Ability Draft Thread - Page 34
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ragnorr
Denmark6097 Posts
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-Celestial-
United Kingdom3867 Posts
Ok, had to bring this back to share my draft last night. Got Lycan. Picked Searing Arrows, Vengeance Aura and Soul Assumption (had Death Pact too for want of a better ultimate, but didn't skill it until 23/24/25 because I really didn't need it). That build is just absolutely disgusting. Searing Arrows is absurd on melee heroes. Got a bunch of in-lane kills with my lane partner. Our other lanes lost hard and ragequit, but we still absolutely wrecked 2v5. | ||
crunchbite
Australia70 Posts
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-Celestial-
United Kingdom3867 Posts
On June 14 2014 00:51 crunchbite wrote: I hear a lot of people say that you should only pick 1 passive ability except in rare case. In which combos would 2 passive be above getting something like a great stun or something? I guess if you're on a carry and you get the option to pick up some combination of passives that you need anyway? For example if you were offered the chance to pick up Coup de Grace, Feast and Bash on a good agility carry base it'd be really, really tempting to do so. Because you could focus entirely on building as much agility and survivability as possible then above all else. | ||
TMG26
Portugal2017 Posts
Lots of passives are broken on ranged heroes: feast, bashes, crits, tidebringer. | ||
SKC
Brazil18828 Posts
If you have essence shift, mana break, take aim and grow on a ranged agi hero you are a broken hero even with 4 passives. Realize that coup de grace is actually kinda crappy as a steroids ult compared to several other alternatives. | ||
crunchbite
Australia70 Posts
On June 19 2014 00:54 SKC wrote: There's no "amount of passives" rule. People just try to make things too simple when it can't be done. You simply shouldn't pick a hero that's shit in lane unless he becomes a monster later one without needing too many items. You should pick good skills over not so good skills. So pick stuns/good nukes over average passives like bashes or crits. The main issue is being shit in lane, so passives are ussually much worse for melee heroes, ranged heroes with mana break or something are still annoying to play against. If you have essence shift, mana break, take aim and grow on a ranged agi hero you are a broken hero even with 4 passives. Realize that coup de grace is actually kinda crappy as a steroids ult compared to several other alternatives. Thanks, that was pretty helpful. Did not realise that bashes and crits weren't good passives. Cheers | ||
Whole
United States6046 Posts
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CeriseCherries
6170 Posts
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icystorage
Jollibee19343 Posts
On June 14 2014 00:51 crunchbite wrote: I hear a lot of people say that you should only pick 1 passive ability except in rare case. In which combos would 2 passive be above getting something like a great stun or something? night stalker passive, slark passive, fury swipes, troll active buy bkb, fight at night = win | ||
ASoo
2864 Posts
On June 25 2014 10:47 icystorage wrote: night stalker passive, slark passive, fury swipes, troll active buy bkb, fight at night = win Troll isn't in AD (due to having two different versions of Whirling Axes). ----- I just got a game of Broodmother with Shukuchi, Fiery Soul, Incapacitating Bite, and Pulse Nova (Leshrac's ult). Absolute monster. Laning was ez-mode due to Shukuchi. In teamfights, just activate Pulse Nova, go Shukuchi, run into the middle of the fight dealing both Shukuchi and Pulse Nova damage to everyone, then start right-clicking with 2-3 stacks of Fiery Soul. I built Radiance to add to the "everybody around me dies quickly" factor, and BKB to help with the "initiate by running straight into the entire enemy team" thing. Also impossible to run from due to Shukuchi and 40% move slow on attack. | ||
Svetz
Australia311 Posts
![]() I've been playing a lot of AD over the last few months and it still seems to be fairly popular. I've found that if you pick good support skills (stuns!) you generally have a much higher chance of winning as most players go ridiculous hard carry builds and 5 late game carries do about as well as you would expect vs a well balanced team. | ||
ASoo
2864 Posts
On November 07 2014 12:49 Svetz wrote: I've found that if you pick good support skills (stuns!) you generally have a much higher chance of winning as most players go ridiculous hard carry builds and 5 late game carries do about as well as you would expect vs a well balanced team. I'd say this is true against "late game carry" builds that are only good after 2-3 items, but there are some skills/combos that are really good early game and then just keep getting better late game. Like, Shukuchi is fantastic all game long; ditto for some of the better passives like Berserker's Blood and Corrosive Skin, and for broken skill combos like Sticky Napalm+Ion Shell. Speaking of which, I just had a game where I got Pugna (4 int/level!) with Shukuchi, Ion Shell, Aphotic Shield, and Borrowed Time. I built Ags, Radiance, and tankiness, and holy shit I was unkillable. It felt so good. Game went to 70+ minutes, and by the end we were down 4 rax, and I was 1v5ing a team that included a 6-slotted Venge with Reincarnation. Made me want to build Radiance Weaver even though I know it sucks :\ . | ||
wooozy
3813 Posts
of the six times i've gotten it, i've won every game. and the best part about it is that they're not the common go-to spells that people will pick/deny | ||
Belisarius
Australia6226 Posts
On June 19 2014 03:21 crunchbite wrote: Thanks, that was pretty helpful. Did not realise that bashes and crits weren't good passives. Cheers Bashes are pretty strong if you get them on a ranged hero. As a broad rule of thumb, passives from melee hereos are very strong if you can get them on a ranged chassis with good agi gain. The real problem with picking passives is that all 5 players on your team often try to do it, which means you end up fighting each other for spells and end up with 5 abortive carries that all suck while the other guys pick stuns and mobility and just roll over you. There's nothing wrong with stacking passives on a good chassis if you come online decently early and your team is picking to run interference for you. The likelihood of that is pretty low though. | ||
FuzioNda1337
Sweden159 Posts
Let the good hero, and its very few times u dont have one that are good at that role be it ranged or melee. for instance imagine a semilike bristleback with bradwarden, those stats he got into str, gg :D same goes for others thing is VERY few know how important statgain are, that are often also the case in competetive play for picking a carry. Not just his skillset, that is also why PL is not so good lategamer that nerf to 2.4 agi gain per level hitted him BAD. worst statgainer that u can get is alch thou, there is a reason why he got greevils greed ![]() | ||
ahswtini
Northern Ireland22208 Posts
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FuzioNda1337
Sweden159 Posts
On November 07 2014 18:36 ahswtini wrote: Has this been posted yet https://www.youtube.com/watch?v=ioDaiR_azaQ maybe i should look up my game and upload it ;D thats nothing had a huskar with 7k hp other team couldnt kill me :D flesh heap mana shield,huskar berserkers blood.,and coup de grace, how i got it im still astonished that i did not get denied any of them. i basicly 1v8ed them due to 3 buybacks :D | ||
Targe
United Kingdom14103 Posts
On November 07 2014 18:36 ahswtini wrote: Has this been posted yet https://www.youtube.com/watch?v=ioDaiR_azaQ i love that smash video audio its so good | ||
SKC
Brazil18828 Posts
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