• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:45
CEST 03:45
KST 10:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed7Weekly Cups (July 7-13): Classic continues to roll2Team TLMC #5 - Submission extension2Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Esports World Cup 2025 - Brackets Revealed Who will win EWC 2025? Team TLMC #5 - Submission extension The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BW General Discussion Flash Announces (and Retracts) Hiatus From ASL Starcraft in widescreen BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
Cosmonarchy Pro Showmatches [Megathread] Daily Proleagues CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 493 users

[TSL] Candidate Map Pool - Page 3

Forum Index > PokerStrategy.com TSL3 Forum
241 CommentsPost a Reply
Prev 1 2 3 4 5 11 12 13 Next All
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
Last Edited: 2011-02-09 18:21:30
February 09 2011 18:20 GMT
#41
The weakest map in that pool in my opinion is Metalopolis. Close positions is just utterly game breaking with too small a rush distance. The randomness of the spawn locations makes it completely unpredictable to prepare for and therefore we get cookie-cutter rush builds from close positions.
Scrap station is a great map in comparison.
It's one of the few maps where rushes from all races are tricky and we usually see longer games.
Don't hate the player - Hate the game
Zhul
Profile Joined February 2010
Czech Republic430 Posts
February 09 2011 18:20 GMT
#42
Finaly some cool maps (metalopolis and scrap station is still piece of crap tho ).
theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2011-02-09 18:21:57
February 09 2011 18:21 GMT
#43
A couple of thoughts:

-On Tal'darim Altar it's very easy to attack the mineral line of the natural at 10:00 from the low ground just below. I don't know if this applies to other positions on the same map, but it kind of damages the balance of the map. Such layouts are disproportionately difficult for Zerg to defend in SC2 (see Steppes of War). Andromeda had a similar problem in BW, but only at the mineral-only naturals.

-It would be nice to consider the iccup maps that ESL uses. The iccup sc2 map team has expended a huge amount of effort over a very long period of time to create something nice for the community and help move the game forward. It's a bit of a shame to see their work excluded from consideration for use in the ultimate community event.

Would XNC and Metal be the GOM versions that disable the double Bunker block?
GhettoSheep
Profile Joined August 2008
United States150 Posts
February 09 2011 18:21 GMT
#44
Great map pool!

All these maps have shown great games. I don't think ICCup maps are a good choice as big tournaments are going to want to overlap with the GSL, which will never use ICCup maps, so good decision on TSL's part

If i had to get rid of 2 maps, as the post said you guys were looking for 5-6, I would remove:

Scrap Station: I think it gives a lot of great games but some people think its imbalanced so... eh, I'd also just like to see more of the new maps.

Shakuras Plateau: I actually really enjoy this map, but I'll admit, whenever I backdoor a zerg in tvz its kind of auto-win.

Alternatively I'd remove Tal'Darim Altar because its just so damn big lol. but even so, the games ive seen on that map have been really cool so I'd remove Shakuras first
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
February 09 2011 18:24 GMT
#45
Hmm... I don't really know if I like this. I'm a big fan of tournament pools being the same as ladder pools. I suppose it's okay for TSL, but I'd rather not see these non-ladder maps in qualifiers.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Turgid
Profile Blog Joined September 2010
United States1623 Posts
February 09 2011 18:25 GMT
#46
How about two iccup maps, preferably the ones ESL is using, two gsl maps, metalopolis(close positions disabled?) and xel'naga? Sounds fair.

I think no matter what the map pool will be an improvement so I'm very happy that you guys are thinking critically about this stuff. I am confident that Team Liquid will choose a solution which makes most people happy.
(╬ ಠ益ಠ)
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
Last Edited: 2011-02-09 18:36:58
February 09 2011 18:28 GMT
#47
On February 10 2011 03:01 avilo wrote:
They should get rid of scrap/shakuras imo, but obviously those are two of the three there that are the most tested. But even those have problems with balance a lot of times.

It's good TSL is doing this, I hope other tournaments follow the same idea.


Makes sense you would say this considering your common play style.

I've yet to hear good arguments in this thread why shakuras or scrap are imbalanced so hopefully they will stay in the Map Pool. Don't even know why T hates Scrap so much against Z considering how easy it is to punish Zerg getting a third.

Tho I'm far from the best person to discuss map balance I find those two the least imbalanced of all maps besides maybe Xel Naga :o.

Great news things are being taken in consideration and discussed before picking the definitive map pool! TL.net staying awesome :3
"Suum Cuique" - Cicero
sc_oldboy
Profile Joined January 2011
Germany35 Posts
February 09 2011 18:29 GMT
#48
Close position metalopolis should be disabled, game breaking and boring to watch imo
What does one have to do to become a Zerg gosu? First empty your mind, get your firm grip on the mouse and practice hard, and don't get stressed out. Zerg gosuness is measured by enjoyment you get without getting stressed out, not skill. That's gosu.
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
February 09 2011 18:30 GMT
#49
Great choices, I'd probably remove Crossfire/Scrap and disable close spawn Metal!
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2011-02-09 18:33:22
February 09 2011 18:32 GMT
#50
On February 10 2011 03:30 Adebisi wrote:
Great choices, I'd probably remove Crossfire/Scrap and disable close spawn Metal!



I agree with this.

I am not totally convinced that the GSL maps are great either, but whatever at least they are different. Kinda favors the koreans heavily though as they have a lot more practice partners to play with on them.
#1 Kwanro Fan
TORTOISE
Profile Joined December 2010
United States515 Posts
February 09 2011 18:36 GMT
#51
WOOT IM HYPED AS... well, I'm hyped!
◕ ‿‿ ◕ ๑•́ ₃ •̀๑ ( ͡ ° ͜ ʖ ͡°)
TaKemE
Profile Joined April 2010
Denmark1045 Posts
Last Edited: 2011-02-09 18:37:32
February 09 2011 18:36 GMT
#52
On February 10 2011 03:30 Adebisi wrote:
Great choices, I'd probably remove Crossfire/Scrap and disable close spawn Metal!


Have you played corssfire or seen games on it? its an awesome very big map.

I think many dont like corssfire because it reminds them of JB at first look but trust be its nothing like that.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
February 09 2011 18:38 GMT
#53
I would take out Scrap Station for sure, and possibly Metalopolis too.

Anyway, TSL is the best tournament out there rightnow, and we can trust its going to be great.
"When the geyser died, a probe came out" - SirJolt
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
February 09 2011 18:39 GMT
#54
Id really like to see scrap switched witth an ICCUP map to mix things up.

Other than that, Im getting more excited for TSL3 by the day :D
Every sunday a nun lays from my gunplay
ineedadrink
Profile Joined January 2011
United States108 Posts
February 09 2011 18:42 GMT
#55
add testbug and remove metal or scrap and this would be a perfect map pool, love the gsl maps
setzer
Profile Joined March 2010
United States3284 Posts
February 09 2011 18:45 GMT
#56
On February 10 2011 03:24 Wolf wrote:
Hmm... I don't really know if I like this. I'm a big fan of tournament pools being the same as ladder pools. I suppose it's okay for TSL, but I'd rather not see these non-ladder maps in qualifiers.


I would like to know if you still plan on being okay with this when Blizzard decides to stop updating the ladder pool (it will likely happen if history is anything to go by), or they never truly make a balanced pool. TL knows the importance of having a fresh map pool that promotes creative play but stays balanced. GOM has already done extensive testing on the maps and with progamer imput has found that the ones selected were adequate for their league. If through further play problems arise new versions will come out in a timely manner (there has already been multiple versions of these maps).

Overall anything is better than the current map pool that the vast majority of gamers feels is not up to current standards. I personally hope the TSL chooses to remove Metalopolis and SS. As a side note, I would love to see Testbug considered for the pool.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
February 09 2011 18:46 GMT
#57
Yeah, I agree with the idea to add 1 iCCup map, Testbug probably, because that leaves us with nice mix 2,3 and 4 player maps. Metalopolis is nice, but when you get close spawns, it gets ugly and Scrap is kinda odd, there is very little depth beyond the 2 base play because if somebody secures third, they usually have such a big advantage the game ends right there.
I will never ever play Mech against Protoss. - MVP
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2011-02-09 18:48:05
February 09 2011 18:47 GMT
#58
The reason why we have posted this selection now is because we are of the opinion that players need to know their mappool plenty in advance. Ideally we would have announced our final 5 maps already, but because of developments in the scene we have decided to do it this way which gives us a little more time to look at the balance while players are still able to see which maps they should be practicing.

This means that there will not be other maps added as that defeats the point of giving players the map information with enough time in advance to practice.
Administrator
duckii
Profile Joined April 2010
Germany1017 Posts
February 09 2011 18:50 GMT
#59
Would have liked 1 or 2 iccup maps as well. Will be interesting to see which ones are picked in the end.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2011-02-09 18:52:19
February 09 2011 18:50 GMT
#60
Crossfire and Crevasse are bad in my opinion.

It's still interesting to see TSL following GSL.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Prev 1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #4 - Day 2
CranKy Ducklings111
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 230
Livibee 126
ProTech53
StarCraft: Brood War
Artosis 900
NaDa 17
Icarus 4
Dota 2
monkeys_forever1024
NeuroSwarm126
League of Legends
JimRising 684
Trikslyr94
Counter-Strike
Fnx 1493
taco 284
Super Smash Bros
hungrybox753
Other Games
summit1g14770
shahzam1642
Day[9].tv476
C9.Mang0222
Maynarde175
Mew2King31
RuFF_SC230
Organizations
Other Games
gamesdonequick3651
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH188
• Mapu9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5669
• Scarra2008
• Rush754
Other Games
• Day9tv476
Upcoming Events
Replay Cast
8h 15m
WardiTV European League
14h 15m
ShoWTimE vs sebesdes
Percival vs NightPhoenix
Shameless vs Nicoract
Krystianer vs Scarlett
ByuN vs uThermal
Harstem vs HeRoMaRinE
PiGosaur Monday
22h 15m
uThermal 2v2 Circuit
1d 14h
Replay Cast
1d 22h
The PondCast
2 days
Replay Cast
2 days
Epic.LAN
3 days
CranKy Ducklings
4 days
Epic.LAN
4 days
[ Show More ]
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
5 days
Online Event
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

2025 ACS Season 2: Qualifier
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.