• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:59
CEST 05:59
KST 12:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou20Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET7Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 13-19): Clem Goes for Four 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Merivale 8 Open - LAN - Stellar Fest Lost Recovery Master -Bitcoin Recovery Experts Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
OGN to release AI-upscaled StarLeague from Feb 24 BGH Auto Balance -> http://bghmmr.eu/ Is there anyway to get a private coach? SnOw's Awful Building Placements vs barracks BW General Discussion
Tourneys
ASL final tickets help [Megathread] Daily Proleagues [ASL20] Semifinal B 300$ 3D!Community Brood War Super Cup #4
Strategy
[I] TvP Marine Usage Current Meta Roaring Currents ASL final BW - ajfirecracker Strategy & Training
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread The Chess Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Korean Music Discussion Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1717 users

[TSL] Candidate Map Pool - Page 7

Forum Index > PokerStrategy.com TSL3 Forum
241 CommentsPost a Reply
Prev 1 5 6 7 8 9 13 Next All
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2011-02-09 21:07:07
February 09 2011 21:06 GMT
#121
On February 10 2011 06:03 setzer wrote:
Show nested quote +
On February 10 2011 05:30 Vasoline73 wrote:
Won't be watching the tournament without some iccup maps. Not really a big sc2 fan but iccup maps would make it interesting for me imo.

I mean, this isn't BW.. we shouldn't have to use the maps Koreans are playing on always. Game is still new, set a new standard TL


That's your loss. 13 players from Asia are being invited and I would assume most of are already in GSL code S. Then you have some of the foreigners that are in Code A (ret, huk) that could potentially also be in TSL3, so it simply makes sense to include GSL maps when a lot of the TSL3 players are in GSL.

That said it is unfortunate the map pool is final. I strongly believe Testbug is one of, if not the, best map out there. And with the constant iccup tournaments, showmatches and map promotions I think it's safe to say their maps have undergone the same level of balance testing the GSL maps have.


Not just the same level of balance testing, but significant levels of revision have occurred on almost all current ICCup maps. More revision than any other maps out there. Many people think that just because they're not "official Blizzard maps" or "official GSL maps" that somehow they aren't good enough for high level, large tournaments. Well if the ICCup maps aren't good enough, no foreign community made maps will EVER be good enough. I really feel for the ICCup team, they pour everything they've got into making their maps top of the line and nobody gives them any credit.
good vibes only
Ironical
Profile Joined October 2010
United States25 Posts
Last Edited: 2011-02-09 21:11:48
February 09 2011 21:07 GMT
#122
Crossfire SE is a million times worse than Scrap Station ever was.

The main problem with it is that there are just so many ramps that allow anyone to easily split the map by setting up an almost impenetrable defensive position, not to mention literally every area in the map can be walled off with no more than three force fields. It sets up a whole number of balance problems that will limit numbers of options Terran and Protoss can go for while almost automatically killing Zerg - I haven't even touched on the fact that the third is so far away from the natural.

I'm a Protoss player and it's easy to see how easily Colossi would dominate on this map if one simply plays defensively on Sentry based play.

I don't have many complaints about the other maps, though. Scrap Station isn't great but I'd take it over Crossfire any day.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 09 2011 21:12 GMT
#123
On February 10 2011 06:01 Wolf wrote:
Show nested quote +
On February 10 2011 05:52 iCCup.Diamond wrote:
On February 10 2011 05:50 Wolf wrote:
GHOSTCLAW makes the best point here. The GSL maps are much more reliable to use in a tournament since they've been professionally tested and are currently being tested.


How is that different then iCCup maps? Are the NA and EU pros not good enough to test these maps? If so then why are these same players allowed in the TSL?


iCCup maps haven't had as much extensive testing. They're great maps when you look at them, and they're made by some of the best mapmakers in the world (if not the best), but then once they're made, they kinda sit in a hub (which here happens to be the custom maps thread) for a while before tournaments just decide to pick them up based on how they look and some random here and there testing of high level gamers. Then they're used in fairly small scale tournaments and become more popular that way (although this is fairly recent).

The GSL maps were made by mapmakers that are in a clan with professional gamers testing them constantly. The mapmakers for most of the new GSL maps were Prime members, and the others of course were made by Blizzard (and slightly modified by mapmaking teams). They've just had more extensive testing overall to make sure they were ready for the biggest SC2 league that currently exists. Tested by paid professionals. And now they're being used in a tournament (just ONE tournament), that has more spectators worldwide than any other, and is widely considered the most prestigious.

On a side note, I like most iCCup maps more than the Prime-made maps.. I'm just trying to give objective points!


Ok I believe you may be misinformed. We don't just make maps and let them do their thing. We highlight them multiple times a week in iCCup events, including the professional ones. We look constantly at the balance based on the current game state. Thus why we released the refined pool. We also consider changes to the maps based off player feedback as proven by the 4th base Testbug magically gained based off said feedback.

I don't get however how you can say these have more testing? Last I checked they have only been trying them out for a month or so with Gisardo and GOM. We have been doing this since the day the map making thing came out. Also we have a staff of 10 or so members of a team dedicated to nothing other then mapmaking.


On February 10 2011 06:04 GHOSTCLAW wrote:
Show nested quote +
On February 10 2011 05:48 iCCup.Diamond wrote:
On February 10 2011 05:43 GHOSTCLAW wrote:
On February 10 2011 05:30 Vasoline73 wrote:
Won't be watching the tournament without some iccup maps. Not really a big sc2 fan but iccup maps would make it interesting for me imo.

I mean, this isn't BW.. we shouldn't have to use the maps Koreans are playing on always. Game is still new, set a new standard TL


Super tough to have this idea gain general acceptance in the community.
Just a few problems that this brings up:
How do you ensure that the new maps are anywhere near balanced and have entertaining games on them? You need professional gamer level testers, which is almost impossible. You're asking progamers, who's time (at least in coaching) is around 50 USD/hour, to take time that could being going into practice and using it to test maps that may/may not be balanced. That's tough; the koreans handle it by having the high level clans also create high level maps that can then be tested and refined inside of the clan.


Odd. We have hundreds of games by top top top NA and EU players on these maps, many pages of feedback notes, and every time an ESL EU event runs we have even more info.....

The next problem is that you're asking spectators to essentially learn new maps in order to enjoy the game. One of the things that has been preventing the adoption of esports in the mainstream is the difficulty of following the game at a higher level; adding in understanding new maps makes following the esport even harder.


On the other hand, new maps is what originally drew me to competitve BW (well that and Tasteless). I know if I were to show my mother SCII it's a lot harder to explain the 1,000,000 small things going on then the map. The map is decoration for fans, and for players a way to keep the game fresh.

Finally, the risk of failing for teamliquid is that it will hurt the adoption of foreign maps, instead of help the adoption of foreign maps. TSL is one of the biggest tournaments, and if the the maps chosen are poor, it will create backlash which will hurt foreign mapmakers.


In the same token, what happens if the GSL maps suck? This is a new game and we are approaching new territory, some mistakes will be made. Fuck we used Sin Chupung Reyong (WORST SCII map ever) in some tournaments before we knew it sucked and received no backlash. Obviously not TSL sized tournaments but still the point stands.



I guess i'm not arguing that the iccup maps shouldn't be used, it's that the GSL maps are an easier call to make and defend. The Iccup maps are great, and tested in weekly casted matches that aren't as well covered as the GSL.

With that in mind, the size of the TSL, and the type of exposure it receives in korea (TSL 1 and TSL 2 were good, therefore TSL 3 will probably receive exposure on fomos and other forums as well), reinforces the argument about backlash and having GSL maps included. This time around, it's a worldwide pool that includes koreans, and many other people around the world. In addition "what happens if the gsl maps suck?" - the answer is that it goes back to GomTV. Also, this is a preliminary map list, but the point still stands, the TSL won't need to worry about it as much as if they used iccup maps. (Again, the argument is about why GSL maps are easier to defend as a choice if you're going to pick four new maps). Finally, the players will need to learn the GSL maps anyway (as they will be used next season), whereas it is unclear if the iccup maps will be used in a tournament as large as the GSL.

I understand that for the iccup maps to be used in larger tournaments, the maps should be used in the TSL as a stepping stone to acceptance into korean tournaments. I suppose that the teamliquid staff running TSL disagrees (I haven't done anything at all for TSL as far as I know), for all the reasons that I've mentioned.

As for the spectators and the maps, I strongly disagree on a personal level - I got into starcraft:bw because my friends played and followed progaming; when i started playing on the newer maps it was quite difficult to understand all the nuances of the new maps, and how they affected gameplay (6/5/4 fact push TvP to punish various third timings, dt/sair vs reaver/sair, etc.) This leads me to believe that understanding the maps is going to mean different things to different spectators, and the more widely known the maps are, the more people will feel that they get out of watching the TSL.


So if the thing is that you have someone to blame if the maps end up sucking, why not blame iCCup TV if the maps end up sucking? Which they won't, because we test the living shit out of them and get direct feedback from the best non koreans in the world.

And soon, we will have feedback from the top Korean players....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Ryalnos
Profile Joined July 2010
United States1946 Posts
February 09 2011 21:15 GMT
#124
I imagine two main reasons (at least) drive TL's choices here.

1. Theoretical balance is no match for heavy testing over time. That's why the Blizzard maps are there.

2. For a tournament as large as the TSL, you have to play it somewhat safe. I imagine they want to add new maps, but when iCCup maps haven't been seen in major tournaments so they'd be a risky choice. Sure, the new GSL maps haven't been tested all that heavily either, but at least this way they can make the tournament more accessible for the 13 invites from Asia. ESL's choice of a couple iCCup maps is much less influential on the practice scene than GSL's unveiling of its future pool.

The new GSL maps will also have seen greater tournament testing by the time the TSL pool will be finalized, so TL can have more confidence that they will have sufficient data to know which ones to cut.
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
February 09 2011 21:17 GMT
#125
I would say a 50/50 mix of GSL maps + Iccup maps would be the best map pool. No one needs Lame Temple , or crap station (c wut I did thar?) anyways, We've played those maps enough on ladder, and watched enough games on them.
Envy fan since NTH.
ptbl
Profile Joined January 2011
United States6074 Posts
February 09 2011 21:21 GMT
#126
I love it! Thanks for incorporating the GSL maps. Hopefully the other tournaments will follow suit.
Don't mind me
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
February 09 2011 21:22 GMT
#127
These are the maps that have been chosen. If you want to talk about other potential maps, please do it outside of this thread.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
February 09 2011 21:25 GMT
#128
TSL forum located here: http://www.teamliquid.net/forum/index.php?show_part=55
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
-Strider-
Profile Blog Joined October 2010
Mexico1605 Posts
February 09 2011 21:27 GMT
#129
Remove Crap Station and include the new Lost Temple and we are good to go :D
What is up? IM NESTEAAAA!
TaKemE
Profile Joined April 2010
Denmark1045 Posts
Last Edited: 2011-02-09 21:37:46
February 09 2011 21:32 GMT
#130
On February 10 2011 06:07 Ironical wrote:
Crossfire SE is a million times worse than Scrap Station ever was.

The main problem with it is that there are just so many ramps that allow anyone to easily split the map by setting up an almost impenetrable defensive position, not to mention literally every area in the map can be walled off with no more than three force fields. It sets up a whole number of balance problems that will limit numbers of options Terran and Protoss can go for while almost automatically killing Zerg - I haven't even touched on the fact that the third is so far away from the natural.

I'm a Protoss player and it's easy to see how easily Colossi would dominate on this map if one simply plays defensively on Sentry based play.

I don't have many complaints about the other maps, though. Scrap Station isn't great but I'd take it over Crossfire any day.


You clearly havent played Crossfire SE, yes most of the places on the map can be walled of with 2-3 FF's but the map is made so its very easy to come with an army from more then one side. The only place one the map that is very hard to attack a protoss army is where there are 2 ramps to a high ground but there is no reson you should attack a protoss there as zerg since they cant hit any base from there.

On February 10 2011 05:38 CTStalker wrote:
I'm surprised people are asking for crossfire to be removed. I haven't seen any GSL games on it, but I've played on it a few times and it's a lot of fun (chill pointed out it's basically a knock off of http://www.teamliquid.net/tlpd/korean/maps/6_Sin_Peaks_of_Baekdu )


I think its because it looks smaller then it is on the pic and many havent played it.
Frankon
Profile Joined May 2010
3054 Posts
February 09 2011 21:33 GMT
#131
On February 10 2011 06:22 Kennigit wrote:
These are the maps that have been chosen. If you want to talk about other potential maps, please do it outside of this thread.

The thread name is candidate map pool... Talking about ups and downs of the maps and what maps should be in or be replaced should be done in this thread.
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
February 09 2011 21:38 GMT
#132
Scrap station looks like the weakest candidate among the pool. I think one of crossfire and xel'naga caverns will go out with scrap but this is just me. Again, this is just me but i think half gsl half iccup maps would make a better environment because of the reason stated by someone in first page. Gsl maps are as good as iccup ones if not better ofc.
"windows bash is a steaming heap of shit" tofucake
TaKemE
Profile Joined April 2010
Denmark1045 Posts
February 09 2011 21:39 GMT
#133
On February 10 2011 06:33 Frankon wrote:
Show nested quote +
On February 10 2011 06:22 Kennigit wrote:
These are the maps that have been chosen. If you want to talk about other potential maps, please do it outside of this thread.

The thread name is candidate map pool... Talking about ups and downs of the maps and what maps should be in or be replaced should be done in this thread.


I think you should read the op before posting... there are 8 Candidate maps but they will only use 5 or 6 in the TSL.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
February 09 2011 21:40 GMT
#134
Already the korean bias? I understand the reasons behind it so I'm not arguing that this is a mistake, but if any tournament that matters was ever going to use a foreign map it would've been TSL. I think this solidly sets the precedent bw had about foreign maps in stone. RIP iccup mapping team
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
kidleader
Profile Blog Joined February 2011
Korea (South)233 Posts
February 09 2011 21:42 GMT
#135
Awesome map pool. I personally would remove Xel Naga, because of the wide nat, and Crossfire/Scrap. I like that on four player maps, usually, the player can choose to attack a certain expansion. On two player maps, unless you're dropping, it's almost guaranteed where and when you're going to hit: fourth, third, nat, main.
Tokyo Seoul London New York \\ SlayerS, KT
Kazzabiss
Profile Joined December 2010
1006 Posts
February 09 2011 21:43 GMT
#136
Well then foreigners better get to practicing on the GSL maps, and plus the Koreans will have a bigger Latency disadvantage, so the slightly more map knowledge (which is negligible) evens out.
ALL ABOARD THE INTERNET BANDWAGON
cYaN
Profile Joined May 2004
Norway3322 Posts
February 09 2011 21:44 GMT
#137
Cool. Personally I kinda hope Xel'Naga doesn't make it. It's a good map, just seen soooooo many matches on it. Guess we should keep our fingers crossed Blizzard gets on it and adds a few of these to the ladder as well.
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
February 09 2011 21:45 GMT
#138
I like it, nice job TL. Really looking forward to some (more) serious competition on these things.

As for the other argument.. you're splitting the scene either way and this is a more internationally focussed tournament. Let's just see how both sets work out and take the ones that work best next, instead of the ones made by whoever.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
February 09 2011 21:50 GMT
#139
If metalopolis is chosen, I hope there's a policy to remake a game when close spawns occur .

All in all though, excellent choices for potential maps.
Ironical
Profile Joined October 2010
United States25 Posts
Last Edited: 2011-02-09 22:02:24
February 09 2011 21:54 GMT
#140
On February 10 2011 06:32 TaKemE wrote:
Show nested quote +
On February 10 2011 06:07 Ironical wrote:
Crossfire SE is a million times worse than Scrap Station ever was.

The main problem with it is that there are just so many ramps that allow anyone to easily split the map by setting up an almost impenetrable defensive position, not to mention literally every area in the map can be walled off with no more than three force fields. It sets up a whole number of balance problems that will limit numbers of options Terran and Protoss can go for while almost automatically killing Zerg - I haven't even touched on the fact that the third is so far away from the natural.

I'm a Protoss player and it's easy to see how easily Colossi would dominate on this map if one simply plays defensively on Sentry based play.

I don't have many complaints about the other maps, though. Scrap Station isn't great but I'd take it over Crossfire any day.


You clearly havent played Crossfire SE, yes most of the places on the map can be walled of with 2-3 FF's but the map is made so its very easy to come with an army from more then one side. The only place one the map that is very hard to attack a protoss army is where there are 2 ramps to a high ground but there is no reson you should attack a protoss there as zerg since they cant hit any base from there.


You clearly do not have eyeballs. There's absolutely way to stop a Protoss from simply playing defensively and creating a deathball on this map. None. First, of course it's possible to flank, as is possible on any map, but that's made extremely less effective by the fact that A) the avenues of attack have starting points that diverge very far from where you would attack to flank, essentially splitting your army for very long periods of time, then B) the reason why forcefields would be so powerful is that it would be entirely possible to simply forcefield off a flanking army.

Of course that's possible on any map, but when all the paths are this narrow, it's a million times easier.
Prev 1 5 6 7 8 9 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 104
StarCraft: Brood War
Sea 2712
Noble 76
KwarK 16
Purpose 13
Icarus 9
Dota 2
NeuroSwarm60
League of Legends
JimRising 702
Trikslyr46
Counter-Strike
Stewie2K652
Other Games
summit1g7039
C9.Mang0156
Skadoodle147
ViBE143
Organizations
Other Games
gamesdonequick847
Counter-Strike
PGL184
Other Games
BasetradeTV54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH132
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2828
League of Legends
• Lourlo762
• Stunt333
Other Games
• Scarra745
Upcoming Events
WardiTV Invitational
7h 1m
Online Event
12h 1m
RSL Revival
22h 1m
RSL Revival
1d 6h
WardiTV Invitational
1d 7h
OSC
1d 11h
SKillous vs goblin
Spirit vs GgMaChine
ByuN vs MaxPax
Afreeca Starleague
2 days
Snow vs Soma
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
CrankTV Team League
2 days
[ Show More ]
RSL Revival
2 days
Wardi Open
3 days
CrankTV Team League
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
The PondCast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.