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[M](2)iCCup Pawn Re - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
Zeon0
Profile Joined September 2010
Austria2995 Posts
February 02 2011 20:56 GMT
#21
the darker one was really ugly, i like the new one
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Ragoo
Profile Joined March 2010
Germany2773 Posts
February 02 2011 21:08 GMT
#22
hm , I thought in the overview the dark one looked really ugly (compared to the old Pawn). But ingame it was really really beautiful. New brighter version doesn't look that good in the overview, but I still have to play it
Anyway, very nice update. Definetely improved playability
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
th3rogue
Profile Joined February 2010
Germany683 Posts
Last Edited: 2011-02-03 11:25:00
February 03 2011 11:23 GMT
#23
Is the stuck drone bug/blocking gas with evo fixed now on EU? The version we had last night had it

http://www.esl.eu/eu/sc2/go4sc2/cup78/download/25052093/

3:17, top left base
ESL Community Manager SC2, http://www.esl.eu/eu/sc2
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 03 2011 12:34 GMT
#24
I do enjoy the brighter version a bit better than the old darker version. I usually got turned off whenever a tournament was streaming this map since it's old darkness made everything so darn hard to see. I think the adjusted lighting should really help it's watchability.
ㅇㅅㅌㅅ
CooDu
Profile Blog Joined September 2010
Australia899 Posts
February 03 2011 12:45 GMT
#25
Damn this is impressive, keep up the good work guys - looking forward to a few practice games on this one when it makes it over to SEA.

New one is much better, N1
Just a simple guy, going wherever this journey takes me.
Tiazi
Profile Joined February 2010
Netherlands761 Posts
February 03 2011 14:02 GMT
#26
On February 03 2011 05:21 2-_-n wrote:
The lighter version is now up on eu -


How do I find this then? I only see Pawn Re v1.0 on EU..
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
netisopl
Profile Joined May 2010
Canada10 Posts
February 03 2011 14:35 GMT
#27
I just wanted to say 'thanks' for making all these maps. Me and my friends love playing on the iCCup maps. They are fun.
Ragoo
Profile Joined March 2010
Germany2773 Posts
February 03 2011 16:26 GMT
#28
On February 03 2011 23:02 Tiazi wrote:
Show nested quote +
On February 03 2011 05:21 2-_-n wrote:
The lighter version is now up on eu -


How do I find this then? I only see Pawn Re v1.0 on EU..


yeah, pretty sure it's not the lighter version up on EU.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
monitor
Profile Blog Joined June 2010
United States2404 Posts
February 03 2011 16:33 GMT
#29
I made final textures finishes to the newer version, it is up on NA. Will be up on EU shortly.

+ Show Spoiler [Overview] +
[image loading]


Is the stuck drone bug/blocking gas with evo fixed now on EU? The version we had last night had it

http://www.esl.eu/eu/sc2/go4sc2/cup78/download/25052093/

Last edit: 2011-02-03 20:25:00
3:17, top left base


Unfortunately thats just how Blizzard made the game. Two gas can be walled with an evo chamber, and workers can glitch and get stuck.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2011-02-07 04:09:34
February 03 2011 16:35 GMT
#30
double post glitch
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
dimfish
Profile Blog Joined February 2010
United States663 Posts
February 03 2011 17:23 GMT
#31
I am very much of fan of the texturing now that it has koagel's redesign but also some of that cool blocky-step style you had in your original version, look's great!
eugen1225
Profile Joined February 2008
Yugoslavia134 Posts
February 04 2011 07:38 GMT
#32
This map is shit for 1 main reason, controlling the xel naga towers gives you maphack, no way to sneak a drop or anything of the sort, the race with map control sees all and its a huge advantage. That aside the geometry of the map isn't bad, but the map is a bit small.
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 06 2011 19:37 GMT
#33
so far from playing the map in go4sc2 i love it i wonder if there is place for overlord behind main geysers where stalkers cant reach it? you should add enough space for that
Progamerpls no copy pasterino
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2011-02-07 04:01:02
February 07 2011 04:00 GMT
#34
On February 07 2011 04:37 MorroW wrote:
so far from playing the map in go4sc2 i love it i wonder if there is place for overlord behind main geysers where stalkers cant reach it? you should add enough space for that


Thanks :p

Right now an overlord can be killed by a stalker in that space. I'm considering adding a highground pod in there to allow overlords safety. Like this:

[image loading]

What do you think?
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
th3rogue
Profile Joined February 2010
Germany683 Posts
February 07 2011 10:01 GMT
#35
FYI we have a King of Pawn Re cup tonight, http://www.esl.eu/eu/sc2/news/149658/ !
ESL Community Manager SC2, http://www.esl.eu/eu/sc2
Smigi
Profile Joined April 2010
United States328 Posts
February 07 2011 10:57 GMT
#36
Cool map, so much better than whats in the map pool.
Drone then Own
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 07 2011 10:59 GMT
#37
On February 07 2011 13:00 monitor wrote:
Show nested quote +
On February 07 2011 04:37 MorroW wrote:
so far from playing the map in go4sc2 i love it i wonder if there is place for overlord behind main geysers where stalkers cant reach it? you should add enough space for that


Thanks :p

Right now an overlord can be killed by a stalker in that space. I'm considering adding a highground pod in there to allow overlords safety. Like this:

[image loading]

What do you think?

basically the reason i want it is because the only way zerg can scout a 4warpgate with 1 gas ( which is almost impossible to stop unless u know its coming) is by scouting it with the overlord.
there are techniques to stop make drones on like 22 and stockpile 600 minerals to wait for an attack but its pretty disgusting

i think it would be most fair to just make the water larger so the protoss and terran knows an overlord is watching him else it might favor z abit
Progamerpls no copy pasterino
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2011-02-07 15:14:30
February 07 2011 15:13 GMT
#38
On February 07 2011 19:59 MorroW wrote:
Show nested quote +
On February 07 2011 13:00 monitor wrote:
On February 07 2011 04:37 MorroW wrote:
so far from playing the map in go4sc2 i love it i wonder if there is place for overlord behind main geysers where stalkers cant reach it? you should add enough space for that


Thanks :p

Right now an overlord can be killed by a stalker in that space. I'm considering adding a highground pod in there to allow overlords safety. Like this:

[image loading]

What do you think?

basically the reason i want it is because the only way zerg can scout a 4warpgate with 1 gas ( which is almost impossible to stop unless u know its coming) is by scouting it with the overlord.
there are techniques to stop make drones on like 22 and stockpile 600 minerals to wait for an attack but its pretty disgusting

i think it would be most fair to just make the water larger so the protoss and terran knows an overlord is watching him else it might favor z abit


The only way to make the water bigger is to make the entire map bounds bigger, which would mess up the rest of the map's balance. Or I could make the main a bit smaller? I'm not a big fan of either of these though;

Have you tried putting an overlord on the unpathable cliff behind the 1gas expo in the middle? That is what its there for, so it should work to scout from there.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
BatCat
Profile Blog Joined November 2010
Austria630 Posts
February 07 2011 15:18 GMT
#39
Played the map yesterday against a friend and really enjoyed it. Good work!
¯\_(ツ)_/¯
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 07 2011 16:10 GMT
#40
On February 07 2011 13:00 monitor wrote:
Show nested quote +
On February 07 2011 04:37 MorroW wrote:
so far from playing the map in go4sc2 i love it i wonder if there is place for overlord behind main geysers where stalkers cant reach it? you should add enough space for that


Thanks :p

Right now an overlord can be killed by a stalker in that space. I'm considering adding a highground pod in there to allow overlords safety. Like this:

[image loading]

What do you think?

make it small enough so terran can't drop tanks on it
http://www.twitch.tv/czelpredy
Prev 1 2 3 4 Next All
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