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Found out the hard way that frost blast was really fucking expensive (who cares about mana when u play lich?) and my idea of frost blast + frost arrow seemed to fail.
On the other hand I did have a great time with my Ion Shell + Electric Vortex + Epicenter combo. Vortex + Epi was just an incredible combo, and Vortex seemd to make a really good combo with Ion shell during laning.
Gotta say you should probably think a lot more about the laning stage than one would think. If you get run over during laning whatever super combo you might have in mind might just never get a chance to develop. Picking upp stuff like viper/clinkz/huskar autoattack buffs to rape during laning on various heroes just makes life so much easier. The game I got Ion shell everything just seemed easier at least :p
And while you might be able to pick up 3 nukes, dont. The last one will be maxed by level 14, at which point the game might be decided anyway. Or you might have to build some rediculous mana regen to be able to sustain spamming 3 nukes at max level. You're probably often better off with 2 nukes/stuns/slows whatever and the a good passive or other good skill which comes into play later at lvl 10,12,13,14.
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Voodoo restoration+Essence Aura is broken. I mean.. Its really and literally broken. You always have full mana and give your teammates 40hp regen per second.
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My best (I think) was an ursa with Nether Blast, Double Edge, Sprint, and Perma Invis. I played it sooo wrong though... while I should have been farming in the midgame with the massive waveclear of Nether + Double Edge, I instead did fuck all and got a really slow dagon and didn't snowball at all.
Second best was Gyro with Geminate, Web, Living armour and Drow Ult. Ezpz.
And I think silencer is one of the best base heroes, because he retains his intel steal on kills, making him the only hero with an innate passive (?)
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Guys I have an awesome idea.
Sleight of Fist + Juxtapose + Moon Glaives
Does this work?
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We had Bounty Hunter with Tiny Ult, Broodmother Passive, Nightstalker Passive and I think another passive forgot which, he hurt a lot and didn't die.
And I got wrecked pretty hard by a CM with Impetus, Frosbite, Jinada and something accompanied by Drow with Slardar Bash and Overpower from Ursa.
I played a Leshrac with summon treants, teleport, hex and serpent wards. My plan was to be be like a late game Furion after 6 mins, it didn't go that smooth but towers did fall everytime I had ult up.
Maybe it's just me but it feels like it's much easier to make ranged heroes to work here as you got the mana to support several actives while it's hard to draft good passives for melee heroes and they don't have the mana for actives.
Not sure how much I'l end up playing this mode but it does feel nice and casual in comparison to regular queue and I don't really feel like tryharding here, kind a painful when you end up with a awful hero though.
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Man it's so fun to have hook with other useful abilities unlike pudge.
Anyway got stomped a few games ago by a Pugna with Weaver windwalk, slithereen crush, and skykwrath ult, that looked pretty fun.
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On January 31 2014 16:00 cabarkapa wrote: Man it's so fun to have hook with other useful abilities unlike pudge.
Anyway got stomped a few games ago by a Pugna with Weaver windwalk, slithereen crush, and skykwrath ult, that looked pretty fun.
yeah, hook + bloodseeker ulti... LOL
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On January 31 2014 07:48 xxpack09 wrote:Show nested quote +On January 31 2014 06:42 Tobberoth wrote:Just tried my first one, was surprisingly fun (won it though, that could be one of the reasons  ) Got Ursa and had no idea what to pick so I just derped it. Frost Arrow (expected it to be bugged so I would get a ranged slow, it was unfortunately not. Worked out fine though, they have no way to get away from you once you're close enough). Followed it up with Blur because I thought I would play this tanky annoying dude who jumps in and sticks to people like crazy. For this, I followed it up with Clocks Chain Ulti. Pretty nice to ulti in, freeze them down and dodge everything. Nothing outstanding left after that, so I got Banes life drain (way too mana heavy for Ursa, but got me some kills). As for items, I went basilius (which was far from enough to sustain the life leech), phase boots, Hood of Defiance, Sange and Yasha, Linkens, Daedalus. As for strong combos I saw in the game, an Axe got berserkers call and rocket barrage, that was insanely effective in the early midgame. I'm pretty sure Frost Arrow DOES work as a ranged slow on melee heroes, but only if you manually cast it. I'm guessing you were using auto-cast. No, I tried manually casting it several times, nothing happened.
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berserkers blood, essence shift, rage, wr ult, -
headshot, overpower, psi blades , impetus
sticky napalm, goo, aftershock, (anything)
kunka splash, jinada, enchant totem, tiny ult
people are so bad at drafting but i guess they're new,
and I hate the way you take turns to draft, megadraft in LoD was a far better system, this pisses me off
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Ability Draft counts for victories... but is it counted on dotabuff as well? Because that's kind of annoying since, while fun, it's no way to measure skill. Not that you can't be good at it, I just don't want wins on heroes I suck as just because I got a sick ability combo on them.
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Just had Windrunner with Moon Glaives, Strafe and Grow.
300 damage at max attack speed with glaives at 17 minutes, with lifesteal and crit.
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On January 31 2014 17:02 Tobberoth wrote: Ability Draft counts for victories... but is it counted on dotabuff as well? Because that's kind of annoying since, while fun, it's no way to measure skill. Not that you can't be good at it, I just don't want wins on heroes I suck as just because I got a sick ability combo on them.
Doesn't seem to do so right now at least, can't say about future.
My matches aren't even showing up and I don't think my win rate % has moved at all.
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My silliest one so far. Witch doctor with Aftershock, Voodoo Restoration, Nasal Goo and Serpent Wards. I used Nasal Goo + Aftershock to destroy creep wave and was able to take all their towers in 15 minutes with Serpent Wards. I bought a Bloodstone for the gold and was able to have Voodoo Restoration permanently running while spamming Nasal Goo to permastun everyone. It was ridiculous. Sadly, Voodoo Restoration didn't proc Aftershock which I was hoping.
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On January 31 2014 17:02 Tobberoth wrote: Ability Draft counts for victories... but is it counted on dotabuff as well? Because that's kind of annoying since, while fun, it's no way to measure skill. Not that you can't be good at it, I just don't want wins on heroes I suck as just because I got a sick ability combo on them.
Dotabuff keeps track of it, but only as an "irrelevant" game (it shows when you select the All Matches category).
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Void with backtrack, static link, nasal goo and chrono. Was really fun but weird initiating with blink dagger. Kept missing chronos but with static link and goo, nobody could get away from me with MoM
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11589 Posts
On January 30 2014 11:20 GreYMisT wrote: I saw a bloodseeker with thirst, battery assault, leech seed, and hookshot.
There was literally no escape from this guy. I was in that game as a WR with Strafe + PA Blink + Mana Break + Coup De Grace
I then noobed it up and bought Orb items and proceeded to do 0 damage despite my ridiculous steroids
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this mode is unsurprisingly more broken than wc3 lod
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So far haven't got any of the 0 cd toggle spam combos, people seem to already know about them and counterpick eachother, I have seen single game where a combo was avaiable but both skills were left in pool. But, Riki's invis is pain in the ass with any decent skills, I managed to get decrepify and nukes once with it, enemies were stacked with anti-invis soon after though. Probably most fun not really combo has been Lycan with Fissure, Frostbite, Treants and Fiend's Grip. Could farm anywhere and drop so many disables that every small skirmish was pretty much autowin after few levels and manaboots. Enemy's reaction to Lycan who's animations stop dead when casting Grip were funny, this wolf dude stares you down from comfortable distance looking afk and you are in trouble.
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The strongest combination I had in this mode was Enchant Totem + Flak Cannon + Teleportation. Ultimate didn't matter at all.
I learned though, that casting time is seen as a characteristic of a skill rather than a characteristic of a hero model. Also I learned the hard way that Huskar has abysmal stats and he is only good because of how good his skills are.
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