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Customising Dota 2 - Page 8

Forum Index > The Tavern
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Rad
Profile Joined May 2010
United States935 Posts
Last Edited: 2012-12-20 06:04:48
December 20 2012 06:02 GMT
#141
Is there any way to make it so middle mouse button pans the camera indefinitely? Like in sc2... you can hold it and keep moving as far as you want, but in dota 2, you hold it and move and when it hits the edge of the screen it stops. Believe it or not this is a huge factor stopping me from playing this game I'm too used to using it constantly in sc2 and every time I try to get into dota 2 it just pisses me off and I quit immediately (I bind MMB to a thumb button and use it there).
Audax
Profile Joined April 2003
United States28 Posts
December 23 2012 03:57 GMT
#142
What does dota_minimap_filter_amount do? Mine was set at 0.1 for some reason, and changing it to 1 seemed to make my minimap O/X seem brighter.

Is this a trick my eyes are playing on me or is that the command is actually doing?
PSIDefenseUp
Profile Joined January 2011
United States251 Posts
December 23 2012 04:04 GMT
#143
On December 23 2012 12:57 Audax wrote:
What does dota_minimap_filter_amount do? Mine was set at 0.1 for some reason, and changing it to 1 seemed to make my minimap O/X seem brighter.

Is this a trick my eyes are playing on me or is that the command is actually doing?


Bound a hotkey to switch between the values, doesn't seem to do anything.
EternaLAniMe1991
Eurekastreet
Profile Joined November 2010
1308 Posts
January 04 2013 16:55 GMT
#144
I've seen some enemies "suicide" when they were about to die (Pudge being the latest). Annoying since you don't get the money for the kill. I googled it but can't find how it's done.....Is there a macro for this ?
"2 cannons, it's not one cannons" - White-Ra
TheYango
Profile Joined September 2008
United States47024 Posts
January 04 2013 16:59 GMT
#145
On January 05 2013 01:55 Eurekastreet wrote:
I've seen some enemies "suicide" when they were about to die (Pudge being the latest). Annoying since you don't get the money for the kill. I googled it but can't find how it's done.....Is there a macro for this ?

Pudge can suicide because Rot does self-damage that can kill him. It's not a macro or anything--he just happens to time Rot such that it kills himself and not an enemy skill/attack.

Most other heroes are incapable of this because they don't have abilities that do self-damage. Though they can achieve similar effect by allowing neutral creeps to get the last hit on them.
Moderator
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
Last Edited: 2013-01-04 17:02:34
January 04 2013 17:00 GMT
#146
pudges rot deals damage to himself, thats why he can suicide.
There is no suicide button or something like that

edit: looks I've been beaten to it
Eurekastreet
Profile Joined November 2010
1308 Posts
January 04 2013 17:23 GMT
#147
On January 05 2013 01:59 TheYango wrote:
Show nested quote +
On January 05 2013 01:55 Eurekastreet wrote:
I've seen some enemies "suicide" when they were about to die (Pudge being the latest). Annoying since you don't get the money for the kill. I googled it but can't find how it's done.....Is there a macro for this ?

Pudge can suicide because Rot does self-damage that can kill him. It's not a macro or anything--he just happens to time Rot such that it kills himself and not an enemy skill/attack.

Most other heroes are incapable of this because they don't have abilities that do self-damage. Though they can achieve similar effect by allowing neutral creeps to get the last hit on them.



Thanks.
"2 cannons, it's not one cannons" - White-Ra
ChriseC
Profile Joined December 2010
Germany440 Posts
January 17 2013 21:26 GMT
#148
does the shadowfiend thing still work?
hero-_-
Profile Joined January 2011
United States11 Posts
Last Edited: 2013-01-17 22:37:05
January 17 2013 22:35 GMT
#149
net_graph 1

net_graphinsetbottom 435

net_graphinsetright -80

net_graphproportionalfont 0


looks like this:

http://cloud.steampowered.com/ugc/920126282329081683/6E0CDA678B9F8861DCD447CCFA4DF56465255AA8/

Puts netgraph in your title bar so it's not in the way! Sorry if someone else already posted this. You can change net_graphinsetbottom if it's clipping off the bar to move it around depending on you resolution. I saw in the OP you had it below scoreboard but not where I had it placed.
nadota.com
Kutay
Profile Joined January 2013
Turkey2 Posts
January 18 2013 05:20 GMT
#150
dota_sf_old_heropedia "1"

The command works but the hero images do not fit the place where it should. Wish you understood what I mean. It is like that just on me or for everyone? Any way to fix? I can add a screenshot if I wasn't clear enough.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2013-01-18 13:56:03
January 18 2013 13:26 GMT
#151
Is it possible to enable the "dota_range_display" when you select where you want to blink with Blink Dagger?

Same question with spells, would be quite useful for blinking maximum distance.

another question: how do you make dota_range_display toggle-able? like if you press "B" it turns it on and you press "B" again it turns it off

I've tried to do it the same way smart-casting is made toggleable in the OP but it didn't work T;T
You must gather your party before venturing forth.
Zocat
Profile Joined April 2010
Germany2229 Posts
Last Edited: 2013-01-18 21:21:10
January 18 2013 14:17 GMT
#152
On January 18 2013 22:26 Andr3 wrote:
Is it possible to enable the "dota_range_display" when you select where you want to blink with Blink Dagger?

Same question with spells, would be quite useful for blinking maximum distance.

another question: how do you make dota_range_display toggle-able? like if you press "B" it turns it on and you press "B" again it turns it off

I've tried to do it the same way smart-casting is made toggleable in the OP but it didn't work T;T


If you put the blink dagger in the same inventory slot every time it's semi-doable (since it would show with every other item you use in the same slot as well).
Let's say you want to activate the blink dagger with your space key "SPACE" and it's in your 5th slot.

As long as you press space the range will be shown. If you hit it once it will only show for a very short time.
bind "SPACE" "+blinkDagger"
alias "+blinkDagger" "dota_range_display 1200; dota_item_execute 4"
alias "-blinkDagger" "dota_range_display 0"


You do a "b" toggle like this:
bind "b" "range1"
alias range1 "dota_range_display 1200; bind b range2"
alias range2 "dota_range_display 0; bind b range1"


Edit:
For hero abilities and range indicator it's complicated.
+ Show Spoiler [Possible solution but probably not wor…] +

It's similar to the blink dagger one only that you use
dota_ability_execute X (with X being the correct ability number) instead of dota_item_execute
The problem is that each hero has a different range and each level of the ability has a different range as well. You can solve this by making a specific config file for each individual hero, and run the correct one via console at the start of each game.
So basically you make an "am.cfg" file (same folder as the autoexec.cfg) for i.e. Anti-Mage. And after you picked anti-mage you write "exec am.cfg" in the console to load the specific setting.
You will need an extra key (let's use F5 as example) to manually (!!) toggle through the different levels each time you put another level in Blink (and read the 1st post about "Printing Text on the Screen" since I will use echo as well)

Content of am.cfg (untested):
bind "w" "dota_ability_execute 1"
bind "F5" "toggle1"

alias "toggle1" "bind w +blink1; bind F5 toggle2; echo !!!BlinkLevel1Indicator"
alias "toggle2" "bind w +blink2; bind F5 toggle3; echo !!!BlinkLevel2Indicator"
alias "toggle3" "bind w +blink3; bind F5 toggle4; echo !!!BlinkLevel3Indicator"
alias "toggle4" "bind w +blink4; bind F5 toggle1; echo !!!BlinkLevel4Indicator"

alias "+blink1" "dota_range_display 1000; dota_ability_execute 1"
alias "-blink1" "dota_range_display 0"
alias "+blink2" "dota_range_display 1075; dota_ability_execute 1"
alias "-blink2" "dota_range_display 0"
alias "+blink3" "dota_range_display 1150; dota_ability_execute 1"
alias "-blink3" "dota_range_display 0"
alias "+blink4" "dota_range_display 1150; dota_ability_execute 1"
alias "-blink4" "dota_range_display 0"
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
January 18 2013 14:45 GMT
#153
Wow, thank you so much, you're awesome.

The reason I asked for hero blinks as well is that I was under the impression that they work the same way as blink dagger(that is if you click outside the maximum blink distance it will only blink you like 4/5 of the range) but that seems to be untrue.

I tested it only with AM and if you blink outside the maximum distance he will still blink for maximum range. I don't know about QoP and other such spells though.

Supposedly blink spells/blink dagger behaved the same in dota1.
You must gather your party before venturing forth.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
January 18 2013 17:53 GMT
#154
I don't know if the am blink is an intended change from dota 1 or not
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
asaed
Profile Joined September 2011
United States1412 Posts
January 18 2013 20:42 GMT
#155
Also, thank you so much for the responses and details on blink and other range issues!! So so useful!

I have a question...

What I want: Whenever I hit a spell, like Venge's stun, I want to see the range before I click the hero (so i press Q for stun, and then the range finder should pop up, and then I click the hero I want to stun).

Does just turning on the range display do this? Or do I need a special console command?

THANKS IN ADVANCE :D!
Galatians 2:20
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 18 2013 20:49 GMT
#156
On January 19 2013 05:42 asaed wrote:
Also, thank you so much for the responses and details on blink and other range issues!! So so useful!

I have a question...

What I want: Whenever I hit a spell, like Venge's stun, I want to see the range before I click the hero (so i press Q for stun, and then the range finder should pop up, and then I click the hero I want to stun).

Does just turning on the range display do this? Or do I need a special console command?

THANKS IN ADVANCE :D!


There is no command for that. you have to do that complicated workaround that he showed for every spell for every hero if you want it to work. Not recommended. This isn't HoN/LoL
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
January 21 2013 13:06 GMT
#157
The range finder has like a green overlay, but I only want to have the line. How can I remove the backgroundcolor?

cheers
Marimokkori
Profile Blog Joined October 2009
United States306 Posts
January 21 2013 17:40 GMT
#158
Does dota_gamescon_althack enable the use of right alt? I really want to move my keybinds to the right side of the board and use my thumb more comfortably instead of using it for the awkward left alt. Getting right ctrl to work would be OK also. The in game hotkey settings don't allow you to use either of these as a modifier
A little nonsense now and then is relished by the wisest men
BlackGosu
Profile Blog Joined March 2011
Canada1046 Posts
January 21 2013 21:59 GMT
#159
hey i have a question, is there a command to display the time in chat? say if something like roshan was killed, i wanna bind a key to display the current time in chatlog
Jar Jar Binks
Ryhzuo
Profile Joined November 2011
New Zealand198 Posts
Last Edited: 2013-01-25 23:38:46
January 25 2013 23:37 GMT
#160
Use these commands at your own risk. Just because they are console commands doesn't mean that they are necessarily legal. The invoker script for example, is considered cheating.

Source

To clarify, using console to change various settings/tweaks, remapping hotkeys are perfectly fine.
Using console/autoexec.cfg etc to create macro is not. This includes, but not limited to, invoker/meepo/enigma etc (combo) scripts, smartcasting etc.
Anything non-default that actively helps you play your game is cheating except some very specific exception like hotkey remapping. Scripts that perform micro/macro do not fall in to these exceptions.

This has been the official stance about autoscripts/macros since ages when it comes to DotA and it will remain the same for Dota 2 until otherwise notified.

Just like at PlayDota.com, this rule will be strictly enforced in this forum. Please report the posts discussing these cheats.

If you have any specific questions, send me a PM.

Closed.
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