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On February 01 2014 02:04 Kipsate wrote: I think they should either make sure there is an even composition of ranged vs melee or change the random factor of the draft. Right now if you are melee against ranged you are pretty much just fucked unless there are orbs in the pool.
Could not agree more, this game mode can be fun, but very broken. Out of the 8 games I've played I've had a melee hero 7 times. 5 range vs 4 melee, its hardly ever fair. They should make it so every team has like 2str 2 intel 1 agi or some combination of that. I'm not sure, the concept is cool but it is hardly ever fair.
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I dont get what's the point of letting people pick skills in such a ridiculously small pool
just played with bloodseeker and the other 9 heroes were only spellcasters, so it's GG game guaranteed right away cause every spell is expensive. What 's the fucking point of letting them pick anyway? Half of players are picking 3-4 spells of their heroes any fucking ways.
Just random every single skill. And it doesnt waste all this time for no reason
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On February 01 2014 03:17 Fatalize wrote: I dont get what's the point of letting people pick skills in such a ridiculously small pool
just played with bloodseeker and the other 9 heroes were only spellcasters, so it's GG game guaranteed right away cause every spell is expensive. What 's the fucking point of letting them pick anyway? Half of players are picking 3-4 spells of their heroes any fucking ways.
Just random every single skill. And it doesnt waste all this time for no reason Feel free to play the D2Ware random skills mode (it's been around for a while).
Picking skills is FUN! You can buy arcanes to afford spells jesus. Randoming skills rarely lets you do shit like Slardar Bash + Void Bash + Spirit Breaker Bash for ultimate bashlording. Which is mega-fun to do every once and a while, even if it isn't the most balanced lol.
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I don't think I've ever saw someone draft their own 4 spell, and even 3 was extremelly rare. Drafting skills is kinda the point of the game mode, it's hardly an useless feature. They could add the random skills mode, which would be even better if they also added -dm, but it wouldn't be a stricly better game and it would be even less serious.
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agreed. if you do'nt like the mode because you think it's pointless it's probably because you're looking at the skill draft from too narrow a mindset. Just because you have a bloodseeker doesn't mean you can't play him as a support role if you just change your item builds. Yes if you draft only high mana cost spells as a BS, get no passives, but still build things like Sange and Yasha on him, them you're doing it wrong.. not the game mode.
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United States5090 Posts
Mana boots fix a lot of your mana problems. I played support AM last night with malifice, cold feet, split earth, and earth spliter. Went mana boots into blood stone into necro. It felt good running around as a spell using, ward placing, AM.
Also, am's ult animation looks pretty sick for earth spliter
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Oh yeah I played axe yesterday and had absolutely THE MOST fun cancelling earth splitter lol.
"CHOPCHOPCHOPCHOP" all over the place.
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Holy fuck is Untouchable good on str (or any tanky) heroes. And more than good, super fun rofl. Im never not first picking it again!
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I just got Fury Swipes, Overpower, Split Shot and Focus Fire on a Medusa. Roshan never knew what hit him and the enemy team melted just as quickly whenever their Ghost Sceptres were down. Apparently Split Shot secondary targets gets their Fury Swipes count increased each time they are hit but only the main target takes the bonus damage.
And earlier today I had a Vengeful Spirit with Berserkers Blood, Bash, Warcry and God's Strength. Was insane as well. Super gankers are more interesting to play though.
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On February 01 2014 03:47 Kreb wrote: Holy fuck is Untouchable good on str (or any tanky) heroes. And more than good, super fun rofl. Im never not first picking it again! I had a ck with untouchable, corrosive skin, spell shield, and weave proceeded to get vanguard, shiva's, ac, heart
you literally got one autoattack off every 4 seconds
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Well, yesterday I got a pretty op draft.
Dark Seer with Ion Shell, Rot, Plasma Field, and PERMANENT INVISIBILITY. I rushed veil and teamwiped everyone in like 3 seconds. :D
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Not sure if mentioned. If you get Silencer, you steal Int as it is Silencer's built in passive.
Had a game as VS with Enchant Totem, Greed, Flak Cannon and Call Down. Farmed so well lol. Shame it was on VS. Sniper with DK ult also has some interesting range...Was getting shot by him 567389 yards away.
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range orbs on melee heroes OP
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On February 01 2014 03:07 NbSky wrote:Show nested quote +On February 01 2014 02:04 Kipsate wrote: I think they should either make sure there is an even composition of ranged vs melee or change the random factor of the draft. Right now if you are melee against ranged you are pretty much just fucked unless there are orbs in the pool. Could not agree more, this game mode can be fun, but very broken. Out of the 8 games I've played I've had a melee hero 7 times. 5 range vs 4 melee, its hardly ever fair. They should make it so every team has like 2str 2 intel 1 agi or some combination of that. I'm not sure, the concept is cool but it is hardly ever fair.
Except melee heroes with ranged orbs (Treant, for example) are incredibly strong.
On a side note, Storm Spirit with sticky napalm, overload, and nethertoxin with treant ultimate is hilarious to play.
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On January 30 2014 14:57 me_viet wrote: I want to get something like Tree with Untouchable, Berserker Blood/, Flesh Heap, + Random ult
How would you even kill that? lol
I've gotten bristleback and manashield on a DS before, it's literally raid boss status
oh wait the best I've had is WD ult with guise... casting spell don't reveal you and I Just hide in the trees team wiped them like 3 times hahahah
also my friend got thirst and spider-web on a ranged hero, it is sooo strong... you're invis, you can attack the enemy hero w/o him ever hitting back. And when he's low you get insane +dmg and movespeed you just go kill him
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On February 01 2014 03:07 NbSky wrote:Show nested quote +On February 01 2014 02:04 Kipsate wrote: I think they should either make sure there is an even composition of ranged vs melee or change the random factor of the draft. Right now if you are melee against ranged you are pretty much just fucked unless there are orbs in the pool. Could not agree more, this game mode can be fun, but very broken. Out of the 8 games I've played I've had a melee hero 7 times. 5 range vs 4 melee, its hardly ever fair. They should make it so every team has like 2str 2 intel 1 agi or some combination of that. I'm not sure, the concept is cool but it is hardly ever fair.
that is quite true
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I really think they should have used single draft instead of RD.
Give each person an exclusive pool of like five heroes and let them pick their chassis and all spells without having to fight for them, or random.
90% of the advantages of RD, like counterpicking and being able to plan a team, are irrelevant here. About all that's left is bumrushing the strong combos and hoping your opponents don't know them. That's only going to get harder as people wise up, too.
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Letting people choose from all skills would definatelly not work, it would be all about everyone picking the single most obnoxious combo. The game being broken is fun, but not if everyone always has the same OP combo every game and almost nothing else is practical. Limiting it to a certain set of heroes for each person would just mean that some players would get far better skills than others, and it would make the game even more random.
If the best thing you can do is hope the opponents let you pick a strong combo, and that's getting harder as people wise up, that means games will be more balanced and skill choices will be more meaningful.
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DP with Storm Bolt, Burrowstrike, Natural Order and Earth Splitter is p fun guys.
And honestly so was Tree with Living Armor and then other useful stuff. I was disconnected through the picks in my first game and ended up with Living Armor, Gust, Repel and Pulse Nova, and it really wasn't as shit to play as I had expected. You're so unbelievably helpful in teamfights and skirmishes with damage block, magic immunity, push and silence.
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On February 01 2014 03:07 NbSky wrote:Show nested quote +On February 01 2014 02:04 Kipsate wrote: I think they should either make sure there is an even composition of ranged vs melee or change the random factor of the draft. Right now if you are melee against ranged you are pretty much just fucked unless there are orbs in the pool. Could not agree more, this game mode can be fun, but very broken. Out of the 8 games I've played I've had a melee hero 7 times. 5 range vs 4 melee, its hardly ever fair. They should make it so every team has like 2str 2 intel 1 agi or some combination of that. I'm not sure, the concept is cool but it is hardly ever fair. since when is meele a problerm....pick an orb like frost arrow/posion attack = problem solved
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