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Sn0_Man
Tebellong44238 Posts
no red, no massive, and no underlined text ![]() | ||
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BluemoonSC
SoCal8910 Posts
On October 09 2015 05:18 Belisarius wrote: I mean now we're back on the fundamental "do you design the guides to mitigate people's suck, or do you encourage them to step up to a build that's probably beyond them?" My vote would be EQEWW with a massive, underlined, circled in red YOU MUST STAND IN CREEPS TO PLAY TIMBERSAW in the description, but really anything is fine. This hero's skillbuild is beyond flexible, so nothing you put will be optimal more than 20% of the time. I think torte's general assumption is that no one really reads the skill descriptions too frequently, and simply wait for the yellow boxes to appear. I think that inexperienced players are more likely to play passively in the lane than to walk up to a bunch of creeps to take damage on a hero they've played infrequently/never. Based on how you're "supposed" to offlane, that concept is unintuitive. | ||
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Torte de Lini
Germany38463 Posts
On October 09 2015 05:34 BluemoonSC wrote: Show nested quote + On October 09 2015 05:18 Belisarius wrote: I mean now we're back on the fundamental "do you design the guides to mitigate people's suck, or do you encourage them to step up to a build that's probably beyond them?" My vote would be EQEWW with a massive, underlined, circled in red YOU MUST STAND IN CREEPS TO PLAY TIMBERSAW in the description, but really anything is fine. This hero's skillbuild is beyond flexible, so nothing you put will be optimal more than 20% of the time. I think torte's general assumption is that no one really reads the skill descriptions too frequently, and simply wait for the yellow boxes to appear. I think that inexperienced players are more likely to play passively in the lane than to walk up to a bunch of creeps to take damage on a hero they've played infrequently/never. Based on how you're "supposed" to offlane, that concept is unintuitive. It was my assumption, but it is the follow-up comment I get a lot. So I am not sure how accurate it is or not to assume that any more. We'll keep it as the build that's posted. They are technically both correct and thus without more sample and testing, I can't commit to one or another convincingly. | ||
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
Someone told me today that they prefer going 2 in W, 1 E and maxing Q as it is the only build that kill heroes that aren't like Axe and such. | ||
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
![]() 1 million unique for Crystal Maiden If interested in a timeline of 1 million hits and milestones, you can check it here: http://steamcommunity.com/id/0825771 | ||
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Torte de Lini
Germany38463 Posts
New Skill Build: E Q W W W R W Q Q Q R E E E R (1. Timber Chain 2. Whirling Death 3. Reactive Armor) Added Enchanted Mango to Starting Items Removed Clarity x2 Added Magic wand to Core Items Added Vladmir's Offering to Situational Items Moved Force Staff to Extension Items Moved Veil of Discord to Extension Items Added Eul's Scepter of Divinity Moved Force Staff to Extension Items To watch for
Hero Texts Updated: (Lane/Middle) (Lane/Middle) (Lane/Middle) I think players will enjoy the "combo" cheat-sheet I added in some of the ability descriptions. I am overhauling all text to include these cheat-sheets, better nuances of some of the heroes and a one-phrase "flaw" of their's in the general description. It's a slow process, but we have until 6.86 (1 1/2 months). | ||
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Torte de Lini
Germany38463 Posts
100 million article coming up around this week as well if I can get the graphics for it. | ||
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TheYango
United States47024 Posts
Like, the only reason to have Aftershock at 2 is if you really feel you need to have 2 Aftershock at 6 (very situational), otherwise there's no reason to have it over Enchant at 2. | ||
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Torte de Lini
Germany38463 Posts
On October 12 2015 12:33 TheYango wrote: Shaker skill order should be QWQE or QEQE (it's QEQW right now). Like, the only reason to have Aftershock at 2 is if you really feel you need to have 2 Aftershock at 6 (very situational), otherwise there's no reason to have it over Enchant at 2. I think the discussion for that back then was to harass the lane. | ||
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TheYango
United States47024 Posts
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Belisarius
Australia6233 Posts
Obviously, when you take W is going to vary by game but I didn't think QEQEQR was an edge case at all. I agree that QEQW is a bit weird over QWQE | ||
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Velzi
Finland659 Posts
On October 12 2015 13:00 Torte de Lini wrote: Show nested quote + On October 12 2015 12:33 TheYango wrote: Shaker skill order should be QWQE or QEQE (it's QEQW right now). Like, the only reason to have Aftershock at 2 is if you really feel you need to have 2 Aftershock at 6 (very situational), otherwise there's no reason to have it over Enchant at 2. I think the discussion for that back then was to harass the lane. I bet u get more harass done by using totem in the fog and the walking to the them, hitting them. | ||
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BluemoonSC
SoCal8910 Posts
that said, i don't see the purpose in taking points into w early if you're not going to be right clicking people bc you can't get into range yet. keep it simple for these guys. | ||
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Plansix
United States60190 Posts
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
On October 07 2014 03:10 TheYango wrote: Show nested quote + On October 07 2014 03:08 Plansix wrote: Also, what is the reason for not getting a value point in Enchant Totem on Earth Shaker? I understand that Aftershock is good, but it has 300 range and a lot of the things ES does are out of that range. Its not like the damage or stun on Aftershock is really that impressive that a single point makes a difference. Unless there is something I am missing or I am miss understanding how fissure works? Rank 1 Aftershock isn't long enough for you to Echo->Fissure or Echo->Enchant without a break in the stun for them to interrupt you, while rank 2 is. This is why rank 2 Aftershock specifically is a breakpoint. Whether you get the first rank in Enchant Totem at 2, 4, or 8 depends on the game. Show nested quote + On October 07 2014 03:06 Nevuk wrote: Like viper's skill build is always somewhat situational but if you want to go with a standard I think maxing corrosive or poison with just a point in nethertoxin is better. (3 points in corrosive is sufficient to cancel consumables since it meets the 20 magic dmg threshold, can help win trades vs a lot of mids if they're trying to rely on their bottle). Yeah it's nice that poison has 0 CD so it doesnt have to be leveled at level 5 but viper is still a really slow hero and if his ult is down he's gonna be waddling after people trying to hit them if you only have a single point in poison attack. This is correct. "Standard" skill build should be maxed Corrosive by 7. Maxed Nethertoxin requires a player who's very confident in his ability to abuse it during early laning and careful positioning in fights before level 10. Neither of which would be true of someone who needs to follow a skill order from a guide. On October 07 2014 04:05 babishh wrote: I apologize if this question has been answered many times already, but why not getting enchant totem at lvl 4 instead of aftershock? I'd kick myself if an enemy got away because I didn't have a second stun available to stop him from tporting. On October 07 2014 03:24 Sn0_Man wrote: a value point in totem is always worth it after 2 in aftershock i'm pretty sure. (as in, at level 8 after 4-0-2-1@7 although personally I always get it earlier) On October 07 2014 03:28 Sn0_Man wrote: Totem at 8 is still essentially only optimal if u have a blink at 6/7 which seems unlikely for most games. Otherwise ur not gonna get to ult->fissure very often so the key benefit of aftershock 2 is limited and the value of a free extra proc + extra dmg from totem seems 100% worth it at 2 or 4 depending on how ur laning phase is going. AKA totem at 8 seems bad for cookie cutter but w/e. On October 07 2014 09:10 TheYango wrote: Show nested quote + On October 07 2014 03:28 Sn0_Man wrote: Totem at 8 is still essentially only optimal if u have a blink at 6/7 which seems unlikely for most games. Otherwise ur not gonna get to ult->fissure very often so the key benefit of aftershock 2 is limited and the value of a free extra proc + extra dmg from totem seems 100% worth it at 2 or 4 depending on how ur laning phase is going. AKA totem at 8 seems bad for cookie cutter but w/e. Well, no, the other time you'd rather have totem at 8 is if you don't have Arcanes yet at 6/7, because without Arcanes, your mana is a bit too tight to actually use enough Enchant Totem enough for it to be worthwhile. At level 7, Earthshaker has 338 mana when Fissure+Echo is 315. A few Branches lets you squeeze out the 365 needed to fit an Enchant Totem in there, and you also have Stick charges, but if you're going to use Stick charges, a lot of the time you'd rather just cast a 2nd Fissure rather than the 1-2 Enchant Totems. If you're doing well enough to have Arcanes at 6/7 (true of a safe trilane Shaker that can pull creeps freely) then earlier Totem is fine. But if you're on the poorer side (true of an offlane 2v2 Shaker who won't have any direct gold income unless he gets kills), it's totally reasonable to have a scenario where mana is tight enough for you that you'd rather wait till you have a few extra levels' worth of mana before you get Enchant Totem. Especially if Fissure is required as a defensive counter-pushing spell due to your teamcomp and you need to cast a Fissure to slow a push before a fight actually starts--you'll clarity up to make back some of the mana, but you'd be really hard pressed to fit all 3 spells into your mana even with stick charges if a fight happens soon after. ironically, I didn't log any changes to earthshaker after that discussion | ||
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TheYango
United States47024 Posts
Some time later, you decided to put Enchant at level 4 as some weird compromise. On December 11 2014 23:17 Torte de Lini wrote: Im looking into a potentially earlier Enchant Totem (4), about to test it before applying. Probably won't keep it. (QEQW is the current skill order so you clearly DID keep it.) The only reason to take E at 2 is because you ALSO want E at 4 so you can have 2E for your level 6 ulti. E doesn't really do anything when your only spell is Fissure. If you are only going to have 1 E by 6 anyway, having E at 2 doesn't do anything and there's basically zero advantage to going QEQW rather than QWQE. It's another case of trying to compromise between 2 situationally acceptable skill orders and ending up with something that's worse than either. | ||
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Torte de Lini
Germany38463 Posts
On October 13 2015 00:45 TheYango wrote: The original discussion was originally QEQE vs QWQE. You originally settled on QEQE, which is fine. Some time later, you decided to put Enchant at level 4 as some weird compromise. Show nested quote + On December 11 2014 23:17 Torte de Lini wrote: Im looking into a potentially earlier Enchant Totem (4), about to test it before applying. Probably won't keep it. (QEQW is the current skill order so you clearly DID keep it.) The only reason to take E at 2 is because you ALSO want E at 4 so you can have 2E for your level 6 ulti. E doesn't really do anything when your only spell is Fissure. If you are only going to have 1 E by 6 anyway, having E at 2 doesn't do anything. It's another case of trying to compromise between 2 situationally acceptable skill orders and ending up with something that's worse than either. I just checked the logs and the build hasn't been updated since October 2014. I might have missed it, but I don't see any changes on my part. | ||
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