I'm too used to using it constantly in sc2 and every time I try to get into dota 2 it just pisses me off and I quit immediately (I bind MMB to a thumb button and use it there).Customising Dota 2 - Page 8
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Rad
United States935 Posts
I'm too used to using it constantly in sc2 and every time I try to get into dota 2 it just pisses me off and I quit immediately (I bind MMB to a thumb button and use it there). | ||
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Audax
United States28 Posts
Is this a trick my eyes are playing on me or is that the command is actually doing? | ||
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PSIDefenseUp
United States251 Posts
On December 23 2012 12:57 Audax wrote: What does dota_minimap_filter_amount do? Mine was set at 0.1 for some reason, and changing it to 1 seemed to make my minimap O/X seem brighter. Is this a trick my eyes are playing on me or is that the command is actually doing? Bound a hotkey to switch between the values, doesn't seem to do anything. | ||
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Eurekastreet
1308 Posts
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TheYango
United States47024 Posts
On January 05 2013 01:55 Eurekastreet wrote: I've seen some enemies "suicide" when they were about to die (Pudge being the latest). Annoying since you don't get the money for the kill. I googled it but can't find how it's done.....Is there a macro for this ? Pudge can suicide because Rot does self-damage that can kill him. It's not a macro or anything--he just happens to time Rot such that it kills himself and not an enemy skill/attack. Most other heroes are incapable of this because they don't have abilities that do self-damage. Though they can achieve similar effect by allowing neutral creeps to get the last hit on them. | ||
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StoRm_res
Switzerland891 Posts
There is no suicide button or something like that ![]() edit: looks I've been beaten to it | ||
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Eurekastreet
1308 Posts
On January 05 2013 01:59 TheYango wrote: Pudge can suicide because Rot does self-damage that can kill him. It's not a macro or anything--he just happens to time Rot such that it kills himself and not an enemy skill/attack. Most other heroes are incapable of this because they don't have abilities that do self-damage. Though they can achieve similar effect by allowing neutral creeps to get the last hit on them. Thanks. | ||
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ChriseC
Germany440 Posts
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hero-_-
United States11 Posts
net_graph 1 net_graphinsetbottom 435 net_graphinsetright -80 net_graphproportionalfont 0 looks like this: http://cloud.steampowered.com/ugc/920126282329081683/6E0CDA678B9F8861DCD447CCFA4DF56465255AA8/ Puts netgraph in your title bar so it's not in the way! Sorry if someone else already posted this. You can change net_graphinsetbottom if it's clipping off the bar to move it around depending on you resolution. I saw in the OP you had it below scoreboard but not where I had it placed. | ||
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Kutay
Turkey2 Posts
The command works but the hero images do not fit the place where it should. Wish you understood what I mean. It is like that just on me or for everyone? Any way to fix? I can add a screenshot if I wasn't clear enough. | ||
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Andre
Slovenia3523 Posts
Same question with spells, would be quite useful for blinking maximum distance. another question: how do you make dota_range_display toggle-able? like if you press "B" it turns it on and you press "B" again it turns it off I've tried to do it the same way smart-casting is made toggleable in the OP but it didn't work T;T | ||
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Zocat
Germany2229 Posts
On January 18 2013 22:26 Andr3 wrote: Is it possible to enable the "dota_range_display" when you select where you want to blink with Blink Dagger? Same question with spells, would be quite useful for blinking maximum distance. another question: how do you make dota_range_display toggle-able? like if you press "B" it turns it on and you press "B" again it turns it off I've tried to do it the same way smart-casting is made toggleable in the OP but it didn't work T;T If you put the blink dagger in the same inventory slot every time it's semi-doable (since it would show with every other item you use in the same slot as well). Let's say you want to activate the blink dagger with your space key "SPACE" and it's in your 5th slot. As long as you press space the range will be shown. If you hit it once it will only show for a very short time. bind "SPACE" "+blinkDagger" You do a "b" toggle like this: bind "b" "range1" Edit: For hero abilities and range indicator it's complicated. + Show Spoiler [Possible solution but probably not wor…] + It's similar to the blink dagger one only that you use dota_ability_execute X (with X being the correct ability number) instead of dota_item_execute The problem is that each hero has a different range and each level of the ability has a different range as well. You can solve this by making a specific config file for each individual hero, and run the correct one via console at the start of each game. So basically you make an "am.cfg" file (same folder as the autoexec.cfg) for i.e. Anti-Mage. And after you picked anti-mage you write "exec am.cfg" in the console to load the specific setting. You will need an extra key (let's use F5 as example) to manually (!!) toggle through the different levels each time you put another level in Blink (and read the 1st post about "Printing Text on the Screen" since I will use echo as well) Content of am.cfg (untested): bind "w" "dota_ability_execute 1" | ||
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Andre
Slovenia3523 Posts
The reason I asked for hero blinks as well is that I was under the impression that they work the same way as blink dagger(that is if you click outside the maximum blink distance it will only blink you like 4/5 of the range) but that seems to be untrue. I tested it only with AM and if you blink outside the maximum distance he will still blink for maximum range. I don't know about QoP and other such spells though. Supposedly blink spells/blink dagger behaved the same in dota1. | ||
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ahswtini
Northern Ireland22208 Posts
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asaed
United States1412 Posts
I have a question... What I want: Whenever I hit a spell, like Venge's stun, I want to see the range before I click the hero (so i press Q for stun, and then the range finder should pop up, and then I click the hero I want to stun). Does just turning on the range display do this? Or do I need a special console command? THANKS IN ADVANCE :D! | ||
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Sn0_Man
Tebellong44238 Posts
On January 19 2013 05:42 asaed wrote: Also, thank you so much for the responses and details on blink and other range issues!! So so useful! I have a question... What I want: Whenever I hit a spell, like Venge's stun, I want to see the range before I click the hero (so i press Q for stun, and then the range finder should pop up, and then I click the hero I want to stun). Does just turning on the range display do this? Or do I need a special console command? THANKS IN ADVANCE :D! There is no command for that. you have to do that complicated workaround that he showed for every spell for every hero if you want it to work. Not recommended. This isn't HoN/LoL ![]() | ||
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StoRm_res
Switzerland891 Posts
cheers | ||
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Marimokkori
United States306 Posts
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BlackGosu
Canada1046 Posts
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Ryhzuo
New Zealand198 Posts
Source To clarify, using console to change various settings/tweaks, remapping hotkeys are perfectly fine. Using console/autoexec.cfg etc to create macro is not. This includes, but not limited to, invoker/meepo/enigma etc (combo) scripts, smartcasting etc. Anything non-default that actively helps you play your game is cheating except some very specific exception like hotkey remapping. Scripts that perform micro/macro do not fall in to these exceptions. This has been the official stance about autoscripts/macros since ages when it comes to DotA and it will remain the same for Dota 2 until otherwise notified. Just like at PlayDota.com, this rule will be strictly enforced in this forum. Please report the posts discussing these cheats. If you have any specific questions, send me a PM. Closed. | ||
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