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The HotS Terran Help Me Thread - Page 12

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Cosmology
Profile Joined September 2011
Canada360 Posts
March 19 2013 19:41 GMT
#221
can someone give me a most commonly used BO for each match up and a good unit comp to aim for, + any other core things of each match up
Somewhere, something amazing is waiting to be known.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
March 19 2013 20:02 GMT
#222
For those asking for HotS builds, here's a few guides I've ran across so far:

TvT
Yoda's Reaper FE into Mine Drop
DeMuslim's Reaper FE

TvZ
Polt's Widow Mine Opener

TvP
"Standard" Reactored Marine Mine Drop


You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
awakenx
Profile Joined May 2011
United States341 Posts
March 19 2013 20:55 GMT
#223
On March 20 2013 05:02 Smackzilla wrote:
For those asking for HotS builds, here's a few guides I've ran across so far:

TvT
Yoda's Reaper FE into Mine Drop
DeMuslim's Reaper FE

TvZ
Polt's Widow Mine Opener

TvP
"Standard" Reactored Marine Mine Drop




Thanks a bunch for these! Looks like it's time to pick up some reaper openings and practice my reaper multitasking
WorstMicroNA
xPabt
Profile Joined February 2012
226 Posts
Last Edited: 2013-03-19 22:08:13
March 19 2013 20:59 GMT
#224
How are you supposed to open Mech and how viable is it compared to bio?

Edit: vs zerg woops
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-03-19 21:33:17
March 19 2013 21:28 GMT
#225
On March 20 2013 05:59 xPabt wrote:
How are you supposed to open Mech and how viable is it compared to bio?


In what matchup? It's pretty safe, you can open basically with reactor mines if it's closer spawn distance or you feel like pressure is comming, or you can go for hellions and grab map control, scout or contain your opponent.. It's rather specific what you need to look out for in each matchup, but mech is definitely playable. I play mech in every matchup and I beat mid master Protoss players reguralry. If you want something specific, then ask more specifically.
Maxie
Profile Joined August 2010
Sweden2653 Posts
March 19 2013 21:28 GMT
#226
I like to open gasless 1 rax FE in TvP. Is there any timing I should go for for attacking, etc? I'm plat.

I'm having issues in TvZ, with widow mines + bio the mines often end up dealing just as much damage to my own units as the zerg's. Any tips for avoiding this from happening? Maybe I should just go back to marine tank, but is it still viable with additions such as vipers and blinding cloud?
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-03-19 21:33:48
March 19 2013 21:32 GMT
#227
On March 20 2013 06:28 Maxie wrote:
I like to open gasless 1 rax FE in TvP. Is there any timing I should go for for attacking, etc? I'm plat.

I'm having issues in TvZ, with widow mines + bio the mines often end up dealing just as much damage to my own units as the zerg's. Any tips for avoiding this from happening? Maybe I should just go back to marine tank, but is it still viable with additions such as vipers and blinding cloud?


With 1rax FE you are still looking for 10 min medivac timing, but it's harder because of MsC. So you contain and drop Protoss to no end. If you have good multitasking, Protoss is going to have hard time against speed medivac. With 1rax FE, you are asking for BO loss against proxy Oracle, so watch out for that. If you scout 2gas, count pylons (2 means it's proxy tech) and scout where stargate is.

4M TvZ is REALLY micro intensive, so I'd suggest you either go for some tanks or split preemptively, micro back, lure enemy into mines, etc.. There is just a lot going on, if you are going for bio in TvZ.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-03-19 21:42:17
March 19 2013 21:37 GMT
#228
double post >< not sure what happened
Stop procrastinating
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
March 19 2013 21:41 GMT
#229
On March 20 2013 06:28 Maxie wrote:
I like to open gasless 1 rax FE in TvP. Is there any timing I should go for for attacking, etc? I'm plat.

I'm having issues in TvZ, with widow mines + bio the mines often end up dealing just as much damage to my own units as the zerg's. Any tips for avoiding this from happening? Maybe I should just go back to marine tank, but is it still viable with additions such as vipers and blinding cloud?


Pure bio works if your multitasking and splitting is up to scratch. Its when you are trading inefficiently that you need these units to help you catch up/pull ahead.
Bio+firebat is nice when you need that extra oomph against too many ground units, its similar to the old bio hellion builds in WoL, except are much tankier and deal a lot more damage in a straight fight. They cant keep up with the main bio force when moving around though
Bio+tank is old school and always works, in fact, should be gotten if opponent is opting for early rushes or roach hydra comps. However, tanks should not be over relied upon as it makes you less mobile, and the amount of spreading you need to do late game in order to counter vipers makes it seem terrible for a composition thats supposed to be on mobility.
Bio + widowmine is great, but you MUST have widowmines on a seperate hotkey. You can target fire with the mines as discussed in another thread.
If you army is taking too much damage from widowmines, try splitting like you would against banelings.

Other units - Thors to add on when up against too many mutas and you are scared of moving out/shit getting sniped etc etc. Also great for tanking damage.
Ravens - With the changes to the seeker missile, its a great unit mid-late game in TvZ, especially when you are up against BL corrupter-infestor compositions. They suck against ultras so dont over-rely either
Battlecruisers - hmmmm....naaaaaaaaaah.
Stop procrastinating
xPabt
Profile Joined February 2012
226 Posts
March 19 2013 22:09 GMT
#230
On March 20 2013 06:28 Everlong wrote:
Show nested quote +
On March 20 2013 05:59 xPabt wrote:
How are you supposed to open Mech and how viable is it compared to bio?


In what matchup? It's pretty safe, you can open basically with reactor mines if it's closer spawn distance or you feel like pressure is comming, or you can go for hellions and grab map control, scout or contain your opponent.. It's rather specific what you need to look out for in each matchup, but mech is definitely playable. I play mech in every matchup and I beat mid master Protoss players reguralry. If you want something specific, then ask more specifically.


Forgot to put vs zerg.

If you open mines how do yo deal with swarm hosts.
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
March 19 2013 23:11 GMT
#231
On March 19 2013 08:59 Asha` wrote:
*snip*
Mech aint meta:

Unless I'm miscounting, Korean mech picked up a whole 1 win this weekend, with losses vs all 3 races. It doesn't really speak to its practicality on a day to day basis, but it's fairly telling that for the most part it was avoided and did not perform particularly well when it did see use. The GSTL this week may hold a bit more information on where mech stands going forward with players preparing strategies for a single map/race.



Hopefully a few people can find something of use there
[/spoiler]

I think that given the current map pool, mech is not viable in TvZ, let alone the other matchups, and it really really pisses me off. I can NOT take a third base. Daybreak used to be the hardest with the correct vetoes, and now it is the easiest one... any tips on now I can not make marines vs Z from master+ player?
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
March 19 2013 23:46 GMT
#232
On March 20 2013 08:11 U_G_L_Y wrote:
Show nested quote +
On March 19 2013 08:59 Asha` wrote:
*snip*
Mech aint meta:

Unless I'm miscounting, Korean mech picked up a whole 1 win this weekend, with losses vs all 3 races. It doesn't really speak to its practicality on a day to day basis, but it's fairly telling that for the most part it was avoided and did not perform particularly well when it did see use. The GSTL this week may hold a bit more information on where mech stands going forward with players preparing strategies for a single map/race.



Hopefully a few people can find something of use there


I think that given the current map pool, mech is not viable in TvZ, let alone the other matchups, and it really really pisses me off. I can NOT take a third base. Daybreak used to be the hardest with the correct vetoes, and now it is the easiest one... any tips on now I can not make marines vs Z from master+ player?
[/spoiler]

It all comes down to tank positioning and a lot of the time you need to realise that you need to be on the defensive for most of the game. Whirlwind for example you can place yourself behind the rocks on the ramp to your third and cover not only the entrance to your main, but also your third ramp (you should have enough to discourage him running up with anything).

Akilon Flats is super easy, Neo Planet S you want to be taking the third closer to your main and use the highground above your nat entrance to cover your main/nat while keeping the rest of your army on the ramp up into your third, the big issue with this map is the fourth base, but I usually expand forwards onto the corner on his side of the map, not only does it give you more agressive potential, but with good highground usage and mines on the ramps you can hold with quite little.

Bel'shir Vestige is the hardest I'd say, but you have to make liberous uses of walls/mines and good tank positioning on your highgrounds over the ramps and keep hellions moving around trying to keep him back.

Newkirk/Korhal and Daybreak I couldn't tell you as I can't stand playing them so have them veto'd, but hopefully the little I've said can be helpful.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2013-03-20 00:28:40
March 20 2013 00:27 GMT
#233
http://drop.sc/311496 any tips on coming back from behind in a TvZ against a muta player like this? I thought I did about everything I could, mass drops all over, feints and what not. Had no income to upgrade, it was a weird scrappy game since I fucked up and let him into my main and didn't morph hellion into hell bat to defend...

I only have 30 games total of HotS, so this is just some random made up build. I have absolutely no knowledge of much...didn't even know mutas got a speed buff in HotS. No wonder the fuckers seemed fast. Game was against a 400 pt master zerg on NA.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
KillAudio
Profile Joined October 2010
1364 Posts
March 20 2013 04:22 GMT
#234
On March 20 2013 00:50 Bulugulu wrote:
Show nested quote +
On March 19 2013 23:58 KillAudio wrote:
Is proxy barracks into marauder a good counter against 1 rax reaper?
And any thoughts in what I should transition in if that fails or makes a good amount of damage?

Follow up question: do you guys still use tanks in TvZ? or is MMM + hellbats better?



1) Yes, proxy marauder is a very good opener vs any reaper opener. As evidenced in game 2 of flash vs innovation in mlg.
However, it's not a direct counter - you'll need a good deal of micro and multitasking to win the game.
How to transition is up to you, most people will probably go for a mech transition or the original cloak banshee followup into mech.

2) Most people use bio widowmine at the moment, but bio tank is still viable. Tanks are better at defending allins now because you don't have to research siege mode. Tanks are probably better vs certain compositions(roaches hydra) while widow mines/hellbats are better versus others(ling baneling). At this point everyone are still experimenting and figuring it out.


On March 20 2013 01:16 TheDwf wrote:
Show nested quote +
On March 19 2013 08:12 Thieving Magpie wrote:
Is proxy barracks into marauder a good counter against 1 rax reaper?

Yes, assuming good micro from your part this is virtually a (blind) build order win. See Bogus vs Flash, Cloud Kingdom, MLG as pointed out by Bulugulu. His answer to your second question is also correct.


Thank you!
From a scale of sheth to idra, how mad are you?
bvb
Profile Joined March 2013
22 Posts
March 20 2013 05:14 GMT
#235
How on earth do I go about stopping mass doom drops in TvT? Ever since MLG every single terran player is doing them. Even when i gain a massive advantage, I'm often unlucky to move out just as 6-8 dropships come in. Mass turrets are expensive and don't do too much as long as the opponent is smart enough to scan my base beforehand.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
Last Edited: 2013-03-20 05:58:29
March 20 2013 05:57 GMT
#236
Can I defend almost all Protoss 1 base play with Bomber's 1 rax expo? If not, what are the allins and pressures that could easily kill me with this build?
Taeja the one true Byunjwa~
HTOMario
Profile Blog Joined March 2012
United States439 Posts
March 20 2013 06:15 GMT
#237
On March 20 2013 14:14 bvb wrote:
How on earth do I go about stopping mass doom drops in TvT? Ever since MLG every single terran player is doing them. Even when i gain a massive advantage, I'm often unlucky to move out just as 6-8 dropships come in. Mass turrets are expensive and don't do too much as long as the opponent is smart enough to scan my base beforehand.


The answer is actually mass turrets with a sensor tower. Having a mobile army ready is helpful as well like 8 marine 1 medivac or hellions since they can reach quickly.
GM Mech T
Bulugulu
Profile Joined March 2011
Israel250 Posts
Last Edited: 2013-03-20 07:43:53
March 20 2013 07:41 GMT
#238
On March 20 2013 14:14 bvb wrote:
How on earth do I go about stopping mass doom drops in TvT? Ever since MLG every single terran player is doing them. Even when i gain a massive advantage, I'm often unlucky to move out just as 6-8 dropships come in. Mass turrets are expensive and don't do too much as long as the opponent is smart enough to scan my base beforehand.


In my opinion it will and should become more common to research the turret upgrade at the engi bay, as well as put a few marines in your base possibly. As mech it's not a big deal to get that early engi bay and upgrade, and as bio you would get it after dropping a 3rd cc probably (a 3rd engi).
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
Swordland
Profile Joined March 2013
232 Posts
March 20 2013 07:42 GMT
#239
Anyone got standard replays for each matchup? Not BO, just replays
Bazy
Profile Joined August 2011
Poland22 Posts
March 20 2013 07:57 GMT
#240
I wanted to ask about TvZ reaper/hellion build that Flash played in many games during the last MLG (e.g http://tv.majorleaguegaming.com/videos/100008-flash-vs-ret-game-3-round-of-16-mlg-dallas-2013)

1. This build is weak against fast speedlings and roaches, what do I do, when I see fast speed or roaches? (want to transition into bio/mine)
2. What are the timings for Zerg gases to consider his build as fast speedling build or fast roaches?
3. Bonus question - do you consider Ghosts to be a good counter for Vipers? They should 3shot them using Snipe, is it an investment that can be worth trying?

Thank you for your answers (sorry for my weak english)
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