Scrap station is a great map in comparison.
It's one of the few maps where rushes from all races are tricky and we usually see longer games.
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Klive5ive
United Kingdom6056 Posts
Scrap station is a great map in comparison. It's one of the few maps where rushes from all races are tricky and we usually see longer games. | ||
Zhul
Czech Republic430 Posts
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theqat
United States2856 Posts
-On Tal'darim Altar it's very easy to attack the mineral line of the natural at 10:00 from the low ground just below. I don't know if this applies to other positions on the same map, but it kind of damages the balance of the map. Such layouts are disproportionately difficult for Zerg to defend in SC2 (see Steppes of War). Andromeda had a similar problem in BW, but only at the mineral-only naturals. -It would be nice to consider the iccup maps that ESL uses. The iccup sc2 map team has expended a huge amount of effort over a very long period of time to create something nice for the community and help move the game forward. It's a bit of a shame to see their work excluded from consideration for use in the ultimate community event. Would XNC and Metal be the GOM versions that disable the double Bunker block? | ||
GhettoSheep
United States150 Posts
All these maps have shown great games. I don't think ICCup maps are a good choice as big tournaments are going to want to overlap with the GSL, which will never use ICCup maps, so good decision on TSL's part If i had to get rid of 2 maps, as the post said you guys were looking for 5-6, I would remove: Scrap Station: I think it gives a lot of great games but some people think its imbalanced so... eh, I'd also just like to see more of the new maps. Shakuras Plateau: I actually really enjoy this map, but I'll admit, whenever I backdoor a zerg in tvz its kind of auto-win. Alternatively I'd remove Tal'Darim Altar because its just so damn big lol. but even so, the games ive seen on that map have been really cool so I'd remove Shakuras first | ||
Wolf
Korea (South)3290 Posts
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Turgid
United States1623 Posts
I think no matter what the map pool will be an improvement so I'm very happy that you guys are thinking critically about this stuff. I am confident that Team Liquid will choose a solution which makes most people happy. | ||
QuixoticO
Netherlands810 Posts
On February 10 2011 03:01 avilo wrote: They should get rid of scrap/shakuras imo, but obviously those are two of the three there that are the most tested. But even those have problems with balance a lot of times. It's good TSL is doing this, I hope other tournaments follow the same idea. Makes sense you would say this considering your common play style. I've yet to hear good arguments in this thread why shakuras or scrap are imbalanced so hopefully they will stay in the Map Pool. Don't even know why T hates Scrap so much against Z considering how easy it is to punish Zerg getting a third. Tho I'm far from the best person to discuss map balance I find those two the least imbalanced of all maps besides maybe Xel Naga :o. Great news things are being taken in consideration and discussed before picking the definitive map pool! TL.net staying awesome :3 | ||
sc_oldboy
Germany35 Posts
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Adebisi
Canada1637 Posts
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Bosu
United States3247 Posts
On February 10 2011 03:30 Adebisi wrote: Great choices, I'd probably remove Crossfire/Scrap and disable close spawn Metal! I agree with this. I am not totally convinced that the GSL maps are great either, but whatever at least they are different. Kinda favors the koreans heavily though as they have a lot more practice partners to play with on them. | ||
TORTOISE
United States515 Posts
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TaKemE
Denmark1045 Posts
On February 10 2011 03:30 Adebisi wrote: Great choices, I'd probably remove Crossfire/Scrap and disable close spawn Metal! Have you played corssfire or seen games on it? its an awesome very big map. I think many dont like corssfire because it reminds them of JB at first look but trust be its nothing like that. | ||
fabiano
Brazil4644 Posts
Anyway, TSL is the best tournament out there rightnow, and we can trust its going to be great. | ||
Quasimoto3000
United States471 Posts
Other than that, Im getting more excited for TSL3 by the day :D | ||
ineedadrink
United States108 Posts
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setzer
United States3284 Posts
On February 10 2011 03:24 Wolf wrote: Hmm... I don't really know if I like this. I'm a big fan of tournament pools being the same as ladder pools. I suppose it's okay for TSL, but I'd rather not see these non-ladder maps in qualifiers. I would like to know if you still plan on being okay with this when Blizzard decides to stop updating the ladder pool (it will likely happen if history is anything to go by), or they never truly make a balanced pool. TL knows the importance of having a fresh map pool that promotes creative play but stays balanced. GOM has already done extensive testing on the maps and with progamer imput has found that the ones selected were adequate for their league. If through further play problems arise new versions will come out in a timely manner (there has already been multiple versions of these maps). Overall anything is better than the current map pool that the vast majority of gamers feels is not up to current standards. I personally hope the TSL chooses to remove Metalopolis and SS. As a side note, I would love to see Testbug considered for the pool. | ||
Zaphid
Czech Republic1860 Posts
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Liquid`Nazgul
22427 Posts
This means that there will not be other maps added as that defeats the point of giving players the map information with enough time in advance to practice. | ||
duckii
Germany1017 Posts
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WhiteDog
France8650 Posts
It's still interesting to see TSL following GSL. | ||
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