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New Guide Troll Warlord (Middle)
Skill Build: Q W W E W R W Q Q Q R E E E R (1. Whirling Axes 2. Berserker's Rage 3. Fervor) Starting Items: Tangos, Quelling Blade, Stout Shield Early Game: Bottle, Boots of Speed Core Items: Phase Boots, Drums of Endurance, Yasha, Sange & Yasha, Black King Bar Situational Items: Vladmir's Offering, Heaven's Halberd, Monkey King Bar Extension Items: Satanic, Daedalus, Butterfly
Also got a request to do Terrorblade - Jungle, it's not something I'm familiar with whatsoever.
As a reminder, these heroes still need ratings and feedback, I unfortunately need to be more of a pest about it because they are difficult to attract attention:
Kunkka (Middle) Build Weaver (Lane) Build Dragon Knight (Middle) Build Skywrath Mage (Lane) Build Tusk (Middle) Build Naga Siren (Middle) Build Elder Titan (Lane) Build Ursa (Lane) Build Nyx Assassin (Lane) Build Axe (Jungle) Build Ember Spirit (Middle) Build Lifestealer (Lane) Build Shadow Shaman (Middle) Build Earth Spirit (Middle) Build
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Why would you do Terrorblade jungle
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I only consider what's been requested.
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It's just, what does he hero have that would make it a good jungler? Or a jungler at all? You can sort of understand bad junglers like Ursa, but Terrorblade has nothing to support jungling in his current skillset. It's like making a TA jungle guide.
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There was a point in time when TB was jungleable (like 3 reworks ago) and people just really like jungling heroes that they seem to think are "junglers" even if the hero absolutely shouldn't jungle.
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SoCal8910 Posts
before the last patch, if no one got into the jungle to break up his farm, he was really effective. i questioned the build a lot but after seeing it in practice, I was pleasantly surprised.
does that mean that he should jungle? absolutely not...he should probably go safelane where he will get better farm and xp. can he jungle if the need be, though? yes.
EDIT: i have no idea how to build him jungle though lol
DOUBLE EDIT: i think kunkka's middle build is a little off for a pub. personally, i would go WQWEER for that guaranteed x-torrent-boat combo at level 6 (then max tidebringer, torrent, leave x at two points until 24-25). thats a free kill in a pub and then people dont have to have a feel for the timing..just x-torrent and you're almost guaranteed a torrent.
TRIPLE EDIT: ember middle..this is stylistically a choice that i have made when i play the hero..i just about never get a point into sleight of fist until after i've maxed flame guard and searing chains. i'll MAYBE get a value point. Core looks good, however i do not consider 2 battlefuries core. getting 2 battlefuries is entirely situational. if anything, one daedlus should be core over 2 battlefuries.
i dont know enough about the other heroes to comment so thats it for now
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For abyssal blade description on ember spirit you can mention that the active can be used while in SoF
TB jungle build is not really viable after the nerfs to his illusion damage, the build used to work where you just took metamorph level 1 and you could kill jungle camps easy with the bonus damage it gives you
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United States47024 Posts
On October 24 2014 04:03 BluemoonSC wrote: DOUBLE EDIT: i think kunkka's middle build is a little off for a pub. personally, i would go WQWEER for that guaranteed x-torrent-boat combo at level 6 (then max tidebringer, torrent, leave x at two points until 24-25). thats a free kill in a pub and then people dont have to have a feel for the timing..just x-torrent and you're almost guaranteed a torrent. Rank 2 X->Torrent->Boat is not a free kill against anyone who actually understands how the skills work. Boat's range is too far for rank 2 X so walking toward Kunkka can dodge the boat.
Funnily enough, Torrent->Boat from outside vision with no X is actually more reliable against players who know this.
On October 24 2014 04:03 BluemoonSC wrote: TRIPLE EDIT: ember middle..this is stylistically a choice that i have made when i play the hero..i just about never get a point into sleight of fist until after i've maxed flame guard and searing chains. i'll MAYBE get a value point. Core looks good, however i do not consider 2 battlefuries core. getting 2 battlefuries is entirely situational. if anything, one daedlus should be core over 2 battlefuries.
Ranks 2->3 Chains doesn't increase duration making it a relatively weak skill rank. It used to be 3 but then Chains scaling changed from 2/2/3/3 to 1/2/2/3, so now you want to leave Chains at 2 for a while. You usually end up at 2-1-3-1 or something similar then decide situationally from there. The "value point" is more like a necessity because using Chains without the Sleight-Chains combo is super unreliable--you either have to walk up to people and Chains, or you have to burn an ult charge to get in, which can be super risky, and is awkward if you already had a defensive remnant placed, because not only do you burn your defensive remnant, but you also waste a ton of time traveling to both remnants, which can screw up your target selection.
The bigger error is that both Ember builds get ult at 11, when pretty much all 3 normal skills are stronger than rank 2 ulti. Rank 2 ulti only adds 50 damage and nothing else on a skill you don't use for damage.
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Ember is not a cookie-cutter hero, but if there was a cookie-cutter build it would probably be 2-4-4-1 at 11 and 4-4-4-1 at 13 (taking something like QEEQERWEWWW if mid).
It's pretty important to have sleight maxed by 11 because of how long the 11->12 level takes, and yeah his ult is ass for damage so shouldn't be levelled over any of his other skills.
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SoCal8910 Posts
On October 24 2014 05:37 TheYango wrote:Show nested quote +On October 24 2014 04:03 BluemoonSC wrote: DOUBLE EDIT: i think kunkka's middle build is a little off for a pub. personally, i would go WQWEER for that guaranteed x-torrent-boat combo at level 6 (then max tidebringer, torrent, leave x at two points until 24-25). thats a free kill in a pub and then people dont have to have a feel for the timing..just x-torrent and you're almost guaranteed a torrent. Rank 2 X->Torrent->Boat is not a free kill against anyone who actually understands how the skills work. Boat's range is too far for rank 2 X so walking toward Kunkka can dodge the boat. Funnily enough, Torrent->Boat from outside vision with no X is actually more reliable against players who know this.
but, thats why i said, it almost guarantees a free torrent and that the combo can lead to a free kill. you're right, a torrent -> boat from outside vision with no x is more reliable however, if you want to combo with a support coming to midlane, 2 points into x will guarantee a torrent and a setup for w/e you wanna do next. having the quick 2 points in x is more flexible.
On October 24 2014 05:37 TheYango wrote:Show nested quote +On October 24 2014 04:03 BluemoonSC wrote: TRIPLE EDIT: ember middle..this is stylistically a choice that i have made when i play the hero..i just about never get a point into sleight of fist until after i've maxed flame guard and searing chains. i'll MAYBE get a value point. Core looks good, however i do not consider 2 battlefuries core. getting 2 battlefuries is entirely situational. if anything, one daedlus should be core over 2 battlefuries.
Ranks 2->3 Chains doesn't increase duration making it a relatively weak skill rank. It used to be 3 but then Chains scaling changed from 2/2/3/3 to 1/2/2/3, so now you want to leave Chains at 2 for a while. You usually end up at 2-1-3-1 or something similar then decide situationally from there. The "value point" is more like a necessity because using Chains without the Sleight-Chains combo is super unreliable--you either have to walk up to people and Chains, or you have to burn an ult charge to get in, which can be super risky, and is awkward if you already had a defensive remnant placed, because not only do you burn your defensive remnant, but you also waste a ton of time traveling to both remnants, which can screw up your target selection. The bigger error is that both Ember builds get ult at 11, when pretty much all 3 normal skills are stronger than rank 2 ulti. Rank 2 ulti only adds 50 damage and nothing else on a skill you don't use for damage.
i'll agree with you on the ult point..but if the guide has phase drums as the core build, thats what its designed to do…have you walk up to someone the moment you're level 8 and kill them in the duration of chains, leaving a defensive remnant behind. again, difference in style. i think if we're making a guide, the value point is good..just not in this manner.
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Kunkka (Middle) has been discussed pretty thoroughly. It became relatively down to preference if maxing Tidebringer or the easy combo build was better. I preferred the Tidebringer overall. I'm not sure if we should revisit situation again.
Ember Spirit's ultimate will be fixed.
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Ember Spirit (Middle) New Skill Build: E Q E Q E R E W W W W Q Q R R (1. Flame Guard 2. Sleight of Fist 3. Searing Chains)
Ember Spirit (Lane) New Skill Build: Q W E E E R Q W W W Q Q R R (1. Flame Guard 2. Sleight of Fist 3. Searing Chains)
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You might find this Chrome extension useful. It fixes the issues with builds loading and also lets you use the different levels of Dagon/Necro/Diffusal in the builds.
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On October 26 2014 06:23 OmegaPython wrote:You might find this Chrome extension useful. It fixes the issues with builds loading and also lets you use the different levels of Dagon/Necro/Diffusal in the builds.
Have you personally tried it? It hasn't been updated since April: so it won't have Crimson Guard at all.
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On October 26 2014 07:46 Torte de Lini wrote: Have you personally tried it? It hasn't been updated since April: so it won't have Crimson Guard at all. Crimson Guard is there for me. It only changes the area below the main item box.
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On October 27 2014 13:39 OmegaPython wrote:Show nested quote +On October 26 2014 07:46 Torte de Lini wrote: Have you personally tried it? It hasn't been updated since April: so it won't have Crimson Guard at all. Crimson Guard is there for me. It only changes the area below the main item box.
Can you publish a guide using some of those items? I don't think they'd show up in-game unless you also have it installed.
Looking to add a tab for Silencer as a carry (Orchid, etc.)
Also to add a second tab build for Faceless Void.
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SoCal8910 Posts
carry silencer should probably have two core builds (after boots and a stick)
spells (aghs refresher)
or right click (orchid, atos, maelstrom, bkb/linkens, etc)
might want to put drums under the early items for some stats/asp if youre not going treads
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Carry silencer IS aghs refresher bkb hex shivas travels 6slot, in roughly that order.
"right click silencer" is the same thing, although technically you could skip aghs. U'd get force and/or mek (or atos if you really must) in it's place I figure.
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