took my money and then did not hold up their side of the bargain.

That's not entitlement on my part, that's shady business practice on their part. Why are you even defending them and acting like I did anything wrong, when they broke their word to not just me but all of us??
Confuse
Profile Joined October 2009
2238 Posts
January 05 2013 23:06 GMT
#252
On January 06 2013 07:45 Aceace wrote:
Show nested quote +
On January 05 2013 12:08 Wuster wrote:
The specifically said they re-prioritized and put a huge effort into redesigning Legendaries.

I'm not sure how much effort was really needed to do the new shrines or paragon levels.

Ubers probably took a lot of work too.

So they definitely decided to work on PvE over PvP for I guess the majority of the time after release (although 1.0.4 had a lot of PvP-ish stuff data-mined in the game files).

At it's heart Diablo is a dungeon crawler, so I'm not surprised they did this. And after I got over my complete and total disappointment over this announcement I remember I've enjoyed the game plenty; especially the 1.0.4 and 1.0.5 patches.

I do think that Jay Wilson needs to learn to keep his mouth shut and he'd stop pissing everyone off. I also think that if they were going to give up on giving us a balanced PvP system; dueling should have been available from day 1. At least that'd let them collect data on what kind of things might cause problems in PvP ya? *cough* CM wiz *cough*.


Huge effort on legendaries? Seriously?
They did absolutely nothing about legendaries.. Let me give you examples

20-40% chance to cast a Poison Nova when you are hit.
15-35% chance to explode with knives when hit by enemies.
25-50% chance to cause Shock Pulse to erupt from your enemies when you hit them.
25-50% chance to be surrounded by balls of Arcane Power when attacking.
This ring sometimes calls forth a Treasure Goblin when you are hit.
You drain life from enemies around you.
This ring occasionally haunts nearby enemies.
Chance to launch an explosive ball of Hellfire when you attack.
20-30% chance to be protected by a shield of bones when you are hit.
You have a chance to be shielded when hit by enemies.
Burn the ground you walk on.

Are these really requires effort? Look. They didn't implent some new, exciting legendaries. They put (maybe) some tricky visual effects on items but they increased their stats. For example. New "Andariels Visage" gives more crit and Attack speed then legacy one. This forces us to think "hmm this seems good." And it is really good. But not because of Poison Nova. We don't care about poison nova. I'm using an Andy for MP0 farm. It gives 9AS and 4.5Crit. I have no idea what is Poison Nova's chance :D

Huge effort on legendaries = Moar stats.

Übers Need effort? Hmm.
SK-Magda. At SK's chamber.
Ghom-Rakanoth At Ghom's chamber
Kulle-SB At SB's chamber.

As you can see there is 0 effort for übers. What about others? Hmm....They also add Keywardens. Total: 4 monsters. 4 keys. 1 Machine. 1 Ring. 2 Plans.

They are not lazy. They have absolutely no idea how to proceed, what should they do. But they are really good at fakeing. "Look more hidden paragon levels. Go farm..."

I am hopeless for PvP. Really. There is a light at the end of tunnel but this light is moving towards us.


I am also hopeless for PvP, but please do not undermine the obvious effort they put into redesigning legendaries and adding ubers in a way that made the game enjoyable for some time. I think 1.04 saved d3 from completely dying off, which is definitely not trivial.
If we fear what we do not understand, then why is ignorance bliss?
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
January 05 2013 23:20 GMT
#253
The update legendaries were about as good as the post-launch team could have managed considering the original legendaries were intended for end-game Hell difficulty. Yea, the actual work tasks of copy-pasting database entries and updating a few numbers and linking to pre-existing glow effects is trivial on paper.

What I'd like to see are Legendary Goblins on MP10 only that require an absolute beast set of DPS to kill, but the caveat is they drop a random legendary every 25% health and a set item on death.
http://us.battle.net/d3/en/profile/Davlok-1847/career
Big G
Profile Joined April 2011
Italy835 Posts
January 06 2013 00:02 GMT
#254
Moreover, keywardens are just regular mobs with different texture. I like a lot of D3 gameplay but let's be real, most of the changes were pathetic.

Sultan of Blinding Sands is just a golden Yatagan, Burning Axe of Sankis is just a bronzed Arch Axe. A skilled D3 fan could make a totally unique artwork and render it in 3D for free in some days, D3 team can not. Oh wow, belts bracers and amulets are all different... too bad they don't show up in 3D. :D (The guy that drew the rings apparently was fired after 4 or 5 artwork though, so some of them look the same)


"Legendary" for the development team apparently means:

a) look, we put movement speed on bracers and magic find on weapons! Which is fine I guess.

b) items that overshadow 99.9999% of rares (all offhands, Manticore, Skorn, Mempo), so those of us that play at a reasonable pace can just ignore all rares. Smart move.

c) a lot of "on hit" effects, most of which are just graphics (novas, summoned skeleton, etc), others are made useless in an attempt to make them balanced (5-15% freeze/blind on hit). Then some stuff like fire resistance on Fire Walkers that nobody cares about (one of many lost design chances, try to put in 100 fire res and maybe people will care...).


Then we have stuff like thorns on Lacuni. Everybody knows that thorns are useless, but guess what? The D3 team reworks most of the legendaries, Lacuni included, and leaves there that pathetic affix.

SoJ, Skull Grasp, IK belt... all were reworked but all still have a bonus to CC of overpower. Overpower!!!!! A skill that you can use every X seconds, where X depends on CC of other skills. Oh god, why. And I'm saying this because I play a barbarian, but I'm sure that there 3 or 4 bonus to skills totally useless for each other class.


Signs of good design:

- Andariel's Visage: ok, this is the ABC of design (play some Magic the Gathering to know what I mean). Andy is (or it can be) powerful, but it has a drawback. That we have to circumvent gaining EHP somewhere else.
(as a side note, legendaries were designed with low durability probably in an attempt to balance their power with a drawback, but the entire repair mechanic has sunk while the gameplay progressed in arguably unforeseen directions)

- Stone of Jordan: less damage against white mobs, more damage against elites, no main stat /cc/ias/cd. Tough but interesting choice.

- Windforce: hell yeah, an "on hit" effect that actually matters, while the bow in itself isn't overpowered (having only 1 random affix). Cool. Too bad they make an OP Manticore at the same time, so nobody uses Windforce.

- I'm done.


Ok, more on topic. Everything that I just said applies to a lot of stuff, including balance, level design, and mechanics.

I have 3 possible explanations for this:


1) D3 development team is absolutely lazy/incompetent/unimaginative. This is the easy answer.

2) D3 team is made of no more than 10 people, maybe because Blizzard moves the main part of a team (like, programmers/artists) to other projects when the game is done. Those few people are so burdened of work that they take months for the smallest patch. I consider this somewhat plausible for SC2 too.

3) D3 team just doesn't play D3 and is totally distant from the real necessities of hardcore players. Like, they don't even know that 90% of players are doing Alkaizer runs only since 4 months.


Whichever the answer is, we can assume the same for past and future development of PvP.


Sorry for the long rant.


JustJonny
Profile Joined January 2011
Canada294 Posts
January 06 2013 00:08 GMT
#255
On January 06 2013 08:04 Spyridon wrote:
Show nested quote +
On January 05 2013 17:56 JustJonny wrote:
On January 05 2013 11:52 Spyridon wrote:
On January 05 2013 06:11 JustJonny wrote:
On January 05 2013 05:59 Spyridon wrote:
On January 04 2013 23:20 Achaia wrote:
On January 04 2013 13:53 Assault_1 wrote:
On January 04 2013 13:22 Wuster wrote:
On January 04 2013 12:36 Spyridon wrote:
On January 04 2013 07:45 Burrfoot wrote:
[quote]

Lol... now that I think about it, maybe Blizz is just holding out trying to figure out a way to monetize PvP.

Fantasy Diablo 3 TDM. Bet on teams/players and win money with Blizz taking a cut. Makes more and more sense now!


We already know that's the case.

They insist on using PvE gear in PvP. Also they insist on it being "competitive" PvP.

PvE gear + competitive will never add up successfully if you want fair, balanced gameplay.

The only way that equation makes sense is if...

PvE gear + competitive = monetized PvP through RMAH to be competitive.

Take away the competitive format, and you will have a fun PvP mode with happy customers, but not monetized PvP.

Take away the PvE gear and you will have happy customers and competitive PvP, but not monetized.

Now their formula makes sense....


Um, they specifically said that PvP was not meant to be competitive. At least not in the eSports sense. If you mean competitive as in you can brag about being better than other people and that it would have some semblance of balance, then ya, I guess they did insist on that.

Anyways, whether they have PvP gear or PvE gear it all goes through the AH (I'm assuming) and they'll get their cut that way.

I love when blizzard gives those lame reasons
"not meant to be competitive" means they're too lazy to balance it
removing skill/stat trees is more simplified game design
removing team deathmatch because once again, too lazy to balance
look how simple the items are.. every class looks for the same 5 stats.
this game couldve been made by a small company in 12 months


I don't think you read the blog very well. They never gave the indication that they were being lazy imho. They said that TDM as it existed had a very limited appeal and rather than release something that they didn't feel measured up to their company's standards they're shelving it for now. I don't see how that makes them lazy? I'm a software developer as well and I wouldn't want my name attached to something that I don't think is the best possible quality I can produce. If they can find a way to make it fun and viable long term then I'm sure they'll add it.


I somewhat disagree with "no indications that they were being lazy".

The game mode was playable at blizzcon 2010!

I'm a software developer too, and have a good knowledge of game development, and there's no way in hell you couldn't get the TDM from 2010 to be fun and playable with 2 years of work. Better yet, just take the 7-8 months since they announced the delay to PvP, in that amount of time you could easily have all the problems solved.

If you are working on a TDM mode for 2 years and can't get it fun and playable, that reeks of laziness.


maybe it just reeks of priorities? they have put a lot of effort into trying to fix the pve game since release and they also have other projects going on. i'm not really trying to defend the pvp (or lack thereof) situation, but insinuating the dev is just being lazy is a stretch to me.


First off, they haven't done a patch to the game at all that wasn't a bug fix in months, nor announced anything big, so who knows what their priorities are right now.

More importantly (and responding to your question), they promised something "soon after launch", further went to say it would be "almost a disaster" if it didnt make it in 2012. They claimed those working on PvP and PvE were different people. Which means there should have been a number of people developing PvP the entire time. So why would a devoted number of people not be able to get TDM functional in 2 years from blizzcon, or 7-8 months since game release?

Either it is laziness, or they "changed priorities" and took those developers off of PvP for all that time, and led us to believe they were working on it the entire time. If that was the case we should have been notified of it when it happened, not this many months after release. And as a respectable development company they should have not made promises before they were ready to keep them. Either situation is a betrayal to the customers.

I could give a damn paragon levels, and would gladly have gave it up for what they promised me before release. Because that made a difference in me buying the game at release. I know over 10 people who bought D3 on release. Not a single one of them cared about paragon levels, and a few of them actually expressed how paragon levels were a bad idea because they don't want to grind that much. At the same time, more than half of them have said they don't plan on going back to D3 at all until PvP is implemented.

Should we feel any less betrayed as customers if they are putting other things higher priority than what they promised us before release?



i'm not trying to get in a big argument here, but you just sound so entitled. calling the devs lazy because they haven't put what you want in the game is ridiculous. i wouldn't be playing still if they hadn't added paragon levels, ubers, changed drops, etc. so they have kept me in their player base. i can't answer your question of "why" they haven't made TDM (or pvp) functional yet, but i doubt it's because the dev team said "fuck it" and browsed /r/funny for 7-8 months.


Saying "They havent put what I want in the game" is dumbing down the reality of the situation very much and trying to displace the blame on to me, as if I did something wrong...

It's not what "I want in the game". It's what they PROMISED was going to be in the game before release! I purchased the game on the pretenses that the PvP deathmatch mode was going to be added soon after release. They specifically said there was going to be a PvP deathmatch mode. They specifically said in the few months after release.

Here is an exact quote from their QA: "PvP Arenas will only be a few months after release, and in that time people will be trying out classes and perfecting their gear and builds. When they do arrive they’ll be an awesome addition to the game, and players will be ready to face off in some awesome PvP action in a designed and crafted experience."

You shared the type of player you are, and that's fine. But I was one of the few people who actually played D2 for the PvP, not giving a crap if it was balanced or not. I still have screenshots somewhere of my perf PvP WW sin gear I used to have, for my WW sin I remade at least a dozen times and based the stats around that gear. That's the reason I played Diablo, not for the PvE, I only PvE'ed for the PvP gear and to build around it. If they did not make those promises I would not have bought the game at all, and they took my money and then did not hold up their side of the bargain.

That's not entitlement on my part, that's shady business practice on their part. Why are you even defending them and acting like I did anything wrong, when they broke their word to not just me but all of us??


i'm not blaming you for anything other than acting entitled and posting whiny rants. you bought the game and knew pvp was not a feature at release. this was a gamble on your part and i guess you lost. i am 100% sure this is neither the first or last game you'll buy and regret.
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2013-01-06 00:42:27
January 06 2013 00:40 GMT
#256
On January 06 2013 09:08 JustJonny wrote:
Show nested quote +
On January 06 2013 08:04 Spyridon wrote:
On January 05 2013 17:56 JustJonny wrote:
On January 05 2013 11:52 Spyridon wrote:
On January 05 2013 06:11 JustJonny wrote:
On January 05 2013 05:59 Spyridon wrote:
On January 04 2013 23:20 Achaia wrote:
On January 04 2013 13:53 Assault_1 wrote:
On January 04 2013 13:22 Wuster wrote:
On January 04 2013 12:36 Spyridon wrote:
[quote]

We already know that's the case.

They insist on using PvE gear in PvP. Also they insist on it being "competitive" PvP.

PvE gear + competitive will never add up successfully if you want fair, balanced gameplay.

The only way that equation makes sense is if...

PvE gear + competitive = monetized PvP through RMAH to be competitive.

Take away the competitive format, and you will have a fun PvP mode with happy customers, but not monetized PvP.

Take away the PvE gear and you will have happy customers and competitive PvP, but not monetized.

Now their formula makes sense....


Um, they specifically said that PvP was not meant to be competitive. At least not in the eSports sense. If you mean competitive as in you can brag about being better than other people and that it would have some semblance of balance, then ya, I guess they did insist on that.

Anyways, whether they have PvP gear or PvE gear it all goes through the AH (I'm assuming) and they'll get their cut that way.

I love when blizzard gives those lame reasons
"not meant to be competitive" means they're too lazy to balance it
removing skill/stat trees is more simplified game design
removing team deathmatch because once again, too lazy to balance
look how simple the items are.. every class looks for the same 5 stats.
this game couldve been made by a small company in 12 months


I don't think you read the blog very well. They never gave the indication that they were being lazy imho. They said that TDM as it existed had a very limited appeal and rather than release something that they didn't feel measured up to their company's standards they're shelving it for now. I don't see how that makes them lazy? I'm a software developer as well and I wouldn't want my name attached to something that I don't think is the best possible quality I can produce. If they can find a way to make it fun and viable long term then I'm sure they'll add it.


I somewhat disagree with "no indications that they were being lazy".

The game mode was playable at blizzcon 2010!

I'm a software developer too, and have a good knowledge of game development, and there's no way in hell you couldn't get the TDM from 2010 to be fun and playable with 2 years of work. Better yet, just take the 7-8 months since they announced the delay to PvP, in that amount of time you could easily have all the problems solved.

If you are working on a TDM mode for 2 years and can't get it fun and playable, that reeks of laziness.


maybe it just reeks of priorities? they have put a lot of effort into trying to fix the pve game since release and they also have other projects going on. i'm not really trying to defend the pvp (or lack thereof) situation, but insinuating the dev is just being lazy is a stretch to me.


First off, they haven't done a patch to the game at all that wasn't a bug fix in months, nor announced anything big, so who knows what their priorities are right now.

More importantly (and responding to your question), they promised something "soon after launch", further went to say it would be "almost a disaster" if it didnt make it in 2012. They claimed those working on PvP and PvE were different people. Which means there should have been a number of people developing PvP the entire time. So why would a devoted number of people not be able to get TDM functional in 2 years from blizzcon, or 7-8 months since game release?

Either it is laziness, or they "changed priorities" and took those developers off of PvP for all that time, and led us to believe they were working on it the entire time. If that was the case we should have been notified of it when it happened, not this many months after release. And as a respectable development company they should have not made promises before they were ready to keep them. Either situation is a betrayal to the customers.

I could give a damn paragon levels, and would gladly have gave it up for what they promised me before release. Because that made a difference in me buying the game at release. I know over 10 people who bought D3 on release. Not a single one of them cared about paragon levels, and a few of them actually expressed how paragon levels were a bad idea because they don't want to grind that much. At the same time, more than half of them have said they don't plan on going back to D3 at all until PvP is implemented.

Should we feel any less betrayed as customers if they are putting other things higher priority than what they promised us before release?



i'm not trying to get in a big argument here, but you just sound so entitled. calling the devs lazy because they haven't put what you want in the game is ridiculous. i wouldn't be playing still if they hadn't added paragon levels, ubers, changed drops, etc. so they have kept me in their player base. i can't answer your question of "why" they haven't made TDM (or pvp) functional yet, but i doubt it's because the dev team said "fuck it" and browsed /r/funny for 7-8 months.


Saying "They havent put what I want in the game" is dumbing down the reality of the situation very much and trying to displace the blame on to me, as if I did something wrong...

It's not what "I want in the game". It's what they PROMISED was going to be in the game before release! I purchased the game on the pretenses that the PvP deathmatch mode was going to be added soon after release. They specifically said there was going to be a PvP deathmatch mode. They specifically said in the few months after release.

Here is an exact quote from their QA: "PvP Arenas will only be a few months after release, and in that time people will be trying out classes and perfecting their gear and builds. When they do arrive they’ll be an awesome addition to the game, and players will be ready to face off in some awesome PvP action in a designed and crafted experience."

You shared the type of player you are, and that's fine. But I was one of the few people who actually played D2 for the PvP, not giving a crap if it was balanced or not. I still have screenshots somewhere of my perf PvP WW sin gear I used to have, for my WW sin I remade at least a dozen times and based the stats around that gear. That's the reason I played Diablo, not for the PvE, I only PvE'ed for the PvP gear and to build around it. If they did not make those promises I would not have bought the game at all, and they took my money and then did not hold up their side of the bargain.

That's not entitlement on my part, that's shady business practice on their part. Why are you even defending them and acting like I did anything wrong, when they broke their word to not just me but all of us??


i'm not blaming you for anything other than acting entitled and posting whiny rants. you bought the game and knew pvp was not a feature at release. this was a gamble on your part and i guess you lost. i am 100% sure this is neither the first or last game you'll buy and regret.


As I mentioned, that's not entitlement on my part (at least not in the derogatory sense you are using it). I have just reason for being pissed off that they did not deliver on their promises.

Blizzard was a respectable company with a respectable name. You act like it was a "gamble" for something they said FOR SURE was going to be in game during that time period. It should never be a gamble to trust a respectable company on their word. As a direct result of these actions Blizzard has turned from a respectable company in to a company that has no problem with shady business practices.

They were the ones that made the real mistake. They are the ones that are going to be living with their decisions. Their bad PR, the crashing of their RMAH market, and declining sales with every release outside the Starcraft series are evidence of this (maybe even the SC series will suffer too, we'll see with HotS). You can say I'm acting "entitled and whiny" all you want, but if that were true it doesn't explain why Blizzards reputation is at an all-time low when they were once the most respected company in the business, and that's due to their actions, not mine.

There are millions of people who are pissed off for the same reasons I am. You are the minority, not me. It's a joke that you are actually defending them. That's just making yourself look bad since your supporting a company/development team that lied to you.

Once again I ask, why are you defending them and acting like I did anything wrong, when they broke their word not just to me but to all of us? (including you)
JustJonny
Profile Joined January 2011
Canada294 Posts
January 06 2013 00:57 GMT
#257
On January 06 2013 09:40 Spyridon wrote:
Show nested quote +
On January 06 2013 09:08 JustJonny wrote:
On January 06 2013 08:04 Spyridon wrote:
On January 05 2013 17:56 JustJonny wrote:
On January 05 2013 11:52 Spyridon wrote:
On January 05 2013 06:11 JustJonny wrote:
On January 05 2013 05:59 Spyridon wrote:
On January 04 2013 23:20 Achaia wrote:
On January 04 2013 13:53 Assault_1 wrote:
On January 04 2013 13:22 Wuster wrote:
[quote]

Um, they specifically said that PvP was not meant to be competitive. At least not in the eSports sense. If you mean competitive as in you can brag about being better than other people and that it would have some semblance of balance, then ya, I guess they did insist on that.

Anyways, whether they have PvP gear or PvE gear it all goes through the AH (I'm assuming) and they'll get their cut that way.

I love when blizzard gives those lame reasons
"not meant to be competitive" means they're too lazy to balance it
removing skill/stat trees is more simplified game design
removing team deathmatch because once again, too lazy to balance
look how simple the items are.. every class looks for the same 5 stats.
this game couldve been made by a small company in 12 months


I don't think you read the blog very well. They never gave the indication that they were being lazy imho. They said that TDM as it existed had a very limited appeal and rather than release something that they didn't feel measured up to their company's standards they're shelving it for now. I don't see how that makes them lazy? I'm a software developer as well and I wouldn't want my name attached to something that I don't think is the best possible quality I can produce. If they can find a way to make it fun and viable long term then I'm sure they'll add it.


I somewhat disagree with "no indications that they were being lazy".

The game mode was playable at blizzcon 2010!

I'm a software developer too, and have a good knowledge of game development, and there's no way in hell you couldn't get the TDM from 2010 to be fun and playable with 2 years of work. Better yet, just take the 7-8 months since they announced the delay to PvP, in that amount of time you could easily have all the problems solved.

If you are working on a TDM mode for 2 years and can't get it fun and playable, that reeks of laziness.


maybe it just reeks of priorities? they have put a lot of effort into trying to fix the pve game since release and they also have other projects going on. i'm not really trying to defend the pvp (or lack thereof) situation, but insinuating the dev is just being lazy is a stretch to me.


First off, they haven't done a patch to the game at all that wasn't a bug fix in months, nor announced anything big, so who knows what their priorities are right now.

More importantly (and responding to your question), they promised something "soon after launch", further went to say it would be "almost a disaster" if it didnt make it in 2012. They claimed those working on PvP and PvE were different people. Which means there should have been a number of people developing PvP the entire time. So why would a devoted number of people not be able to get TDM functional in 2 years from blizzcon, or 7-8 months since game release?

Either it is laziness, or they "changed priorities" and took those developers off of PvP for all that time, and led us to believe they were working on it the entire time. If that was the case we should have been notified of it when it happened, not this many months after release. And as a respectable development company they should have not made promises before they were ready to keep them. Either situation is a betrayal to the customers.

I could give a damn paragon levels, and would gladly have gave it up for what they promised me before release. Because that made a difference in me buying the game at release. I know over 10 people who bought D3 on release. Not a single one of them cared about paragon levels, and a few of them actually expressed how paragon levels were a bad idea because they don't want to grind that much. At the same time, more than half of them have said they don't plan on going back to D3 at all until PvP is implemented.

Should we feel any less betrayed as customers if they are putting other things higher priority than what they promised us before release?



i'm not trying to get in a big argument here, but you just sound so entitled. calling the devs lazy because they haven't put what you want in the game is ridiculous. i wouldn't be playing still if they hadn't added paragon levels, ubers, changed drops, etc. so they have kept me in their player base. i can't answer your question of "why" they haven't made TDM (or pvp) functional yet, but i doubt it's because the dev team said "fuck it" and browsed /r/funny for 7-8 months.


Saying "They havent put what I want in the game" is dumbing down the reality of the situation very much and trying to displace the blame on to me, as if I did something wrong...

It's not what "I want in the game". It's what they PROMISED was going to be in the game before release! I purchased the game on the pretenses that the PvP deathmatch mode was going to be added soon after release. They specifically said there was going to be a PvP deathmatch mode. They specifically said in the few months after release.

Here is an exact quote from their QA: "PvP Arenas will only be a few months after release, and in that time people will be trying out classes and perfecting their gear and builds. When they do arrive they’ll be an awesome addition to the game, and players will be ready to face off in some awesome PvP action in a designed and crafted experience."

You shared the type of player you are, and that's fine. But I was one of the few people who actually played D2 for the PvP, not giving a crap if it was balanced or not. I still have screenshots somewhere of my perf PvP WW sin gear I used to have, for my WW sin I remade at least a dozen times and based the stats around that gear. That's the reason I played Diablo, not for the PvE, I only PvE'ed for the PvP gear and to build around it. If they did not make those promises I would not have bought the game at all, and they took my money and then did not hold up their side of the bargain.

That's not entitlement on my part, that's shady business practice on their part. Why are you even defending them and acting like I did anything wrong, when they broke their word to not just me but all of us??


i'm not blaming you for anything other than acting entitled and posting whiny rants. you bought the game and knew pvp was not a feature at release. this was a gamble on your part and i guess you lost. i am 100% sure this is neither the first or last game you'll buy and regret.


As I mentioned, that's not entitlement on my part (at least not in the derogatory sense you are using it). I have just reason for being pissed off that they did not deliver on their promises.

Blizzard was a respectable company with a respectable name. You act like it was a "gamble" for something they said FOR SURE was going to be in game during that time period. It should never be a gamble to trust a respectable company on their word. As a direct result of these actions Blizzard has turned from a respectable company in to a company that has no problem with shady business practices.

They were the ones that made the real mistake. They are the ones that are going to be living with their decisions. Their bad PR, the crashing of their RMAH market, and declining sales with every release outside the Starcraft series are evidence of this (maybe even the SC series will suffer too, we'll see with HotS). You can say I'm acting "entitled and whiny" all you want, but if that were true it doesn't explain why Blizzards reputation is at an all-time low when they were once the most respected company in the business, and that's due to their actions, not mine.

There are millions of people who are pissed off for the same reasons I am. You are the minority, not me. It's a joke that you are actually defending them. That's just making yourself look bad since your supporting a company/development team that lied to you.

Once again I ask, why are you defending them and acting like I did anything wrong, when they broke their word not just to me but to all of us? (including you)


typing lots of text doesn't make your point better or more clear. where did i defend them? i just said i believed your assumption of dev laziness was incorrect and that i don't like the general theme of your posts. also that i like the game and am not personally furious at blizzard for it.
Spyridon
Profile Joined April 2010
United States997 Posts
January 06 2013 03:50 GMT
#258
On January 06 2013 09:57 JustJonny wrote:
where did i defend them? i just said i believed your assumption of dev laziness was incorrect and that i don't like the general theme of your posts. also that i like the game and am not personally furious at blizzard for it.


You really have to ask where?

1) Saying anyone is entitled for expecting what the developers promised, furthermore going so far as calling their promises a "gamble", is defending their shady business practices that everyone should be upset about, whether they PvP or not. If developer promises are a gamble then how could you possibly say there is not some sort of shady business going on??

2) Trying to point fingers at others saying people are upset because "they didnt put what YOU want in the game" is defending them by displacing the blame on to the customers (who were lied to) instead of where it belongs (on the developers who lied to us in order to get us to by the game, which in effect ripped us off).

3) Even arguing with the lazy comments are defending them somewhat, because that was just one of the likely scenarios mentioned. You and I both know I've said laziness was only one of the outcomes, yet you keep holding on to that and saying it was incorrect. Yet you ignore the fact that if it wasn't laziness, that's an even worse outcome for us all as customers.

Now before I say more on this subject, don't get me wrong. I understand how this point could be easily debated and understand not everyone is going to agree, but I know first hand exactly how much work it takes to develop a TDM mode with their features. If you'd like you can PM me and I'll link you to a youtube video of a multiplayer game with a dedicated server where I designed the netcode/character controller/mode/scoreboard/the map/most the art, and I'm not even an artist, so creating my below-average art took longer than it would take an artist to create decent art.

The entire thing only took me a few months (not even doing it full time), and the majority of the work was the character controller, netcode and physics. The mode itself was one of the smaller projects to create in mere weeks, and most of that was to get a couple of the scoreboard and stat bugs out.

Considering they had their TDM mode fully playable with partly functional matchmaking years before release (even ready enough for the public to try in 2010), even a couple people could have had the mode fully playable in the time they had.

So do I think it's laziness? Laziness is one of the most likely scenarios. If it wasn't laziness than we were betrayed even worse than if it was laziness. If they had even a few people working on the PvP for more than 2-3 months and they couldn't get it to be fun and playable, laziness is the only answer. If they did not have people working on the PvP, if they decided TDM wasnt going to be profitable enough for them, or if they decided "screw what we promised, lets just scratch the mode", that is just another example of shady business practice when they consistently led us to believe things that weren't true and screwed us in the end. Which is worse than laziness.

Now, I know you got what made you happy and kept you playing. But you really should realize that a big majority of the people are just as pissed off as I am, or even more, and we have every right to be. Can you really deny that making a blog promising PvP TDM in a few months then not only failing to deliver, but canceling it completely, is shady business? It's only by a advertising technicality that what they did is even legal, since it was said in a blog session...
JustJonny
Profile Joined January 2011
Canada294 Posts
January 06 2013 04:09 GMT
#259
On January 06 2013 12:50 Spyridon wrote:
Show nested quote +
On January 06 2013 09:57 JustJonny wrote:
where did i defend them? i just said i believed your assumption of dev laziness was incorrect and that i don't like the general theme of your posts. also that i like the game and am not personally furious at blizzard for it.


You really have to ask where?

1) Saying anyone is entitled for expecting what the developers promised, furthermore going so far as calling their promises a "gamble", is defending their shady business practices that everyone should be upset about, whether they PvP or not. If developer promises are a gamble then how could you possibly say there is not some sort of shady business going on??

2) Trying to point fingers at others saying people are upset because "they didnt put what YOU want in the game" is defending them by displacing the blame on to the customers (who were lied to) instead of where it belongs (on the developers who lied to us in order to get us to by the game, which in effect ripped us off).

3) Even arguing with the lazy comments are defending them somewhat, because that was just one of the likely scenarios mentioned. You and I both know I've said laziness was only one of the outcomes, yet you keep holding on to that and saying it was incorrect. Yet you ignore the fact that if it wasn't laziness, that's an even worse outcome for us all as customers.

Now before I say more on this subject, don't get me wrong. I understand how this point could be easily debated and understand not everyone is going to agree, but I know first hand exactly how much work it takes to develop a TDM mode with their features. If you'd like you can PM me and I'll link you to a youtube video of a multiplayer game with a dedicated server where I designed the netcode/character controller/mode/scoreboard/the map/most the art, and I'm not even an artist, so creating my below-average art took longer than it would take an artist to create decent art.

The entire thing only took me a few months (not even doing it full time), and the majority of the work was the character controller, netcode and physics. The mode itself was one of the smaller projects to create in mere weeks, and most of that was to get a couple of the scoreboard and stat bugs out.

Considering they had their TDM mode fully playable with partly functional matchmaking years before release (even ready enough for the public to try in 2010), even a couple people could have had the mode fully playable in the time they had.

So do I think it's laziness? Laziness is one of the most likely scenarios. If it wasn't laziness than we were betrayed even worse than if it was laziness. If they had even a few people working on the PvP for more than 2-3 months and they couldn't get it to be fun and playable, laziness is the only answer. If they did not have people working on the PvP, if they decided TDM wasnt going to be profitable enough for them, or if they decided "screw what we promised, lets just scratch the mode", that is just another example of shady business practice when they consistently led us to believe things that weren't true and screwed us in the end. Which is worse than laziness.

Now, I know you got what made you happy and kept you playing. But you really should realize that a big majority of the people are just as pissed off as I am, or even more, and we have every right to be. Can you really deny that making a blog promising PvP TDM in a few months then not only failing to deliver, but canceling it completely, is shady business? It's only by a advertising technicality that what they did is even legal, since it was said in a blog session...


straight up there is no chance i'm reading any of that. ttyl.


User was temp banned for this post.
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
January 06 2013 04:48 GMT
#260
Or they could go back to "premium services" like they tried with WoW:

- cross realm friends EU + NA
- realm transfer fee EU <-> NA
- IOS / Andriod Auction House Access
- bazillion non-combat pets for $

and what I think they are actually working on:

PvP Tournament Realm (with its only ruleset) and its own Auction House(s)
http://us.battle.net/d3/en/profile/Davlok-1847/career
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