
Ability Draft Thread - Page 27
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Magnoz
Sweden15 Posts
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Velr
Switzerland10823 Posts
Bristle Goo. Aftershock Razor-Ult (or Warpath? Not sure anymore). Yeah.. game lastet 15 mins or something like that :p. | ||
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-Celestial-
United Kingdom3867 Posts
On February 17 2014 17:21 Meta wrote: If it was low priority give him a break, those guys deserved it. People like him are WHY some people are low priority. I'd quit, eat the abandon and happily take some low priority games if I had to after just five to ten minutes of fountain diving just to stop wasting my time. Let alone nearly half an hour. This kind of thing is why the "DOTA2 should have a surrender option" is even an argument that is had. Absolutely ridiculous. | ||
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Blitzkrieg0
United States13132 Posts
On February 17 2014 20:21 Fuzzmosis wrote: Huh. Anytime I take Juxtapose, someone always takes Phantom Edge from me, 3/3 times. Why, no idea. Maybe think ult passive is OP, or just deliberately denying it. Well at least it gives magic resistance. | ||
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GentleDrill
United Kingdom672 Posts
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SheaR619
United States2399 Posts
On February 17 2014 20:21 Fuzzmosis wrote: Huh. Anytime I take Juxtapose, someone always takes Phantom Edge from me, 3/3 times. Why, no idea. Maybe think ult passive is OP, or just deliberately denying it. Well I hope it not your own team that take it lol. Either way, forcing them to take Phantom edge is pretty good imo if they fear any sort of Jux + phantom combo. I think Jux can still have some usage even though you dont have phantom edge but phantom edge by itself is pretty useless for an ulti. Seems like you just have bad luck ![]() | ||
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evofantasy
Malaysia17 Posts
Q = Naix's rage W = SpiritBreaker's bash E = Naix's passive heal R = Omno's guardian angel it is basically just running in with phase/ drums and smashing stuffs. if needed, pop rage for magic immunity and GA for physical immunity. Sladar have one heck of a good base stat to begin. went 15-0-17 from it alone | ||
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GGitsJack
New Zealand426 Posts
On February 17 2014 13:56 LuckoftheIrish wrote: ...25 minutes of fountain camping didn't strike you as repetitive? You never stop having fun in a 5 man On February 17 2014 14:08 Svetz wrote: Wouldn't that be reportable? Report away. | ||
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jinorazi
Korea (South)4948 Posts
does frost/searing arrows work with overload, along with other autocasts including morph? i laned with someone with split shot and overload, it was the most hilarious/annoying thing i've seen early game. | ||
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SKC
Brazil18828 Posts
On February 19 2014 04:32 jinorazi wrote: what are some abilities to take advantage of overload? does frost/searing arrows work with overload, along with other autocasts including morph? i laned with someone with split shot and overload, it was the most hilarious/annoying thing i've seen early game. Orbs don't, Split shot and other toggles used to work, but as far as I know all have been fixed. So you basically need spammable cheap skills, like Quillspray/Goo/Arcane bolt/Remnant, etc. Depends on your mana pool as well. It the same with Aftershock. Enchant Totem can be pretty ridiculous with it. | ||
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Xxazn4lyfe51xX
United States976 Posts
On February 17 2014 21:15 Velr wrote: Bristle Spinethingy. Bristle Goo. Aftershock Razor-Ult (or Warpath? Not sure anymore). Yeah.. game lastet 15 mins or something like that :p. I have no idea how you managed to get all of those skills lol | ||
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SKC
Brazil18828 Posts
On February 19 2014 05:36 Xxazn4lyfe51xX wrote: I have no idea how you managed to get all of those skills lol I got Aftershock, Earthshock (Ursa), Lighting Remnant and Ball Lighting once, on Dark Seer. I'm not sure I could theorycraft a better Aftershock combo. | ||
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Jerom
Netherlands588 Posts
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jinorazi
Korea (South)4948 Posts
On February 19 2014 04:40 SKC wrote: Orbs don't, Split shot and other toggles used to work, but as far as I know all have been fixed. So you basically need spammable cheap skills, like Quillspray/Goo/Arcane bolt/Remnant, etc. Depends on your mana pool as well. It the same with Aftershock. Enchant Totem can be pretty ridiculous with it. has anyone tried overload + burning spear? | ||
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Svetz
Australia311 Posts
On February 19 2014 08:25 jinorazi wrote: has anyone tried overload + burning spear? Spell triggers don't work with orbs, so wouldn't work. I had goo + overload + warpath + nethertoxin on viper, that worked pretty well, but base cast animation felt too slow so it didn't feel as effective as it should be. Got totally destroyed that game by a bristle with aftershock + static remnant + ball lightning. He literally jumped on you, spammed ball lightning/remnant and kept you perma stunned until you died. Somehow managed to kill him in second half of game then just desperately rushed throne before he respawned ![]() | ||
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jinorazi
Korea (South)4948 Posts
On February 19 2014 08:29 Svetz wrote: Spell triggers don't work with orbs, so wouldn't work. I had goo + overload + warpath + nethertoxin on viper, that worked pretty well, but base cast animation felt too slow so it didn't feel as effective as it should be. Got totally destroyed that game by a bristle with aftershock + static remnant + ball lightning. He literally jumped on you, spammed ball lightning/remnant and kept you perma stunned until you died. Somehow managed to kill him in second half of game then just desperately rushed throne before he respawned ![]() what does "orbs" mean? sorry, im dota 2 noob | ||
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SKC
Brazil18828 Posts
On February 19 2014 08:45 jinorazi wrote: what does "orbs" mean? sorry, im dota 2 noob Frost arrows, burning spears, poison attack, etc. The skills that change your attack and you are able to manually use or auto cast, and are still ranged even on melee heroes. | ||
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GTPGlitch
5061 Posts
Razor ulti Counter helix Malefice (? don't know if that's the right name, 3 ticks of 1sec stun every 2 secs at max rank) Reality Rift So basically, reality rifted a squishy, malefice, pop razor ulti, and tank until death. Loads of fun ^^ | ||
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Belisarius
Australia6233 Posts
On February 19 2014 08:52 SKC wrote: Frost arrows, burning spears, poison attack, etc. The skills that change your attack and you are able to manually use or auto cast, and are still ranged even on melee heroes. On the other hand, OD's orb obviously procs essence aura, so there are always exceptions. I'm unsure if the exception is with the orb or aura. Stuff in AD is hard to sit down and actually test. Also they definitely have not patched all the toggles. Mana shield and split shot trigger overload as of like yesterday. I'm not sure about other combinations. | ||
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SKC
Brazil18828 Posts
On February 19 2014 09:36 Belisarius wrote: On the other hand, OD's orb obviously procs essence aura, so there are always exceptions. I'm unsure if the exception is with the orb or aura. Stuff in AD is hard to sit down and actually test. Also they definitely have not patched all the toggles. Mana shield and split shot trigger overload as of like yesterday. I'm not sure about other combinations. Exception is on the Orb, it's like that specifically because of how OD works. I'm not sure how Impetus works. There's no general rule in Dota, there's always something weird that doesn't make sense. I picked Frost Arrows and Fury Swipes as a melee and both worked at the same time, even though they are both Unique Attack Modifiers. I'm pretty sure I've read they patched out manaless toggles from OP combos, like Essence Aura, Static Field, etc, maybe Overload is also an exception. | ||
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