[M](2)iCCup Pawn Re - Page 2
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Zeon0
Austria2995 Posts
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Ragoo
Germany2773 Posts
![]() Anyway, very nice update. Definetely improved playability ![]() | ||
th3rogue
Germany683 Posts
http://www.esl.eu/eu/sc2/go4sc2/cup78/download/25052093/ 3:17, top left base | ||
eviltomahawk
United States11135 Posts
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CooDu
Australia899 Posts
New one is much better, N1 | ||
Tiazi
Netherlands761 Posts
On February 03 2011 05:21 2-_-n wrote: The lighter version is now up on eu - How do I find this then? I only see Pawn Re v1.0 on EU.. | ||
netisopl
Canada10 Posts
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Ragoo
Germany2773 Posts
On February 03 2011 23:02 Tiazi wrote: How do I find this then? I only see Pawn Re v1.0 on EU.. yeah, pretty sure it's not the lighter version up on EU. | ||
monitor
United States2404 Posts
Is the stuck drone bug/blocking gas with evo fixed now on EU? The version we had last night had it http://www.esl.eu/eu/sc2/go4sc2/cup78/download/25052093/ Last edit: 2011-02-03 20:25:00 3:17, top left base Unfortunately thats just how Blizzard made the game. Two gas can be walled with an evo chamber, and workers can glitch and get stuck. | ||
monitor
United States2404 Posts
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dimfish
United States663 Posts
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eugen1225
Yugoslavia134 Posts
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MorroW
Sweden3522 Posts
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monitor
United States2404 Posts
On February 07 2011 04:37 MorroW wrote: so far from playing the map in go4sc2 i love it ![]() Thanks :p Right now an overlord can be killed by a stalker in that space. I'm considering adding a highground pod in there to allow overlords safety. Like this: ![]() What do you think? | ||
th3rogue
Germany683 Posts
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Smigi
United States328 Posts
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MorroW
Sweden3522 Posts
On February 07 2011 13:00 monitor wrote: Thanks :p Right now an overlord can be killed by a stalker in that space. I'm considering adding a highground pod in there to allow overlords safety. Like this: ![]() What do you think? basically the reason i want it is because the only way zerg can scout a 4warpgate with 1 gas ( which is almost impossible to stop unless u know its coming) is by scouting it with the overlord. there are techniques to stop make drones on like 22 and stockpile 600 minerals to wait for an attack but its pretty disgusting i think it would be most fair to just make the water larger so the protoss and terran knows an overlord is watching him else it might favor z abit | ||
monitor
United States2404 Posts
On February 07 2011 19:59 MorroW wrote: basically the reason i want it is because the only way zerg can scout a 4warpgate with 1 gas ( which is almost impossible to stop unless u know its coming) is by scouting it with the overlord. there are techniques to stop make drones on like 22 and stockpile 600 minerals to wait for an attack but its pretty disgusting i think it would be most fair to just make the water larger so the protoss and terran knows an overlord is watching him else it might favor z abit The only way to make the water bigger is to make the entire map bounds bigger, which would mess up the rest of the map's balance. Or I could make the main a bit smaller? I'm not a big fan of either of these though; Have you tried putting an overlord on the unpathable cliff behind the 1gas expo in the middle? That is what its there for, so it should work to scout from there. | ||
BatCat
Austria630 Posts
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PredY
Czech Republic1731 Posts
On February 07 2011 13:00 monitor wrote: Thanks :p Right now an overlord can be killed by a stalker in that space. I'm considering adding a highground pod in there to allow overlords safety. Like this: ![]() What do you think? make it small enough so terran can't drop tanks on it ![]() | ||
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