You have to weigh getting your own skillset and ruining the combos your enemies try to build.
Even Enchant Totem can be useless if you don't get any skill that combines well. I had that on Huskar, and boy, is Huskar bad without Berserker Blood.
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Mataza
Germany5364 Posts
You have to weigh getting your own skillset and ruining the combos your enemies try to build. Even Enchant Totem can be useless if you don't get any skill that combines well. I had that on Huskar, and boy, is Huskar bad without Berserker Blood. | ||
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eu.exodus
South Africa1186 Posts
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Lachrymose
Australia1928 Posts
Was a cool combo but an extremely frustrating game. Allies very heavy. Couldn't win until Heart. | ||
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Animzor
Sweden2154 Posts
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goody153
44236 Posts
arcane bolt with 2 sec cd + essence aura (unli mana) + blink (unkillable) + shadow dance for movespeed and a oh fuck button ... as long as you can see your enemies and you can click fast enough then you will be fine .. just spam arcane bolt everytime you see an enemy and use blink to chase and escape | ||
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eluv
United States1251 Posts
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run.at.me
Australia550 Posts
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FFGenerations
7088 Posts
except i have to sleep all day coz i was playing all night | ||
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Existential
Australia2107 Posts
It was glorious. | ||
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run.at.me
Australia550 Posts
On February 02 2014 23:41 FFGenerations wrote: how is it different? i could play this all day except i have to sleep all day coz i was playing all night At the start of the game, each player gets ~9 heroes to choose their 4 abilities with So, I might have say - Slark, Huskar, Tusk etc you get the point, Player B will have - Magnus, Pheonix etc etc up to 9 Using your heroes, you choose your 4 abilities from your 9 heroes - which you have ~ 1 - 2minutes to choose your entire pool You don't compete for skills of the same hero You don't 'random' a hero, you choose your hero once you have selected your 4 abilities (your hero is one of the 9) No 2 heroes are in the same draft, i.e. we both can't have slark for example All the shitty bugs i.e orb attack on melee becomes ranged are fixed This 'ability draft' is pathetic compared to the original but has the potential to be just as good ugh pls volvo | ||
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Geo.Rion
7377 Posts
Seriously, pair it up with ion shell/ liquid fire/ acid spray/ any cost effective dot, and u re raping the lane. Not to mention Bristle ulti Also, abbadon's passive is so good on carries with good base-stats. Another thing i like to do is to make racecar heros, pick a fast hero and draft skills which increase MS (on otherwise slow heros), ez 522 | ||
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Animzor
Sweden2154 Posts
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Tobberoth
Sweden6375 Posts
Venge is such a sweet char to get, great stats gains. | ||
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SKC
Brazil18828 Posts
On February 03 2014 00:08 run.at.me wrote: Show nested quote + On February 02 2014 23:41 FFGenerations wrote: how is it different? i could play this all day except i have to sleep all day coz i was playing all night At the start of the game, each player gets ~9 heroes to choose their 4 abilities with So, I might have say - Slark, Huskar, Tusk etc you get the point, Player B will have - Magnus, Pheonix etc etc up to 9 Using your heroes, you choose your 4 abilities from your 9 heroes - which you have ~ 1 - 2minutes to choose your entire pool You don't compete for skills of the same hero You don't 'random' a hero, you choose your hero once you have selected your 4 abilities (your hero is one of the 9) No 2 heroes are in the same draft, i.e. we both can't have slark for example All the shitty bugs i.e orb attack on melee becomes ranged are fixed This 'ability draft' is pathetic compared to the original but has the potential to be just as good ugh pls volvo That's not even the original. That's merely one of several ways it existed on Wc3, it wasn't the first one and imo not the best one. | ||
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Talin
Montenegro10532 Posts
Anyway, the current system is still addictive as fuck at least for me. I've only played a few regular games in days now. | ||
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Unleashing
Denmark14978 Posts
On February 03 2014 00:08 run.at.me wrote: All the shitty bugs i.e orb attack on melee becomes ranged are fixed That's not a bug though, they are spells with a range. It's why manually casting the orb of certain heroes that normally have them can slightly boost their attack range. Huskar has 400 attack range but burning spears has 450 cast range. If burning spears is on auto cast then it's only 400 range, if it's manually cast it's 450 because it works as a spell with a range. It might be broken and it might need to be changed, but it's not a bug. | ||
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Fatalize
France5210 Posts
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Flameberger
United States226 Posts
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hacklebeast
United States5090 Posts
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phantomlancer23
733 Posts
Undying with bersekers call, voids bash, rocketbarage, chronosphere lion with enigmas summons,spiked carapace,hex, blackhole Elder titan with natural order,centaurs stun,blink,freezing field | ||
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