Start the concoction, bounce in, fling the stun and start the epi. Although, between the recent two-second nerf to Concoction and Teleport's long cast time, I got a lot of self-stuns.
Ability Draft Thread - Page 28
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Severedevil
United States4839 Posts
Start the concoction, bounce in, fling the stun and start the epi. Although, between the recent two-second nerf to Concoction and Teleport's long cast time, I got a lot of self-stuns. | ||
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Velzi
Finland659 Posts
On February 19 2014 08:29 Svetz wrote: Spell triggers don't work with orbs, so wouldn't work. I had goo + overload + warpath + nethertoxin on viper, that worked pretty well, but base cast animation felt too slow so it didn't feel as effective as it should be. Got totally destroyed that game by a bristle with aftershock + static remnant + ball lightning. He literally jumped on you, spammed ball lightning/remnant and kept you perma stunned until you died. Somehow managed to kill him in second half of game then just desperately rushed throne before he respawned ![]() poison attack, rot,overload,clinkz ulti with mid ursa. was kinda fun. | ||
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DaiWales
United Kingdom94 Posts
Sprout + Glimpse + Mystic Flare. If the enemy had no Tangos or a QB (who does after 5/10 minutes?) then I was pretty much guaranteed to land a full ulti on someone. If they stand still, Sprout and Mystic Flare. If they've run away, Glimpse - Sprout - Mystic Flare. My fourth skill was Thunder Strike, which was okay, and I suppose the vision it gives helps with Glimpse but I would have rather had something else. The hero I had was Jakiro, so the high Str and Int helped somewhat. It was such a fun game to play. | ||
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SilverSkyLark
Philippines8437 Posts
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Aes the tic
United States10 Posts
edit: I just played a DP with tombstone + march of the machines + OD's essence aura + rearm. Once I got sheep + shivas I didn't even have to go to base, I could just TP around ganking people with infinite mana and perma-sheep tombstone stacks. | ||
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Rodberd
Germany531 Posts
On February 19 2014 18:00 SilverSkyLark wrote: Does this game mode require a 5 man stack? Also, Invoker is pretty useless, yes? the mode can be played with solo-queueueue but its better for combining the skill-picks if you have some ppl on yout team that you know and communicate with. invoker is not in this mode, no hero that has 5+ skillslots can be used. so heros like meepo, rubick and some more wont show up. and since your hero is randomed for you, you cant even decide what look you want. and the skills are piked 1 by 1. | ||
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Discarder
Philippines411 Posts
sven: 1. stiffling dagger 2. windrun 3. cleave 4. Coup De grace | ||
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Achaia
United States643 Posts
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FFGenerations
7088 Posts
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CustomKal
Canada749 Posts
On February 20 2014 02:20 Achaia wrote: So I just got shat on last night by a DS that picked up Ion Shell and Sticky Napalm... that was not a fun game. Honestly I don't even know what other abilities he had, it doesn't matter anyways. It's bananas how quickly your health disappears when that combo hits you. With 1300+ hp I would literally die in about a second. No one on our team had an answer for him which is unfortunate because aside from their DS destroying us I was actually doing pretty well as LC. blademail or BKB. Had a team respond with this when i had barrage + napalm. Makes that person fall off till all the bkb's die down to 4 seconds. | ||
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SKC
Brazil18828 Posts
I got Ion Shell and Sticky Napalm once, and a guy didn't let me mid because I had shit skills. Not that it mattered that much in the end, but it was funny. | ||
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me_viet
Australia1350 Posts
During laning, the visage accidentally hit me once with 8 stacks of napalm on him, he lost 3/4 hp lol, that was hilarious, I never never got harassed again :D ps. CM is by far the worse hero base ever lol | ||
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TheTenthDoc
United States9561 Posts
On February 20 2014 07:31 me_viet wrote: lol had a game with viper's corrosive skin, napalm and rocket barrage, on a cm (-_-) During laning, the visage accidentally hit me once with 8 stacks of napalm on him, he lost 3/4 hp lol, that was hilarious, I never never got harassed again :D ps. CM is by far the worse hero base ever lol Weaver's about as bad. He has worse strength, far worse int, and 175 less attack range. His attack animation is better, but his ms is only 10 units better. | ||
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Severedevil
United States4839 Posts
Do you think ability draft would be better if the hero chassis were also part of the picking pool? | ||
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SKC
Brazil18828 Posts
On February 20 2014 09:18 Severedevil wrote: Speaking of chassis.. Do you think ability draft would be better if the hero chassis were also part of the picking pool? If it was done at the same time as the skills, it would be weird, because skills depends on which body you get. If it was done beforehand, it would be bad, because it would just mean first picks get the good bodies. I honestly don't mind it being random, as bad as it can be. Picking bodies just leads to the same bodies being picked every game and I don't think drafting them would work that well. | ||
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evanthebouncy!
United States12796 Posts
On February 20 2014 08:37 TheTenthDoc wrote: Weaver's about as bad. He has worse strength, far worse int, and 175 less attack range. His attack animation is better, but his ms is only 10 units better. dude slark is by far the worst ._______. just as bad statwise as the heros you listed, and a melee on top of it. | ||
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Resisty
United States375 Posts
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Kipsate
Netherlands45349 Posts
At least Weaver is ranged, Slark is also pretty bad. | ||
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Belisarius
Australia6233 Posts
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Svetz
Australia311 Posts
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