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bottle is fine. you dont need wand if you have arcanes tbh. youre not gonna use your whole mana pool in one team fight. also bottle gives you a legit excuse to take all the bounty runes bottle is only viable if you get bounty runes though. if you get bottle but you dont plan on picking up as many bounty runes as you can, then you will indeed get a late blink. arcanes+bottle is pretty overkill on mana for a guy who has no reason to be spamming fissure. you could make a case for using mana to farm neutrals, but then youre not really roaming or protecting someone like you should be
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United States47024 Posts
It still should be on the guide, at least situationally.
There's nothing wrong with starting a fuckton of clarities on Shaker. I don't even know how Bottle has anything to do with your starting items because you'd still get Boots first if you're roaming.
How is Bottle "a lot more comfortable to snag" when it's 600 gold straight up while you get a Stick from the side shop for 200 and don't even have to upgrade it if the game doesn't suit it?
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United States47024 Posts
On October 14 2014 09:22 evilfatsh1t wrote: bottle is fine. you dont need wand if you have arcanes tbh. youre not gonna use your whole mana pool in one team fight. also bottle gives you a legit excuse to take all the bounty runes bottle is only viable if you get bounty runes though. if you get bottle but you dont plan on picking up as many bounty runes as you can, then you will indeed get a late blink. arcanes+bottle is pretty overkill on mana for a guy who has no reason to be spamming fissure. you could make a case for using mana to farm neutrals, but then youre not really roaming or protecting someone like you should be Arc+Wand, Arc+Bottle, and Boots+Bottle+Wand are all going to be ok some games, there's no reason why wand should be gone from the guide entirely when the other two are there.
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On October 14 2014 09:32 TheYango wrote:Show nested quote +On October 14 2014 09:22 evilfatsh1t wrote: bottle is fine. you dont need wand if you have arcanes tbh. youre not gonna use your whole mana pool in one team fight. also bottle gives you a legit excuse to take all the bounty runes bottle is only viable if you get bounty runes though. if you get bottle but you dont plan on picking up as many bounty runes as you can, then you will indeed get a late blink. arcanes+bottle is pretty overkill on mana for a guy who has no reason to be spamming fissure. you could make a case for using mana to farm neutrals, but then youre not really roaming or protecting someone like you should be Arc+Wand, Arc+Bottle, and Boots+Bottle+Wand are all going to be ok some games, there's no reason why wand should be gone from the guide entirely when the other two are there. i never said it should be gone from the guide. i was merely providing a justification for torte's choice of bottle over wand
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United States47024 Posts
It's gone entirely from the guide though, which is why I took issue with it at all.
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The following items I'm currently stuck with fitting in rotation or flat out removing:
Wand Arcane Urn of Shadows Bottle
For someone like Bane, I can keep Urn, Wand (Early Game) and then stick Arcane in Core Items
But it isn't so clear-cut for other heroes. Earthshaker was those heroes on a crack. Ogre Magi is another where I have Bottle -> Brown Boots -> Wand -> Arcane.
etc.
I should stick Bottle into Situational Items, but it doesn't feel like it is so much as situational as relatively much more prominent of use especially since rune change. Throw Urn of Shadows in and they all have very specific situations that I can't outline in a guide without going overboard on the Situational Slots.
IO has Bottle, Urn of Shadows, Wand, Bottle. Leshrac has Wand, Arcane, Urn of Shadows with Bottle as Situational and Meka.
There's a lot of particularity on these heroes that makes everything muddled. If I put a ton of clarities on Earthshaker then it wouldn't make sense to get Bottle given the clarities are meant to compensate until Wand and Arcane meanwhile. A mana "floater" where Earthshaker can freely replenish in fights or through runes until he snags his two main core: Arcane/Blink Dagger.
The early-game is split into a blend of varied playstyles and match-ups that I'm facing a challenge of picking one or the other or settling on a middle-ground that at least incorporates the majority of the four items.
I think I'd probably prefer placing Bottle as Situational Items for a variety of heroes, but it also affects Starting Items for some.
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United States47024 Posts
If I put a ton of clarities on Earthshaker then it wouldn't make sense to get Bottle given the clarities are meant to compensate until Wand and Arcane meanwhile. You keep getting fixated on this, but this isn't really true. A roaming Shaker will still get Boots first because by and large, Boots has a larger impact on roaming efficiency than Bottle does. As such, it's not like you can skimp on Clarities just because you're getting Bottle. The Bottle only comes 300 gold faster than finishing Arcanes does.
Regardless of whether or not you're getting bottle, you're still going to mass clarity start unless your team forces you into getting both chicken and wards, and even then, you're probably going to use the chick to ferry some clarities.
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Yeah I mean if you can get boots and bottle from a no clarity start, you've killed like two heroes per fissure or you've repeatedly been back to base.
Personally I would consider bottle and arcanes an either/or until after blink, unless there's a very good reason to get both.
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Its good to have 2 bottles now, but they should generally be on the offlane and the mid, not the support. Bottle doesnt fit on earthshaker since he usually needs the mana much more than the hp. He does great with runes but you can just pick them up if you see the opportunity. I dream of a world where the mid player hands me his empty bottle for a bounty rune and a sip, but we all know thats never happening.
Arcane and wand (stick) are fine on ES. You don't want heroes who heavily rely on blink dagger to also get bottle and urn, since it screws up their midgame without it.
Bottle is better on ogre since hes more likely to get up close and personal. Ignite and his armor allow him to tower dive when ganking and come out alive. With ES, the ganks are decided on how you fissure. If you block them next to a hero or 2, they're dead. You're not going to be the one who runs into people. Ogre can benefit more from both the HP and mana, and doesnt need a blink to be effective later in the game.
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So what is the order of starting to core items? I'll put Bottle in situational and re-examine all heroes which I want to include bottle.
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Sniper (Middle/Lane)
Sniper (Middle/Lane) New Tab: Core - Mask of Madness Revised Item Build:
Core Items: Phase Boots, Yasha, Maelstrom, Sange & Yasha, Black King Bar Core - Mask of Madness: Power Treads, Mask of Madness, Maelstrom, Black King Bar, Manta Style Situational Items: Ring of Aquila, Blink Dagger, Monkey King Bar Extension Items: Mjollnir, Daedalus, Eye of Skadi, Satanic, Butterfly
I don't like building this hero at all.
Earthshaker Added Magic Wand to Early Created Tab: Situaitonal Items Moved Bottle to Situational Items
Enchantress Created new tab: "Core - Aghanim's" Added Hand of Midas to Core - Aghanim's Added Power Treads to Core - Aghanim's Added Aghanim's Scepter to Core - Aghanim's Added Orchid Malevolence to Core - Aghanim's
For Alternative "Core" ways to play heroes, please let me know. It is something I want to start incorporating as I like offering players choice in how they want to play the hero (offensive Enchantress over a more traditional one, etc.)
For many heroes, I will be trying to shift bottle. Especially for roamers and proactive early-game heroes
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Stats coming for this month.
We're doing it two days early as I want it to line up with the 31st of October.
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United States15275 Posts
I would make the argument that Maelstrom should be core for Void, but Mask should be situational (but a decent choice in many situations). Due to the way Mask boosts his killing potential, it creates certain issues regarding snowballing and item selection later on in the game.
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For a newbie, Mask of Madness is "more core" than Mjollnir.
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On October 16 2014 09:12 CosmicSpiral wrote: I would make the argument that Maelstrom should be core for Void, but Mask should be situational (but a decent choice in many situations). Due to the way Mask boosts his killing potential, it creates certain issues regarding snowballing and item selection later on in the game.
They're situational, Mask of Madness is generally more accepted. Maelstrom (and potentially Mjollnir) can also be picked up alongside.
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As a reminder, these heroes still need ratings and feedback, I unfortunately need to be more of a pest about it because they are difficult to attract attention:
Kunkka (Middle) Build Weaver (Lane) Build Dragon Knight (Middle) Build Skywrath Mage (Lane) Build Tusk (Middle) Build Naga Siren (Middle) Build Elder Titan (Lane) Build Ursa (Lane) Build Nyx Assassin (Lane) Build Axe (Jungle) Build Ember Spirit (Middle) Build Lifestealer (Lane) Build Shadow Shaman (Middle) Build Earth Spirit (Middle) Build
- 40 million achieved! A very hearty thank you to all those who contribute. When I have the ability and freedom, I will find a way to personally thank those who have been consistent in their help, feedback and support.
For reference: it took: +/- 12 months to reach 10 million, (Feb. 22 2013 -> Feb. 22 2014) 4 months: 20 million, (Feb. 22 -> May 14) 3 months: 30 million (May 14 -> Aug. 3rd) and 3 months: 40 million. (Aug. 3rd -> Oct. 16)
- Growth of Subscribers still manages to stay at 2 million growth since August 3rd.
- Growth Rate Percentage hits all-time low at 5.63% -- Lowest since the guide project back in 2013.
- 11.30% of last month's unique players [9,526,945] are subscribed to the Lifestealer (Jungle) Guide
- Previous notable growths from the last check-up has slowed. There was an error from the previous marking that stated Skywrath Mage was 5th, in reality, Sand King was 6th and continues to be. Still looking at about 20 to 25,000 new subscriptions per guide every ~15 days.
- Top 18 guides are approx. 500k subscribers or higher each (up to 1 million in a guide)
- Top 41 guides are approx. 400k subscribers or higher each
- Top 74 guides are approx. 300k subscribers or higher each
- Top 104 guides are approx. 200k subscribers or higher each
- Top 112 guides are approx. 100k subscribers or higher each
A couple of days ago, I released a new article: Community Engage: Identify Yourself. Any feedback or comments would be cool.
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United States15275 Posts
On October 16 2014 23:00 Torte de Lini wrote:Show nested quote +On October 16 2014 09:12 CosmicSpiral wrote: I would make the argument that Maelstrom should be core for Void, but Mask should be situational (but a decent choice in many situations). Due to the way Mask boosts his killing potential, it creates certain issues regarding snowballing and item selection later on in the game. They're situational, Mask of Madness is generally more accepted. Maelstrom (and potentially Mjollnir) can also be picked up alongside.
You have Mask as a core item and Maelstrom as situational. Mask can only be considered core on offlane Void, as he has to be stingy with his initial item choice. MoM + Maelstrom is a snowball build and unreliable in the hard carry role. With tower gold diminished and Chrono repeatedly nerfed in 6.82, it's harder to secure the necessary kills to stay ahead on the item curve. Mask also gives you a lot of problems that Maelstrom doesn't.
Maelstrom after MoM is usually necessary. MoM -> Aghs and similar builds died out because the timing window where Time Lock alone does decisive damage is too small.
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^ I think I disagree all of your points.
MOM can be easily build on safe lane voids to let him participate fights very early(level 6-8), increase farming speed in jungle. Can be still proves its value in mid game where you land good chronos which prevent intervention from the opposition.
Time lock is very very valuable skill and remains strong until late-game scenarios where you farm more than the worth of MOM with the help of MOM itself anyways. Tower gold and chrono nerfs didn't reduce the effectiveness of mom since you at most have 100-200 least gold more because of tower nerfs and 0.5 seconds less chrono can be ignored by the help of supports.
Since the last 6.82c nerf chrono even more, aghs would be a very valuable choice. Worst case you can sell Mom to have a better orb/AS in later stages of the game when the item drops off.
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