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Customising Dota 2 - Page 9

Forum Index > The Tavern
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phrenetiC
Profile Joined April 2011
Switzerland224 Posts
January 26 2013 00:02 GMT
#161
On January 22 2013 06:59 BlackGosu wrote:
hey i have a question, is there a command to display the time in chat? say if something like roshan was killed, i wanna bind a key to display the current time in chatlog

That's actually a neat idea! According to dota2wiki/Console_Command_List, there is a command called:
display_elapsedtime - Displays how much time has elapsed since the game started

Haven't tried it out yet tho.
"[...] you just keep on trying till you run out of cake!" - GLaDOS
iam8bit
Profile Joined December 2012
2 Posts
January 26 2013 06:25 GMT
#162
Hello i was playing with the commands and i somehow set the comand if you click ally hero it wont folllow him sometimes its good in teamfights but most of the time i find it more harm than good. Anyone maybe know what command i typed i cant find it anywhere.
.___________________________________________.
Feeddeer
Profile Joined January 2013
2 Posts
Last Edited: 2013-01-26 07:16:39
January 26 2013 07:08 GMT
#163
Anyone knows the command for centering my hero with just one press on spacebar?
grs
Profile Blog Joined April 2011
Germany2339 Posts
January 26 2013 09:45 GMT
#164
On January 26 2013 08:37 Ryhzuo wrote:
Use these commands at your own risk. Just because they are console commands doesn't mean that they are necessarily legal. The invoker script for example, is considered cheating.

Source

Show nested quote +
To clarify, using console to change various settings/tweaks, remapping hotkeys are perfectly fine.
Using console/autoexec.cfg etc to create macro is not. This includes, but not limited to, invoker/meepo/enigma etc (combo) scripts, smartcasting etc.
Anything non-default that actively helps you play your game is cheating except some very specific exception like hotkey remapping. Scripts that perform micro/macro do not fall in to these exceptions.

This has been the official stance about autoscripts/macros since ages when it comes to DotA and it will remain the same for Dota 2 until otherwise notified.

Just like at PlayDota.com, this rule will be strictly enforced in this forum. Please report the posts discussing these cheats.

If you have any specific questions, send me a PM.

Closed.

I get why this is considered cheating, but what I don't get is why the console allows commands that are considered cheating even by the developement team!?
phrenetiC
Profile Joined April 2011
Switzerland224 Posts
January 26 2013 16:42 GMT
#165
On January 26 2013 18:45 grs wrote:
Show nested quote +
On January 26 2013 08:37 Ryhzuo wrote:
Use these commands at your own risk. Just because they are console commands doesn't mean that they are necessarily legal. The invoker script for example, is considered cheating.

Source

To clarify, using console to change various settings/tweaks, remapping hotkeys are perfectly fine.
Using console/autoexec.cfg etc to create macro is not. This includes, but not limited to, invoker/meepo/enigma etc (combo) scripts, smartcasting etc.
Anything non-default that actively helps you play your game is cheating except some very specific exception like hotkey remapping. Scripts that perform micro/macro do not fall in to these exceptions.

This has been the official stance about autoscripts/macros since ages when it comes to DotA and it will remain the same for Dota 2 until otherwise notified.

Just like at PlayDota.com, this rule will be strictly enforced in this forum. Please report the posts discussing these cheats.

If you have any specific questions, send me a PM.

Closed.

I get why this is considered cheating, but what I don't get is why the console allows commands that are considered cheating even by the developement team!?

None of the commands are considered cheating when being used alone. It's the usage of macros that is not legal!
A script is considered a macro, as soon as its purpose is to perform a chain of actions faster than a player's hands/brain would allow.
"[...] you just keep on trying till you run out of cake!" - GLaDOS
r_con
Profile Blog Joined May 2011
United States824 Posts
January 27 2013 01:47 GMT
#166
I'm wondering how i can make a wisp script to hit his w, then it enables the range display at the default ball spin setting, then d and f modify the size of the circle to where the balls will spin. is there a way to do that? or am i out of luck?
Flash Fan!
gautamvirk86
Profile Joined August 2010
India55 Posts
February 15 2013 07:05 GMT
#167
So i need some help

When I go and change the config file and start Dota2, everything resets to the original form except a few commands like net_graph

Commands like dota_range_finder, i have to enable it every time i start the game

Please help me fix this problem
"Hopefully you're not the real TLO so it's not casted" - SpecialK
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
February 15 2013 09:19 GMT
#168
On February 15 2013 16:05 gautamvirk86 wrote:
So i need some help

When I go and change the config file and start Dota2, everything resets to the original form except a few commands like net_graph

Commands like dota_range_finder, i have to enable it every time i start the game

Please help me fix this problem

Create a separate file called autoexec.cfg and put all your tweaks in there. It goes in the same place as config.cfg and the game will automatically load it.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
blackegul
Profile Joined February 2013
United States2 Posts
February 22 2013 03:09 GMT
#169
Hey guys I really need some help I am trying to set up the macro that lets me use space bar and q w e r as item slots but I can't seem to get them to start working. Its a little frustrating.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2013-02-22 04:01:36
February 22 2013 03:56 GMT
#170
On February 22 2013 12:09 blackegul wrote:
Hey guys I really need some help I am trying to set up the macro that lets me use space bar and q w e r as item slots but I can't seem to get them to start working. Its a little frustrating.


just set them in game. Why would you want it done in the autoexec? go to options and change them via the hotkeys panel.....

edit: oh u want to use space as a modifier? can't remember how you do that! you will have to make sure your spacebar isn't set as a hotkey already tho
When there is nothing left to lose but your dignity, it is already gone.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
February 22 2013 04:03 GMT
#171
don't know if you might want to add this to the OP but if you use -international in the launch options, you get the blue background instead of the default one.
When there is nothing left to lose but your dignity, it is already gone.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
February 22 2013 04:36 GMT
#172
On January 26 2013 16:08 Feeddeer wrote:
Anyone knows the command for centering my hero with just one press on spacebar?


Didn't see anyone answer this yet so here's the line I use to center on hero with F1.

bind "F1" "+dota_camera_follow; +dota_camera_follow; -dota_camera_follow" // center on hero but not follow

Just change the f1 to whatever key you want (spacebar).

I think the rough idea is that it locks&centers the camera on your hero, then unlocks it. So the effect is just centering on hero with one press.

(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
The Irate Turk
Profile Blog Joined January 2011
285 Posts
February 22 2013 15:49 GMT
#173
Can you have more than one dota_range_display on your character at a time?

I find both 1200 and 500 have their uses but am hoping for a better work around than binding a key to change them in game (have both up simultaneously)
CaptainKishimoto
Profile Joined March 2013
Canada2 Posts
March 01 2013 04:28 GMT
#174
Currently in Dota2, when a spell selected, I can cancel it by right-clicking, pressing ESC, or other various buttons. However, I wanted to know if there was a way to make it like in war3, where if I right-clicked while a spell was selected, that it'd cancel AND allow me to move to the selected place where I right-clicked (at the same time).
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
March 06 2013 04:19 GMT
#175
On January 26 2013 09:02 phrenetiC wrote:
Show nested quote +
On January 22 2013 06:59 BlackGosu wrote:
hey i have a question, is there a command to display the time in chat? say if something like roshan was killed, i wanna bind a key to display the current time in chatlog

That's actually a neat idea! According to dota2wiki/Console_Command_List, there is a command called:
display_elapsedtime - Displays how much time has elapsed since the game started

Haven't tried it out yet tho.


It only works with cheats enabled. So unfortunately, this is a no go.
When there is nothing left to lose but your dignity, it is already gone.
EyeKon
Profile Joined January 2011
Canada129 Posts
March 06 2013 23:07 GMT
#176
I realize this post has been around for a while; however, i've just started to play dota2 a lot and being able to deny by right clicking is a huge help. I realize there is so much more info included here, thanks for a great guide.
playing since Stealth Assassin had Death Ward
infam
Profile Joined January 2012
Germany66 Posts
March 07 2013 05:08 GMT
#177
dota_player_multipler_orders 1

That command does not work for me. If i press CTRL + key it tells me either that i have no skill points available or that skill is maxed. It is some kind of "ability learn" but whithout the yellow thingy popping up, so if i hold down CTRL it wants me to learn a skill and if i release CTRL i can cast a spell unlike ability learn where i have to press the key again to be able to cast something. Hard to explain without a video. I dont know how to get rid of that shit, there is nothing in my config about it and ability learn is on a different hotkey. Tried it with a config from my friend but didnt help. Also tried to uninstall and install fresh but still the same. Anyone else got a suggestion?
kl3zero
Profile Joined April 2011
United States27 Posts
March 09 2013 19:45 GMT
#178
I can not get the Space + qwer for items to work. I know its possible since it is mentioned here and in this thread on reddit
http://www.reddit.com/r/DotA2/comments/115pxx/autoexeccfg_space_as_modifier_key/

can anyone help that has this working?
Earll
Profile Blog Joined March 2010
Norway847 Posts
Last Edited: 2013-03-11 00:41:21
March 11 2013 00:37 GMT
#179
Are config files generally allowed in Tournaments?

On January 26 2013 09:02 phrenetiC wrote:
Show nested quote +
On January 22 2013 06:59 BlackGosu wrote:
hey i have a question, is there a command to display the time in chat? say if something like roshan was killed, i wanna bind a key to display the current time in chatlog

That's actually a neat idea! According to dota2wiki/Console_Command_List, there is a command called:
display_elapsedtime - Displays how much time has elapsed since the game started

Haven't tried it out yet tho.


Was here to ask pretty much this question and one additional question, are you able to load multiple config files at the same time? What I have been thinking about, and something which imo would be a pretty useful tool, is if you are able to make chat commands in regards to the time, is to set up one config file for every hero\hotkey with long cooldown\important abilities, and then load in the approriate config files into the game. Can imagine it would be a lot easier to accurately track the time of important abilities by just clicking 1 hotkey to write down the time, than having to do it manually, especially since such abilities are used in a teamfight, where you obviously have no time to be typing. So is it possible to send messages which includs a print of the time?

Obviously I suck at dota and have absolutely no "right" to tell the pro's what they should do. But big abilities can have such a huge impact in dota and a few seconds is so long, it contiunues to surprise me how it seems like only a few people\teams realize the importance of tracking various cooldowns (and even the teams who takes it into account seem to not do it as much as they 'should.') Knowing black hole is down for 20 more seconds giving you time to push into tier 3 can completely change a game\how you play it.
Wat
kdgns
Profile Joined May 2009
United States2427 Posts
March 11 2013 03:00 GMT
#180
On March 11 2013 09:37 Earll wrote:
Are config files generally allowed in Tournaments?

Show nested quote +
On January 26 2013 09:02 phrenetiC wrote:
On January 22 2013 06:59 BlackGosu wrote:
hey i have a question, is there a command to display the time in chat? say if something like roshan was killed, i wanna bind a key to display the current time in chatlog

That's actually a neat idea! According to dota2wiki/Console_Command_List, there is a command called:
display_elapsedtime - Displays how much time has elapsed since the game started

Haven't tried it out yet tho.


Was here to ask pretty much this question and one additional question, are you able to load multiple config files at the same time? What I have been thinking about, and something which imo would be a pretty useful tool, is if you are able to make chat commands in regards to the time, is to set up one config file for every hero\hotkey with long cooldown\important abilities, and then load in the approriate config files into the game. Can imagine it would be a lot easier to accurately track the time of important abilities by just clicking 1 hotkey to write down the time, than having to do it manually, especially since such abilities are used in a teamfight, where you obviously have no time to be typing. So is it possible to send messages which includs a print of the time?

Obviously I suck at dota and have absolutely no "right" to tell the pro's what they should do. But big abilities can have such a huge impact in dota and a few seconds is so long, it contiunues to surprise me how it seems like only a few people\teams realize the importance of tracking various cooldowns (and even the teams who takes it into account seem to not do it as much as they 'should.') Knowing black hole is down for 20 more seconds giving you time to push into tier 3 can completely change a game\how you play it.


I know in chinese tournaments that i've watched I've seen a 6th man in the booth for each team, generally referred to as the manager. He not only helps with strats and pick/bans but also keeps track of important cooldowns. I think this practice has largely died down as players began doing this on their own.
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