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It's not what "I want in the game". It's what they PROMISED was going to be in the game before release! I purchased the game on the pretenses that the PvP deathmatch mode was going to be added soon after release. They specifically said there was going to be a PvP deathmatch mode. They specifically said in the few months after release.
I think this is key. PvP was expected to be in the game for launch, it was listed as a feature wherever D3 was for sale. The fact that it wasn't available for launch was a major eyebrow raiser, but luckily everyone was too busy grinding for levels and gear to care too much. But at this point its beyond a joke.
I have literally NEVER seen a game company pull something like this before. If you can't implement a feature properly, you tell the players that before the game is released. If you get it working afterwards, its an unexpected bonus.
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On January 06 2013 09:08 JustJonny wrote:Show nested quote +On January 06 2013 08:04 Spyridon wrote:On January 05 2013 17:56 JustJonny wrote:On January 05 2013 11:52 Spyridon wrote:On January 05 2013 06:11 JustJonny wrote:On January 05 2013 05:59 Spyridon wrote:On January 04 2013 23:20 Achaia wrote:On January 04 2013 13:53 Assault_1 wrote:On January 04 2013 13:22 Wuster wrote:On January 04 2013 12:36 Spyridon wrote: [quote]
We already know that's the case.
They insist on using PvE gear in PvP. Also they insist on it being "competitive" PvP.
PvE gear + competitive will never add up successfully if you want fair, balanced gameplay.
The only way that equation makes sense is if...
PvE gear + competitive = monetized PvP through RMAH to be competitive.
Take away the competitive format, and you will have a fun PvP mode with happy customers, but not monetized PvP.
Take away the PvE gear and you will have happy customers and competitive PvP, but not monetized.
Now their formula makes sense....
Um, they specifically said that PvP was not meant to be competitive. At least not in the eSports sense. If you mean competitive as in you can brag about being better than other people and that it would have some semblance of balance, then ya, I guess they did insist on that. Anyways, whether they have PvP gear or PvE gear it all goes through the AH (I'm assuming) and they'll get their cut that way. I love when blizzard gives those lame reasons "not meant to be competitive" means they're too lazy to balance it removing skill/stat trees is more simplified game design removing team deathmatch because once again, too lazy to balance look how simple the items are.. every class looks for the same 5 stats. this game couldve been made by a small company in 12 months I don't think you read the blog very well. They never gave the indication that they were being lazy imho. They said that TDM as it existed had a very limited appeal and rather than release something that they didn't feel measured up to their company's standards they're shelving it for now. I don't see how that makes them lazy? I'm a software developer as well and I wouldn't want my name attached to something that I don't think is the best possible quality I can produce. If they can find a way to make it fun and viable long term then I'm sure they'll add it. I somewhat disagree with "no indications that they were being lazy". The game mode was playable at blizzcon 2010! I'm a software developer too, and have a good knowledge of game development, and there's no way in hell you couldn't get the TDM from 2010 to be fun and playable with 2 years of work. Better yet, just take the 7-8 months since they announced the delay to PvP, in that amount of time you could easily have all the problems solved. If you are working on a TDM mode for 2 years and can't get it fun and playable, that reeks of laziness. maybe it just reeks of priorities? they have put a lot of effort into trying to fix the pve game since release and they also have other projects going on. i'm not really trying to defend the pvp (or lack thereof) situation, but insinuating the dev is just being lazy is a stretch to me. First off, they haven't done a patch to the game at all that wasn't a bug fix in months, nor announced anything big, so who knows what their priorities are right now. More importantly (and responding to your question), they promised something "soon after launch", further went to say it would be "almost a disaster" if it didnt make it in 2012. They claimed those working on PvP and PvE were different people. Which means there should have been a number of people developing PvP the entire time. So why would a devoted number of people not be able to get TDM functional in 2 years from blizzcon, or 7-8 months since game release? Either it is laziness, or they "changed priorities" and took those developers off of PvP for all that time, and led us to believe they were working on it the entire time. If that was the case we should have been notified of it when it happened, not this many months after release. And as a respectable development company they should have not made promises before they were ready to keep them. Either situation is a betrayal to the customers. I could give a damn paragon levels, and would gladly have gave it up for what they promised me before release. Because that made a difference in me buying the game at release. I know over 10 people who bought D3 on release. Not a single one of them cared about paragon levels, and a few of them actually expressed how paragon levels were a bad idea because they don't want to grind that much. At the same time, more than half of them have said they don't plan on going back to D3 at all until PvP is implemented. Should we feel any less betrayed as customers if they are putting other things higher priority than what they promised us before release? i'm not trying to get in a big argument here, but you just sound so entitled. calling the devs lazy because they haven't put what you want in the game is ridiculous. i wouldn't be playing still if they hadn't added paragon levels, ubers, changed drops, etc. so they have kept me in their player base. i can't answer your question of "why" they haven't made TDM (or pvp) functional yet, but i doubt it's because the dev team said "fuck it" and browsed /r/funny for 7-8 months. Saying "They havent put what I want in the game" is dumbing down the reality of the situation very much and trying to displace the blame on to me, as if I did something wrong... It's not what "I want in the game". It's what they PROMISED was going to be in the game before release! I purchased the game on the pretenses that the PvP deathmatch mode was going to be added soon after release. They specifically said there was going to be a PvP deathmatch mode. They specifically said in the few months after release. Here is an exact quote from their QA: "PvP Arenas will only be a few months after release, and in that time people will be trying out classes and perfecting their gear and builds. When they do arrive they’ll be an awesome addition to the game, and players will be ready to face off in some awesome PvP action in a designed and crafted experience." You shared the type of player you are, and that's fine. But I was one of the few people who actually played D2 for the PvP, not giving a crap if it was balanced or not. I still have screenshots somewhere of my perf PvP WW sin gear I used to have, for my WW sin I remade at least a dozen times and based the stats around that gear. That's the reason I played Diablo, not for the PvE, I only PvE'ed for the PvP gear and to build around it. If they did not make those promises I would not have bought the game at all, and they took my money and then did not hold up their side of the bargain.That's not entitlement on my part, that's shady business practice on their part. Why are you even defending them and acting like I did anything wrong, when they broke their word to not just me but all of us?? i'm not blaming you for anything other than acting entitled and posting whiny rants. you bought the game and knew pvp was not a feature at release. this was a gamble on your part and i guess you lost. i am 100% sure this is neither the first or last game you'll buy and regret.
I read your posts for a past few days here johny and how you call that guy entitled and insult him for no reason, more so when he is indeed right and you just spur out some bull**** arguments and then go "im 4 sho not reading that wall of text lol i win".
All i can say is good luck in life with that "bendover" mindset of yours and then even insulting people with your comically bad reasoning and stuborness.
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So is this better or worse than every other publisher that has DLC content already on the game when you buy it, but then ask you to fork over an extra $5-$20 to "unlock it". Diablo 3 isn't subscription fee supported, so if you were angry it didn't have pvp on launch could have returned it in those 30 days heh.
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On January 06 2013 21:24 Burrfoot wrote: So is this better or worse than every other publisher that has DLC content already on the game when you buy it, but then ask you to fork over an extra $5-$20 to "unlock it". Diablo 3 isn't subscription fee supported, so if you were angry it didn't have pvp on launch could have returned it in those 30 days heh.
I can't think of any game that promised a certain feature, then locked it behind DLC once the game was released. Even if they did, its still not as bad as not having the feature at all. Furthermore, at launch they promised that pvp would be available very soon, or at the end of the year at the latest, so no I don't think the refund argument is justified.
I'm not even mad at Blizzard at this point, I was never interested in the pvp. I'm just amazed anyone is defending them.
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What high quality standards of blizzard ?
Regarding D3 I dont believe there ever were one ... For many people the game was a dissapointment and all of the people I personally know that played it stopped after 2-3 weeks. The launch was error 37, features where not implemented regions looked unfinshed espacially in the last act. Dropprates, RMA and the difficulty levels were often discussed and crizised. And after one year of release there were only minor changes, besides the paragorn stuff. When I heard that pvp was not implemented at launch, it sounded to me that they will release it in the next weeks or after up to two month, but now one year has passed to finally even hear an announcment. This game really had potential but it was a real bust for all of the people I know.
This is just a huge disappointment to me.
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True, back in the hey day of 1.05 when people were doing Ubers non-stop I had 15-20 people on the friends list active, now I'm lucky to see 1 or 2.
If I ever hit 100 paragon, I'll be joining the offline too!
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I wish there was some sort of petition or boycott or even a lawsuit that I can support to get what I paid for... Being promised pvp and not getting it for this long is absurd. Blizzard can easily avoid this mess just by implementing a free zone that doesn't affect the economy of the game. Instead, they gave a bullcrap reason in my suspicion was an entirely different situation from what we know...
I'm surprised people are letting this pass by, but I guess nobody really cares since d3 declined.
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On January 06 2013 09:08 JustJonny wrote:Show nested quote +On January 06 2013 08:04 Spyridon wrote:On January 05 2013 17:56 JustJonny wrote:On January 05 2013 11:52 Spyridon wrote:On January 05 2013 06:11 JustJonny wrote:On January 05 2013 05:59 Spyridon wrote:On January 04 2013 23:20 Achaia wrote:On January 04 2013 13:53 Assault_1 wrote:On January 04 2013 13:22 Wuster wrote:On January 04 2013 12:36 Spyridon wrote: [quote]
We already know that's the case.
They insist on using PvE gear in PvP. Also they insist on it being "competitive" PvP.
PvE gear + competitive will never add up successfully if you want fair, balanced gameplay.
The only way that equation makes sense is if...
PvE gear + competitive = monetized PvP through RMAH to be competitive.
Take away the competitive format, and you will have a fun PvP mode with happy customers, but not monetized PvP.
Take away the PvE gear and you will have happy customers and competitive PvP, but not monetized.
Now their formula makes sense....
Um, they specifically said that PvP was not meant to be competitive. At least not in the eSports sense. If you mean competitive as in you can brag about being better than other people and that it would have some semblance of balance, then ya, I guess they did insist on that. Anyways, whether they have PvP gear or PvE gear it all goes through the AH (I'm assuming) and they'll get their cut that way. I love when blizzard gives those lame reasons "not meant to be competitive" means they're too lazy to balance it removing skill/stat trees is more simplified game design removing team deathmatch because once again, too lazy to balance look how simple the items are.. every class looks for the same 5 stats. this game couldve been made by a small company in 12 months I don't think you read the blog very well. They never gave the indication that they were being lazy imho. They said that TDM as it existed had a very limited appeal and rather than release something that they didn't feel measured up to their company's standards they're shelving it for now. I don't see how that makes them lazy? I'm a software developer as well and I wouldn't want my name attached to something that I don't think is the best possible quality I can produce. If they can find a way to make it fun and viable long term then I'm sure they'll add it. I somewhat disagree with "no indications that they were being lazy". The game mode was playable at blizzcon 2010! I'm a software developer too, and have a good knowledge of game development, and there's no way in hell you couldn't get the TDM from 2010 to be fun and playable with 2 years of work. Better yet, just take the 7-8 months since they announced the delay to PvP, in that amount of time you could easily have all the problems solved. If you are working on a TDM mode for 2 years and can't get it fun and playable, that reeks of laziness. maybe it just reeks of priorities? they have put a lot of effort into trying to fix the pve game since release and they also have other projects going on. i'm not really trying to defend the pvp (or lack thereof) situation, but insinuating the dev is just being lazy is a stretch to me. First off, they haven't done a patch to the game at all that wasn't a bug fix in months, nor announced anything big, so who knows what their priorities are right now. More importantly (and responding to your question), they promised something "soon after launch", further went to say it would be "almost a disaster" if it didnt make it in 2012. They claimed those working on PvP and PvE were different people. Which means there should have been a number of people developing PvP the entire time. So why would a devoted number of people not be able to get TDM functional in 2 years from blizzcon, or 7-8 months since game release? Either it is laziness, or they "changed priorities" and took those developers off of PvP for all that time, and led us to believe they were working on it the entire time. If that was the case we should have been notified of it when it happened, not this many months after release. And as a respectable development company they should have not made promises before they were ready to keep them. Either situation is a betrayal to the customers. I could give a damn paragon levels, and would gladly have gave it up for what they promised me before release. Because that made a difference in me buying the game at release. I know over 10 people who bought D3 on release. Not a single one of them cared about paragon levels, and a few of them actually expressed how paragon levels were a bad idea because they don't want to grind that much. At the same time, more than half of them have said they don't plan on going back to D3 at all until PvP is implemented. Should we feel any less betrayed as customers if they are putting other things higher priority than what they promised us before release? i'm not trying to get in a big argument here, but you just sound so entitled. calling the devs lazy because they haven't put what you want in the game is ridiculous. i wouldn't be playing still if they hadn't added paragon levels, ubers, changed drops, etc. so they have kept me in their player base. i can't answer your question of "why" they haven't made TDM (or pvp) functional yet, but i doubt it's because the dev team said "fuck it" and browsed /r/funny for 7-8 months. Saying "They havent put what I want in the game" is dumbing down the reality of the situation very much and trying to displace the blame on to me, as if I did something wrong... It's not what "I want in the game". It's what they PROMISED was going to be in the game before release! I purchased the game on the pretenses that the PvP deathmatch mode was going to be added soon after release. They specifically said there was going to be a PvP deathmatch mode. They specifically said in the few months after release. Here is an exact quote from their QA: "PvP Arenas will only be a few months after release, and in that time people will be trying out classes and perfecting their gear and builds. When they do arrive they’ll be an awesome addition to the game, and players will be ready to face off in some awesome PvP action in a designed and crafted experience." You shared the type of player you are, and that's fine. But I was one of the few people who actually played D2 for the PvP, not giving a crap if it was balanced or not. I still have screenshots somewhere of my perf PvP WW sin gear I used to have, for my WW sin I remade at least a dozen times and based the stats around that gear. That's the reason I played Diablo, not for the PvE, I only PvE'ed for the PvP gear and to build around it. If they did not make those promises I would not have bought the game at all, and they took my money and then did not hold up their side of the bargain.That's not entitlement on my part, that's shady business practice on their part. Why are you even defending them and acting like I did anything wrong, when they broke their word to not just me but all of us?? i'm not blaming you for anything other than acting entitled and posting whiny rants. you bought the game and knew pvp was not a feature at release. this was a gamble on your part and i guess you lost. i am 100% sure this is neither the first or last game you'll buy and regret. If you bought the game at a store, look at the back of your box. It says explicitly that it has PvP. That's not entitlement, that's what he purchased. If you ordered a steak with mashed potatoes at a restaurant, and they don't give you mashed potatoes, you are going to complain (in his case, they didn't give him the steak, he only got mashed potatoes). This is no different, he bought diablo with PvP, he didn't get PvP.
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just when i was thinking about re-installing T__T
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On January 07 2013 03:36 convention wrote:Show nested quote +On January 06 2013 09:08 JustJonny wrote:On January 06 2013 08:04 Spyridon wrote:On January 05 2013 17:56 JustJonny wrote:On January 05 2013 11:52 Spyridon wrote:On January 05 2013 06:11 JustJonny wrote:On January 05 2013 05:59 Spyridon wrote:On January 04 2013 23:20 Achaia wrote:On January 04 2013 13:53 Assault_1 wrote:On January 04 2013 13:22 Wuster wrote: [quote]
Um, they specifically said that PvP was not meant to be competitive. At least not in the eSports sense. If you mean competitive as in you can brag about being better than other people and that it would have some semblance of balance, then ya, I guess they did insist on that.
Anyways, whether they have PvP gear or PvE gear it all goes through the AH (I'm assuming) and they'll get their cut that way. I love when blizzard gives those lame reasons "not meant to be competitive" means they're too lazy to balance it removing skill/stat trees is more simplified game design removing team deathmatch because once again, too lazy to balance look how simple the items are.. every class looks for the same 5 stats. this game couldve been made by a small company in 12 months I don't think you read the blog very well. They never gave the indication that they were being lazy imho. They said that TDM as it existed had a very limited appeal and rather than release something that they didn't feel measured up to their company's standards they're shelving it for now. I don't see how that makes them lazy? I'm a software developer as well and I wouldn't want my name attached to something that I don't think is the best possible quality I can produce. If they can find a way to make it fun and viable long term then I'm sure they'll add it. I somewhat disagree with "no indications that they were being lazy". The game mode was playable at blizzcon 2010! I'm a software developer too, and have a good knowledge of game development, and there's no way in hell you couldn't get the TDM from 2010 to be fun and playable with 2 years of work. Better yet, just take the 7-8 months since they announced the delay to PvP, in that amount of time you could easily have all the problems solved. If you are working on a TDM mode for 2 years and can't get it fun and playable, that reeks of laziness. maybe it just reeks of priorities? they have put a lot of effort into trying to fix the pve game since release and they also have other projects going on. i'm not really trying to defend the pvp (or lack thereof) situation, but insinuating the dev is just being lazy is a stretch to me. First off, they haven't done a patch to the game at all that wasn't a bug fix in months, nor announced anything big, so who knows what their priorities are right now. More importantly (and responding to your question), they promised something "soon after launch", further went to say it would be "almost a disaster" if it didnt make it in 2012. They claimed those working on PvP and PvE were different people. Which means there should have been a number of people developing PvP the entire time. So why would a devoted number of people not be able to get TDM functional in 2 years from blizzcon, or 7-8 months since game release? Either it is laziness, or they "changed priorities" and took those developers off of PvP for all that time, and led us to believe they were working on it the entire time. If that was the case we should have been notified of it when it happened, not this many months after release. And as a respectable development company they should have not made promises before they were ready to keep them. Either situation is a betrayal to the customers. I could give a damn paragon levels, and would gladly have gave it up for what they promised me before release. Because that made a difference in me buying the game at release. I know over 10 people who bought D3 on release. Not a single one of them cared about paragon levels, and a few of them actually expressed how paragon levels were a bad idea because they don't want to grind that much. At the same time, more than half of them have said they don't plan on going back to D3 at all until PvP is implemented. Should we feel any less betrayed as customers if they are putting other things higher priority than what they promised us before release? i'm not trying to get in a big argument here, but you just sound so entitled. calling the devs lazy because they haven't put what you want in the game is ridiculous. i wouldn't be playing still if they hadn't added paragon levels, ubers, changed drops, etc. so they have kept me in their player base. i can't answer your question of "why" they haven't made TDM (or pvp) functional yet, but i doubt it's because the dev team said "fuck it" and browsed /r/funny for 7-8 months. Saying "They havent put what I want in the game" is dumbing down the reality of the situation very much and trying to displace the blame on to me, as if I did something wrong... It's not what "I want in the game". It's what they PROMISED was going to be in the game before release! I purchased the game on the pretenses that the PvP deathmatch mode was going to be added soon after release. They specifically said there was going to be a PvP deathmatch mode. They specifically said in the few months after release. Here is an exact quote from their QA: "PvP Arenas will only be a few months after release, and in that time people will be trying out classes and perfecting their gear and builds. When they do arrive they’ll be an awesome addition to the game, and players will be ready to face off in some awesome PvP action in a designed and crafted experience." You shared the type of player you are, and that's fine. But I was one of the few people who actually played D2 for the PvP, not giving a crap if it was balanced or not. I still have screenshots somewhere of my perf PvP WW sin gear I used to have, for my WW sin I remade at least a dozen times and based the stats around that gear. That's the reason I played Diablo, not for the PvE, I only PvE'ed for the PvP gear and to build around it. If they did not make those promises I would not have bought the game at all, and they took my money and then did not hold up their side of the bargain.That's not entitlement on my part, that's shady business practice on their part. Why are you even defending them and acting like I did anything wrong, when they broke their word to not just me but all of us?? i'm not blaming you for anything other than acting entitled and posting whiny rants. you bought the game and knew pvp was not a feature at release. this was a gamble on your part and i guess you lost. i am 100% sure this is neither the first or last game you'll buy and regret. If you bought the game at a store, look at the back of your box. It says explicitly that it has PvP. That's not entitlement, that's what he purchased. If you ordered a steak with mashed potatoes at a restaurant, and they don't give you mashed potatoes, you are going to complain (in his case, they didn't give him the steak, he only got mashed potatoes). This is no different, he bought diablo with PvP, he didn't get PvP.
I pretty much cashed out from the game already so i don't really care, but anyways my game box says nothing about pvp(i'm pretty sure there's no variant that says anything about pvp?), and the bnet page says it will be available post launch. Doesn't really matter if it comes 10 years from now it's still post launch 
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On January 06 2013 23:16 Holy_AT wrote:
[...]And after one year of release there were only minor changes[...]
8 months
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I actually got a bit curious about what they'd been promising regarding Diablo pvp so I went searching for some old articles. Here's one.
http://www.g4tv.com/thefeed/blog/post/721620/diablo-3-wont-have-pvp-at-launch-will-be-released-as-a-patch/
They went on to add that, "When the PvP patch is ultimately ready, it will add multiple Arena maps with themed locations and layouts, PvP-centric achievements, and a matchmaking system that will help you and your team get into fairly matched games quickly and easily. We’ll also be adding a personal progression system that will reward you for successfully bashing in the other team’s skulls."
I think with the language they're using it would have been clear itwasn't going to be something put out a few days or weeks after launch like the real money Auction House. On the other hand they're promising a lot of other stuff. Basically the same feature list as WoW's arena pvp, but without anywhere near as much of a level playing field when it comes to gear levels.
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On January 06 2013 17:52 Monkeyballs25 wrote:Show nested quote +It's not what "I want in the game". It's what they PROMISED was going to be in the game before release! I purchased the game on the pretenses that the PvP deathmatch mode was going to be added soon after release. They specifically said there was going to be a PvP deathmatch mode. They specifically said in the few months after release. I think this is key. PvP was expected to be in the game for launch, it was listed as a feature wherever D3 was for sale. The fact that it wasn't available for launch was a major eyebrow raiser, but luckily everyone was too busy grinding for levels and gear to care too much. But at this point its beyond a joke. I have literally NEVER seen a game company pull something like this before. If you can't implement a feature properly, you tell the players that before the game is released. If you get it working afterwards, its an unexpected bonus.
A bit slow on the old Blizzard fake promises train aren't you?
Does no one remember the promise of battles in the air for WOTLK on the actual game case?
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I quit D3 in the fashion i quit all games that aren´t really that good, i just forget about it and play something else. But i do really wonder how Jay Wilson and whatever other people that are in charge of D3 keeps their jobs though, you fail like this in just about any business you´re simply fired instantly.
But then again, in Bli$$ards eyes i guess D3 is a success and they are already looking to the expansion since it shipped so many copies.
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On January 08 2013 04:55 Denzil wrote:Show nested quote +On January 06 2013 17:52 Monkeyballs25 wrote:It's not what "I want in the game". It's what they PROMISED was going to be in the game before release! I purchased the game on the pretenses that the PvP deathmatch mode was going to be added soon after release. They specifically said there was going to be a PvP deathmatch mode. They specifically said in the few months after release. I think this is key. PvP was expected to be in the game for launch, it was listed as a feature wherever D3 was for sale. The fact that it wasn't available for launch was a major eyebrow raiser, but luckily everyone was too busy grinding for levels and gear to care too much. But at this point its beyond a joke. I have literally NEVER seen a game company pull something like this before. If you can't implement a feature properly, you tell the players that before the game is released. If you get it working afterwards, its an unexpected bonus. A bit slow on the old Blizzard fake promises train aren't you? Does no one remember the promise of battles in the air for WOTLK on the actual game case?
Nope. I do remember dance studios being promised but never delivered on, and I think the hairdressers/barbers was an expansion or two late. But cosmetic features=/a fairly big, but not quite core gameplay niche.
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On January 07 2013 02:59 Lokian wrote: I wish there was some sort of petition or boycott or even a lawsuit that I can support to get what I paid for... Being promised pvp and not getting it for this long is absurd. Blizzard can easily avoid this mess just by implementing a free zone that doesn't affect the economy of the game. Instead, they gave a bullcrap reason in my suspicion was an entirely different situation from what we know...
I'm surprised people are letting this pass by, but I guess nobody really cares since d3 declined.
Well, if it was closer to release you could have reported what they said to the credit card companies and got your money back for a bait & switch. But it's too late for that now.
For example when Darkfall originally was released a few years ago, the company recognized even the developers forum posts as advertisement, seen that what they promised was not in the game, and allowed the 2 copies I purchased to get refunds without any problem whatsoever.
Could have done the same thing for D3, with not only the blog post, but also their QA sessions that I pasted earlier in this post but it's too late.
Again, here is their exact wording from a QA session:
+ Show Spoiler +PvP Arenas will only be a few months after release, and in that time people will be trying out classes and perfecting their gear and builds. When they do arrive they’ll be an awesome addition to the game, and players will be ready to face off in some awesome PvP action in a designed and crafted experience.
Credit card companies DO recognize that as advertisement. It's only by a legal technicality that we can't bring it to court. Although considering Amazon/gamestop's websites listed PvP as a feature and now changed it to "Dueling", there "may" be a case there, but it would be hard to win and probably not worth it.
On January 08 2013 03:01 Monkeyballs25 wrote:I actually got a bit curious about what they'd been promising regarding Diablo pvp so I went searching for some old articles. Here's one. http://www.g4tv.com/thefeed/blog/post/721620/diablo-3-wont-have-pvp-at-launch-will-be-released-as-a-patch/Show nested quote + They went on to add that, "When the PvP patch is ultimately ready, it will add multiple Arena maps with themed locations and layouts, PvP-centric achievements, and a matchmaking system that will help you and your team get into fairly matched games quickly and easily. We’ll also be adding a personal progression system that will reward you for successfully bashing in the other team’s skulls."
I think with the language they're using it would have been clear itwasn't going to be something put out a few days or weeks after launch like the real money Auction House. On the other hand they're promising a lot of other stuff. Basically the same feature list as WoW's arena pvp, but without anywhere near as much of a level playing field when it comes to gear levels.
Refer to what I posted in the spoiler tag above. The language they used there was very specific. They specifically said a "few months" after release.
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It's the the blog for the dueling patch. I'm not sure I'd get too excited about it; unless they found a way to revolutionize dueling.
But who knows, maybe they'll announce some sort of skill/system adjustments to allow people to duel without just one-shotting each other.
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On January 09 2013 07:19 Wuster wrote: It's the the blog for the dueling patch. I'm not sure I'd get too excited about it; unless they found a way to revolutionize dueling.
But who knows, maybe they'll announce some sort of skill/system adjustments to allow people to duel without just one-shotting each other. remember how they did it with followers? they take a maximum damage of 10% of their health or w/e
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So disappointing :0
Blizzard has to be one of the most powerful game companies but their development teams are becoming absolutely horrible. How is it that way smaller companies are just blowing them out of the water right now?
Blizzard, just do what we're paying you to do. I agree, they need to take action and fire the guys that aren't getting it done.
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