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In-Game Standard Hero Builds Project - Page 98

Forum Index > The Tavern
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Buckyman
Profile Joined May 2014
1364 Posts
September 24 2014 06:44 GMT
#1941
Nature's Guise 3 or 4 might not be worth taking over stats with the mana cost change.

Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-09-24 21:44:11
September 24 2014 06:48 GMT
#1942
Hero Guides Unchanged:
Ancient Apparition (Lane/Middle)
Anti-Mage
Batrider
Bounty Hunter (Description Change)
Broodmother (Description Change)
Chaos Knight
Dark Seer
Dazzle
Death Prophet
Disruptor
Drow Ranger (Butterfly Description Change)
Earthshaker
Enchantress
Ember Spirit
Enigma
Faceless Void (Chronosphere Description change)
Gyrocopter (Mid build/Max Missile)
Juggernaut
IO
Kunkka
Legion Commander
Lich
Lifestealer
Lion
Lycan (garbage)
Magnus
Naga Siren
Nightstalker
Pugna (Ultimate description change)
Queen of Pain
Shadow Demon
Skywrath Mage (descriptions)
Slark (ultimate description)
Sniper (description)
Spectre
Spirit Breaker (ability description changes)
Techies
Troll Warlord
Tusk (Description changes)
Ursa
Vengeful Spirit
Weaver
Windranger
Wraith King
Keeper (description)


Hero Guides Ability Change:
Brewmaster (Drunken Brawler pre-6)
Jakiro (Dual Breath before Ice Path?)
Riki (entire ability rebuild + descriptions)
Shadow Shaman (Hex or Shackles pre-6)


Hero Guides Item Build Change:
Abaddon (Meka/Soul Ring/Vanguard/Crimson Guard??)
Axe (Meka/Soul Ring/Vanguard/Crimson Guard)
Bane (Aghanim's Scepter)
Clinkz (orb effect attacks [deso/HOTD])
Clockwerk (Mekansm, Soul Ring, Vanguard, Crimson Guard)
Doom (Aghanim's Scepter/Description change not affecting passives)
Elder Titan (Aghanim's Scepter, Meka/Vanguard/Crimson Guard/Soul Ring/Urn of Shadows)
Bristleback (Vanguard/Crimson Guard)
Centaur Warrunner (Vanguard/Crimson Guard)
Slardar (Vanguard/Crimson Guard)
Lina (Bloodstone?)
Medusa (Butterfly)
Meepo (Vanguard/Crimson Guard)
Necrophos (Vanguard/Crimson Guard)
Omniknight (Vanguard/Crimson Guard)
Nyx Assassin (Blink Dagger)
Outworld Devourer (remove Mekansm)
Phoenix (Aghanim's Scepter - Situational?, Ring of Protection - Starting items)
Puck (Aghanim's Scepter - Extension items)
Pudge (Tranquil Boots/Remove Phase)
Visage (Ring of Protection - starting items)
Razor (Meka/Vanguard/Crimson Guard, Butterfly)
Shadow Fiend (Butterfly)
Luna (Butterfly)
Silencer (Meka, Item Build rework maybe?)
Storm Spirit (Soul Ring)
Sven (Aghanim's Scepter - Situational)
Templar Assassin (MKB to Situational Items)
Tidehunter (Meka/Vanguard/Crimson Guard)
Timbersaw (Aghanim's Scepter, Soul Ring)
Tinker (Bloodstone)
Treant Protector (Soul Ring, Aghanim's Scepter, Vanguard/Crimson Guard)
Undying (Meka/Vanguard/Crimson Guard, Aghanim's Scepter, description changes)
Venomancer (Alternative core build revolving around blink + Aghanim's?, description change)
Witch Doctor (Soul Ring)
Zeus (Blink Dagger)
Viper (Ring of Protection/Vanguard/Crimson Guard)
Ogre Magi (Soul Ring, Mid guide?)

Hero Guides Complete Revision:
Alchemist (remove Greevil's Gold item section ability [lvl2], rework Support/Ganker item builds and section to more traditional)
Bloodseeker (lfjbwafhgwhbgpauphrpgfhw, added blademail/euls?) - Do lane guide
Chen (Aghanim's Core, Holy Persuasion Description rewrite, Lane Guide?)
Earth Spirit (Lane Guide, Aghanim's Scepter, Description Change, Item Build)
Huskar (Item rework, ability description rework)
Invoker (ohgnpanpgn) - no idea
Lone Druid (bear rework holy shit)
Mirana (Butterfly)
Leshrac (early Soul Ring/Bloodstone - Ability Pulse Nova check)
Phantom Lancer (wafwhn;gw)
Nature's Prophet (Butterfly, Remove Item Build Sections + Descriptions)
Warlock (Mid guide)
Beastmaster (Ancients pulling remove, Meka/Soul Ring/Vanguard/Crimson Guard + Mid guide lvl 2 aura then max creeps)


Items to consider (when editing guides):
Crimson Guard
Vanguard
Cloak/Hood of Defiance/Pipe of Insight (additive effects)
Bloodstone
Blink Dagger
Aghanim's Scepter
Mekansm (replace/remove)
Ring of Protection (replace/remove)
Butterfly (change description)
Bottle (dual runes)


  • I'll updating this section throughout the day [it's 6:30 AM here so I got tons of time to work]

  • Changes not final and subject to change pre and post-patch release
  • Feedback severely appreciated. I will be working on this all day.


- 6:00-9:0' Draft done
- 9:00-10:00 Formatting/Update done (Excel Sheet, Front Page, Patch Notes)
- 10:00-3:00 Breakfast/Lunch, Gathering opinions/feedback/ideas/advice


New Colour for 6.82 picked out (blue)
[image loading]
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-09-24 09:12:10
September 24 2014 07:35 GMT
#1943
Axe jungle and lane suggestion

- I'd say 1 guide to rule them all.
- Blink, Crimson gaurd, bkb core items
- PT's seems to offer more when combined with a crimson gaurd and pretty versatile (int/str toggle).
- AC and HoT new extension items, i think the shiva doesnt synergise that well with counterhelix which got buffed with 10% more damageoutput.
- Manaboots, Mek, blademail new situational items

http://steamcommunity.com/sharedfiles/filedetails/?id=128726494
http://steamcommunity.com/sharedfiles/filedetails/?id=251941747




General thought : Almost every mekcarrier should have manaboots.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
CrusherDota2
Profile Joined August 2014
Germany2 Posts
September 24 2014 10:27 GMT
#1944
Just want to hop by to tell you how awesome this project is. If I don't have any specific playing style in mind and don't know anything about the hero I always pick your guides. Easily understandable and always very solid. Very awesome project .

Good luck with the next patch though, that will probably require a lot of rework.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 24 2014 11:24 GMT
#1945
On September 24 2014 19:27 CrusherDota2 wrote:
Just want to hop by to tell you how awesome this project is. If I don't have any specific playing style in mind and don't know anything about the hero I always pick your guides. Easily understandable and always very solid. Very awesome project .

Good luck with the next patch though, that will probably require a lot of rework.


Thank you very much. We've been doing this for a year and a 1/2, so new patches like these are scary at first view but gets easier as you break it down.

Thanks for using the guides, it's the reason I still keep doing this.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-09-24 14:33:01
September 24 2014 14:32 GMT
#1946
On September 24 2014 16:35 govie wrote:
Axe jungle and lane suggestion

- I'd say 1 guide to rule them all.
- Blink, Crimson gaurd, bkb core items
- PT's seems to offer more when combined with a crimson gaurd and pretty versatile (int/str toggle).
- AC and HoT new extension items, i think the shiva doesnt synergise that well with counterhelix which got buffed with 10% more damageoutput.
- Manaboots, Mek, blademail new situational items

http://steamcommunity.com/sharedfiles/filedetails/?id=128726494
http://steamcommunity.com/sharedfiles/filedetails/?id=251941747




General thought : Almost every mekcarrier should have manaboots.

BKB is not core. Against magic damage, Cloak or Pipe are already generally preferable because you don't care about magic immunity, just not dying to magic damage.

Increased spin % chance doesn't come close to making Shiva's worse.

Treads suck for Axe. In jungle, you still jungle with Tranquils. In lane you still either get Manaboots for teammates or Phase for lane dominance. There's almost zero reason to ever buy Treads.
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
September 24 2014 15:01 GMT
#1947
On September 24 2014 15:23 Buckyman wrote:
Other heroes who should be evaluated for a RoP start that don't already:
Necrophos

Kinda meh about this one.
Moderator
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
Last Edited: 2014-09-24 15:16:24
September 24 2014 15:09 GMT
#1948
+ Show Spoiler +

On September 24 2014 15:48 Torte de Lini wrote:
Hero Guides Unchanged:
Ancient Apparition (Lane/Middle)
Anti-Mage
Batrider
Bounty Hunter (Description Change)
Broodmother (Description Change)
Chaos Knight
Dark Seer
Dazzle
Death Prophet
Disruptor
Drow Ranger (Butterfly Description Change)
Earthshaker
Enchantress
Ember Spirit
Enigma
Faceless Void (Chronosphere Description change)
Gyrocopter (Mid build/Max Missile)
Juggernaut
IO
Kunkka
Legion Commander
Lich
Lifestealer
Lion
Lycan (garbage)
Magnus
Naga Siren
Nightstalker
Pugna (Ultimate description change)
Queen of Pain
Shadow Demon
Skywrath Mage (descriptions)
Slark (ultimate description)
Sniper (description)
Spectre
Spirit Breaker (ability description changes)
Techies
Troll Warlord
Tusk (Description changes)
Ursa
Vengeful Spirit
Weaver
Windranger
Wraith King
Keeper (description)


Hero Guides Ability Change:
Brewmaster (Drunken Brawler pre-6)
Jakiro (Dual Breath before Ice Path?)
Riki (entire ability rebuild + descriptions)
Shadow Shaman (Hex or Shackles pre-6)


Hero Guides Item Build Change:
Abaddon (Meka/Soul Ring/Vanguard/Crimson Guard??)
Axe (Meka/Soul Ring/Vanguard/Crimson Guard)
Bane (Aghanim's Scepter)
Beastmaster (Ancients pulling remove, Meka/Soul Ring/Vanguard/Crimson Guard)
Clinkz (orb effect attacks [deso/HOTD])
Clockwerk (Mekansm, Soul Ring, Vanguard, Crimson Guard)
Doom (Aghanim's Scepter/Description change not affecting passives)
Elder Titan (Aghanim's Scepter, Meka/Vanguard/Crimson Guard/Soul Ring/Urn of Shadows)
Bristleback (Vanguard/Crimson Guard)
Centaur Warrunner (Vanguard/Crimson Guard)
Slardar (Vanguard/Crimson Guard)
Lina (Bloodstone?)
Medusa (Butterfly)
Meepo (Vanguard/Crimson Guard)
Necrophos (Vanguard/Crimson Guard)
Omniknight (Vanguard/Crimson Guard)
Nyx Assassin (Blink Dagger)
Outworld Devourer (remove Mekansm)
Phoenix (Aghanim's Scepter - Situational?, Ring of Protection - Starting items)
Puck (Aghanim's Scepter - Extension items)
Pudge (Tranquil Boots/Remove Phase)
Visage (Ring of Protection - starting items)
Razor (Meka/Vanguard/Crimson Guard, Butterfly)
Shadow Fiend (Butterfly)
Luna (Butterfly)
Silencer (Meka, Item Build rework maybe?)
Storm Spirit (Soul Ring)
Sven (Aghanim's Scepter - Situational)
Templar Assassin (MKB to Situational Items)
Tidehunter (Meka/Vanguard/Crimson Guard)
Timbersaw (Aghanim's Scepter, Soul Ring)
Tinker (Bloodstone)
Treant Protector (Soul Ring, Aghanim's Scepter, Vanguard/Crimson Guard)
Undying (Meka/Vanguard/Crimson Guard, Aghanim's Scepter, description changes)
Venomancer (Alternative core build revolving around blink + Aghanim's?, description change)
Witch Doctor (Soul Ring)
Zeus (Blink Dagger)
Viper (Ring of Protection/Vanguard/Crimson Guard)
Ogre Magi (Soul Ring, Mid guide?)

Hero Guides Complete Revision:
Alchemist (remove Greevil's Gold item section ability [lvl2], rework Support/Ganker item builds and section to more traditional)
Bloodseeker (lfjbwafhgwhbgpauphrpgfhw, added blademail/euls?) - Do lane guide
Chen (Aghanim's Core, Holy Persuasion Description rewrite, Lane Guide?)
Earth Spirit (Lane Guide, Aghanim's Scepter, Description Change, Item Build)
Huskar (Item rework, ability description rework)
Invoker (ohgnpanpgn) - no idea
Lone Druid (bear rework holy shit)
Mirana (Butterfly)
Leshrac (early Soul Ring/Bloodstone - Ability Pulse Nova check)
Phantom Lancer (wafwhn;gw)
Nature's Prophet (Butterfly, Remove Item Build Sections + Descriptions)
Warlock (Mid guide)


Items to consider (when editing guides):
Crimson Guard
Vanguard
Cloak/Hood of Defiance/Pipe of Insight (additive effects)
Bloodstone
Blink Dagger
Aghanim's Scepter
Mekansm (replace/remove)
Ring of Protection (replace/remove)
Butterfly (change description)
Bottle (dual runes)


  • I'll updating this section throughout the day [it's 6:30 AM here so I got tons of time to work]

  • Changes not final and subject to change pre and post-patch release
  • Feedback severely appreciated. I will be working on this all day.


- 6:00-9:0' Draft done
- 9:00-10:00 Formatting/Update done (Excel Sheet, Front Page, Patch Notes)
- 10:00-3:00 Breakfast/Lunch, Gathering opinions/feedback/ideas/advice


New Colour for 6.82 picked out (blue)
[image loading]




Suggestions in bottom spoiler

+ Show Spoiler +

Aba: If you have the money for crimson guard you might as well get aghs and let someone else get it

Axe: You don't need a soul ring on axe

Bane: Aghs is still awful on bane

Beastmaster: You're changing his role pretty significantly. He's not gonna be in the middle of the fight, he's gonna be roaring people. I don't think his items change

Clinkz: Diffusal is really strong on him now

Clockwerk: Crimson guard will be late

Elder Titan: You won't be in the middle of the fight, don't need crimson guard

Centaur: Blink is too important on him, crimson guard will be late

Slardar: same

Lina: Doesn't need bloodstone, there are many better items. Why are you suggesting it? I'm curious

Meepo: Aghs and blink too important

Necrolyte: Needs mek or mana regen. Vanguard still sucks on range. Aghs is crazy on him now

Omniknight: You're not gonna have that much farm, or need it since you're extremely hard to kill

Visage: You don't have the money to start with RoP

Razor: No vanguard on ranged pls

Sven: If you're the main damage dealer you won't need to give ur whole team the extra damage. Its a slot that doesnt give you too much. if you're a support you won't have the money unless you're really far ahead, in which case there are still better items.

Tide: Vanguard doesn't stack with kraken shell

Treant: crimson guard is expensive for a support

Witch Doctor: He doesn't need soul ring

Zeus: Blink got nerfed really hard, it'll be on cool down a lot more

Viper: No vanguard on ranged pls

Ogre Magi: He doesn't go mid. If anything he goes solo long lane since he has increased hp regen, ala NA

Bloodseeker: His skill set is better as a support now. Arcanes force staff, max bloodrite-->bloodrage with 1 point

Invoker: Nothing changed about invoker?

Lone Druid: you can get a MoM on bear if you really want to, thats the only difference. Double midas is amusing but its bad, and there isnt gonna be a build better than radiance assault for bear unless they get changed.

Phantom Lancer: Max lance, at least 1 point of doppleganger, a few points of stats before charge.

Furion: He doesn't need butterfly

Crimson guard is only good on a few heroes. Axe, bristle back, undying. Centaur and Slardar have better items. Damage block scales really poorly throughout the game, so unless you get it early its not too effective. Also, with the decrease in tower gold, early 5 man pushes arent going to be important so theres less need for the early game survival items.

Blink dagger is a lot worse now

In Mushi we trust
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 24 2014 15:19 GMT
#1949
Oh god torte tell me u didn't take mek off and put vanguard on heroes again.

Vanguard didn't improve, mek is still OP unless ur troll warlord who has like 1.1 int gain or some shit.

Crimson guard is like "here let me spend 1600 gold to make my vanguard not better" oops rip gold. It would own in like facerush or super-early deathball lineups but those got hit preeeeetty hard by the patch.

Also urn is super-godly now as it cancels blinks/regen/etc and should be even higher priority on supports now.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 24 2014 15:24 GMT
#1950
I feel Crimson guard must be tested on the new battlefield before we can see if it is any good or not. Mek got changed at well with that increased mana cost. I am not saying its good, but we need to see that shit in action. I am sure there are going to be a few heroes it makes sense on.

Urn is god tier now, for sure.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-09-24 15:35:45
September 24 2014 15:34 GMT
#1951
On September 25 2014 00:19 Sn0_Man wrote:
Oh god torte tell me u didn't take mek off and put vanguard on heroes again.

Vanguard didn't improve, mek is still OP unless ur troll warlord who has like 1.1 int gain or some shit.

Crimson guard is like "here let me spend 1600 gold to make my vanguard not better" oops rip gold. It would own in like facerush or super-early deathball lineups but those got hit preeeeetty hard by the patch.

Also urn is super-godly now as it cancels blinks/regen/etc and should be even higher priority on supports now.


Nothing's been done yet. It's just a draft but the mana cost is crazy for heroes like Razor who go Meka (and no longer relevant for Bristleback).

I'm scared to apply any changes because quite frankly, everything's fucking sideways.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-24 15:40:16
September 24 2014 15:37 GMT
#1952
So be more intelligent with ur mana.

Vanguard remains UNPURCHASEABLE on ranged heroes and bad 9 times out of 10 on melee.

Both razor and viper can just buy a point booster + an ogre axe and have WAY BETTER stats than vanguard for cheaper on the way to their aghs. Barring a bit of regen I guess.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Rayeth
Profile Blog Joined April 2010
United States883 Posts
Last Edited: 2014-09-24 15:42:19
September 24 2014 15:41 GMT
#1953
The new mana cost on Mek (225 if I recall) make it prohibitive for heroes like Axe and Razor. I agree that vanguard didn't get better, but Mek certainly got MUCH worse on that active. If Vanguard build up into Crimson Guard ends up with some decent damage block later in the game it could be a good replacement for the armor/stats aura from mek. Its like proactive healing vs reactive. Obviously one is not as good as the other, but I think both can be fine.
The Innocent shall suffer... big time.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-09-24 15:44:01
September 24 2014 15:43 GMT
#1954
I mean, some of the heroes like razor have really small mana pools even at level 16. 225 is a lot when you need to also use on top of the 200 for his ult and then whatever other abilities he needs to use. Same with heroes like Tide, BB and others that used to buy it.

Maybe it will be trash of ranged heroes, but it might have a place on melee heroes that need to be a brick shit house and provide team support as well.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-09-24 15:44:30
September 24 2014 15:43 GMT
#1955
On September 25 2014 00:37 Sn0_Man wrote:
So be more intelligent with ur mana.

Vanguard remains UNPURCHASEABLE on ranged heroes and bad 9 times out of 10 on melee.

Both razor and viper can just buy a point booster + an ogre axe and have WAY BETTER stats than vanguard for cheaper on the way to their aghs. Barring a bit of regen I guess.


I just have to debate if these heroes need to get mana boots (for Axe, yes; but Crimson Guard ain't bad to consider instead) or simply keep them the same (Phase + Meka for Razor, etc.)

Another is priority of Bottle now for some heroes as well as Soul Ring and new guides for heroes that could mid or lane (Bloodseeker - Lane, Ogre Magi mid, etc.)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Rocket-Bear
Profile Joined July 2014
3070 Posts
September 24 2014 15:50 GMT
#1956
Some changes I think (change whatever you want since it's opinion based.

Crystal maiden should have Urn as core over a bracer. Urn is megabroken for it's price. And I think CM have to skill aura at level 2. So hold -> aura -> nova -> nova should be the skillbuild imo.

I also think CM should buy both wards and courier but whatever.

Beast Master Middle kinda don't need mana boots at all. Would say it's one of the worst boots choices for him in mid. He's not really mana starved even with a mek. Also why would you just get 1 point in summons, bird is useless at level 1. Definitely should get at least 2 or none at all and go aura. Personally I really like 2-3-0-1 atm as lvl 2 bird is really strong early game to gank with. Easy to spot people hiding behind towers when you gank.

Kunkka AC and heart is kinda eeeeh as he's a hit and run type of carry like Ember. Would actually just build him like ember with a blink dagger.

Witch Doctor Maledict lvl 1 is shit. It scales amazingly well though so either you level it fast or you skip it. Don't put just 1 point in it, that's just waste of mana. I personally think the spell is so good, and think you should max it but whatever, that's opinion. But 1 point is really bad. Either max it or skip it.

Also think you should get an Urn on WD as well.

Necro why would you skill heartstopper on level 1. If you're going to have an early point in it I think you should get it at level 4. But I personally would delay it til level 8 or something. The other two spells are really good.

Also think his starting build should just be a null and a tango. He doesn't need much regen if you skill his E earlier than level 4.


And I think dagon eblade was the best brood build by far. But those are getting nerfed next patch so dunno. Still think Orchid is really bad on her and doesn't hit her playstyle because you want to stay in the trees as much as possible. Manfighting just exposes her too much which is why dagon eblade was such a fitting build for her. Oh well, we will see how the patch changes it.
Favorite players: Gh and Zai
Rayeth
Profile Blog Joined April 2010
United States883 Posts
September 24 2014 15:52 GMT
#1957
After thinking about it a bit more, I think for ranged heroes Crimson Guard is probably not worth it. Meaning Razor will probably need to get mana boots if you want to use Mek (225 mana is a TON on that hero, rush that point booster). It might just be better to rush the Agh's and get BKB earlier.

For Axe and Bristleback though, I firmly think Crimson Guard from Vanguard can be good. It might not be an every game item build, in the same way that you don't get Vanguard every game, but if you get Vanguard its a no-brainer.
The Innocent shall suffer... big time.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-09-24 15:59:12
September 24 2014 15:58 GMT
#1958
[image loading] -- After casting all my spells + Meka.

So maybe just bottle will be sufficient since I'll just have absolutely 0 mana with the meka nerf.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
juff
Profile Joined March 2011
Singapore4659 Posts
Last Edited: 2014-09-24 16:08:57
September 24 2014 16:07 GMT
#1959
edit: sorry, wrong thread
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-09-24 16:53:32
September 24 2014 16:30 GMT
#1960
On September 25 2014 00:01 Firebolt145 wrote:
Show nested quote +
On September 24 2014 15:23 Buckyman wrote:
Other heroes who should be evaluated for a RoP start that don't already:
Necrophos

Kinda meh about this one.

It was already appropriate for safe lane cuz he wants Basi. It's still not appropriate for mid because he won't want a Basi from mid.

Basically nothing changed.

On September 25 2014 00:50 Rocket-Bear wrote:
Crystal maiden should have Urn as core over a bracer. Urn is megabroken for it's price. And I think CM have to skill aura at level 2. So hold -> aura -> nova -> nova should be the skillbuild imo.

Nukes vs. Nuke + Aura is situational, depending on your lane's kill potential. CM's level 2 kill potential is very high (even more so now because Frostbite's rank 1 damage went up by 10) so in a lane where you can get kills, you're going to take double nukes.

On September 25 2014 00:50 Rocket-Bear wrote:
Beast Master Middle kinda don't need mana boots at all. Would say it's one of the worst boots choices for him in mid. He's not really mana starved even with a mek. Also why would you just get 1 point in summons, bird is useless at level 1. Definitely should get at least 2 or none at all and go aura. Personally I really like 2-3-0-1 atm as lvl 2 bird is really strong early game to gank with. Easy to spot people hiding behind towers when you gank.

You can't got 3 summons after patch before 6 and it was already questionable pre-patch because against 90% of lanes the summons are worthless in lane (vs. Bottle-Crow they just feed free gold/XP to the enemy so long as they have a reasonable nuke they're Bottle-Crowing with). Post-patch Axes damage vs. creeps got reduced by a lot so you pretty much need to be 3-1-1-1 or 3-0-2-1 in order to maintain lane control and push up lanes against other Bottle heroes (which is now even more important due to double rune spawns).

Mana Boots are fine.

On September 25 2014 00:50 Rocket-Bear wrote:
Kunkka AC and heart is kinda eeeeh as he's a hit and run type of carry like Ember. Would actually just build him like ember with a blink dagger.

No. Lategame Kunkka is nothing like Ember because he has phenomenally higher base stats, and has the insanely OP CoCo's Rum buff from Ghost Ship. He needs man-fighting items because he becomes a man-fighting carry based on these two.

On September 25 2014 00:50 Rocket-Bear wrote:
Necro why would you skill heartstopper on level 1. If you're going to have an early point in it I think you should get it at level 4. But I personally would delay it til level 8 or something. The other two spells are really good.

Also think his starting build should just be a null and a tango. He doesn't need much regen if you skill his E earlier than level 4.

Heartstopper 1 is an adaptation vs. melee heroes. Even if you're going Sadist earlier, it's still wrong to skimp on regen unless you got pooled because you can trade way more aggressively at low levels with regen.

On September 25 2014 00:50 Rocket-Bear wrote:
And I think dagon eblade was the best brood build by far. But those are getting nerfed next patch so dunno. Still think Orchid is really bad on her and doesn't hit her playstyle because you want to stay in the trees as much as possible. Manfighting just exposes her too much which is why dagon eblade was such a fitting build for her. Oh well, we will see how the patch changes it.

Orchid and E-Blade Brood have the same general solo-kill based playstyle, it's just that Orchid has smoother buildup. I do think EBlade is better, but it's much harder for a newer player to play it because it's absolutely awful to play if you aren't good enough at the hero to develop your lane advantage even with a large gap in your items (whereas Orchid builds more incrementally from the side shop).
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