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[M](2)iCCup Pawn Re

Forum Index > SC2 Maps & Custom Games
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1 2 3 4 Next All
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2011-02-13 04:05:38
January 14 2011 05:22 GMT
#1
[image loading]

Analyzer Image

As many of you know, I released a map "Pawn" about a three months ago. Since then, it has gone through huge changes. Expansions have been changed to balance particularly ZvP, with issues regarding the 4th (HY) bases. Most notably though, iCCup's newest map team addition, Oliver "Koagel", has professionally re-textured the map.

  • Spawns: Top Left, Bottom Right
  • Size: 128x96
  • Expansions: 10
  • XNT: 2
  • Tileset: Custom Space
  • XNT: Two in center

What contributed to Pawn Re:
Chat Channels- Since the release of chat channels, "iCCup" and "obs" have been running test games all day. We have gotten huge amounts of feedback from professionals and lower league players. All of this taken into account helped contribute!

MotM- As many of you may know, the original Pawn made it into Map of the Month Top 5. Because of this, the map has gotten feedback from high level testing, including input from MorroW himself. His feedback supported the general public's only complaint; The 4th is too hard to take.

IMS- This map was used in the iCCup Map series. Top players such as TelecoM, Bad, Antimage, and Sin gave feedback. Thanks! IMS 10: http://wiki.teamliquid.net/starcraft2/ICCup_Map_Series_10

TL Feedback- Many people of TeamLiquid have given great insight into all of the iCCup maps. We thank you! Our maps could not be where they are today without a healthy dose of community feedback.

Internal Testing- The iCCup map team has been extensively debating and testing iCCup Pawn Re. Special thanks to Koagel, neobowman, GWen, prodiG, and Nightmarjoo!

+ Show Spoiler [Pawn Re] +
[image loading]


+ Show Spoiler [Pawn 2.0] +
[image loading]


+ Show Spoiler [Pawn Re BETA Test] +
[image loading]


Changelog:
+ Show Spoiler +
-----1.0
.Multiple unreleased beta versions
.Central LoS Blockers removed
.Doodads added on unpathable highground
.Texture cleanup
.Path blockers completed
.Now official iCCup map
-------1.1
.Textures sharpened
.Texturing clarified
.HY 1x ramp replaced with low ground path
.3rds moved closer to center
.Middle high ground removed
-----1.2
.HY moved pushed into center slightly
.defined Textures
.fixed symmetry of all expansions
.widened small path from HY to middle
.widened wide path from HY to middle ramp
-----Pawn 2
.Textures redone by Koagel
.Slight proportion changes
-----Pawn Re
.High Yield expansion moved
.center ramp added
----Pawn Re 1.1
.Redid textures
.Natural minerals moved 1hex towards ramp
----Pawn Re 1.2
.Border textures added
.Main switched to natural cliffs
.Natural switched to natural cliffs
.Loading screen added back

https://liquipedia.net/starcraft2/Monitor
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 14 2011 05:28 GMT
#2
hmmmm.... this is a very interesting change. The gold is now possible to take and hold .

Obviously this comes before having tested it, but this looks good!

P.S. I can see my tweaks in there :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
baskerville
Profile Blog Joined April 2010
541 Posts
January 14 2011 05:33 GMT
#3
gorgeously dark
http://www.teamliquid.net/mirror/smilies/random-big.gif
Antares777
Profile Joined June 2010
United States1971 Posts
January 14 2011 05:45 GMT
#4
Nice change!

What exactly does the "Re" stand for? Remake?
dimfish
Profile Blog Joined February 2010
United States663 Posts
January 14 2011 06:38 GMT
#5
I'm not going hide my despair--I liked the crazy textures of the previous version! (except the ramps) Pawn is an awesome map, I can't wait to see the MotM tourney games on it
Champi
Profile Joined March 2010
1422 Posts
January 14 2011 06:47 GMT
#6
i really like the look of this map from first glance, nice and big, wanna test it out asap
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 14 2011 08:20 GMT
#7
Looks great.

Mains are a bit square but I don't really care.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
monitor
Profile Blog Joined June 2010
United States2408 Posts
January 14 2011 23:17 GMT
#8
Thanks everyone! EU version is being updated right now 1/14/11.
https://liquipedia.net/starcraft2/Monitor
FlaShFTW
Profile Blog Joined February 2010
United States10252 Posts
January 14 2011 23:19 GMT
#9
this looks AWESOME!!! if i'd choose, the HY would be where the other base is thats closer to the center (a little more down the road) it would be more hard to defend.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
2-_-n
Profile Joined March 2010
Sweden24 Posts
January 15 2011 00:27 GMT
#10
Map up on eu (>,'')>
ruskig on bnet
DomiNater
Profile Blog Joined September 2010
United States527 Posts
January 15 2011 00:37 GMT
#11
On January 14 2011 15:38 dimfish wrote:
I'm not going hide my despair--I liked the crazy textures of the previous version! (except the ramps) Pawn is an awesome map, I can't wait to see the MotM tourney games on it


I completely agree. I haven't played this version yet but I really like the texturing and rusty feel of the first version.
After I captured the elephant in the room, swept her under the rug for the hell of it... I welcome you to the melting through, of a planet that was selfish in its development of a healthy view.
neSix
Profile Blog Joined November 2004
United States1772 Posts
January 15 2011 01:03 GMT
#12
For the record I fucking love playing and observing on this map. I really like the new skin and modified layout... I'll be sure to play it!
Antares777
Profile Joined June 2010
United States1971 Posts
January 15 2011 03:17 GMT
#13
I played a game on this a while ago, and won against a Terran, which usually doesn't happen for me. *YAY*

Therefore this map rocks.

I like the textures in Pawn better than Pawn Re. I think it was just the ramps that I liked though, idk.
BatCat
Profile Blog Joined November 2010
Austria630 Posts
January 15 2011 04:08 GMT
#14
looks sweet!
¯\_(ツ)_/¯
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2011-02-02 00:57:02
February 02 2011 00:55 GMT
#15
Textures have been changed.

The OP has been updated with a new image. Polls added, please vote for which you like more! The map will be used in the ESL EU, this is important.
https://liquipedia.net/starcraft2/Monitor
Mereel
Profile Joined February 2010
Germany895 Posts
February 02 2011 11:21 GMT
#16
i just wanted to mention that the map is to dark but there is allready a new one lol

TPW Mapmaking Team
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 02 2011 11:53 GMT
#17
At least it's brighter but still it's hard to see the different cliff levels.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
kazansky
Profile Blog Joined February 2010
Germany931 Posts
February 02 2011 11:58 GMT
#18
I like the lightening up although the darkness didnt bother me that much, some of us in the team actually liked it the dark way.

In general its an awesome map now, great work, looking forward to ESL cups.
"Mathematicians don't understand mathematics, they get used to it." - Prof. Kredler || "That was more one-sided that a mobius strip." - Tasteless
Ragoo
Profile Joined March 2010
Germany2773 Posts
February 02 2011 14:04 GMT
#19
Thanks for doing this so quickly. Really shows that using iCCup maps is the right way to do it for the foreigner scene, cause you accept feedback and change very fast and accordingly (unlike Blizzard or maybe Korean mapmakers could).
Although the dark version is aesthetically better, the new one is more practical and will receive less criticism by players and stream viewers, so I'm all for it
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
2-_-n
Profile Joined March 2010
Sweden24 Posts
February 02 2011 20:21 GMT
#20
The lighter version is now up on eu -
ruskig on bnet
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