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[TSL] Candidate Map Pool - Page 5

Forum Index > PokerStrategy.com TSL3 Forum
241 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 11 12 13 Next All
smileyyy
Profile Joined March 2010
Germany1816 Posts
February 09 2011 19:31 GMT
#81
Great Opportunity to bump my thread in the custom map section click me.

It would be great if somebody who actually knows how to use the map editor fixes the "no replay saving" thing on the gsl maps. Its kinda hard to practice on them if you cant save your reps =).

I would have liked to see at least 1 ESL map though :/
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
February 09 2011 19:32 GMT
#82
Really sad Testbug isn't in this. Map is really fun to play on. Damnit
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
Kreb
Profile Joined September 2010
4834 Posts
February 09 2011 19:36 GMT
#83
I agree with a lot of people disliking scrap. It pretty much never gets past 2base vs 2base because of the layout. You never really get those big 4+ vs 4+ base battles.
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
February 09 2011 19:38 GMT
#84
I just want to commend Team Liquid for this.

This just another simple step that Blizzard or MLG could do to not only promote their tournaments, but improve them.

Why not just ask the community? It hypes the event, it costs almost nothing, and you might actually get useful feedback.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
February 09 2011 19:42 GMT
#85
I love all the hype for TSL, I'm so excited. However, have you considered that there are a lot of announcements for TSL and very few announcements about intentions to make an announcement?
I always try to shield slam face, just to make sure it doesnt work
theuser
Profile Joined June 2008
Romania176 Posts
February 09 2011 19:47 GMT
#86
I say remove scrap station and metalopolis. First is way too weird and the second map because of the randomness of the close position spawn.
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
February 09 2011 19:48 GMT
#87
Why all the hate on scrap? it makes for some interesting and different games imo.

Map pool will hopefully be:

Crevasse
Crossfire
Shakuras
Metal
Terminus
Scrap

at any rate, good to see some new maps, can't wait for the TSL!
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Jsanko
Profile Joined March 2010
Slovakia120 Posts
February 09 2011 19:48 GMT
#88
replace metalopolis with testbug and you have my dream map pool,
anyway great job, this is getting so awsome
Mineralzzzzz...
Manimal_pro
Profile Joined June 2010
Romania991 Posts
February 09 2011 19:51 GMT
#89
where's delta quadrant and lost temple
If you like brood war, please go play brood war and stop whining about SC2
Roggay
Profile Joined April 2010
Switzerland6320 Posts
February 09 2011 19:52 GMT
#90
On February 10 2011 04:51 Manimal_pro wrote:
where's delta quadrant and lost temple


Delta what? This map was replaced for a good reason you know...
Meta
Profile Blog Joined June 2003
United States6225 Posts
February 09 2011 19:54 GMT
#91
I love the addition of GSL maps, however like most I really think ICCup maps Pawn RE and Testbug should have been considered over Scrap Station or even Metal/Shakuras (Because of close position imbalances).

Anyway, other than that great choices and I am so, so excited for the TSL.
good vibes only
mAgixWTF
Profile Blog Joined November 2010
Germany103 Posts
February 09 2011 19:58 GMT
#92
since teamliquid is so communitydriven and -friendly i have no doubt that liquid is already thinking about adding Testbug and PawnRE. Very nice to see so many people liking these maps
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-02-09 20:01:39
February 09 2011 19:58 GMT
#93
A little disappointed not to see any of the iCCup maps in there. I still strongly feel that Crossfire will present significant balance issues once players are more accustomed to it, Tal'Darim Altar is just boring.

I'm curious to hear about your selection process and I urge you to consider maps from the iCCup Map Pool. Some more notable maps:
iCCup Testbug
iCCup Pawn Re
iCCup Neo Enigma

All of these maps have been tested and approved by high-level players and I guarantee they will provide more interesting games than some of the maps in the suggested map pool. Macro maps are a nice change, but you can have a macro map without it being as big as Tal'Darim Altar is.

EDIT: Saw Nazgul's post.

...Damn.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
February 09 2011 20:09 GMT
#94
i am so, so, so excited for another tsl.
:O
Treadmill
Profile Joined July 2010
Canada2833 Posts
February 09 2011 20:09 GMT
#95
Would love to see Tal'Darim in there. There's been some awesome games from teh GSTL on that map. Then again, I suppose that balance is the primary consideration, so we'll see.
N1mrod
Profile Joined December 2010
Germany64 Posts
February 09 2011 20:11 GMT
#96
Great move by TL! When more and more tourneys use custom maps I hope Blizzard will eventually use them in ladder too.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 09 2011 20:12 GMT
#97
i think the map selection is a bit premature. you don't even know what maps will make it into gsl5, i don't think it's been comfirmed yet. should have definately considered iccup maps as well
http://www.twitch.tv/czelpredy
ki11z0ne
Profile Joined January 2011
United States427 Posts
February 09 2011 20:16 GMT
#98
ya! more macro maps ^.^ except for scrap station -_-
SC > halo
ExoD
Profile Joined December 2010
United States37 Posts
February 09 2011 20:18 GMT
#99
scrap station is to zerg as kulas ravine is to protoss
Roggay
Profile Joined April 2010
Switzerland6320 Posts
February 09 2011 20:21 GMT
#100
On February 10 2011 05:18 ExoD wrote:
scrap station is to zerg as kulas ravine is to protoss


Not really, ZvP is actually not easy in scrap.
Prev 1 2 3 4 5 6 7 11 12 13 Next All
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