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Ability Draft Thread - Page 10

Forum Index > The Tavern
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NbSky
Profile Joined August 2007
Canada1023 Posts
January 31 2014 18:07 GMT
#181
On February 01 2014 02:04 Kipsate wrote:
I think they should either make sure there is an even composition of ranged vs melee or change the random factor of the draft. Right now if you are melee against ranged you are pretty much just fucked unless there are orbs in the pool.


Could not agree more, this game mode can be fun, but very broken. Out of the 8 games I've played I've had a melee hero 7 times. 5 range vs 4 melee, its hardly ever fair. They should make it so every team has like 2str 2 intel 1 agi or some combination of that. I'm not sure, the concept is cool but it is hardly ever fair.
Sandstorm@USEast | The Last Pride [EviL] GW2 | Nb.Sky
Fatalize
Profile Joined January 2011
France5210 Posts
January 31 2014 18:17 GMT
#182
I dont get what's the point of letting people pick skills in such a ridiculously small pool

just played with bloodseeker and the other 9 heroes were only spellcasters, so it's GG game guaranteed right away cause every spell is expensive. What 's the fucking point of letting them pick anyway? Half of players are picking 3-4 spells of their heroes any fucking ways.

Just random every single skill. And it doesnt waste all this time for no reason
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 31 2014 18:19 GMT
#183
On February 01 2014 03:17 Fatalize wrote:
I dont get what's the point of letting people pick skills in such a ridiculously small pool

just played with bloodseeker and the other 9 heroes were only spellcasters, so it's GG game guaranteed right away cause every spell is expensive. What 's the fucking point of letting them pick anyway? Half of players are picking 3-4 spells of their heroes any fucking ways.

Just random every single skill. And it doesnt waste all this time for no reason

Feel free to play the D2Ware random skills mode (it's been around for a while).

Picking skills is FUN! You can buy arcanes to afford spells jesus. Randoming skills rarely lets you do shit like Slardar Bash + Void Bash + Spirit Breaker Bash for ultimate bashlording. Which is mega-fun to do every once and a while, even if it isn't the most balanced lol.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SKC
Profile Joined October 2010
Brazil18828 Posts
January 31 2014 18:21 GMT
#184
I don't think I've ever saw someone draft their own 4 spell, and even 3 was extremelly rare. Drafting skills is kinda the point of the game mode, it's hardly an useless feature. They could add the random skills mode, which would be even better if they also added -dm, but it wouldn't be a stricly better game and it would be even less serious.
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
January 31 2014 18:24 GMT
#185
agreed. if you do'nt like the mode because you think it's pointless it's probably because you're looking at the skill draft from too narrow a mindset. Just because you have a bloodseeker doesn't mean you can't play him as a support role if you just change your item builds. Yes if you draft only high mana cost spells as a BS, get no passives, but still build things like Sange and Yasha on him, them you're doing it wrong.. not the game mode.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
January 31 2014 18:39 GMT
#186
Mana boots fix a lot of your mana problems. I played support AM last night with malifice, cold feet, split earth, and earth spliter. Went mana boots into blood stone into necro. It felt good running around as a spell using, ward placing, AM.

Also, am's ult animation looks pretty sick for earth spliter
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 31 2014 18:40 GMT
#187
Oh yeah I played axe yesterday and had absolutely THE MOST fun cancelling earth splitter lol.

"CHOPCHOPCHOPCHOP" all over the place.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Kreb
Profile Joined September 2010
4834 Posts
January 31 2014 18:47 GMT
#188
Holy fuck is Untouchable good on str (or any tanky) heroes. And more than good, super fun rofl. Im never not first picking it again!
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
Last Edited: 2014-01-31 18:52:04
January 31 2014 18:48 GMT
#189
I just got Fury Swipes, Overpower, Split Shot and Focus Fire on a Medusa. Roshan never knew what hit him and the enemy team melted just as quickly whenever their Ghost Sceptres were down. Apparently Split Shot secondary targets gets their Fury Swipes count increased each time they are hit but only the main target takes the bonus damage.

And earlier today I had a Vengeful Spirit with Berserkers Blood, Bash, Warcry and God's Strength. Was insane as well. Super gankers are more interesting to play though.
Even a broken clock is right twice a day
andyrau
Profile Joined December 2010
13015 Posts
January 31 2014 19:02 GMT
#190
On February 01 2014 03:47 Kreb wrote:
Holy fuck is Untouchable good on str (or any tanky) heroes. And more than good, super fun rofl. Im never not first picking it again!

I had a ck with untouchable, corrosive skin, spell shield, and weave
proceeded to get vanguard, shiva's, ac, heart

you literally got one autoattack off every 4 seconds
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
Zaperone
Profile Joined August 2013
United States14 Posts
January 31 2014 19:12 GMT
#191
Well, yesterday I got a pretty op draft.

Dark Seer with Ion Shell, Rot, Plasma Field, and PERMANENT INVISIBILITY.
I rushed veil and teamwiped everyone in like 3 seconds. :D
volvo pls nerf
Fawkes
Profile Blog Joined May 2010
Canada1935 Posts
Last Edited: 2014-01-31 19:19:50
January 31 2014 19:18 GMT
#192
Not sure if mentioned. If you get Silencer, you steal Int as it is Silencer's built in passive.

Had a game as VS with Enchant Totem, Greed, Flak Cannon and Call Down. Farmed so well lol. Shame it was on VS. Sniper with DK ult also has some interesting range...Was getting shot by him 567389 yards away.
Taeyeon ~ Jennie ~ Seulgi ~ Irene @Fawkes711
Spyisaspy
Profile Joined August 2013
United States183 Posts
January 31 2014 19:20 GMT
#193
range orbs on melee heroes OP
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2014-01-31 19:58:43
January 31 2014 19:57 GMT
#194
On February 01 2014 03:07 NbSky wrote:
Show nested quote +
On February 01 2014 02:04 Kipsate wrote:
I think they should either make sure there is an even composition of ranged vs melee or change the random factor of the draft. Right now if you are melee against ranged you are pretty much just fucked unless there are orbs in the pool.


Could not agree more, this game mode can be fun, but very broken. Out of the 8 games I've played I've had a melee hero 7 times. 5 range vs 4 melee, its hardly ever fair. They should make it so every team has like 2str 2 intel 1 agi or some combination of that. I'm not sure, the concept is cool but it is hardly ever fair.


Except melee heroes with ranged orbs (Treant, for example) are incredibly strong.

On a side note, Storm Spirit with sticky napalm, overload, and nethertoxin with treant ultimate is hilarious to play.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2014-01-31 20:33:22
January 31 2014 20:02 GMT
#195
On January 30 2014 14:57 me_viet wrote:
I want to get something like Tree with Untouchable, Berserker Blood/, Flesh Heap, + Random ult

How would you even kill that? lol


I've gotten bristleback and manashield on a DS before, it's literally raid boss status

oh wait the best I've had is WD ult with guise... casting spell don't reveal you and I Just hide in the trees
team wiped them like 3 times hahahah

also my friend got thirst and spider-web on a ranged hero, it is sooo strong... you're invis, you can attack the enemy hero w/o him ever hitting back. And when he's low you get insane +dmg and movespeed you just go kill him
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 31 2014 20:05 GMT
#196
On February 01 2014 03:07 NbSky wrote:
Show nested quote +
On February 01 2014 02:04 Kipsate wrote:
I think they should either make sure there is an even composition of ranged vs melee or change the random factor of the draft. Right now if you are melee against ranged you are pretty much just fucked unless there are orbs in the pool.


Could not agree more, this game mode can be fun, but very broken. Out of the 8 games I've played I've had a melee hero 7 times. 5 range vs 4 melee, its hardly ever fair. They should make it so every team has like 2str 2 intel 1 agi or some combination of that. I'm not sure, the concept is cool but it is hardly ever fair.


that is quite true
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-01-31 21:09:29
January 31 2014 21:07 GMT
#197
I really think they should have used single draft instead of RD.

Give each person an exclusive pool of like five heroes and let them pick their chassis and all spells without having to fight for them, or random.

90% of the advantages of RD, like counterpicking and being able to plan a team, are irrelevant here. About all that's left is bumrushing the strong combos and hoping your opponents don't know them. That's only going to get harder as people wise up, too.
SKC
Profile Joined October 2010
Brazil18828 Posts
January 31 2014 21:21 GMT
#198
Letting people choose from all skills would definatelly not work, it would be all about everyone picking the single most obnoxious combo. The game being broken is fun, but not if everyone always has the same OP combo every game and almost nothing else is practical. Limiting it to a certain set of heroes for each person would just mean that some players would get far better skills than others, and it would make the game even more random.

If the best thing you can do is hope the opponents let you pick a strong combo, and that's getting harder as people wise up, that means games will be more balanced and skill choices will be more meaningful.
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
Last Edited: 2014-01-31 21:33:08
January 31 2014 21:26 GMT
#199
DP with Storm Bolt, Burrowstrike, Natural Order and Earth Splitter is p fun guys.

And honestly so was Tree with Living Armor and then other useful stuff. I was disconnected through the picks in my first game and ended up with Living Armor, Gust, Repel and Pulse Nova, and it really wasn't as shit to play as I had expected. You're so unbelievably helpful in teamfights and skirmishes with damage block, magic immunity, push and silence.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
January 31 2014 22:06 GMT
#200
On February 01 2014 03:07 NbSky wrote:
Show nested quote +
On February 01 2014 02:04 Kipsate wrote:
I think they should either make sure there is an even composition of ranged vs melee or change the random factor of the draft. Right now if you are melee against ranged you are pretty much just fucked unless there are orbs in the pool.


Could not agree more, this game mode can be fun, but very broken. Out of the 8 games I've played I've had a melee hero 7 times. 5 range vs 4 melee, its hardly ever fair. They should make it so every team has like 2str 2 intel 1 agi or some combination of that. I'm not sure, the concept is cool but it is hardly ever fair.

since when is meele a problerm....pick an orb like frost arrow/posion attack = problem solved
"Your Razor sucks!" -Kuroky's Dad
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