As many of you know, I released a map "Pawn" about a three months ago. Since then, it has gone through huge changes. Expansions have been changed to balance particularly ZvP, with issues regarding the 4th (HY) bases. Most notably though, iCCup's newest map team addition, Oliver "Koagel", has professionally re-textured the map.
- Spawns: Top Left, Bottom Right
- Size: 128x96
- Expansions: 10
- XNT: 2
- Tileset: Custom Space
- XNT: Two in center
What contributed to Pawn Re:
Chat Channels- Since the release of chat channels, "iCCup" and "obs" have been running test games all day. We have gotten huge amounts of feedback from professionals and lower league players. All of this taken into account helped contribute!
MotM- As many of you may know, the original Pawn made it into Map of the Month Top 5. Because of this, the map has gotten feedback from high level testing, including input from MorroW himself. His feedback supported the general public's only complaint; The 4th is too hard to take.
IMS- This map was used in the iCCup Map series. Top players such as TelecoM, Bad, Antimage, and Sin gave feedback. Thanks! IMS 10: http://wiki.teamliquid.net/starcraft2/ICCup_Map_Series_10
TL Feedback- Many people of TeamLiquid have given great insight into all of the iCCup maps. We thank you! Our maps could not be where they are today without a healthy dose of community feedback.
Internal Testing- The iCCup map team has been extensively debating and testing iCCup Pawn Re. Special thanks to Koagel, neobowman, GWen, prodiG, and Nightmarjoo!
+ Show Spoiler [Pawn Re] +
+ Show Spoiler [Pawn 2.0] +
+ Show Spoiler [Pawn Re BETA Test] +
Changelog:
+ Show Spoiler +
-----1.0
.Multiple unreleased beta versions
.Central LoS Blockers removed
.Doodads added on unpathable highground
.Texture cleanup
.Path blockers completed
.Now official iCCup map
-------1.1
.Textures sharpened
.Texturing clarified
.HY 1x ramp replaced with low ground path
.3rds moved closer to center
.Middle high ground removed
-----1.2
.HY moved pushed into center slightly
.defined Textures
.fixed symmetry of all expansions
.widened small path from HY to middle
.widened wide path from HY to middle ramp
-----Pawn 2
.Textures redone by Koagel
.Slight proportion changes
-----Pawn Re
.High Yield expansion moved
.center ramp added
----Pawn Re 1.1
.Redid textures
.Natural minerals moved 1hex towards ramp
----Pawn Re 1.2
.Border textures added
.Main switched to natural cliffs
.Natural switched to natural cliffs
.Loading screen added back
.Multiple unreleased beta versions
.Central LoS Blockers removed
.Doodads added on unpathable highground
.Texture cleanup
.Path blockers completed
.Now official iCCup map
-------1.1
.Textures sharpened
.Texturing clarified
.HY 1x ramp replaced with low ground path
.3rds moved closer to center
.Middle high ground removed
-----1.2
.HY moved pushed into center slightly
.defined Textures
.fixed symmetry of all expansions
.widened small path from HY to middle
.widened wide path from HY to middle ramp
-----Pawn 2
.Textures redone by Koagel
.Slight proportion changes
-----Pawn Re
.High Yield expansion moved
.center ramp added
----Pawn Re 1.1
.Redid textures
.Natural minerals moved 1hex towards ramp
----Pawn Re 1.2
.Border textures added
.Main switched to natural cliffs
.Natural switched to natural cliffs
.Loading screen added back