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In-Game Standard Hero Builds Project - Page 111

Forum Index > The Tavern
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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-10-23 13:01:12
October 23 2014 12:38 GMT
#2201
New Guide
Troll Warlord (Middle)

Skill Build: Q W W E W R W Q Q Q R E E E R (1. Whirling Axes 2. Berserker's Rage 3. Fervor)
Starting Items: Tangos, Quelling Blade, Stout Shield
Early Game: Bottle, Boots of Speed
Core Items: Phase Boots, Drums of Endurance, Yasha, Sange & Yasha, Black King Bar
Situational Items: Vladmir's Offering, Heaven's Halberd, Monkey King Bar
Extension Items: Satanic, Daedalus, Butterfly

Also got a request to do Terrorblade - Jungle, it's not something I'm familiar with whatsoever.

As a reminder, these heroes still need ratings and feedback, I unfortunately need to be more of a pest about it because they are difficult to attract attention:

Kunkka (Middle) Build
Weaver (Lane) Build
Dragon Knight (Middle) Build
Skywrath Mage (Lane) Build
Tusk (Middle) Build
Naga Siren (Middle) Build
Elder Titan (Lane) Build
Ursa (Lane) Build
Nyx Assassin (Lane) Build
Axe (Jungle) Build
Ember Spirit (Middle) Build
Lifestealer (Lane) Build
Shadow Shaman (Middle) Build
Earth Spirit (Middle) Build
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
SKC
Profile Joined October 2010
Brazil18828 Posts
October 23 2014 17:13 GMT
#2202
Why would you do Terrorblade jungle
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-10-23 17:28:22
October 23 2014 17:27 GMT
#2203
I only consider what's been requested.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
SKC
Profile Joined October 2010
Brazil18828 Posts
October 23 2014 17:41 GMT
#2204
It's just, what does he hero have that would make it a good jungler? Or a jungler at all? You can sort of understand bad junglers like Ursa, but Terrorblade has nothing to support jungling in his current skillset. It's like making a TA jungle guide.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 23 2014 17:48 GMT
#2205
There was a point in time when TB was jungleable (like 3 reworks ago) and people just really like jungling heroes that they seem to think are "junglers" even if the hero absolutely shouldn't jungle.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2014-10-23 19:12:41
October 23 2014 19:03 GMT
#2206
before the last patch, if no one got into the jungle to break up his farm, he was really effective. i questioned the build a lot but after seeing it in practice, I was pleasantly surprised.

does that mean that he should jungle? absolutely not...he should probably go safelane where he will get better farm and xp. can he jungle if the need be, though? yes.

EDIT: i have no idea how to build him jungle though lol

DOUBLE EDIT: i think kunkka's middle build is a little off for a pub. personally, i would go WQWEER for that guaranteed x-torrent-boat combo at level 6 (then max tidebringer, torrent, leave x at two points until 24-25). thats a free kill in a pub and then people dont have to have a feel for the timing..just x-torrent and you're almost guaranteed a torrent.

TRIPLE EDIT: ember middle..this is stylistically a choice that i have made when i play the hero..i just about never get a point into sleight of fist until after i've maxed flame guard and searing chains. i'll MAYBE get a value point. Core looks good, however i do not consider 2 battlefuries core. getting 2 battlefuries is entirely situational. if anything, one daedlus should be core over 2 battlefuries.

i dont know enough about the other heroes to comment so thats it for now
LiquidDota Staff@BluemoonGG_
tehh4ck3r
Profile Joined August 2013
Magrathea7080 Posts
October 23 2014 19:57 GMT
#2207
For abyssal blade description on ember spirit you can mention that the active can be used while in SoF

TB jungle build is not really viable after the nerfs to his illusion damage, the build used to work where you just took metamorph level 1 and you could kill jungle camps easy with the bonus damage it gives you
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-10-23 21:07:09
October 23 2014 20:37 GMT
#2208
On October 24 2014 04:03 BluemoonSC wrote:
DOUBLE EDIT: i think kunkka's middle build is a little off for a pub. personally, i would go WQWEER for that guaranteed x-torrent-boat combo at level 6 (then max tidebringer, torrent, leave x at two points until 24-25). thats a free kill in a pub and then people dont have to have a feel for the timing..just x-torrent and you're almost guaranteed a torrent.

Rank 2 X->Torrent->Boat is not a free kill against anyone who actually understands how the skills work. Boat's range is too far for rank 2 X so walking toward Kunkka can dodge the boat.

Funnily enough, Torrent->Boat from outside vision with no X is actually more reliable against players who know this.

On October 24 2014 04:03 BluemoonSC wrote:
TRIPLE EDIT: ember middle..this is stylistically a choice that i have made when i play the hero..i just about never get a point into sleight of fist until after i've maxed flame guard and searing chains. i'll MAYBE get a value point. Core looks good, however i do not consider 2 battlefuries core. getting 2 battlefuries is entirely situational. if anything, one daedlus should be core over 2 battlefuries.

Ranks 2->3 Chains doesn't increase duration making it a relatively weak skill rank. It used to be 3 but then Chains scaling changed from 2/2/3/3 to 1/2/2/3, so now you want to leave Chains at 2 for a while. You usually end up at 2-1-3-1 or something similar then decide situationally from there. The "value point" is more like a necessity because using Chains without the Sleight-Chains combo is super unreliable--you either have to walk up to people and Chains, or you have to burn an ult charge to get in, which can be super risky, and is awkward if you already had a defensive remnant placed, because not only do you burn your defensive remnant, but you also waste a ton of time traveling to both remnants, which can screw up your target selection.

The bigger error is that both Ember builds get ult at 11, when pretty much all 3 normal skills are stronger than rank 2 ulti. Rank 2 ulti only adds 50 damage and nothing else on a skill you don't use for damage.
Moderator
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-10-23 22:22:53
October 23 2014 22:14 GMT
#2209
Ember is not a cookie-cutter hero, but if there was a cookie-cutter build it would probably be 2-4-4-1 at 11 and 4-4-4-1 at 13 (taking something like QEEQERWEWWW if mid).

It's pretty important to have sleight maxed by 11 because of how long the 11->12 level takes, and yeah his ult is ass for damage so shouldn't be levelled over any of his other skills.
Ekedo
Profile Joined October 2014
Albania8 Posts
October 23 2014 22:17 GMT
#2210
--- Nuked ---
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2014-10-23 22:58:20
October 23 2014 22:37 GMT
#2211
On October 24 2014 05:37 TheYango wrote:
Show nested quote +
On October 24 2014 04:03 BluemoonSC wrote:
DOUBLE EDIT: i think kunkka's middle build is a little off for a pub. personally, i would go WQWEER for that guaranteed x-torrent-boat combo at level 6 (then max tidebringer, torrent, leave x at two points until 24-25). thats a free kill in a pub and then people dont have to have a feel for the timing..just x-torrent and you're almost guaranteed a torrent.

Rank 2 X->Torrent->Boat is not a free kill against anyone who actually understands how the skills work. Boat's range is too far for rank 2 X so walking toward Kunkka can dodge the boat.

Funnily enough, Torrent->Boat from outside vision with no X is actually more reliable against players who know this.


but, thats why i said, it almost guarantees a free torrent and that the combo can lead to a free kill. you're right, a torrent -> boat from outside vision with no x is more reliable however, if you want to combo with a support coming to midlane, 2 points into x will guarantee a torrent and a setup for w/e you wanna do next. having the quick 2 points in x is more flexible.

On October 24 2014 05:37 TheYango wrote:
Show nested quote +
On October 24 2014 04:03 BluemoonSC wrote:
TRIPLE EDIT: ember middle..this is stylistically a choice that i have made when i play the hero..i just about never get a point into sleight of fist until after i've maxed flame guard and searing chains. i'll MAYBE get a value point. Core looks good, however i do not consider 2 battlefuries core. getting 2 battlefuries is entirely situational. if anything, one daedlus should be core over 2 battlefuries.

Ranks 2->3 Chains doesn't increase duration making it a relatively weak skill rank. It used to be 3 but then Chains scaling changed from 2/2/3/3 to 1/2/2/3, so now you want to leave Chains at 2 for a while. You usually end up at 2-1-3-1 or something similar then decide situationally from there. The "value point" is more like a necessity because using Chains without the Sleight-Chains combo is super unreliable--you either have to walk up to people and Chains, or you have to burn an ult charge to get in, which can be super risky, and is awkward if you already had a defensive remnant placed, because not only do you burn your defensive remnant, but you also waste a ton of time traveling to both remnants, which can screw up your target selection.

The bigger error is that both Ember builds get ult at 11, when pretty much all 3 normal skills are stronger than rank 2 ulti. Rank 2 ulti only adds 50 damage and nothing else on a skill you don't use for damage.


i'll agree with you on the ult point..but if the guide has phase drums as the core build, thats what its designed to do…have you walk up to someone the moment you're level 8 and kill them in the duration of chains, leaving a defensive remnant behind. again, difference in style. i think if we're making a guide, the value point is good..just not in this manner.
LiquidDota Staff@BluemoonGG_
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 23 2014 23:07 GMT
#2212
Kunkka (Middle) has been discussed pretty thoroughly. It became relatively down to preference if maxing Tidebringer or the easy combo build was better. I preferred the Tidebringer overall. I'm not sure if we should revisit situation again.

Ember Spirit's ultimate will be fixed.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 23 2014 23:13 GMT
#2213
Ember Spirit (Middle)
New Skill Build: E Q E Q E R E W W W W Q Q R R (1. Flame Guard 2. Sleight of Fist 3. Searing Chains)

Ember Spirit (Lane)
New Skill Build: Q W E E E R Q W W W Q Q R R (1. Flame Guard 2. Sleight of Fist 3. Searing Chains)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
OmegaPython
Profile Joined September 2014
Australia8 Posts
Last Edited: 2014-10-25 21:24:42
October 25 2014 21:23 GMT
#2214
You might find this Chrome extension useful. It fixes the issues with builds loading and also lets you use the different levels of Dagon/Necro/Diffusal in the builds.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 25 2014 22:46 GMT
#2215
On October 26 2014 06:23 OmegaPython wrote:
You might find this Chrome extension useful. It fixes the issues with builds loading and also lets you use the different levels of Dagon/Necro/Diffusal in the builds.


Have you personally tried it? It hasn't been updated since April: so it won't have Crimson Guard at all.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
smikila
Profile Joined October 2014
Andorra5 Posts
October 25 2014 23:20 GMT
#2216
--- Nuked ---
OmegaPython
Profile Joined September 2014
Australia8 Posts
October 27 2014 04:39 GMT
#2217
On October 26 2014 07:46 Torte de Lini wrote:
Have you personally tried it? It hasn't been updated since April: so it won't have Crimson Guard at all.

Crimson Guard is there for me. It only changes the area below the main item box.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-10-27 09:28:48
October 27 2014 08:59 GMT
#2218
On October 27 2014 13:39 OmegaPython wrote:
Show nested quote +
On October 26 2014 07:46 Torte de Lini wrote:
Have you personally tried it? It hasn't been updated since April: so it won't have Crimson Guard at all.

Crimson Guard is there for me. It only changes the area below the main item box.


Can you publish a guide using some of those items? I don't think they'd show up in-game unless you also have it installed.


Looking to add a tab for Silencer as a carry (Orchid, etc.)

Also to add a second tab build for Faceless Void.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2014-10-29 15:36:14
October 29 2014 15:35 GMT
#2219
carry silencer should probably have two core builds (after boots and a stick)

spells (aghs refresher)

or right click (orchid, atos, maelstrom, bkb/linkens, etc)

might want to put drums under the early items for some stats/asp if youre not going treads
LiquidDota Staff@BluemoonGG_
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-10-29 15:41:43
October 29 2014 15:38 GMT
#2220
Carry silencer IS aghs refresher bkb hex shivas travels 6slot, in roughly that order.

"right click silencer" is the same thing, although technically you could skip aghs. U'd get force and/or mek (or atos if you really must) in it's place I figure.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
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