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Map Pool for 2012 GSL Season 5 - Page 13

Forum Index > SC2 General
272 CommentsPost a Reply
Prev 1 11 12 13 14 Next All
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
October 24 2012 05:34 GMT
#241
somewhere out there
StarTale Parting is crying himself to sleep.
His favorite map just died
lol

moo...for DRG
Jacmert
Profile Blog Joined October 2011
Canada1709 Posts
October 24 2012 06:26 GMT
#242
I just tweeted this at Mr. Bitter:

@Jacmert:


@MrBitterTV HOW COULD YOU LET THIS HAPPEN?! Ohana means family. Family means no map gets left behind! Or forgotten! http://www.teamliquid.net/forum/viewmessage.php?topic_id=377485&currentpage=13
Plat Support Main #believe
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
Last Edited: 2012-10-24 08:10:07
October 24 2012 08:04 GMT
#243
with the new map i had some concerns with walling off vs zerg, but after some tests it seems okay:

bottom base wall off

+ Show Spoiler +
[image loading]


top base wall off

+ Show Spoiler +
[image loading]


It's very easy to add cannons, if the zerg is all ining, and it doesnt restrict movement, like it can on say daybreak

+ Show Spoiler +
[image loading]


Theres no cannon spots in the main (for PvP) like xel naga caverns, or daybreak, however there are some okay spots for cannoning zerg, Natural (3pylon):

+ Show Spoiler +
[image loading]


And the third (2pylon)

+ Show Spoiler +
[image loading]


Im not sure if the map is on NA or EU yet, this is done on KR, if you want anything else tested or what not let me know
https://twitter.com/#!/IrisAnother
samscraft
Profile Blog Joined April 2011
United Kingdom65 Posts
October 24 2012 09:01 GMT
#244
this new map will be interesting to see when it comes out.
Aint life great
WetSocks
Profile Joined June 2012
United States953 Posts
October 24 2012 09:28 GMT
#245
Antiga doesn't need to be removed, TvT are good there lol. And matches on Ohana are so boring to watch...

That new map looks good
crow_mw
Profile Joined March 2012
Poland115 Posts
Last Edited: 2012-10-24 09:51:14
October 24 2012 09:50 GMT
#246
On October 24 2012 09:30 SirEdward43 wrote:
http://i.imgur.com/cRUe0.jpg

Rotated 90 degrees.


My thoughts exactly, when I saw Bel'Shir Vestige.

I don't understand all the Antiga vs Ohana whining? Antiga is one of the more unique maps in the map pool, why would you want it gone? One of my favorite things about Ohana is how clearly everything is visible there, but I guess the new map will share this property. I am sad to see Ohana go, but if anything Bel'Shir Vestige should replace Daybreak...
BoggieMan
Profile Blog Joined August 2011
520 Posts
October 24 2012 10:34 GMT
#247
Yay for no more ohana
ACrow
Profile Joined October 2011
Germany6583 Posts
October 24 2012 11:16 GMT
#248
On October 24 2012 10:20 flodeskum wrote:
I really don't like the xel'naga placements. Why does every map have to have them anyway?

Agreed, I'd LOVE to see some professional maps without xel'nagas. I think this would require some additional strategy or tricks.
Though it might give Z an advantage, as they tend to rely the least on xel'nagas for vision, but that of course could be compensated by other map features.
Get off my lawn, young punks
ImNightmare
Profile Joined May 2012
1575 Posts
October 24 2012 11:23 GMT
#249
On October 24 2012 19:34 BoggieMan wrote:
Yay for no more ohana

No more immortal sentry! WOOHOO!
Fueled
Profile Joined October 2011
United States1610 Posts
October 24 2012 11:31 GMT
#250
I'm very glad to see Ohana finally go.

I'm not to sure how I feel about the new map. Looking at the picture I'm getting the Crossfire map vibe, but I guess I'll just have to see games played on it.
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
ejozl
Profile Joined October 2010
Denmark3487 Posts
October 24 2012 11:36 GMT
#251
New map looks awesome, sad for Ohana though, a much better map than Antiga Shipyards.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
GOLDuX
Profile Joined October 2012
3 Posts
October 24 2012 12:39 GMT
#252
The only thing I see is that they are making maps such Abyssal City and this new thing in which the third is awefuly hard to defend from protoss perspective. I really don't know how would anyone withstand a roach ling fast max when both choices por thirds are so far away from your wall on your natural, and have two ramps leading to the nexi.

Seems to me they want to favor more agressive play but at the cost of screwing up PvZ there.
In the land of predators the lion never fears de jackal
flodeskum
Profile Joined September 2010
Iceland1267 Posts
October 24 2012 12:51 GMT
#253
On October 24 2012 21:39 GOLDuX wrote:
The only thing I see is that they are making maps such Abyssal City and this new thing in which the third is awefuly hard to defend from protoss perspective. I really don't know how would anyone withstand a roach ling fast max when both choices por thirds are so far away from your wall on your natural, and have two ramps leading to the nexi.

Seems to me they want to favor more agressive play but at the cost of screwing up PvZ there.

Thing is, if we need to make all maps damn near identical just to give protoss a chance to do anything other than a 2 base all-in in PvZ, it might be worth looking at the game itself and not the maps.

If we balance the game around only these massive maps with free-ish 3rd bases the we'll lose a lot of diversity in SC2 (which I'd argue has already happened).

Even if the game was a clusterfuck of balance in the early days there is something to be said for maps like scrap station, blistering sands, desert oasis and delta quadrant. They all had drasticly different gameplay that made the game a lot more interesting to watch and play.
IdrA: " my fans are kinda retarded"
GOLDuX
Profile Joined October 2012
3 Posts
October 24 2012 14:35 GMT
#254
Thing is, if we need to make all maps damn near identical just to give protoss a chance to do anything other than a 2 base all-in in PvZ, it might be worth looking at the game itself and not the maps.

If we balance the game around only these massive maps with free-ish 3rd bases the we'll lose a lot of diversity in SC2 (which I'd argue has already happened).


Exactly my thoughts. It is kinda dumb that there needs to be maps made so toss can take a third safely like Terran or zerg.
The problem and difference between them and toss is that they can manage to defend most thinng if scouted on time whereas toss even with perfect macro and great multitasking can't. The example are those two maps. So I think the issue is balance. Maybe it is the high price in gas for basic units vs cheap equal powerful ones. Maybe is that Gretorp post thing saying all there is to it on toss early game is the existence of Forcefields (which I thing its not only bad for the other races- since in certain situations is very powerful- but for the actual race too, it narrows almost every strategy to using them) or maybe is just a problem related to an idea like "chess boards are the same for every game. Why should we change the base form it?" I realize that the aswer to this is that we like diversity but if that gives other race a heavy advantage when both sides play macro ( narrowing as you just said to 2 base all ins over and over again) I think it shoul be not there, the map I mean. Unless some of the problems I listed get solved I think it just is an obstacle to fair play.
In the land of predators the lion never fears de jackal
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-10-24 15:46:06
October 24 2012 15:38 GMT
#255
noooooooooooooooooooooooooooooooooooooooooooooooooooo

Meh, oh well... had to go at some point. I am at least thankful and proud that I was one of the few who achieved a GSL spot. More importantly to me, I'm glad that Ohana was able to finish its lifetime in pro play at a very balanced record between the MU's. I would have rather seen it go at its peak moment(s) than see it take a nose dive first.

TvZ: 168-166 (50.3%)
ZvP: 200-199 (50.1%)
PvT: 161-166 (49.2%)

RIP. New map looks good though!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
OlDirtyEwok
Profile Joined October 2011
United States1 Post
Last Edited: 2012-10-24 16:44:55
October 24 2012 16:44 GMT
#256
I'm glad that Ohana is out. The map seemed to encourage a very bland style of play.
revel8
Profile Joined January 2012
United Kingdom3022 Posts
October 24 2012 17:16 GMT
#257
So the real question is, what does Jessica think about this?
hunts
Profile Joined September 2010
United States2113 Posts
October 24 2012 17:22 GMT
#258
Am I really in the minority that thought ohana was a terrible map? I mean if you just look at it and belshir beach you can tell it was a ripoff of belshir but worse. The map was really boring and annoying to play on, it feels like the only reason people liked it so much was it was all pretty and sandy.
twitch.tv/huntstv 7x legend streamer
ArcticRaven
Profile Joined August 2011
France1406 Posts
October 24 2012 17:26 GMT
#259
On October 25 2012 02:22 hunts wrote:
Am I really in the minority that thought ohana was a terrible map? I mean if you just look at it and belshir beach you can tell it was a ripoff of belshir but worse. The map was really boring and annoying to play on, it feels like the only reason people liked it so much was it was all pretty and sandy.


As much as I don't like Ohana, both maps have nothing in common except some vague notion of beachiness.

Every time you say two maps are the same because of tileset, god kills a kitten. Think about the kittens.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
hunts
Profile Joined September 2010
United States2113 Posts
Last Edited: 2012-10-24 17:37:56
October 24 2012 17:36 GMT
#260
On October 25 2012 02:26 ArcticRaven wrote:
Show nested quote +
On October 25 2012 02:22 hunts wrote:
Am I really in the minority that thought ohana was a terrible map? I mean if you just look at it and belshir beach you can tell it was a ripoff of belshir but worse. The map was really boring and annoying to play on, it feels like the only reason people liked it so much was it was all pretty and sandy.


As much as I don't like Ohana, both maps have nothing in common except some vague notion of beachiness.

Every time you say two maps are the same because of tileset, god kills a kitten. Think about the kittens.


Look at the general layout of where all the bases are and you'll see ohana basically just copied the idea of belshir beach and just changed up the middle of the map a bit.

err nevermind I was looking at the new belshir map in the OP, not the original belshir beach. I thought something looked off :/ sorry.
twitch.tv/huntstv 7x legend streamer
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