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In-Game Standard Hero Builds Project - Page 249
| Forum Index > The Tavern |
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Draft Guide Arc Warden (Lane) Skill Build: E Q E W E R E Q Q Q R W W W R (1. Spark Wraith 2. Flux 3. Magnetic Field) Starting Items: 3x Iron Branch, Tangos, Clarity x3, Healing Salve Early Game: Boots of Speed, Hand of Midas Core Items: Necromonicon 3, Boots of Travel, Magic Wand Utility Items: Healing Salve, Enchanted Mango, Smoke of Deceit Situational Items: Dagon, Diffusal Blade Extension Items: Boots of Travel 2, Manta Style, Scythe of Vyse, Divine Rapier Luxury Items: Refresher's Orb Draft Guide Arc Warden (Middle) Skill Build: E Q E W E R E Q Q Q R W W W R (1. Spark Wraith 2. Flux 3. Magnetic Field) Starting Items: 3x Iron Branch, Tangos Early Game: Bottle, Boots of Speed, Hand of Midas Core Items: Necromonicon 3, Boots of Travel, Utility Items: Healing Salve, Enchanted Mango, Smoke of Deceit Situational Items: Dagon, Diffusal Blade Extension Items: Boots of Travel 2, Manta Style, Scythe of Vyse, Divine Rapier Luxury Items: Refresher's Orb Draft Guide Pit Lord (Lane) Skill Build: E Q Q W Q R Q W W W R E E E R (1. Firestorm 2. Pit of Malice 3. Atrophy Aura) Starting Items: Stout Shield, 2x Iron Branch, Tangos, Clarity Early Game: Boots of Speed, Magic Wand Core Items: Arcane Boots, Mekansm, Eul's Scepter of Divinity Situational Items: Vladmir's Offering, Blademail, Rod of Atos, Pipe of Insight Extension Items: Necromonicon, Guardian Greaves, Assault Cuirass, Shiva's Guard, Scythe of Vyse Luxury Items: Boots of Travel, Refresher's Orb, Octarine Core Draft Guide Pit Lord (Middle) Skill Build: E Q Q W Q R Q W W W R E E E R (1. Firestorm 2. Pit of Malice 3. Atrophy Aura) Starting Items: Stout Shield, Tangos, 2x Iron Branch Early Game: Bottle, Boots of Speed, Magic Wand Core Items: Arcane Boots, Eul's Scepter of Divinity Situational Items: Vladmir's Offering, Blademail, Rod of Atos, Pipe of Insight Extension Items: Necromonicon, Guardian Greaves, Assault Cuirass, Shiva's Guard, Scythe of Vyse Luxury Items: Boots of Travel, Refresher's Orb, Octarine Core Double-Check: Lycan (Lane) Lycan (Jungle) -- Itemization may be in an incorrect order; outdated with how he is played now. Improve Extension Item choices. Night Stalker -- I don't understand his item build which is geared towards Urn, Drums, Aghs or Vlad's. Consider Hand of Midas? Earth Spirit (Lane) Earth Spirit (Middle) -- Very likely outdated itemization. | ||
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6.85 Planning Posts Personal Notes Schedule (PST) Day 1 - Total Elapsed Time (including lunch/dinner): *Reference Formatting Post | ||
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tehh4ck3r
Magrathea7063 Posts
no other changes to him as far as i can tell from just glancing at the hero page though | ||
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Thetwinmasters
3578 Posts
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Buckyman
1364 Posts
Also, Tranquil Boots' armor nerf means they should be reconsidered on heroes that get them for the armor (Doom?) And finally, I think MKB was nerfed hard enough for Gyro's purposes that it's no longer the first choice damage item. (E) We should reconsider Hood on Centaur now, and possibly add Aether Lens | ||
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Buckyman
1364 Posts
Guides with unspent starting gold: Abaddon* - 100 - extra clarities? Third branch? Alchemist (Lane) - 100 - Held for faster boots? Alchemist (Mid) - 300 - bottle rush AA (Lane)* - 100 - Standard support array; see Abaddon AA (Mid) - 400 - bottle rush Anti-mage - 90 Axe (Jungle) - 125 - and why doesn't he start with any +stats? Axe (Lane) - 90 - consider Faerie Fire? Bane* - 100 - standard support array; upgrade a branch to gauntlets? Extra clarities? Batrider - 350 - bottle rush Beastmaster (Lane) - 150 - Add salve? Replace third branch with a circlet to complete wand at side shop? Beastmaster (Middle) - 150 - same items as lane, but rushing a bottle Bloodseeker (Lane) - 200 - rushing OoV? Or add Circlet to complete wand at side shop? Bloodseeker (Middle) - 200 - Add slippers towards PMS? Bloodseeker (Jungle) - 100 - While holding gold does speed up the midas a bit, I think it's better to include a value branch or faerie fire. Also consider Iron Talon +Tango start? Bounty Hunter - 150 - Bottle or OoV rush? A salve might be better. Or he can afford an OoV start. Brewmaster (Lane) - 90 Brewmaster (Mid) - 200 - Bottle rush Bristleback (Lane) - 90 Broodmother (Lane) - 90 Centaur Warrunner (Lane) - 90 - Start with Ring of Protection and rush Stout Shield from the side shop? Chaos Knight (Lane) - 290 - Quelling Blade start (from Situational)? Chen* - 65 - Non-standard support items; Add Extra clarity? Clinkz - 65 Clockwerk - 40 Crystal Maiden* - 50 - Third clarity? Dark Seer - 140 - Soul ring recipe? Dazzle* - 50 Death Prophet - 400 - Bottle rush Disruptor* - 100 - Standard support array Doom (Jungle) - 25 - Fine where it is, but a mango start is viable now. Doom (Lane) - 15 Dragon Knight (Lane) - 90 Dragon Knight (Mid) - 200 - Bottle rush Drow Ranger - 65 - extra branch? Earthshaker* - 50 Earth Spirit (Lane)* - 100 - Standard support array Earth Spirit (Mid) - 100 - Bottle rush; remove a branch? Elder Titan (Lane)* - 75 - branch? Elder Titan (Mid) - 200 - Bottle Rush Ember Spirit (Lane) - 90 - Melee core array Ember Spirit (Mid) - 200 - Bottle rush Enchantress* - 50 Enigma* - 275 - Remove a clarity, start with Sage's Mask? Faceless Void - 90 - Melee core array Gyrocopter (Lane) - 65 - second clarity? Gyrocopter (Mid) - 250 - bottle rush Huskar - 290 Invoker (Mid) - 55 - salve rush Io* - 40 - bottle 'rush' Jakiro* - 40 Juggernaut - 15 KotL* - 40 Kunkka (Lane) - 40 Kunkka (Mid) - 200 - bottle rush Legion Commander (Lane) - 150 - I'd say swap a branch for a circlet, but this guide doesn't include a wand. Legion Commander (Mid) - 150 - bottle rush Leshrac (Lane)* - 40 Leshrac (Mid) - 235 - bottle rush Lich* - 75 - branch? Lifestealer (Lane) - 150 - See LC (Lane), but can also swap a branch for a quelling blade. Lifestealer (Jungle) - 100 - Two options here - branches or have a TP in starting inventory. Lina (Lane) - 240 - Should start with Circlet to complete the wand at the side shop. Also, extra clarity? Lina (Mid) - 30 Lion* - -10 - Can afford all listed items but not a second observer ward. Lone Druid (Lane) - 200 - While I can understand wanting to rush double boots, I'd personally prefer starting with Ring of Protection towards Tranquils. Lone Druid (Jungle) - 115 - Faerie Fire for the bear? Or Iron Talon start? Luna - 115 - has exactly enough to upgrade a branch to a circlet, and will make good use of the circlet Lycan (Lane) - 140 - mango? Lycan (Jungle) - 100 - rush Sage's Mask Magnus - 100 - Bottle rush Medusa - 115 - upgrade a branch to a circlet or rush basi? Meepo - 40 Mirana - 25 Morphling - 115 - upgrade a branch to a circlet. Naga (Lane) - 100 Naga (Mid) - 100 Necrophos - 290 - Circlet? Rework for a boots start? Night Stalker - 350 - Bottle rush. Nyx (Lane)* - 75 - branch? Nyx (Mid) - 400 - bottle rush Ogre Magi* - 50 Omniknight* - 100 - standard support array Oracle (Lane)* - -10 - Can afford all listed items but not a second observer ward. Oracle (Mid) - 30 Outworld Devourer - 290 - Circlet? Magic Stick? Phantom Assassin - 90 - melee core array Phantom Lancer - 90 - melee core array Phoenix (Lane) - 110 - tranquil boots rush? Phoenix (Mid) - 110 - tranquil boots rush? Puck - 125 - bottle rush Pudge - 290 - bottle rush Pugna - 115 - Upgrade branch to circlet? Queen of Pain - 30 Razor - 140 - Upgrade branch to circlet? Riki - 90 - melee core array Rubick* - 50 Sand King* - 100 - Standard support array even though he has trouble using the clarity early Shadow Demon* - 100 - Standard support array Shadow Fiend - 400 - bottle rush Shadow Shaman (Lane)* - 100 - standard support array Shadow Shaman (Mid) - 290 - add observer ward and/or courier? Silencer (Lane) - 190 - tp scroll? Circlet? Silencer (Mid) - 400 - bottle rush Skywrath (Lane)* - 50 - extra Clarity? Skywrath (Mid) - 200 - bottle rush Slardar - 90 - melee core array Slark (Lane) - 90 - melee core array Slark (Mid) - 190 - bottle rush Sniper (Lane) - 140 - swap a branch for a ring of protection or circlet? Sniper (Mid) - 140 - upgrade branch to circlet? Spectre - 90 - melee core array Spirit Breaker - 90 - melee core array Storm Spirit - 250 - bottle rush Sven - 90 - melee core array Techies - 225 - uh, what? Templar Assassin - 350 - bottle rush Terrorblade - 90 - melee core array Tidehunter* - 100 - standard support array, consider a mango? Timbersaw - 75 - stick rush Tinker - 45 Tiny (Lane) - 90 - melee core array Tiny (Mid) - 210 - bottle rush Treant* - 50 Troll Warlord (Lane) - 90 - melee core array Troll Warlord (Mid) - 150 - bottle rush Tusk - 15 Undying - 40 Ursa (Jungle) - 190 - why no qb? Consider iron talon + tangos start. Ursa (Lane) - 50 - why clarity? Vengeful Spirit* - 100 - standard support array Venomancer* - 100 - standard support array, could use a second clarity Viper - 125 - upgrade a branch to slippers or ring of protection? Or start with wraith band + salve? Visage* - -10 - Can afford all listed items but not a second observer ward. Warlock (Lane)* - 100 - Standard support array; could use extra clarities. Warlock (Mid) - 30 Weaver (Lane) - 115 - upgrade branch to circlet? Weaver (Mid) - 350 - bottle rush Windranger (Lane) - 65 Windranger (Mid) - 30 Winter Wyvern* - 50 Witch Doctor* - 50 Wraith King - 90 - standard melee array Zeus - 400 - bottle rush *All the support guides only list one observer ward. I'm assuming the player will buy a second and deducting 75 gold. This should maybe be explicit in the guide. Regardless, most supports have 100+ excess gold due to lower priced couriers and wards compared to when you started the guides and have a free inventory slot after spawning the courier. The standard support array is courier, observer ward, 2x branch, tangos, clarity. We might want to change the 'default' here, as it has 100 unspent gold. There's a similar common melee core array of 2x Branch, Stout shield, Tango, Salve. It has 90 unspent gold. | ||
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TheYango
United States47024 Posts
Though the fact that you can get an extra tango's worth of regen out of it now might mean that it's just worth having that 3rd branch anyway now. | ||
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Buckyman
1364 Posts
Also, "Slardar hits slower, but harder than other physical heroes, thanks to ultimate." -> "Slardar hits slower, but harder, than other physical heroes thanks to his ultimate." | ||
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I can't update the guides until I am at home. Arc Warden (Lane) Arc Warden (Middle) | ||
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Gamerhcp
734 Posts
Q (Flux) - E (Spark Wraith) - Q - E - Q - R (Tempest Double) - Q - W (Magnetic Field) I'd prefer the mid AW to be more push oriented and lane would be fighting. Lane: Arcanes/PT -> Orb of Venom -> Midas -> Diffusal -> SNY/Manta* -> AC/Shivas** -> Hex -> BoTs -> MKB (if there's evasion) / Daedalus (if there isn't evasion, but i dont see why you shouldnt get both) -> Skadi Mid: bottle -> brown boots -> midas -> necro 1 -> BoTs -> necro 2&3 -> manta -> AC -> Refresher -> Moon shard -> Please note that I'm most likely wrong in some parts. * SNY imo since it gives a little more strength than Manta..could be dissembled into manta & halberd or silver edge later i guess, depending on the enemy lineup plus it's a little cheaper but AW doesnt care about money * ** Both are pretty good but I prefer AC because of the attack speed and the armor reduction, but I'd say AC might be better for a push oriented Warden ** | ||
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TheYango
United States47024 Posts
Support AW should probably have Bottle after Midas or as situational. Even if you get it late, having free Bottle Charges to negate the health/mana cost is still good. There are some situations to get Flux level 1, but in low level pubs, you can often just get someone with a nest of Spark Wraiths by the rune. If you place the Wraith on high ground or above trees where they don't have vision, they don't see the circle around it either. | ||
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Thetwinmasters
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Any advice or suggestions would be helpful as I'll be trying to do it all on the bus ride and back and then applying those changes Friday evening to Saturday. Hopefully we won't lose too many subscribers due to the delay in updates. | ||
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Buckyman
1364 Posts
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BluemoonSC
SoCal8910 Posts
i've seen a lot of manta and octarine bc people think that's the build for split push..i think with the current CD and a blink dagger, I have to agree with yango's assessment in one of the threads we have talking about the patch. you're better building more damage vs more survivability (or static charge on a creep) because a support can't clear out a zet clone with 2 rapiers worth of dmg and 4 necro minions pounding on a tower before dealing a ton of dmg to the tower or just straight up raxing. I need to watch more and play him a bit before I can say definitively, but right now that's my opinion. | ||
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Need help with: 1. Feedback on notes written below 2. How to build heroes with their new abilities (Faceless Void, Doom, etc.) 3. Which heroes best use the four new items (and which slot do the items go in [Situational, Early, etc.]) 4. Anything I may have missed. Going to improve this tonight, on my flight back and try to apply the changes the moment I drop my bags home. Ability Changes: Crystal Maiden (earlier Arcane Aura?) Dazzle (revert to Poison Touch max, Shallow Grave last) Invoker (ability order completed changed) Outworld Devourer (Astral Imprisonment change + Arcane Orb; max Arcane Orb? Update Descriptions) Riki (New abilities + update descriptions: Perm. Invis maxed first) Terrorblade (double-check ability build) Wraith King (value point in Vampric Aura, update description) Item Changes: Bristleback (Include Aghanim’s Scepter) Clinkz (consider non-Deso build) Drow Ranger (Manta Style + Aghanim’s Scepter?) Earth Spirit (int. reduced -> arcane boots?, update Geomagnetic Grip Agh’s change) Huksar (reduced Berserker’s Blood -> potentially item purchase order change) Legion of Commander (Agh’s -> Luxury Items?) Magnus: Add Aghanim’s to Extension Items Night Stalker (more carry oriented items; see feedback) Shadow Fiend (maybe Agh’s, Luxury Items? Not feeling its value though) Sven (move away from MoM; see feedback) Vengeful Spirit (double-check if Aghanim’s, description update) Just Description Changes: Beastmaster (Lane/Middle): Wild Axes targeting change Lycan (Jungle/Lane): Update Lycan Wolves, Shapeshift changes Medusa: Mystic Snake description changes Oracle (Lane/Middle): Update Fortune’s End) Pudge (update Aghanim’s Scepter) Slardar (typo to general hero description) Tidehunter (add Aghanim’s Scepter to Extension Items) Tiny (double-check Craggy Exterior description) Winter Wyvern (update Winter’s Curse description) Iron Branch new ability; its potential uses (which is?), tango synergy Tangoes; double regen on Iron Branch tree Orb of Venom no longer UAM; double-check All Changes: Alchemist (Midlde): Octarine Core build Death Prophet (new ability, new description, potentially new item build) Doom (Jungle) (re-max Q, new ability, new descriptions and potentially new item build) Doom (Lane) (new ability, new description, potentially new item build) Faceless Void (new ability, new description for Timewalk and potentially new item build) Kunkka (max Tidebringer first? Update descriptions for Tidebringer + Torrent and potentially new item build, add Aghanim’s?) Lone Druid (Lane/Jungle): New Ability + description, maybe item build and maybe ability build) Sand King (Aghanim’s delayed? Update description for Agh’s, Max Caustic Finale earlier for Agh’s timing?) Silencer (Lane/Middle): Arcane Curse new ability and description, ability build changed to max Arcane Curse 2nd?, add extension orb items due to Glaives of Wisdom no longer orb? New Item Hero Application: Faerie Fire: Starting or Early Game Items: Junglers, carries that need last-hitting in lane (low HP pool) Dragon Lance: Core or Situational Items Ranged Carries (Sniper, Drow Ranger) who want more survivability Aether Lens: Extension Items Initiators Nuke Casters (Lina, Zeus) Iron Talon: Early Game Situational Items Late-Game Carries (Phantom Assassin, Anti-Mage), may replace Battlefury; replace split-carries (Naga/Alchemist), etc. Key Notes: Change Name to 6.86 Add another Observer Ward to Starting Items for key heroes Add (Middle/Lane/Jungle) to Core Items tab Consider Bottle to Side-Lane Heroes Re-adjust Starting Items for Supports due to Animal Courier cost Consider Crimson Guard on tanky heroes (Tidehunter, Bristleback, Magnus, Beastmaster, Centaur Warrunner, Treant Protector, etc.) Consider Hood of Defiance on tanky heroes (Pudge, Centaur Warrunner, etc.) Quelling Blade cost reduced; double-check Jungle heroes (Ursa, Doom, Lifestealer, Lycan); add healing salve if possible starting items See where Rod of Atos fits on situational items for heroes Veil of Discord on Silencer, Outworld Devourer, Skywrath Mage; whichever hero gains from int/damage. Crimson Guard double-check on Centaur, etc. (other tanky heroes, double-check) Unchanged Heroes: Bane Batrider Bloodseeker (Lane/Middle/Jungle) Bounty Hunter Broodmother Centaur Warrunner Chaos Knight Chen Dark Seer Dragon Knight (Lane/Middle) Ember Spirit (Lane/Middle) Enchantress Gyrocopter (Lane/Middle) Jakiro Keeper of the Light Lifestealer (Jungle/Lifestealer) Lion Luna Meepo Mirana Morphling Naga Siren (Lane/Middle) Nature’s Prophet Necrophos Nyx Assassin (Lane/Middle) Ogre Magi (holy shit insane tank) Phantom Assassin Phoenix (Lane/Middle) Puck Pugna Queen of Pain Rubick Shadow Demon Shadow Shaman (Lane/Middle) Skywrath Mage (Lane/Middle) Slardar Storm Spirit (check if get 1 point in CC/Static Grapple) Templar Assassin Timbersaw Tinker Treant Protector Troll Warlord (Lane/Middle) Tusk Undying Ursa (Lane/Jungle) Venomancer Visage Warlock (Lane/Middle) Weaver (Lane/Middle) Windranger (Lane/Middle) Witch Doctor | ||
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Didnt even get to check out other people's opinion which makes my notes so uninformed and in the dark. | ||
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Logo
United States7542 Posts
Going from 475 to 675 range on the Fireblasts opens up a lot of disables you can out range and the bonus ignite range is pretty handy too. It lets you position a lot more safely while still being able to nuke down enemies. Agh's and Force staff are still there as cores, but if you happen to get the gold it feels like a great pick up. | ||
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