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In-Game Standard Hero Builds Project - Page 237

Forum Index > The Tavern
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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 06 2015 18:12 GMT
#4721
On November 06 2015 14:10 TheYango wrote:
Bristleback should not be 1-1-1 at 3.

First rank of Goo timing is interesting but it's almost never that early because your mana doesn't support you using both Goo and Quills and Quills are usually better when you can't cast both yet. There's some narrow cases that involve 2v2 lanes where you get early Goo because some hero really likes having a setup slow, but most of the time you're 0-2-1 or 0-1-2 at 3 (0-2-1 should be default).

First rank Goo can be 4, 5, 7, or 8 usually (sometimes it's as late as level 10 but that's rare), depending on the game. For a standard guide, there's a reasonable argument for all of those as options.


I was looking at this exactly, let me fix it later today.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-11-08 03:05:26
November 07 2015 01:18 GMT
#4722
ed
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2015-11-07 06:32:27
November 07 2015 06:31 GMT
#4723
Why would Slark want S&Y *after* Skadi?
Acti
Profile Joined July 2014
Portugal61 Posts
November 07 2015 16:56 GMT
#4724
On November 07 2015 15:31 Buckyman wrote:
Why would Slark want S&Y *after* Skadi?


Nice I was about to ask the same thing.
The new Secret as been revealed.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 07 2015 18:45 GMT
#4725
I overlooked Skadi being core, ill take a look when I get back to the office
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 07 2015 19:17 GMT
#4726
It's been reversed
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-11-07 23:08:21
November 07 2015 21:25 GMT
#4727
Sand King skill build is updated as well, feedback appreciated.
Spectre's Skill build updated as well
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
November 08 2015 00:18 GMT
#4728
On November 08 2015 06:25 Torte de Lini wrote:
Sand King skill build is updated as well, feedback appreciated.
Spectre's Skill build updated as well

Pretty sure Sand King should be QWWQWQQR or QWWQQWQR.

I hate putting a specific order on SK's build after the first three though (and even then you might situationally upgrade Q twice before W's second point) because your ulti timing is usually going to be timed for when you get blink. You can see this in professional games where they get their ulti anywhere from level 6 to level 9.

You also sometimes want a point in E for gosu double-stacking, although that's not useful for Standard Guides.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 08 2015 00:22 GMT
#4729
On November 08 2015 09:18 Birdie wrote:
Show nested quote +
On November 08 2015 06:25 Torte de Lini wrote:
Sand King skill build is updated as well, feedback appreciated.
Spectre's Skill build updated as well

Pretty sure Sand King should be QWWQWQQR or QWWQQWQR.

I hate putting a specific order on SK's build after the first three though (and even then you might situationally upgrade Q twice before W's second point) because your ulti timing is usually going to be timed for when you get blink. You can see this in professional games where they get their ulti anywhere from level 6 to level 9.

You also sometimes want a point in E for gosu double-stacking, although that's not useful for Standard Guides.


E was removed from the last build.
The build needs to work despite jungling being the ideal way to play Sand King as I cannot indicate to users how to jungle with Sand King via a hero build
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
November 08 2015 00:43 GMT
#4730
On November 08 2015 09:22 Torte de Lini wrote:
Show nested quote +
On November 08 2015 09:18 Birdie wrote:
On November 08 2015 06:25 Torte de Lini wrote:
Sand King skill build is updated as well, feedback appreciated.
Spectre's Skill build updated as well

Pretty sure Sand King should be QWWQWQQR or QWWQQWQR.

I hate putting a specific order on SK's build after the first three though (and even then you might situationally upgrade Q twice before W's second point) because your ulti timing is usually going to be timed for when you get blink. You can see this in professional games where they get their ulti anywhere from level 6 to level 9.

You also sometimes want a point in E for gosu double-stacking, although that's not useful for Standard Guides.


E was removed from the last build.
The build needs to work despite jungling being the ideal way to play Sand King as I cannot indicate to users how to jungle with Sand King via a hero build

Level 1 Q is fine for not-jungling Sand King at level 3 though, so QWW start is still generally better. Besides, I think most people know that Sand King is usually played in the jungle, and anyone who knows how to play him offlane or in other roles is probably not in need of a Standard Hero Build.

If you are going to go QWQ then you shouldn't bother with level 3 W as early as it is, just go QWQWQWQWR.

Arguably mana boots before blink is better if you aren't jungling very much with SK, by the way.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-11-08 00:50:33
November 08 2015 00:47 GMT
#4731
On November 08 2015 09:43 Birdie wrote:
If you are going to go QWQ then you shouldn't bother with level 3 W as early as it is, just go QWQWQWQWR.

This. If you're not jungling, then there's no point in maxing Sandstorm. Early Sandstorm is only for jungling.The outdated "pull creeps and play as a lane support" way is max Burrow by 7.

I disagree with ulti at 9 though. It doesn't have to be at 6, but you definitely take it at 8 if you don't take it at 6, because level 8->9 is a big spike in level-up XP, so you basically always want ulti before then.
Moderator
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
November 08 2015 00:54 GMT
#4732
On November 08 2015 09:47 TheYango wrote:
Show nested quote +
On November 08 2015 09:43 Birdie wrote:
If you are going to go QWQ then you shouldn't bother with level 3 W as early as it is, just go QWQWQWQWR.

I disagree with ulti at 9 though. It doesn't have to be at 6, but you definitely take it at 8 if you don't take it at 6, because level 8->9 is a big spike in level-up XP, so you basically always want ulti before then.

I agree with you here, I wasn't thinking too hard about the R placement there. For the purposes of the general guide, ulti at 8 is pretty reasonable.

Also, in ideal play (competitive) you don't max caustic finale until level 25, and get a value point at level 10 only. But in pubs I think maxing caustic earlier is fine because there's usually a spare lane to push and you're not necessarily with your team at all times.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 08 2015 01:47 GMT
#4733
The office is closing momentarily so give me a bit as I don't have internet at home.

is updated, see patch notes above.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-11-08 01:56:22
November 08 2015 01:51 GMT
#4734
I disagree with the idea that you can't indicate how to play non-afk SK in a guide.

The general principle is not a rare or difficult one. It's reasonable to expect your players to understand that there is more to supporting than not taking lasthits in lane. If they don't know that, SK is an excellent hero to teach them.

The general principle of ganking, pulling and stacking to reach 3, clearing stacks at 3, continuing to gank/stack/clear until blink is quite possible to communicate in a few lines. The important thing to stress is that he is not a jungler, and that he should be roaming constantly around the stack timings.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-11-08 02:22:30
November 08 2015 02:07 GMT
#4735
edit: fuck it, we'll just do it

updated

gonna do then go home.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 08 2015 03:05 GMT
#4736
updated, I didn't follow the Radiance/Manta/Octarine combo as I felt it wasn't the standard yet (and went for the more early-on fighting style of Maelstrom/AC/Abyssal).

But I can change it if there's enough vocal support of it.

Alchemist Middle is still ganking.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-11-08 03:09:10
November 08 2015 03:05 GMT
#4737
Doom (Lane)
Moved Black King Bar to Core Items
Removed Sange and Yasha

Doom (Jungle)
Moved Black King Bar to Extension Items
Moved Aghanim's Scepter to Extension Items
Removed Sange and Yasha

Broodmother
Added Stout Shield to Starting Items
Added Boots of Travel 2 to Extension Items
Added Eye of Skadi to Extension Items
Moved Orchid of Malevolence to Core Items
Moved Vladmir's Offering to Situational Items
Moved Desolator to Extension Items
Removed Dagon
Removed Abyssal Blade
Removed Boots of Travel

Enchantress
Added Magic Wand to Core Items
Removed Moon Shard

Storm Sprit
Added Magic Wand to Core Items

Warlock (Middle)
Added Phase Boots to Core Items
Added Octarine Core to Extension Items

Warlock (Lane)
Added Octarine Core to Extension Items

Phantom Assassin
Added Magic Wand to Core Items
Added Drums of Endurance to Situational Items
Added Sange and Yasha to Situational Items
Removed Heaven's Halberd
Removed Vladmir's Offering

Bristleback
New Skill Build: W E W Q W R W E E E R Q Q Q R (1. Quill Spray 2. Bristleback 3. Viscous Nasal Goo)

Slark (Lane)
Added Magic Wand to Core Items

Sand King
New Skill Build: Q W W Q W Q Q R W E R E E E (1. Burrowstrike 2. Sand Storm 3. Caustic Finale)
Added Scythe of Vyse to Extension Items
Moved Veil of Discord to Extension Items
Removed Ethereal Blade

Spectre
New Skill Build: Q W W E W R W E E E R Q Q Q R (1. Desolate 2. Dispersion 3. Spectral Dagger)
Removed Magic Wand
Removed Vitality Booster

Invoker
New Skill Build: Q R Q W W W W Q W R W Q W E E R R E E E E E Q Q Q (1. Wex 2. Exort 3. Quas)
Created New Tab: "Luxury Items"
Added Healing Salve to Core Items
Added Magic Wand to Core Items
Added Drums of Endurance to Core Items
Added Desolator to Extension Items
Added Boots of Travel - Level 2 to "Luxury Items"
Moved Hand of Midas to Situational Items
Moved Orchid of Malevolence to Extension Items
Moved Refresher Orb to "Luxury Items"
Moved Scythe of Vyse to "Luxury Items"
Moved Octarine Core to "Luxury Items"
Removed Hand of Midas

Alchemist (Lane)
New Skill Build: E Q Q E Q R Q E E W R W W W R (1. Acid Spray 2. Greevil's Greed 3. Unstable Concoction)
Added Soul Ring to Early Game
Moved Sange and Yasha to Situational Items
Moved Quelling Blade to Starting Items
Moved Heart of Tarrasque to Luxury Items
Removed Iron Branch x2
Removed Magic Wand
Removed Maelstrom
Removed Mjollnir
Removed Boots of Speed
Removed Butterfly

Alchemist (Middle)
Added Heart of Tarrasque to Luxury Items



To watch for
  • re-check build
  • look into ROA build
  • look into skill build (1 point at 8 in stats)


# of Hero Texts Updated: 105
+ Show Spoiler +

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(Jungle/Lane)


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(Jungle/Lane)
(Lane/Middle)


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(Lane/Middle)
(Lane/Middle)
(Lane/Middle)
(Jungle/Lane)





(Lane/Middle)

(Lane/Middle)


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(Lane/Middle)
(Lane/Middle)








(Lane/Middle)
(Lane/Middle)

(Jungle/Lane)

(Lane/Middle)
(Lane/Middle)



https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-11-08 03:13:38
November 08 2015 03:07 GMT
#4738
On November 08 2015 11:07 Torte de Lini wrote:
edit: fuck it, we'll just do it

updated


That's the spirit.

I think you underestimate your audience. The trickle-down popularity of things like stats-mom-jug and now radi-oct alc show that pleb-tier dota is quite aware of the pro scene, and that even people at newbie MMR will tend to copy what they see.

I think in general you're better off trying to ride that wave while teaching people to do those things better, rather than resisting it by sticking to outdated but apparently newbie-friendly ways to play. People will just go find other, shittier guides if you do that.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-11-08 03:13:29
November 08 2015 03:13 GMT
#4739
On November 08 2015 12:07 Belisarius wrote:
That's the spirit.

I think you underestimate your audience. The trickle-down popularity of things like stats-mom-jug and now radi-oct alc show that pleb-tier dota is quite aware of the pro scene, and that even people at newbie MMR will tend to copy what they see.

I think in general you're better off trying to ride that wave while teaching people to do those things better, rather than resisting it by sticking to outdated but apparently newbie-friendly ways to play. People will just go find other, shittier guides if you do that.


Yes, that is exactly what happened actually. I underestimated our audience when in the past, I've written to trust them. I think your mention of how newbies tend to copy or be aware of the pro scene is something common throughout all games (I read a similar view in Hearthstone) is something to take into account.

Thanks for that.

rather than resisting it by sticking to outdated but apparently newbie-friendly ways to play. People will just go find other, shittier guides if you do that


This is a policy I started adapting at the start of 2015 or so. The reason I don't always immediately adapt to potentially popular builds is to avoid adding onto the work if it means the build is just a "flavour of the month" sort of thing (Alchemist/Manta-Octarine).

this weekend is an example of the hours just adding up.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-11-08 03:16:54
November 08 2015 03:13 GMT
#4740
That's fair.

For alc, I agree that radi-oct is not standard. There's a difference between this and jungle SK because jungle SK is usually optimal, while fakenaga-alc is only situationally optimal. It is very popular, though, so it's hard to ignore. If you do it, it should definitely be mid.
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